mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
Merge branch 'master' into scripting
Conflicts: src/g_shared/a_randomspawner.cpp src/g_strife/a_strifeweapons.cpp src/thingdef/thingdef_parse.cpp wadsrc/static/actors/constants.txt
This commit is contained in:
commit
251cdacf26
30 changed files with 168 additions and 57 deletions
|
@ -44,7 +44,7 @@
|
|||
|
||||
#define DUMB_VERSION_STR "0.9.3"
|
||||
|
||||
#define DUMB_NAME "DUMB v"DUMB_VERSION_STR
|
||||
#define DUMB_NAME "DUMB v" DUMB_VERSION_STR
|
||||
|
||||
#define DUMB_YEAR 2005
|
||||
#define DUMB_MONTH 8
|
||||
|
@ -56,13 +56,13 @@
|
|||
#define DUMB_DAY_STR1 "7"
|
||||
|
||||
#if DUMB_MONTH < 10
|
||||
#define DUMB_MONTH_STR2 "0"DUMB_MONTH_STR1
|
||||
#define DUMB_MONTH_STR2 "0" DUMB_MONTH_STR1
|
||||
#else
|
||||
#define DUMB_MONTH_STR2 DUMB_MONTH_STR1
|
||||
#endif
|
||||
|
||||
#if DUMB_DAY < 10
|
||||
#define DUMB_DAY_STR2 "0"DUMB_DAY_STR1
|
||||
#define DUMB_DAY_STR2 "0" DUMB_DAY_STR1
|
||||
#else
|
||||
#define DUMB_DAY_STR2 DUMB_DAY_STR1
|
||||
#endif
|
||||
|
@ -74,7 +74,7 @@
|
|||
*/
|
||||
#define DUMB_DATE (DUMB_YEAR*10000 + DUMB_MONTH*100 + DUMB_DAY)
|
||||
|
||||
#define DUMB_DATE_STR DUMB_DAY_STR1"."DUMB_MONTH_STR1"."DUMB_YEAR_STR4
|
||||
#define DUMB_DATE_STR DUMB_DAY_STR1 "." DUMB_MONTH_STR1 "." DUMB_YEAR_STR4
|
||||
|
||||
|
||||
#undef MIN
|
||||
|
|
|
@ -650,8 +650,8 @@ static DUMB_IT_SIGDATA *it_mod_load_sigdata(DUMBFILE *f, int rstrict)
|
|||
|
||||
if ( ( rstrict & 2 ) )
|
||||
{
|
||||
long total_sample_size;
|
||||
long remain;
|
||||
int32 total_sample_size;
|
||||
int32 remain;
|
||||
rem = f;
|
||||
f = dumbfile_buffer_mod_2(rem, sigdata->n_samples, sigdata->sample, &total_sample_size, &remain);
|
||||
if (!f) {
|
||||
|
|
|
@ -436,7 +436,7 @@ static int limit_xm_getc(void *f)
|
|||
|
||||
|
||||
|
||||
static long limit_xm_getnc(char *ptr, int32 n, void *f)
|
||||
static int32 limit_xm_getnc(char *ptr, int32 n, void *f)
|
||||
{
|
||||
LIMITED_XM *lx = f;
|
||||
int left;
|
||||
|
|
|
@ -2657,10 +2657,11 @@ void AM_drawThings ()
|
|||
|
||||
if (texture == NULL) goto drawTriangle; // fall back to standard display if no sprite can be found.
