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https://github.com/ZDoom/qzdoom.git
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- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
SVN r3361 (trunk)
This commit is contained in:
parent
25b73ac023
commit
da974c3444
3 changed files with 57 additions and 20 deletions
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@ -65,6 +65,7 @@ class CommandDrawImage : public SBarInfoCommand
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}
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void Parse(FScanner &sc, bool fullScreenOffsets)
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{
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bool parenthesized = false;
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bool getImage = true;
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if(sc.CheckToken(TK_Identifier))
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{
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@ -83,6 +84,8 @@ class CommandDrawImage : public SBarInfoCommand
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type = SIGIL;
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else if(sc.Compare("hexenarmor"))
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{
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parenthesized = sc.CheckToken('(');
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sc.MustGetToken(TK_Identifier);
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if(sc.Compare("armor"))
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type = HEXENARMOR_ARMOR;
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@ -125,6 +128,8 @@ class CommandDrawImage : public SBarInfoCommand
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sc.MustGetToken(TK_StringConst);
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image = script->newImage(sc.String);
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sprite.SetInvalid();
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if(parenthesized) sc.MustGetToken(')');
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}
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sc.MustGetToken(',');
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GetCoordinates(sc, fullScreenOffsets, imgx, imgy);
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@ -636,19 +641,27 @@ class CommandDrawString : public SBarInfoCommand
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strValue = LOGTEXT;
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else if(sc.Compare("globalvar"))
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{
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bool parenthesized = sc.CheckToken('(');
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strValue = GLOBALVAR;
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sc.MustGetToken(TK_IntConst);
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if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
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sc.ScriptError("Global variable number out of range: %d", sc.Number);
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valueArgument = sc.Number;
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if(parenthesized) sc.MustGetToken(')');
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}
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else if(sc.Compare("globalarray"))
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{
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bool parenthesized = sc.CheckToken('(');
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strValue = GLOBALARRAY;
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sc.MustGetToken(TK_IntConst);
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if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
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sc.ScriptError("Global variable number out of range: %d", sc.Number);
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valueArgument = sc.Number;
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if(parenthesized) sc.MustGetToken(')');
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}
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else
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sc.ScriptError("Unknown string '%s'.", sc.String);
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@ -899,6 +912,8 @@ class CommandDrawNumber : public CommandDrawString
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value = SCORE;
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else if(sc.Compare("ammo")) //request the next string to be an ammo type
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{
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bool parenthesized = sc.CheckToken('(');
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value = AMMO;
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sc.MustGetToken(TK_Identifier);
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inventoryItem = PClass::FindClass(sc.String);
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@ -907,9 +922,13 @@ class CommandDrawNumber : public CommandDrawString
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sc.ScriptMessage("'%s' is not a type of ammo.", sc.String);
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inventoryItem = RUNTIME_CLASS(AAmmo);
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}
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if(parenthesized) sc.MustGetToken(')');
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}
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else if(sc.Compare("ammocapacity"))
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{
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bool parenthesized = sc.CheckToken('(');
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value = AMMOCAPACITY;
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sc.MustGetToken(TK_Identifier);
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inventoryItem = PClass::FindClass(sc.String);
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@ -918,6 +937,8 @@ class CommandDrawNumber : public CommandDrawString
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sc.ScriptMessage("'%s' is not a type of ammo.", sc.String);
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inventoryItem = RUNTIME_CLASS(AAmmo);
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}
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if(parenthesized) sc.MustGetToken(')');
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}
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else if(sc.Compare("frags"))
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value = FRAGS;
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@ -947,22 +968,32 @@ class CommandDrawNumber : public CommandDrawString
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value = KEYS;
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else if(sc.Compare("globalvar"))
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{
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bool parenthesized = sc.CheckToken('(');
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value = GLOBALVAR;
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sc.MustGetToken(TK_IntConst);
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if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
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sc.ScriptError("Global variable number out of range: %d", sc.Number);
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valueArgument = sc.Number;
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if(parenthesized) sc.MustGetToken(')');
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}
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else if(sc.Compare("globalarray")) //acts like variable[playernumber()]
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{
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bool parenthesized = sc.CheckToken('(');
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value = GLOBALARRAY;
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sc.MustGetToken(TK_IntConst);
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if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
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sc.ScriptError("Global variable number out of range: %d", sc.Number);
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valueArgument = sc.Number;
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if(parenthesized) sc.MustGetToken(')');
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}
