- Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false.

This commit is contained in:
MajorCooke 2014-11-27 15:12:33 -06:00
parent b2fdd32b0a
commit 94f08aa593
5 changed files with 35 additions and 13 deletions

View File

@ -1510,7 +1510,7 @@ FUNC(LS_Thing_Raise)
if (arg0==0)
{
ok = P_Thing_Raise (it);
ok = P_Thing_Raise (it,NULL);
}
else
{
@ -1518,7 +1518,7 @@ FUNC(LS_Thing_Raise)
while ( (target = iterator.Next ()) )
{
ok |= P_Thing_Raise(target);
ok |= P_Thing_Raise(target,NULL);
}
}
return ok;

View File

@ -171,7 +171,7 @@ bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog);
int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob);
void P_RemoveThing(AActor * actor);
bool P_Thing_Raise(AActor *thing);
bool P_Thing_Raise(AActor *thing, AActor *raiser);
bool P_Thing_CanRaise(AActor *thing);
const PClass *P_GetSpawnableType(int spawnnum);

View File

@ -412,7 +412,7 @@ void P_RemoveThing(AActor * actor)
}
bool P_Thing_Raise(AActor *thing)
bool P_Thing_Raise(AActor *thing, AActor *raiser)
{
FState * RaiseState = thing->GetRaiseState();
if (RaiseState == NULL)
@ -445,6 +445,12 @@ bool P_Thing_Raise(AActor *thing)
thing->Revive();
if (raiser != NULL)
{
// Let's copy the friendliness of the one who raised it.
thing->CopyFriendliness(raiser, false);
}
thing->SetState (RaiseState);
return true;
}

View File

@ -3761,11 +3761,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
// A_RaiseMaster
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RaiseMaster)
{
ACTION_PARAM_START(1);
ACTION_PARAM_BOOL(copy, 0);
if (self->master != NULL)
{
P_Thing_Raise(self->master);
if (copy)
P_Thing_Raise(self->master, self);
else
P_Thing_Raise(self->master, NULL);
}
}
@ -3774,8 +3780,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
// A_RaiseChildren
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RaiseChildren)
{
ACTION_PARAM_START(1);
ACTION_PARAM_BOOL(copy, 0);
TThinkerIterator<AActor> it;
AActor *mo;
@ -3783,7 +3791,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
{
if (mo->master == self)
{
P_Thing_Raise(mo);
if (copy)
P_Thing_Raise(mo, self);
else
P_Thing_Raise(mo, NULL);
}
}
}
@ -3793,8 +3804,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
// A_RaiseSiblings
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RaiseSiblings)
{
ACTION_PARAM_START(1);
ACTION_PARAM_BOOL(copy, 0);
TThinkerIterator<AActor> it;
AActor *mo;
@ -3804,7 +3817,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
{
if (mo->master == self->master && mo != self)
{
P_Thing_Raise(mo);
if (copy)
P_Thing_Raise(mo, self);
else
P_Thing_Raise(mo, NULL);
}
}
}

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@ -241,9 +241,9 @@ ACTOR Actor native //: Thinker
action native A_KillMaster(name damagetype = "none", int flags = 0);
action native A_KillChildren(name damagetype = "none", int flags = 0);
action native A_KillSiblings(name damagetype = "none", int flags = 0);
action native A_RaiseMaster();
action native A_RaiseChildren();
action native A_RaiseSiblings();
action native A_RaiseMaster(bool copy = 0);
action native A_RaiseChildren(bool copy = 0);
action native A_RaiseSiblings(bool copy = 0);
action native A_CheckFloor(state label);
action native A_CheckCeiling(state label);
action native A_PlayerSkinCheck(state label);