|
||||
|
||||
const fixed_t spriteScale = 10 * scale_mtof;
|
||||
const fixed_t spriteXScale = FixedMul(t->scaleX, 10 * scale_mtof);
|
||||
const fixed_t spriteYScale = FixedMul(t->scaleY, 10 * scale_mtof);
|
||||
|
||||
DrawMarker (texture, p.x, p.y, 0, !!(frame->Flip & (1 << rotation)),
|
||||
spriteScale, spriteScale, 0, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
|
||||
spriteXScale, spriteYScale, t->Translation, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -541,7 +541,7 @@ CCMD (mapchecksum)
|
|||
}
|
||||
for (int i = 1; i < argv.argc(); ++i)
|
||||
{
|
||||
map = P_OpenMapData(argv[i]);
|
||||
map = P_OpenMapData(argv[i], true);
|
||||
if (map == NULL)
|
||||
{
|
||||
Printf("Cannot load %s as a map\n", argv[i]);
|
||||
|
|
|
@ -73,7 +73,6 @@ static FRandom pr_script("FScript");
|
|||
|
||||
#define AngleToFixed(x) ((((double) x) / ((double) ANG45/45)) * FRACUNIT)
|
||||
#define FixedToAngle(x) ((((double) x) / FRACUNIT) * ANG45/45)
|
||||
#define FIXED_TO_FLOAT(f) ((f)/(float)FRACUNIT)
|
||||
|
||||
// functions. FParser::SF_ means Script Function not, well.. heh, me
|
||||
|
||||
|
@ -1417,11 +1416,11 @@ void FParser::SF_PointToDist(void)
|
|||
if (CheckArgs(4))
|
||||
{
|
||||
// Doing this in floating point is actually faster with modern computers!
|
||||
float x = floatvalue(t_argv[2]) - floatvalue(t_argv[0]);
|
||||
float y = floatvalue(t_argv[3]) - floatvalue(t_argv[1]);
|
||||
double x = floatvalue(t_argv[2]) - floatvalue(t_argv[0]);
|
||||
double y = floatvalue(t_argv[3]) - floatvalue(t_argv[1]);
|
||||
|
||||
t_return.type = svt_fixed;
|
||||
t_return.value.f = (fixed_t)(sqrtf(x*x+y*y)*65536.f);
|
||||
t_return.value.f = FLOAT2FIXED(sqrt(x*x+y*y)*65536.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ struct svalue_t
|
|||
|
||||
int intvalue(const svalue_t & v);
|
||||
fixed_t fixedvalue(const svalue_t & v);
|
||||
float floatvalue(const svalue_t & v);
|
||||
double floatvalue(const svalue_t & v);
|
||||
const char *stringvalue(const svalue_t & v);
|
||||
AActor *actorvalue(const svalue_t &svalue);
|
||||
|
||||
|
|
|
@ -89,11 +89,12 @@ fixed_t fixedvalue(const svalue_t &v)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
float floatvalue(const svalue_t &v)
|
||||
double floatvalue(const svalue_t &v)
|
||||
{
|
||||
return (float)( (v.type == svt_string ? atof(v.string) :
|
||||
v.type == svt_fixed ? (float)(v.value.f / (float)FRACUNIT) :
|
||||
v.type == svt_mobj ? -1.f : (float)v.value.i ));
|
||||
return
|
||||
v.type == svt_string ? atof(v.string) :
|
||||
v.type == svt_fixed ? FIXED2DBL(v.value.f) :
|
||||
v.type == svt_mobj ? -1. : (double)v.value.i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -1923,7 +1923,7 @@ CCMD(listmaps)
|
|||
for(unsigned i = 0; i < wadlevelinfos.Size(); i++)
|
||||
{
|
||||
level_info_t *info = &wadlevelinfos[i];
|
||||
MapData *map = P_OpenMapData(info->mapname);
|
||||
MapData *map = P_OpenMapData(info->mapname, true);
|
||||
|
||||
if (map != NULL)
|
||||
{
|
||||
|
|
|
@ -154,8 +154,9 @@ class ARandomSpawner : public AActor
|
|||
newmobj->args[4] = args[4];
|
||||
newmobj->special1 = special1;
|
||||
newmobj->special2 = special2;
|
||||
newmobj->SpawnFlags = SpawnFlags;
|
||||
newmobj->SpawnFlags = SpawnFlags & ~MTF_SECRET; // MTF_SECRET needs special treatment to avoid incrementing the secret counter twice. It had already been processed for the spawner itself.