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else if(sc.Compare("poweruptime"))
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{
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bool parenthesized = sc.CheckToken('(');
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value = POWERUPTIME;
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sc.MustGetToken(TK_Identifier);
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inventoryItem = PClass::FindClass(sc.String);
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@ -971,6 +1002,8 @@ class CommandDrawNumber : public CommandDrawString
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sc.ScriptMessage("'%s' is not a type of PowerupGiver.", sc.String);
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inventoryItem = RUNTIME_CLASS(APowerupGiver);
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}
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if(parenthesized) sc.MustGetToken(')');
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}
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else
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{
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@ -2310,6 +2343,8 @@ class CommandDrawBar : public SBarInfoCommand
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type = AMMO2;
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else if(sc.Compare("ammo")) //request the next string to be an ammo type
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{
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bool parenthesized = sc.CheckToken('(');
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sc.MustGetToken(TK_Identifier);
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type = AMMO;
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data.inventoryItem = PClass::FindClass(sc.String);
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@ -2318,6 +2353,8 @@ class CommandDrawBar : public SBarInfoCommand
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sc.ScriptMessage("'%s' is not a type of ammo.", sc.String);
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data.inventoryItem = RUNTIME_CLASS(AAmmo);
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}
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if(parenthesized) sc.MustGetToken(')');
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}
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else if(sc.Compare("frags"))
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type = FRAGS;
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@ -79,15 +79,15 @@ statusbar normal // Standard Doom Status bar
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drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
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drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Clip, 288, 173;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Shell, 288, 179;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo RocketAmmo, 288, 185;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Cell, 288, 191;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 288, 173;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 288, 179;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 288, 185;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 288, 191;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Clip, 314, 173;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Shell, 314, 179;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity RocketAmmo, 314, 185;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Cell, 314, 191;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 314, 173;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 179;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 185;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 314, 191;
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gamemode deathmatch, teamgame
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
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@ -44,8 +44,8 @@ statusbar fullscreen, fullscreenoffsets
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drawimage "MANABRT2", -17, -15;
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else
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drawimage "MANADIM2", -17, -15;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana1, drawshadow(1, 1), -21, -30, 1;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana2, drawshadow(1, 1), -21, -15, 1;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo(Mana1), drawshadow(1, 1), -21, -30, 1;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo(Mana2), drawshadow(1, 1), -21, -15, 1;
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}
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}
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@ -73,25 +73,25 @@ statusbar Normal
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weaponammo Mana1
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{
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drawimage "MANABRT1", 77, 164;
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drawbar "MANAVL1", "nullimage", ammo Mana1, vertical, 94, 164, 1;
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drawbar "MANAVL1", "nullimage", ammo(Mana1), vertical, 94, 164, 1;
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}
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else
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{
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drawimage "MANADIM1", 77, 164;
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drawbar "MANAVL1D", "nullimage", ammo Mana1, vertical, 94, 164, 1;
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drawbar "MANAVL1D", "nullimage", ammo(Mana1), vertical, 94, 164, 1;
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}
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weaponammo Mana2
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{
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drawimage "MANABRT2", 110, 164;
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drawbar "MANAVL2", "nullimage", ammo Mana2, vertical, 102, 164, 1;
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drawbar "MANAVL2", "nullimage", ammo(Mana2), vertical, 102, 164, 1;
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}
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else
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{
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drawimage "MANADIM2", 110, 164;
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drawbar "MANAVL2D", "nullimage", ammo Mana2, vertical, 102, 164, 1;
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drawbar "MANAVL2D", "nullimage", ammo(Mana2), vertical, 102, 164, 1;
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}
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana1, 91, 181;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana2, 123, 181;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana1), 91, 181;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana2), 123, 181;
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}
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else //Weapon doesn't use ammo draw an alternative
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{
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@ -207,10 +207,10 @@ statusbar Automap
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drawimage "H2BAR", 0, 135;
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drawimage "KEYBAR", 38, 162;
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drawkeybar 5, horizontal, 20, 46, 164;
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drawimage hexenarmor armor, "ARMSLOT1", 150, 164;
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drawimage hexenarmor shield, "ARMSLOT2", 181, 164;
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drawimage hexenarmor helm, "ARMSLOT3", 212, 164;
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drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;
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drawimage hexenarmor(armor, "ARMSLOT1"), 150, 164;
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drawimage hexenarmor(shield, "ARMSLOT2"), 181, 164;
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drawimage hexenarmor(helm, "ARMSLOT3"), 212, 164;
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drawimage hexenarmor(amulet, "ARMSLOT4"), 243, 164;
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// Also draw the life gem here
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playertype FighterPlayer
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