mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- Added pointer for A_SetRoll.
This commit is contained in:
parent
19b43d4752
commit
301c061ec3
2 changed files with 12 additions and 3 deletions
|
@ -4010,10 +4010,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetPitch)
|
|||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRoll)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_ANGLE(roll, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
self->SetRoll(roll, !!(flags & SPF_INTERPOLATE));
|
||||
ACTION_PARAM_INT(ptr, 2);
|
||||
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
if (!ref)
|
||||
{
|
||||
ACTION_SET_RESULT(false);
|
||||
return;
|
||||
}
|
||||
ref->SetRoll(roll, !!(flags & SPF_INTERPOLATE));
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -291,7 +291,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_MonsterRefire(int chance, state label);
|
||||
action native A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetRoll(float roll, int flags = 0);
|
||||
action native A_SetRoll(float roll, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);
|
||||
action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetArg(int pos, int value);
|
||||
|
|
Loading…
Reference in a new issue