|
||||
newmobj->HandleSpawnFlags();
|
||||
newmobj->SpawnFlags = SpawnFlags;
|
||||
newmobj->tid = tid;
|
||||
newmobj->AddToHash();
|
||||
newmobj->velx = velx;
|
||||
|
|
|
@ -140,18 +140,40 @@ DEFINE_ACTION_FUNCTION(AActor, A_JabDagger)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
enum
|
||||
{
|
||||
AMF_TARGETEMITTER = 1,
|
||||
AMF_TARGETNONPLAYER = 2,
|
||||
AMF_EMITFROMTARGET = 4,
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_AlertMonsters)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_FIXED_OPT(maxdist) { maxdist = 0; }
|
||||
PARAM_INT_OPT(Flags) { Flags = 0; }
|
||||
|
||||
if (self->player != NULL)
|
||||
AActor * target = NULL;
|
||||
AActor * emitter = self;
|
||||
|
||||
if (self->player != NULL || (Flags & AMF_TARGETEMITTER))
|
||||
{
|
||||
P_NoiseAlert(self, self, false, maxdist);
|
||||
target = self;
|
||||
}
|
||||
else if (self->target != NULL && (Flags & AMF_TARGETNONPLAYER))
|
||||
{
|
||||
target = self->target;
|
||||
}
|
||||
else if (self->target != NULL && self->target->player != NULL)
|
||||
{
|
||||
P_NoiseAlert (self->target, self, false, maxdist);
|
||||
target = self->target;
|
||||
}
|
||||
|
||||
if (Flags & AMF_EMITFROMTARGET) emitter = target;
|
||||
|
||||
if (target != NULL && emitter != NULL)
|
||||
{
|
||||
P_NoiseAlert(target, emitter, false, maxdist);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include <string.h>
|
||||
#include "m_argv.h"
|
||||
#include "cmdlib.h"
|
||||
#include "i_system.h"
|
||||
|
||||
IMPLEMENT_CLASS (DArgs)
|
||||
|
||||
|
@ -391,6 +392,14 @@ void DArgs::CollectFiles(const char *param, const char *extension)
|
|||
}
|
||||
}
|
||||
|
||||
// Optional: Replace short path names with long path names
|
||||
#ifdef _WIN32
|
||||
for (i = 0; i < work.Size(); ++i)
|
||||
{
|
||||
work[i] = I_GetLongPathName(work[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Step 3: Add work back to Argv, as long as it's non-empty.
|
||||
if (work.Size() > 0)
|
||||
{
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include <stdlib.h>
|
||||
#include "doomtype.h"
|
||||
|
||||
#if defined(__GNUC__) && defined(__i386__)
|
||||
#if defined(__GNUC__) && defined(__i386__) && !defined(__clang__)
|
||||
#include "gccinlines.h"
|
||||
#elif defined(_MSC_VER) && defined(_M_IX86)
|
||||
#include "mscinlines.h"
|
||||
|
|
|
@ -575,11 +575,7 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
|
|||
}
|
||||
else
|
||||
{ // Scan for the next free entry
|
||||
unsigned int i;
|
||||
for (i = FirstFreeEntry + 1; i < Pool.Size() && Pool[i].Next != FREE_ENTRY; ++i)
|
||||
{
|
||||
}
|
||||
FirstFreeEntry = i;
|
||||
FindFirstFreeEntry(FirstFreeEntry + 1);
|
||||
}
|
||||
PoolEntry *entry = &Pool[index];
|
||||
entry->Str = str;
|
||||
|
@ -590,6 +586,23 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
|
|||
return index | STRPOOL_LIBRARYID_OR;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// ACSStringPool :: FindFirstFreeEntry
|
||||
//
|
||||
// Finds the first free entry, starting at base.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void ACSStringPool::FindFirstFreeEntry(unsigned base)
|
||||
{
|
||||
while (base < Pool.Size() && Pool[base].Next != FREE_ENTRY)
|
||||
{
|
||||
base++;
|
||||
}
|
||||
FirstFreeEntry = base;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// ACSStringPool :: ReadStrings
|
||||
|
@ -638,6 +651,7 @@ void ACSStringPool::ReadStrings(PNGHandle *png, DWORD id)
|
|||
{
|
||||
delete[] str;
|
||||
}
|
||||
FindFirstFreeEntry(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -690,6 +704,7 @@ void ACSStringPool::Dump() const
|
|||
Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].LockCount, Pool[i].Str.GetChars());
|
||||
}
|
||||
}
|
||||
Printf("First free %u\n", FirstFreeEntry);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -8397,7 +8412,7 @@ scriptwait:
|
|||
{
|
||||
int playernum = STACK(1);
|
||||
|
||||
if (playernum < 0 || playernum >= MAXPLAYERS || !playeringame[playernum] || players[playernum].camera == NULL)
|
||||
if (playernum < 0 || playernum >= MAXPLAYERS || !playeringame[playernum] || players[playernum].camera == NULL || players[playernum].camera->player != NULL)
|
||||
{
|
||||
STACK(1) = -1;
|
||||
}
|
||||
|
|
|
@ -100,6 +100,7 @@ public:
|
|||
private:
|
||||
int FindString(const char *str, size_t len, unsigned int h, unsigned int bucketnum);
|
||||
int InsertString(FString &str, unsigned int h, unsigned int bucketnum, const SDWORD *stack, int stackdepth);
|
||||
void FindFirstFreeEntry(unsigned int base);
|
||||
|
||||
enum { NUM_BUCKETS = 251 };
|
||||
enum { FREE_ENTRY = 0xFFFFFFFE }; // Stored in PoolEntry's Next field
|
||||
|
|
|
@ -752,7 +752,10 @@ public:
|
|||
{
|
||||
ReplyText = GStrings(ReplyText + 1);
|
||||
}
|
||||
FBrokenLines *ReplyLines = V_BreakLines (SmallFont, 320-50-10, ReplyText);
|
||||
FString ReplyString = ReplyText;
|
||||
if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
|
||||
|
||||
FBrokenLines *ReplyLines = V_BreakLines (SmallFont, 320-50-10, ReplyString);
|
||||
|
||||
mResponses.Push(mResponseLines.Size());
|
||||
for (j = 0; ReplyLines[j].Width >= 0; ++j)
|
||||
|
|
|
@ -53,11 +53,6 @@
|
|||
#include "r_data/r_translate.h"
|
||||
#include "g_level.h"
|
||||
|
||||
#define WATER_SINK_FACTOR 3
|
||||
#define WATER_SINK_SMALL_FACTOR 4
|
||||
#define WATER_SINK_SPEED (FRACUNIT/2)
|
||||
#define WATER_JUMP_SPEED (FRACUNIT*7/2)
|
||||
|
||||
CVAR (Bool, cl_bloodsplats, true, CVAR_ARCHIVE)
|
||||
CVAR (Int, sv_smartaim, 0, CVAR_ARCHIVE|CVAR_SERVERINFO)
|
||||
CVAR (Bool, cl_doautoaim, false, CVAR_ARCHIVE)
|
||||
|
|
|
@ -4105,8 +4105,12 @@ void AActor::HandleSpawnFlags ()
|
|||
}
|
||||
if (SpawnFlags & MTF_SECRET)
|
||||
{
|
||||
//Printf("Secret %s in sector %i!\n", GetTag(), Sector->sectornum);
|
||||
flags5 |= MF5_COUNTSECRET;
|
||||
if (!(flags5 & MF5_COUNTSECRET))
|
||||
{
|
||||
//Printf("Secret %s in sector %i!\n", GetTag(), Sector->sectornum);
|
||||
flags5 |= MF5_COUNTSECRET;
|
||||
level.total_secrets++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -250,7 +250,7 @@ static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname,
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
MapData *P_OpenMapData(const char * mapname)
|
||||
MapData *P_OpenMapData(const char * mapname, bool justcheck)
|
||||
{
|
||||
MapData * map = new MapData;
|
||||
FileReader * wadReader = NULL;
|
||||
|
@ -331,13 +331,18 @@ MapData *P_OpenMapData(const char * mapname)
|
|||
const char * lumpname = Wads.GetLumpFullName(lump_name + i);
|
||||
try
|
||||
{
|
||||
index = GetMapIndex(mapname, index, lumpname, true);
|
||||
index = GetMapIndex(mapname, index, lumpname, !justcheck);
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
delete map;
|
||||
throw;
|
||||
}
|
||||
if (index == -2)
|
||||
{
|
||||
delete map;
|
||||
return NULL;
|
||||
}
|
||||
if (index == ML_BEHAVIOR) map->HasBehavior = true;
|
||||
|
||||
// The next lump is not part of this map anymore
|
||||
|
@ -471,13 +476,18 @@ MapData *P_OpenMapData(const char * mapname)
|
|||
{
|
||||
try
|
||||
{
|
||||
index = GetMapIndex(maplabel, index, lumpname, true);
|
||||
index = GetMapIndex(maplabel, index, lumpname, !justcheck);
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
delete map;
|
||||
throw;
|
||||
}
|
||||
if (index == -2)
|
||||
{
|
||||
delete map;
|
||||
return NULL;
|
||||
}
|
||||
if (index == ML_BEHAVIOR) map->HasBehavior = true;
|
||||
|
||||
// The next lump is not part of this map anymore
|
||||
|
@ -508,7 +518,7 @@ MapData *P_OpenMapData(const char * mapname)
|
|||
|
||||
bool P_CheckMapData(const char *mapname)
|
||||
{
|
||||
MapData *mapd = P_OpenMapData(mapname);
|
||||
MapData *mapd = P_OpenMapData(mapname, true);
|
||||
if (mapd == NULL) return false;
|
||||
delete mapd;
|
||||
return true;
|
||||
|
@ -3607,7 +3617,7 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
P_FreeLevelData ();
|
||||
interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
|
||||
|
||||
MapData *map = P_OpenMapData(lumpname);
|
||||
MapData *map = P_OpenMapData(lumpname, true);
|
||||
if (map == NULL)
|
||||
{
|
||||
I_Error("Unable to open map '%s'\n", lumpname);
|
||||
|
|
|
@ -94,7 +94,7 @@ struct MapData
|
|||
void GetChecksum(BYTE cksum[16]);
|
||||
};
|
||||
|
||||
MapData * P_OpenMapData(const char * mapname);
|
||||
MapData * P_OpenMapData(const char * mapname, bool justcheck);
|
||||
bool P_CheckMapData(const char * mapname);
|
||||
|
||||
|
||||
|
|
|
@ -220,7 +220,6 @@ class USDFParser : public UDMFParserBase
|
|||
if (reply->ItemCheck.Size() > 0)
|
||||
{
|
||||
if (reply->ItemCheck[0].Amount <= 0) reply->NeedsGold = false;
|
||||
if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
|
||||
}
|
||||
|
||||
reply->Reply = ncopystring(ReplyString);
|
||||
|
|
|
@ -699,7 +699,7 @@ bool I_WriteIniFailed ()
|
|||
|
||||
static const char *pattern;
|
||||
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) && !defined(__llvm__)
|
||||
static int matchfile (struct dirent *ent)
|
||||
#else
|
||||
static int matchfile (const struct dirent *ent)
|
||||
|
|
|
@ -463,7 +463,7 @@ void STAT_ChangeLevel(const char *newl)
|
|||
{
|
||||
// we reached the end of this episode
|
||||
int wad = 0;
|
||||
MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap);
|
||||
MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap, false);
|
||||
if (map != NULL)
|
||||
{
|
||||
wad = Wads.GetLumpFile(map->lumpnum);
|
||||
|
|
|
@ -233,13 +233,13 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
|
|||
NumParts = SAFESHORT(mtexture.d->patchcount);
|
||||
}
|
||||
|
||||
if (NumParts <= 0)
|
||||
if (NumParts < 0)
|
||||
{
|
||||
I_FatalError ("Bad texture directory");
|
||||
}
|
||||
|
||||
UseType = FTexture::TEX_Wall;
|
||||
Parts = new TexPart[NumParts];
|
||||
Parts = NumParts > 0 ? new TexPart[NumParts] : NULL;
|
||||
Width = SAFESHORT(mtexture.d->width);
|
||||
Height = SAFESHORT(mtexture.d->height);
|
||||
strncpy (Name, (const char *)mtexture.d->name, 8);
|
||||
|
@ -906,7 +906,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
|
||||
// There is bizzarely a Doom editing tool that writes to the
|
||||
// first two elements of columndirectory, so I can't check those.
|
||||
if (SAFESHORT(tex->patchcount) <= 0 ||
|
||||
if (SAFESHORT(tex->patchcount) < 0 ||
|
||||
tex->columndirectory[2] != 0 ||
|
||||
tex->columndirectory[3] != 0)
|
||||
{
|
||||
|
|
|
@ -5189,6 +5189,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTics)
|
|||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_INT(tics_to_set);
|
||||
|
||||
if (stateowner != self && self->player != NULL && stateowner->IsKindOf(RUNTIME_CLASS(AWeapon)))
|
||||
{ // Is this a weapon? Need to check psp states for a match, then. Blah.
|
||||
for (int i = 0; i < NUMPSPRITES; ++i)
|
||||
{
|
||||
if (self->player->psprites[i].state == callingstate)
|
||||
{
|
||||
self->player->psprites[i].tics = tics_to_set;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Just set tics for self.
|
||||
self->tics = tics_to_set;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -898,7 +898,7 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
|
|||
|
||||
static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
||||
{
|
||||
bool error = false;
|
||||
unsigned int error = 0;
|
||||
const AFuncDesc *afd;
|
||||
FName funcname;
|
||||
TArray<PType *> rets;
|
||||
|
@ -907,8 +907,8 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
|
||||
if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
|
||||
{
|
||||
sc.ScriptMessage ("action functions can only be imported by internal class and actor definitions!");
|
||||
error++;
|
||||
sc.ScriptMessage ("Action functions can only be imported by internal class and actor definitions!");
|
||||
++error;
|
||||
}
|
||||
|
||||
sc.MustGetToken(TK_Native);
|
||||
|
@ -923,7 +923,7 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
if (afd == NULL)
|
||||
{
|
||||
sc.ScriptMessage ("The function '%s' has not been exported from the executable.", sc.String);
|
||||
error++;
|
||||
++error;
|
||||
}
|
||||
args.Push(NewClassPointer(cls)), argflags.Push(0); // implied self pointer
|
||||
args.Push(NewClassPointer(RUNTIME_CLASS(AActor))), argflags.Push(0); // implied stateowner pointer
|
||||
|
@ -1028,7 +1028,7 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
sym->Flags = VARF_Method | VARF_Action;
|
||||
if (error)
|
||||
{
|
||||
FScriptPosition::ErrorCounter++;
|
||||
FScriptPosition::ErrorCounter += error;
|
||||
}
|
||||
else if (cls->Symbols.AddSymbol(sym) == NULL)
|
||||
{
|
||||
|
|
|
@ -1569,3 +1569,31 @@ unsigned int I_MakeRNGSeed()
|
|||
CryptReleaseContext(prov, 0);
|
||||
return seed;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_GetLongPathName
|
||||
//
|
||||
// Returns the long version of the path, or the original if there isn't
|
||||
// anything worth changing.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FString I_GetLongPathName(FString shortpath)
|
||||
{
|
||||
DWORD buffsize = GetLongPathName(shortpath.GetChars(), NULL, 0);
|
||||
if (buffsize == 0)
|
||||
{ // nothing to change (it doesn't exist, maybe?)
|
||||
return shortpath;
|
||||
}
|
||||
TCHAR *buff = new TCHAR[buffsize];
|
||||
DWORD buffsize2 = GetLongPathName(shortpath.GetChars(), buff, buffsize);
|
||||
if (buffsize2 >= buffsize)
|
||||
{ // Failure! Just return the short path
|
||||
delete[] buff;
|
||||
return shortpath;
|
||||
}
|
||||
FString longpath(buff, buffsize2);
|
||||
delete[] buff;
|
||||
return longpath;
|
||||
}
|
||||
|
|
|
@ -155,6 +155,9 @@ typedef _W64 long WLONG_PTR;
|
|||
typedef long WLONG_PTR;
|
||||
#endif
|
||||
|
||||
// Wrapper for GetLongPathName
|
||||
FString I_GetLongPathName(FString shortpath);
|
||||
|
||||
// Directory searching routines
|
||||
|
||||
// Mirror WIN32_FIND_DATAA in <winbase.h>
|
||||
|
|
|
@ -180,7 +180,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_TurretLook();
|
||||
action native A_KlaxonBlare();
|
||||
action native A_Countdown();
|
||||
action native A_AlertMonsters(float maxdist = 0);
|
||||
action native A_AlertMonsters(float maxdist = 0, int flags = 0);
|
||||
action native A_ClearSoundTarget();
|
||||
action native A_FireAssaultGun();
|
||||
action native A_CheckTerrain();
|
||||
|
|
|
@ -347,3 +347,11 @@ enum
|
|||
CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
|
||||
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
|
||||
};
|
||||
|
||||
|
||||
// Flags for A_AlertMonsters
|
||||
const int AMF_TARGETEMITTER = 1;
|
||||
const int AMF_TARGETNONPLAYER = 2;
|
||||
const int AMF_EMITFROMTARGET = 4;
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue