Commit graph

8665 commits

Author SHA1 Message Date
Jaime Passos
e03eaa554b In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings. 2019-12-27 17:22:55 -03:00
Jaime Passos
4b2c88fab8 Fix CoopLives_OnChange. 2019-12-27 17:15:23 -03:00
Jaime Passos
3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
ed29efd9eb ST_drawLivesArea stuff. 2019-12-27 16:58:55 -03:00
Monster Iestyn
1d04001fdf use P_SetTarget to assign a value to th->target 2019-12-27 19:24:00 +00:00
Monster Iestyn
282fe7667c added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic 2019-12-27 19:10:14 +00:00
Alam Ed Arias
c394ad056c use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
0caa08defd fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6 we only need link on unix systems 2019-12-27 13:05:15 -05:00
Jaime Passos
6b8839d5aa burst emeralds with GTR_MATCHEMERALDS 2019-12-27 12:34:35 -03:00
Jaime Passos
f0d58368f9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
5c023739e6 change this > to >= 2019-12-27 12:23:50 -03:00
Jaime Passos
1d0d404922 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
9613bdeca6 use GTR_DEATHMATCHSTARTS 2019-12-27 12:14:33 -03:00
MascaraSnake
45c432462e Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
e71d07fa8e Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos
56e94182d5 P_SetupCamera funny 2019-12-27 02:07:13 -03:00
Jaime Passos
51404130af Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
Jaime Passos
5ea43aa023 Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
James R
855e61f59e Pop monitors properly so Metal doesn't destroy enemy team's monitors 2019-12-26 19:27:25 -08:00
Jaime Passos
96609e45ae OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
2d3f45de0d Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos
eca5be52b2 And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos
956905c8f4 Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R
76a1a80d71 Save the renderer 2019-12-26 18:44:02 -08:00
James R
e19d0877e8 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
644e41d90c Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
James R
7df6a3090a Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R
e49d12b731 Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos
e617f35182 PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
4865a19057 One more optimization 2019-12-26 18:23:01 -08:00
James R
9673439628 e 2019-12-26 18:20:48 -08:00
James R
4959d52ae0 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
cb29a9dd0a CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
f26bdf00fe A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos
da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
e08b3b691f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R
dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Jaime Passos
69b4efb579 Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos
ad6cda7c53 Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos
0ec800b266 I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos
919864d0f3 Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
MascaraSnake
2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake
7ccb695fa1 Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake
24e15387b3 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias
e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake
f86c5f13ce Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias
61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias
5a5d5a76d4 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias
c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
Jaime Passos
5f1e3bab71 struct time 2019-12-26 16:25:04 -03:00
MascaraSnake
855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Sally Cochenour
a1d944fc4d Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos
4e0a7030ca Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00
Jaime Passos
e09838224e ifdef this right so it works like before without the define 2019-12-26 15:27:16 -03:00
Alam Ed Arias
e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias
4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias
0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Jaime Passos
649455c2d0 R_CalculateSegDistance stuff... 2019-12-26 01:58:38 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
69e9784085 Something in R_RenderSegLoop I thought looked off... 2019-12-26 00:55:34 -03:00
Jaime Passos
6f5a259983 Tame R_StoreWallRange 2019-12-26 00:07:04 -03:00
James R
70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
5241030012 Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
9b89ed92f5 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0 Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00
MascaraSnake
de7575416a P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT 2019-12-25 11:17:57 +01:00
MascaraSnake
f4c6068ab1 P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT 2019-12-25 10:59:12 +01:00
Jaime Passos
7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake
12d30b7acc Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup 2019-12-25 09:46:09 +01:00
Jaime Passos
03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
MascaraSnake
32ef930c04 Get rid of a few mt->options >> ZSHIFT usages in objectplace 2019-12-25 09:40:08 +01:00
MascaraSnake
b9a276f5aa Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT 2019-12-25 09:10:20 +01:00
MascaraSnake
f11caefed7 Merge branch 'spawnhoopsandrings_refactor' into 'next'
Hack P_SpawnHoopsAndRings into little pieces

See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
64df10f7be P_MobjThinker: Separate fuse handling into its own function 2019-12-25 00:36:24 +01:00
Steel Titanium
f0ef4e3193 Fix edge case with R_SkinUsable 2019-12-24 18:31:47 -05:00
MascaraSnake
6032aa3cd1 P_MobjThinker: Separate MF2_FIRING handling into its own function 2019-12-25 00:18:12 +01:00
MascaraSnake
5d89e915c6 Continue cutting up P_MobjThinker into multiple functions 2019-12-25 00:14:53 +01:00
Steel Titanium
8d8e0ca22c Clean up comment 2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9 Change this condition a bit 2019-12-24 17:44:06 -05:00
Steel Titanium
2f83c2977e Merge branch 'next' into char-damage-fix 2019-12-24 17:08:23 -05:00
Jaime Passos
3622829504 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
MascaraSnake
ddccfbd73d P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions 2019-12-24 21:07:55 +01:00
GoldenTails
25f8f2706b Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
James R
02779cb6ef Merge remote-tracking branch 'origin/master' into next 2019-12-24 11:53:49 -08:00
James R
0780e48f86 Merge branch 'titlecard2' into 'next'
More customisable title card

See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31 Merge branch 'soc-srb2-fix' into 'master'
The "SRB2" directive, for warning if a SOC isn't compatible

See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c Merge branch 'gl_gifs' into 'master'
OpenGL GIF movie recording

See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98 Merge branch 'soundtest-fix' into 'master'
Init MUSICDEFs regardless of music state

See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a Fix NOPNG compiling 2019-12-24 11:37:37 -08:00
Jaime Passos
c61c1e2514 Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos
9319014d8d Title card fixes. 2019-12-24 16:22:25 -03:00
James R
9d28351b5c I'm an idiot 2019-12-24 11:14:21 -08:00
Jaime Passos
5b4d587b1a Don't warn about missing CTF starts if the gametype doesn't have team flags. 2019-12-24 16:12:05 -03:00
Jaime Passos
b740daf5bf GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
James R
d1f12347cc Merge remote-tracking branch 'origin/master' into time 2019-12-24 11:02:31 -08:00
MascaraSnake
0aa3c9b0a3 Fixed missing break in offset handling for horizontal springs 2019-12-24 13:01:17 +01:00
MascaraSnake
13eb71e1ee Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake
a57f903933 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake
ac3a57aaf5 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake
72a1571937 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake
2dac47a54c Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
James R
b7b4945c36 Correct usage of logdir 2019-12-24 01:59:05 -08:00
James R
f2c2836301 Overwrite an already existing symlink 2019-12-24 01:55:47 -08:00
MascaraSnake
dd01fce1a8 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
36996c8c91 Treat strings inside ""s as a single token. 2019-12-24 10:27:23 +01:00
Nev3r
ce3f526a5e Ignore '=' and ';' when tokenizing, for textmap reading's sake. 2019-12-24 10:25:38 +01:00
James R
9defd997c3 Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
04a56120d4 Merge branch 'spawnmapthing-refactor' into 'next'
Hack P_SpawnMapThing into tiny little pieces

See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d76c4eaba8 Fix Lua HUD library crashes. 2019-12-24 00:14:25 -03:00
James R
25525a6aae symlink latest-log.txt on nix, copy to the real log file everywhere else 2019-12-23 18:20:04 -08:00
Jaime Passos
40b0c853b7 Add IDENTIFIER to gametype DeHackEd. 2019-12-23 23:19:48 -03:00
Jaime Passos
89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
James R
98cb238d36 Create directories from -logfile too 2019-12-23 17:43:42 -08:00
James R
5fbe77cdda Let an asbolute path work with -logfile 2019-12-23 17:40:43 -08:00
James R
457e986b75 -logdir lets the user change the log directory 2019-12-23 17:21:58 -08:00
GoldenTails
1f93ab0e0f Optimise further, play beep on cut/copy, play beep when paste is successful. 2019-12-23 18:53:41 -06:00
James R
c285000c56 Change default log filename to not use a space
bleh
2019-12-23 15:34:27 -08:00
James R
d9d13764e6 -logfile to let the user change the log file name 2019-12-23 15:31:50 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
MascaraSnake
ffd6cf4aca Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
Jaime Passos
630c06b7b0 Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
bb1f43d374 Add gametyperules to LUA_CheckGlobals. 2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a Add sstimer to LUA_PushGlobals. 2019-12-23 19:08:57 -03:00
Jaime Passos
bbe946ac1e Bail out earlier. 2019-12-23 19:00:46 -03:00
MascaraSnake
50dd0a71db Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00
Jaime Passos
d050e04dae Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
5ebd84c3e7 Move ALL the Lua global variable stuff into lua_script.c. 2019-12-23 18:49:23 -03:00
Jaime Passos
7425591815 Add pointlimit and timelimit to Lua. 2019-12-23 18:37:38 -03:00
Jaime Passos
d0f7877fd0 Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals. 2019-12-23 18:33:39 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Zachary McAlpin
e9a31a44c4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-23 14:46:09 -06:00
MascaraSnake
6939da0164 Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter 2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51 Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code. 2019-12-23 21:17:12 +01:00
GoldenTails
a5a8d0c77b Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
MascaraSnake
2b3922a8f3 Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore 2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2 Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes

See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
eab5f8c851 P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions 2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094 P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well 2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7 Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2 P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6 Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there. 2019-12-23 12:47:40 +01:00
Nev3r
bb54597552 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c Split up P_SpawnHoopsAndRings() into subfunctions 2019-12-23 12:42:09 +01:00
Nev3r
eadf953957 Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786 Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight() 2019-12-23 12:07:03 +01:00
James R
f574cd0ce2 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
Steel Titanium
356b25def4 Spawn Amy's shields for other players 2019-12-23 00:28:06 -05:00
James R
3e2b28e162 Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
James R
7e0152f37b Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.

See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
a0ce243051 Merge branch 'next' into char-damage-fix 2019-12-22 23:56:16 -05:00
James R
64af7badfb Merge remote-tracking branch 'origin/master' into next 2019-12-22 20:47:15 -08:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
MascaraSnake
1e13604007 Merge branch 'flats-in-walls' into 'master'
Flats in walls

See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
63cf9d61fc Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired

See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
154d2033b6 Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top

See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
579362fd3b P_LoadMapData(): Throw an error if resources are not found. 2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb Merge branch 'next' into virtres
# Conflicts:
#	src/p_setup.c
2019-12-22 23:02:47 +01:00
MascaraSnake
97adf3e246 Merge branch 'next' into hoop_refactor
# Conflicts:
#	src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
dacd5614f9 Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
Steel Titanium
c2e2ae6021 Merge branch 'next' into char-damage-fix 2019-12-20 23:24:29 -05:00
Steel Titanium
ace202daf0 Fix Amy and Fang being able to attack other players in MP Special Stages 2019-12-20 23:22:45 -05:00
GoldenTails
ed847e831b Fix pasting going out of bounds and dash the possibility of memory leaks while pasting. 2019-12-20 20:28:30 -06:00
James R
cbb9c7c13a Merge remote-tracking branch 'origin/master' into next 2019-12-20 14:40:10 -08:00
GoldenTails
a2faa975cb Allow Clipboard actions. 2019-12-20 16:39:19 -06:00
James R
2ed5617c5f Merge branch 'better-deadzone' into 'master'
Better Deadzones

See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
James R
c50fe1874d Merge branch 'random-port' into 'master'
Choose a random port as a client

See merge request STJr/SRB2!554
2019-12-20 17:33:12 -05:00
James R
70336933bd Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6 Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
f5c2341f59 Revert "Fix CalculateCamera compiling error"
This reverts commit c1465c5acc.
2019-12-19 17:21:46 -06:00
Zachary McAlpin
652e53c629 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
c1465c5acc Fix CalculateCamera compiling error 2019-12-19 17:17:17 -06:00
Zachary McAlpin
9f82cdb401 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Jaime Passos
6d7bdf8fdb Lua gametyperules 2019-12-19 18:27:11 -03:00
Zachary McAlpin
e82b317451 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93.
2019-12-19 15:07:28 -06:00
Jaime Passos
551828607c Load SPR_ lumps as SpriteInfo 2019-12-19 17:25:19 -03:00
Jaime Passos
320b7777b0 Merge remote-tracking branch 'origin/master' into rotsprite2 2019-12-19 17:20:21 -03:00
Jaime Passos
4e349cbd0f Remove W_UnlockCachedPatch calls to avoid crashing 2019-12-19 17:14:56 -03:00
James R
77747c66df Fix switching to software
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
5c8604aeb7 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-19 17:09:47 -03:00
Jaime Passos
4ad1727b66 Don't spawn End Level Signs without the GTR_ALLOWEXIT rule 2019-12-19 17:06:07 -03:00
Jaime Passos
74a4ec6f54 Make G_PlatformGametype only check the gametype rules, to avoid unintended side effects 2019-12-19 16:31:38 -03:00
Jaime Passos
9b2b526eb4 Removing commented out code 2019-12-19 16:22:55 -03:00
Steel Titanium
a39b6a1286 Allow access to bluescore and redscore 2019-12-19 16:17:08 -03:00
Jaime Passos
7efd9662d1 Remove GTR_NOGAMEEND 2019-12-19 16:13:27 -03:00
Jaime Passos
f4bb618f93 Organise rules 2019-12-19 16:12:10 -03:00
Jaime Passos
6d7262e985 Remove GTR_PLATFORM 2019-12-19 16:05:03 -03:00
Jaime Passos
768080977f Remove GTR_ROUNDENDMESSAGE 2019-12-19 15:47:37 -03:00
Alam Ed Arias
1771c7c8ce Revert "Travis yflip error"
This reverts commit 2a9a2c0f02.
2019-12-19 10:25:54 -05:00
Alam Ed Arias
a66fd274a1 Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer 2019-12-19 10:24:04 -05:00
Jaime Passos
ce0e4201b8 GTR_DEATHMATCHSTARTS 2019-12-19 02:26:17 -03:00
Jaime Passos
ebdd9c6257 fix warnings 2019-12-19 02:20:49 -03:00
Jaime Passos
019e52a4f4 allow CTF spawns in GTR_TEAMS gametype rule 2019-12-19 02:17:03 -03:00
Jaime Passos
0accadf02f Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
fb6f2fc9b0 Lua! Lua! Lua!
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
lachwright
d401ba558d Fix pflags not being properly reset when entering dust devil from top 2019-12-19 12:03:36 +08:00
Jaime Passos
00440224d2 De-fuck team change 2019-12-19 00:31:13 -03:00
Jaime Passos
e4b4b60cb6 Remove this debugging command, as I don't need it anymore. 2019-12-19 00:15:19 -03:00
Jaime Passos
5da55e8b76 Shadowed variable declarations whoopsie!!! uwu 2019-12-18 23:53:26 -03:00
Jaime Passos
6f857df5e5 ViewpointSwitch hack so nobody does anything evil
Prints the generic "can't do this in a HUD hook" message. Whatever. I'm tired.
2019-12-18 23:47:17 -03:00
Jaime Passos
be5fd1a0db TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716 Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos
b496cc0d62 Whoops 2019-12-18 23:02:07 -03:00
Jaime Passos
ef7e53488d GTR_CAMPAIGN and GTR_NOGAMEEND 2019-12-18 22:50:49 -03:00
Jaime Passos
5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos
9228f99260 Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit 2019-12-18 22:23:30 -03:00
Jaime Passos
5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
James R
843d9b9f0a -clientport (it's back!) and -serverport, which is an alias to -port
If you ever need to, you can change the client port number.
2019-12-18 15:47:47 -08:00
Jaime Passos
0421c81e04 ViewpointSwitch hook for Lua 2019-12-18 20:43:54 -03:00
James R
4e32101289 Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.
2019-12-18 15:43:29 -08:00
James R
f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
04ee98a1a1 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos
396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
eadb3dec9e Limits checking 2019-12-18 18:59:47 -03:00
Jaime Passos
74d69f3731 Fix comment 2019-12-18 18:52:10 -03:00
Jaime Passos
b8d47dbc60 Accept gametype rules in SOC by just their names as parameters. 2019-12-18 18:50:04 -03:00
Jaime Passos
ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos
61cad09505 Fix lib_getenum. Also, adding gametypes also creates constant names for them. 2019-12-18 18:30:24 -03:00
Jaime Passos
cb0e14035b Intermission HUD hook for Lua 2019-12-18 18:09:56 -03:00
Jaime Passos
5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos
e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos
5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos
94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos
7c3cde4564 How did I mess this up? 2019-12-18 15:23:41 -03:00
Jaime Passos
7768e2c7f9 More spectator tweaks 2019-12-18 15:14:24 -03:00
Jaime Passos
d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos
45580ce557 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos
aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
86ac94817a Spectator HUD tweaks 2019-12-18 12:28:01 -03:00
Jaime Passos
15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos
6660d63028 There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos
da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos
83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
1b81232d32 sike 2019-12-18 11:47:26 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
185fa2799d Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R
23951cf938 bleh 2019-12-17 20:54:44 -08:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
317191ec7c Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos
254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R
4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082 Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00
Zachary McAlpin
01f11cdca6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-17 18:21:17 -06:00
James R
d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
James R
e009d62dc3 Merge branch 'hud-toggling' into 'next'
Let Lua toggle Team Match/CTF team scores HUD element

See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R
184d04e6d5 Merge branch 'rvz1-crashfix' into 'next'
Fix crash on mapload when removing Dragonbomber with Lua

See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos
79daafd893 Fix missing "-" prefix on "-software" cmdline parm 2019-12-17 18:04:05 -03:00
Jaime Passos
53885e5ac0 Free PU_HWRMODELTEXTURE tag 2019-12-17 16:28:32 -03:00
Jaime Passos
e359f802fd Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756 Put loadgame patch loading back in M_ReadSaveStrings 2019-12-17 15:56:56 -03:00
Jaime Passos
c3f0e6aa44 Avoid recreating the color LUT mid-recording-frame 2019-12-17 15:37:43 -03:00
Jaime Passos
0af71fafc5 Don't use the local palette, because OpenGL mixes it into the textures themselves 2019-12-17 15:20:22 -03:00
Jaime Passos
3d08664de4 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-17 15:14:22 -03:00
Jaime Passos
141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f opengl 2019-12-17 13:48:48 -03:00
Jaime Passos
aff5b52eba change ROTANGLES to 72 2019-12-17 13:39:26 -03:00
Jaime Passos
8422c88063 optimise R_CacheRotSprite 2019-12-17 13:25:55 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Jaime Passos
6a5ea548e6 make ROTANGLES be 360 2019-12-17 13:00:50 -03:00
Jaime Passos
7e55dd31f5 fix menu spacing 2019-12-17 12:53:26 -03:00
Jaime Passos
369563ad92 allow models to change colors more than once. 2019-12-17 12:50:41 -03:00
James R
4da57653eb Merge branch 'spawn_z_refactor' into 'next'
(UDMF prereq.) Spawn Z refactor

See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
James R
4f33476fc0 Merge branch 'fix-sector-lines' into 'next'
Fix sector.lines in Lua

See merge request STJr/SRB2!542
2019-12-16 23:05:52 -05:00
Steel Titanium
0e371774c8 Fix crash on mapload when removing Dragonbomber with Lua 2019-12-16 21:25:41 -05:00
Tatsuru
0ab31b3de0 Let Lua toggle Match/CTF team scores HUD element 2019-12-16 17:58:00 -03:00
Monster Iestyn
46f431616c Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean 2019-12-16 20:26:19 +00:00
Monster Iestyn
f028bb0219 Fix numoflines calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Monster Iestyn
130794cc4d Merge branch 'master' into next 2019-12-16 15:41:47 +00:00
MascaraSnake
79350992df Some more cleanup of map loading code 2019-12-16 00:17:20 +01:00
MascaraSnake
bb3440d021 Minor cleanup of virtual resources code 2019-12-16 00:04:48 +01:00
James R
53c7df4818 Merge branch 'map-command-no-mapheaderinfo' into 'master'
Let the map command warp to maps without a level header

See merge request STJr/SRB2!528
2019-12-15 16:59:03 -05:00
James R
adc87640d9 Merge branch 'cmake-fixes' into 'master'
Various cmake adjustments

See merge request STJr/SRB2!538
2019-12-15 16:58:45 -05:00
MascaraSnake
230006553d Set mapthing z in OP_CreateNewMapThing 2019-12-15 21:43:50 +01:00
fickleheart
1f88c70d6a Fix RVZ autocam AGAIN 2019-12-15 13:33:21 -06:00
Sryder
a093c76cfb Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone 2019-12-15 15:47:45 +00:00
Monster Iestyn
eb179e4d6a Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder
76d59330f7 Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
b17bf5d836 Use Scaled Radial Deadzones, instead of Axial deadzones.
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
GoldenTails
23b3f5a649 Fix a divide by zero crash when mindash and maxdash were the same.
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
MascaraSnake
8a6e244e60 SpawnEmeraldHunt() -> P_SpawnEmeraldHunt() 2019-12-15 09:49:54 +01:00
Eidolon
d63ad82dc5 [cmake] Remove srb2dd target 2019-12-15 00:47:58 -06:00
Eidolon
11f5911943 [cmake] Use same executable names as Makefile 2019-12-15 00:39:04 -06:00
fickleheart
a885380e8a Add analog deadzone option separate from digital deadzones 2019-12-14 19:41:54 -06:00
Zachary McAlpin
fce6ea0384 Fixed mistake with #endif placement 2019-12-14 19:32:49 -06:00
fickleheart
3db7e48c73 [POTENTIALLY RISKY] Show target arrow above lock-on target
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
7fd2153c08 Realign camera options menu options 2019-12-14 19:20:19 -06:00
fickleheart
0702e366b6 Allow setting center view to a toggle 2019-12-14 19:17:41 -06:00
fickleheart
a812ddd88e Fix turn-to-input jerk when braking sideways 2019-12-14 19:04:29 -06:00
Zachary McAlpin
ee9e72f48b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-14 17:59:21 -06:00
James R
1123b5debd Merge remote-tracking branch 'origin/master' into next 2019-12-14 15:28:25 -08:00
MascaraSnake
bcfd9fe504 Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they? 2019-12-15 00:22:17 +01:00
Jaime Passos
4d87bcca13 Move position of R_PlaneRipple in the file so this looks more organised 2019-12-14 19:50:40 -03:00
Jaime Passos
871ebef332 Merge remote-tracking branch 'origin/master' into ripple2 2019-12-14 19:36:54 -03:00
James R
14674223e8 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R
b121bc2b3b Merge branch 'fix-shield-hover' into 'next'
Stop characters from being able to activate their abilities when doing a shield ability!

See merge request STJr/SRB2!522
2019-12-14 16:48:12 -05:00
James R
64eb89fc56 Merge branch 'portalcullsector' into 'master'
Restore portal culling code that went gone by pure accident

See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R
e5714db75c Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers

See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R
65a17a8f09 Merge branch 'customexitvars-rework' into 'next'
Rework G_SetCustomExitVars to allow skipstats 2

See merge request STJr/SRB2!534
2019-12-14 16:47:18 -05:00
Steel Titanium
b3d678a252 Merge branch 'master' into next 2019-12-14 16:44:56 -05:00
James R
c1d54007e4 Fix C90 error from NOHW 2019-12-14 13:30:10 -08:00
Zachary McAlpin
87b816e408 Added PlayerThink hook 2019-12-14 15:28:24 -06:00
James R
2a22adaa60 Oops C90 2019-12-14 12:55:11 -08:00
fickleheart
0047dba279 Fix float cvars saving wrong when set to max 2019-12-13 23:05:36 -06:00
fickleheart
bc2ed52625 Double sensitivity and halve default of turn to input 2019-12-13 22:55:34 -06:00
fickleheart
252b77c651 Scale angle-related camera turns by player speed
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
097fc48f52 Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
fdc3347e22 More turn-to-angle changes 2019-12-13 20:19:38 -06:00
fickleheart
f82f1513ba Tweaks to camera shifting 2019-12-13 20:17:31 -06:00
fickleheart
022a44fb01 Don't turn-to-ability while climbing 2019-12-13 19:49:56 -06:00
fickleheart
a03ab5e294 Patch slight camera turn when airbraking 2019-12-13 19:37:01 -06:00
fickleheart
1a60f7a2ad Fix wacky CEZ2 platform camera 2019-12-13 19:30:19 -06:00
James R
8a23ff0bc8 Handle log file in parent properly 2019-12-13 16:51:49 -08:00
fickleheart
87ad91a2be LMAO right stick checking used the wrong value 2019-12-13 17:35:48 -06:00
James R
553ad46c74 Add this back for Windoodoo because I'm an idiot 2019-12-13 15:04:31 -08:00
Jaime Passos
4c13190b48 Merge remote-tracking branch 'origin/master' into software-drawers-refactor 2019-12-13 19:22:47 -03:00
Jaime Passos
7f092b884b Initialise the variable, obviously 2019-12-13 19:04:36 -03:00
Jaime Passos
a27a225a81 Remove SPANDRAWFUNC_MMX, as it's not needed anymore. 2019-12-13 19:02:36 -03:00
Steel Titanium
ad776e560c Rework G_SetCustomExitVars to allow skipstats 2 2019-12-13 16:36:33 -05:00
Jaime Passos
6720279969 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos
fa58c1fb26 stuff 2019-12-13 12:26:47 -03:00
James R
c415d80e19 Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader

See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R
d64a7defed Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message

See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
fickleheart
c41b2e7456 Suspend turn-to-angle when rotating the camera 2019-12-13 00:52:48 -06:00
fickleheart
098c99a834 Adjust how turn-to-angle tweens 2019-12-13 00:34:34 -06:00
James R
8bea7f6dbc Rename signal caught message to be more obvious 2019-12-12 22:01:16 -08:00
James R
838850ffc1 Fix signal handler setup error reporting 2019-12-12 21:57:54 -08:00
fickleheart
bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
James R
35053adfb2 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
James R
72ee91702c Kill child when wait fails, so I_Error exits both 2019-12-12 21:21:25 -08:00
James R
f34886850f Fix idiot mistake 2019-12-12 21:20:51 -08:00
fickleheart
d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4941ef4aac Don't turn strafe keys into turn when locked onto something 2019-12-12 22:13:44 -06:00
Jaime Passos
b0ffe7ed70 Update v_video.c 2019-12-12 23:30:09 -03:00
Jaime Passos
4e814cd424 FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0 Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
6dcdb8d951 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R
55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium
eb787c2b59 Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos
9246526e8a Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos
f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Steel Titanium
4af0cfae36 Init MUSICDEFs if started game with music off and toggled on 2019-12-12 15:17:50 -05:00
Jaime Passos
b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos
08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Nev3r
c5d8fe4752 Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection. 2019-12-12 15:04:48 +01:00
Nev3r
c64a9d7ae9 Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
ec9f727e53 Move map data load procedure to separate functions. 2019-12-12 11:16:55 +01:00
Nev3r
43cbad200c Move loading functions around a bit and refactor the stage data allocation code. 2019-12-12 10:35:38 +01:00
James R
7c383e4a1f nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
James R
0ff421d001 Move I_ShutdownConsole to I_ShutdownSystem 2019-12-11 22:10:22 -08:00
fickleheart
efec52c48a Fix input turning still happening with centered view 2019-12-11 22:47:09 -06:00
Jaime Passos
c578cee0b1 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-12 01:39:46 -03:00
Jaime Passos
3ca0fbf5c3 da ba dee da ba die 2019-12-12 01:29:59 -03:00
fickleheart
34706515ca Make locked input turn act the same as normal turning 2019-12-11 21:34:32 -06:00
fickleheart
a0ecb4b71d Fix the console spam issue AGAIN 2019-12-11 21:20:07 -06:00
fickleheart
a830a20c52 [pink text] nter View 2019-12-11 21:12:38 -06:00
fickleheart
f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
Jaime Passos
ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Tatsuru
d40359ee02 Hugging now requires being in the same Z position
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
e01eb19044 Sad! 2019-12-11 22:11:00 -03:00
Jaime Passos
0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
James R
7a59ade63d Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
6464df9876 Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright
8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos
37679bb44e Organise 2019-12-11 13:26:28 -03:00
Jaime Passos
9340557d2d Update f_wipe.c 2019-12-11 13:09:27 -03:00
Jaime Passos
43946d9826 Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Nev3r
edfe053cc3 Treat warnings as errors; comment out unused function. 2019-12-11 16:37:41 +01:00
Jaime Passos
be13f463f0 Update r_plane.c 2019-12-11 12:36:54 -03:00
Nev3r
d34fd4b755 Epic oversight in upside-down spawn offset. 2019-12-11 15:48:44 +01:00
Jaime Passos
dedd5527da Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Nev3r
222336ac0b Oversight, do not free the data yet vres_Free() does it already at the end. 2019-12-11 15:16:56 +01:00
Nev3r
a87a9e6ff6 Remove wrappers and dupes for map lump reading, as they are no longer used. 2019-12-11 14:40:31 +01:00
Nev3r
9952bae5ee P_MakeMapMD5() now uses virtres. 2019-12-11 14:20:08 +01:00
Nev3r
14ad3b938e Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question. 2019-12-11 14:04:09 +01:00
Nev3r
4d86dc11a6 'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter. 2019-12-11 13:54:15 +01:00
Nev3r
bf5a2c68d5 P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 13:22:07 +01:00
Nev3r
854d50f479 Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears. 2019-12-11 11:44:46 +01:00
Nev3r
d2cbdd4fb1 Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r
584348b91e Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
fickleheart
f74d7163e6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
GoldenTails
07316fc5bd Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
fickleheart
2ab83bac60 Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
69b623e086 Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
cdf5287fcc Turn camera with strafe keys in camlock while charging spindash 2019-12-10 21:34:57 -06:00
fickleheart
a89f8e91f7 Change defaults and factors of simplecam options 2019-12-10 21:24:43 -06:00
fickleheart
054d51dac6 Make input turn speed tween by lateral momentum, not total 2019-12-10 21:14:50 -06:00
Jaime Passos
f531a8971f Update m_menu.c 2019-12-10 23:40:15 -03:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Jaime Passos
f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r
ca6a7ffbb3 Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Nev3r
8466dc5813 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
fickleheart
2b70b4bf36 TODO 2019-12-10 09:08:30 -06:00
fickleheart
72cf5d9927 Don't flood directionchar commands!!! 2019-12-10 08:17:41 -06:00
fickleheart
194e77a6f0 Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart
e1d4e2edcb Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
08ab15b1b9 Disable thok camera snap 2019-12-10 07:54:27 -06:00
Nev3r
3dfa526eea Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
fickleheart
2fa1e75016 I'm hilarious 2019-12-09 22:45:34 -06:00
fickleheart
a3961efc43 Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
fickleheart
2a9819947e Disable all new camera behavior if playstyle is not Simple 2019-12-09 22:09:58 -06:00
fickleheart
b5f7f5f732 Replace direction toggles with a playstyle selection
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
834a3bf334 Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
3735134948 Fix smoothing into input-based camera rotation 2019-12-09 20:31:19 -06:00
fickleheart
27996ada04 Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
e4626e9396 Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
4f9e227830 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Nev3r
6fe6db8e18 Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
8ea7dd418a Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function. 2019-12-09 13:26:31 +01:00
fickleheart
c99b137298 Fix abilitydirection camera breaking minecarts 2019-12-08 20:47:11 -06:00
Jaime Passos
4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220 Die 2019-12-08 22:12:56 -03:00
fickleheart
0cad5021a9 Make input turn slow down when moving slowly 2019-12-08 18:26:20 -06:00
Jaime Passos
7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a Translate the French 2019-12-08 21:10:14 -03:00
fickleheart
a30623e4ed Default to no turn-facing since it looks like controller drift 2019-12-08 15:54:37 -06:00
fickleheart
e92d7eca8e Shift camera sideways toward player angle 2019-12-08 15:54:16 -06:00
fickleheart
4784eb68fa Don't do thok camera snap in replays 2019-12-08 15:49:10 -06:00
fickleheart
575b5027e8 Don't snap thok if the player is holding a camera control 2019-12-08 15:22:51 -06:00
fickleheart
c94d7895df Make cam_rotspeed affect non-mouse turn speed
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
eee0d42b1f Make first-person and directionchar-off work as expected 2019-12-08 15:05:44 -06:00
fickleheart
ebd2861593 Add menu options for new camera controls
Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
2019-12-08 14:43:25 -06:00
fickleheart
36fa94a22c Automatically rotate camera to reflect player actions 2019-12-08 14:35:50 -06:00
fickleheart
075f751f67 Add cvar to use abilities in input direction 2019-12-08 14:17:48 -06:00
fickleheart
32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
Alam Ed Arias
e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias
d8eccc2921 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias
1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias
623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos
d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos
d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
James R
d5816d44f3 Use a third variable of XOR nonsense 2019-12-07 17:36:45 -08:00
James R
cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
mazmazz
2a9a2c0f02 Travis yflip error 2019-12-07 14:30:51 -05:00
mazmazz
0d41a55071 Deployer fixes for 2.2.0 2019-12-07 13:56:05 -05:00
Jaime Passos
69c08f93bb Update d_main.c 2019-12-07 11:55:53 -03:00
MascaraSnake
79b04c5872 One more asset hash change 2019-12-07 14:17:26 +01:00
toaster
0bd1399c52 Revert paperprojection, but keep it as a #define in case someone fixes it in a patch. 2019-12-07 10:22:10 +00:00
Alam Ed Arias
d02648450a Let fix that GCC warning 2019-12-06 18:12:50 -05:00
James R
53cfba1f42 Use strncpy 2019-12-06 15:09:07 -08:00
MascaraSnake
0d22970c78 Change versionstring to 2.2.0 2019-12-06 23:47:05 +01:00
MascaraSnake
f6563c85ed Updated MD5 hashes 2019-12-06 23:43:54 +01:00
MascaraSnake
bf477c6ed4 Merge branch 'master' into nondevelop 2019-12-06 23:23:01 +01:00
MascaraSnake
239242f513 Merge branch 'stretch-credits' into 'master'
Lengthen credits for msuic parity

See merge request STJr/SRB2Internal!620
2019-12-06 17:19:17 -05:00
MascaraSnake
78de32b623 Merge branch 'creditweak' into 'master'
Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox.

See merge request STJr/SRB2Internal!621
2019-12-06 17:18:54 -05:00
Steel Titanium
5f9f255f77
Correct comment 2019-12-06 17:10:14 -05:00
toaster
66bd864592 Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox. 2019-12-06 22:06:35 +00:00
lachwright
8f2d81ec74 Lengthen credits for msuic parity 2019-12-07 05:59:26 +08:00
MascaraSnake
a0ebb32912 Merge branch 'introskiptext' into 'master'
Add "Press ENTER to skip..." text to the intro's first scene

See merge request STJr/SRB2Internal!619
2019-12-06 16:48:29 -05:00
MascaraSnake
a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
MascaraSnake
f3fd5a50cb Merge branch 'signpost-cleanup' into 'master'
Signpost fixes

See merge request STJr/SRB2Internal!602
2019-12-06 15:58:46 -05:00
toaster
674fcd7923 Add "Press ENTER to skip..." text to the intro's first scene, for new players who might otherwise sit through a load of (polished) crap. :P 2019-12-06 20:50:41 +00:00
MascaraSnake
f4c89c2dac Merge branch 'analogfixes' into 'master'
Small analog mode fixes

See merge request STJr/SRB2Internal!604
2019-12-06 15:32:10 -05:00
Steel Titanium
f304931ac4
get lua_blockmaplib.c too 2019-12-06 15:27:20 -05:00
Steel Titanium
86cd363d16
Merge branch 'datestuff' of git.magicalgirl.moe:STJr/SRB2Internal into datestuff 2019-12-06 15:23:02 -05:00
Steel Titanium
f02418e70c
Fix copy+paste goof 2019-12-06 15:21:41 -05:00
Jaime Passos
fcc4427de6 Update r_patch.h 2019-12-06 17:07:57 -03:00
Jaime Passos
c4518cce9d Update r_patch.c 2019-12-06 17:05:36 -03:00
MascaraSnake
201cdef381 Merge branch 'f12fix' into 'master'
Fix F12 issues

Closes #356 and #377

See merge request STJr/SRB2Internal!616
2019-12-06 15:01:28 -05:00
Alam Ed Arias
1f183e1c1f Not dealing with size_t mess with SDL code 2019-12-06 14:42:47 -05:00
MascaraSnake
e105c2f749 Merge branch 'undo_double' into 'master'
OpenGL cast to float, not store in double

See merge request STJr/SRB2Internal!617
2019-12-06 14:28:41 -05:00
Jaime Passos
d7bfe7d652 Merge branch 'lt-extraneous-parameters' into 'master'
Remove unnecessary function parameters from title card code

See merge request STJr/SRB2Internal!603
2019-12-06 14:22:39 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Alam Ed Arias
f576e61753 OpenGL cast to float, not store in double 2019-12-06 13:45:11 -05:00
lachwright
2e77970526 Fix whitespace issues from when I was new to this shit 2019-12-07 02:31:31 +08:00
lachwright
4a26aec031 Actually fix F12 issues 2019-12-07 02:27:48 +08:00
lachwright
e7574957bc Hopefully fix F12 issues 2019-12-07 01:52:40 +08:00
toaster
6e8299f39d Update comments in the config on when main assets/patch.pk3 hashes have been updated (I know MS is going to update the hashes again later, but this'll still be valid to have done then). 2019-12-06 17:38:23 +00:00
toaster
fd6ecb4425 Make modid 18 to match Rob's work. 2019-12-06 17:23:55 +00:00
toaster
1684cf76bd Make modversion 40 to match Rob's work. 2019-12-06 17:19:42 +00:00
toaster
9e38af7421 * Fix unintentional order-of-operations crash with non-DEVELOP executables (resolves #461).
* Update md5s.
* Update modversion.

TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
2019-12-06 17:14:51 +00:00
lachwright
c4f48ee979 Make Buggles spawn immediately breathable bubbles 2019-12-06 16:29:52 +08:00
MascaraSnake
c468ae5239 Merge branch 'rockcrumblefix' into 'master'
Edit some rock crumble states to match new sprites.

See merge request STJr/SRB2Internal!601
2019-12-05 17:10:34 -05:00
MascaraSnake
69da1a7733 Merge branch 'perfectra' into 'master'
Record Attack perfect bonus stuff

Closes #457

See merge request STJr/SRB2Internal!607
2019-12-05 17:02:38 -05:00
MascaraSnake
bbc5d33266 Merge branch 'notutclear' into 'master'
Fix clearing maps/unlockables causing crashes and hangs.

See merge request STJr/SRB2Internal!609
2019-12-05 17:02:10 -05:00
MascaraSnake
87843365fc Merge branch 'nightslevsel' into 'master'
NiGHTS Attack left-right level selection

See merge request STJr/SRB2Internal!608
2019-12-05 16:53:21 -05:00
MascaraSnake
6393542dc3 Merge branch 'wordwrapfix' into 'master'
Fix V_WordWrap and the new additional text colour codes.

See merge request STJr/SRB2Internal!612
2019-12-05 16:32:30 -05:00
MascaraSnake
adfbf3630c Merge branch 'tailsbubblefix' into 'master'
Tails Bubble Fix

See merge request STJr/SRB2Internal!606
2019-12-05 16:20:24 -05:00
MascaraSnake
114753e2fe Merge branch 'paperfix2' into 'master'
Another potential papersprite crash fix

Closes #456

See merge request STJr/SRB2Internal!605
2019-12-05 16:19:33 -05:00
Alam Ed Arias
c0ec90901e frameFrame is unsigned, let set it to 0xFF 2019-12-05 15:50:44 -05:00
toaster
b2e9e8fb18 Fix V_WordWrap and the new additional text colour codes. 2019-12-05 19:43:37 +00:00
Jaime Passos
7765dd538c Merge remote-tracking branch 'origin/master' into wipes2 2019-12-05 16:26:50 -03:00
toaster
b76a1d3df7 * Don't iterate through the list twice to print "No hidden emblems on this map".
* Make it "No hint available for this emblem" instead of "No hints available", which people may confuse as the first message (I know I did!)
2019-12-05 19:26:31 +00:00
Jaime Passos
ed34cb8d79 Change st_overlay to cv_showhud.value 2019-12-05 16:25:19 -03:00
toaster
514616c546 Allow for 10 emblem hints on a map by poking the drawer a bit.
This is a very small diff, but I can understand if you'd not feel comfortable having this until after 2.2.0.
2019-12-05 19:09:41 +00:00
toaster
7bd5d291ce Fix unlockable checklist literally hanging if any unlockables are cleared. 2019-12-05 18:40:30 +00:00
Alam Ed Arias
3120c99eeb Fix compiling for MSVC 2019-12-05 12:38:50 -05:00
Alam Ed Arias
0ca87560ab Fix building libpng and zlib with MSVC 2019-12-05 12:33:18 -05:00
Alam Ed Arias
f1d2968c19 Merge branch 'public_next' into private 2019-12-05 11:18:33 -05:00
Alam Ed Arias
b1571f81b1 Merge branch 'master' into next 2019-12-05 10:52:17 -05:00
Alam Ed Arias
0a24c82346 Fix building with MSVC 2019-12-05 10:51:55 -05:00
toaster
7f6c98f046 Fix clearing maps making the Tutorial option on the SP menu crash. 2019-12-05 13:42:08 +00:00
toaster
848d7ad819 Allow the NiGHTS Attack menu to have the levels selectable left-and-right-wise, just like Record Attack. 2019-12-05 11:12:35 +00:00
toaster
2b5957fd1c Fix #457 and another bug I just realised in one fell swoop.
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
25eacbffb8 Make Tails' "I'll give you a hand!" bubble a hnext chain instead of a target set, which is way less likely to be clobbered in standard gameplay.
Should resolve both #440 and #458, which are two sides of the same issue - target being overwritten.
2019-12-05 09:36:58 +00:00
toaster
7c7f258c2d Another potential papersprite crash fix, but way more confident about this one. 2019-12-05 09:28:28 +00:00
lachwright
cffc6a0e46 Fix diagonal input acceleration and glide directioning in analog mode 2019-12-05 15:59:16 +08:00
Jaime Passos
13c6b38b13 Merge remote-tracking branch 'origin/lt-extraneous-parameters' into wipes2 2019-12-05 02:03:09 -03:00
lachwright
28fbdab3d4 Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode 2019-12-05 12:58:44 +08:00
Jaime Passos
c0cc742fb8 Remove unnecessary function parameters from title card code 2019-12-05 01:58:19 -03:00
Jaime Passos
b5d5749bfb Merge remote-tracking branch 'origin/master' into wipes2 2019-12-05 01:48:58 -03:00
Jaime Passos
7384522aef Fix Continue game state wipes 2019-12-05 01:47:51 -03:00
lachwright
fdf3944f60 Merge branch 'master' into signpost-cleanup 2019-12-05 12:37:03 +08:00
lachwright
8ddfdf2d0f Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode 2019-12-05 12:36:25 +08:00
sphere
d1b456b893 Edit some rock crumble states to match new sprites. 2019-12-05 02:22:25 +01:00
Jaime Passos
6adb957f0f Slap colormap fades everywhere 2019-12-04 19:25:39 -03:00
MascaraSnake
e6f1b82cc4 Merge branch 'minusoneframes' into 'master'
Minus One Frames

See merge request STJr/SRB2Internal!593
2019-12-04 17:15:51 -05:00
MascaraSnake
6b344b9ddf Merge branch 'freemipmapcolormap-momento-irmao' into 'master'
Fix FreeMipmapColormap yet again

See merge request STJr/SRB2Internal!597
2019-12-04 17:10:06 -05:00
MascaraSnake
a7884e479a Merge branch 'timeoverrings' into 'master'
Time Over rings (resolves #446).

Closes #446

See merge request STJr/SRB2Internal!596
2019-12-04 17:09:32 -05:00
MascaraSnake
6928763961 Merge branch 'nullplayerslopelaunch' into 'master'
Fix slope launch with NULL player causing SIGSEGV.

See merge request STJr/SRB2Internal!595
2019-12-04 17:07:04 -05:00
MascaraSnake
01da9f7f16 Merge branch 'tokenultimate' into 'master'
Fix tokens not spawning in ultimate mode

See merge request STJr/SRB2Internal!594
2019-12-04 17:06:43 -05:00
MascaraSnake
5662f8de00 Merge branch 'credits-update' into 'master'
Credits update

See merge request STJr/SRB2Internal!484
2019-12-04 16:59:46 -05:00
MascaraSnake
6a811515db Merge branch 'have_png-compile-fix' into 'master'
NO_PNG_LUMPS compile fix

See merge request STJr/SRB2Internal!598
2019-12-04 16:59:13 -05:00
MascaraSnake
77d446cc04 Merge branch 'spsmshgular' into 'master'
sfx_spsmsh (hhz spikeball) is now singular

Closes #451

See merge request STJr/SRB2Internal!599
2019-12-04 16:58:56 -05:00
toaster
fe0b92d01a sfx_spsmsh (hhz spikeball) is now singular 2019-12-04 20:32:46 +00:00
Jaime Passos
81cfca29d8 Fix FreeMipmapColormap yet again 2019-12-04 15:50:17 -03:00
Jaime Passos
b646922967 fix Ploadflat warning 2019-12-04 15:41:29 -03:00
Jaime Passos
839251633c fix ErrorIfPNG errors 2019-12-04 15:26:51 -03:00
toaster
e8ac1c391c Make rings 0 in competition winner selection if you gamed or timed over, and use the MAXSCORE macro instead of a hardcoded value. 2019-12-04 17:32:47 +00:00
Alam Ed Arias
c432f86624 change from shifting bits to multi for a OLD video function marco 2019-12-04 10:43:33 -05:00
Alam Ed Arias
0751f8987a Libs: move pngconf.h out of top level libpng source folder 2019-12-04 10:41:54 -05:00
toaster
7f82d7451d Fix slope launch with NULL player causing SIGSEGV. 2019-12-04 12:13:27 +00:00
Steel Titanium
41210708e2 Merge branch 'fade-timeout-fix' into 'master'
Temporary fix for the fade timeout

See merge request STJr/SRB2Internal!592
2019-12-03 20:19:33 -05:00
toaster
c843f22a24 Spawn tokens in ultimate mode now they no longer give you rings on successful special stage completion. 2019-12-03 23:21:36 +00:00
MascaraSnake
20c1a0158d Added Sev to the Art section of the credits 2019-12-04 00:07:56 +01:00
MascaraSnake
c2577b6eb3 Added more people to the credits and reorganized them slightly 2019-12-04 00:02:47 +01:00
MascaraSnake
602ba32ecc A few more credits additions/adjustments 2019-12-03 22:22:48 +01:00
toaster
e75490c99d Semi-hacky fix to R_AddSpriteDefs printing Added -1 frames in 0 sprites: if the start marker is equal to or beyond the end marker, none of r_things' for (l = startlump; l < endlump; l++) loops will run, so just assume no sprites.
Simply put, `W_CheckNumForFolderStartPK3` and its `End` equivalent will never return INT16_MAX for nonexistence, and I don't want to break any assumptions elsewhere by modifying those functions directly, so this is the simplest possible fix.
2019-12-03 21:05:05 +00:00
MascaraSnake
7a8d1b4d4b Merge branch 'creditsart' into 'master'
New credits art + credits header support

See merge request STJr/SRB2Internal!591
2019-12-03 14:28:51 -05:00
Louis-Antoine
84e7672cca Temporary fix for the fade timeout 2019-12-03 12:02:14 +01:00
MascaraSnake
0c048d2667 Merge branch 'tailsbotdetect' into 'master'
Attempt to detect Tailsbot and Sonic spawning on top of each other

See merge request STJr/SRB2Internal!584
2019-12-03 02:20:30 -05:00
MascaraSnake
f9460434f8 Merge branch 'savedatareorder' into 'master'
Savedata load order of operations change

See merge request STJr/SRB2Internal!583
2019-12-03 02:18:06 -05:00
MascaraSnake
c30886a47f Merge branch 'botregrab' into 'master'
Allow re-grabbing Tails AI mid-flight (resolves #428)

Closes #428

See merge request STJr/SRB2Internal!590
2019-12-03 02:17:37 -05:00
MascaraSnake
c1d5f411e0 Merge branch 'paperfixes' into 'master'
Nail a likely culprit in papersprite rendering resolving #427 and #375.

Closes #427 and #375

See merge request STJr/SRB2Internal!589
2019-12-03 02:16:26 -05:00
MascaraSnake
ab400e926a Merge branch 'emeraldfall' into 'master'
Fix emerald coordinate overflow in failed SS tally (resolves #421).

Closes #421

See merge request STJr/SRB2Internal!586
2019-12-03 02:15:47 -05:00
MascaraSnake
ba0dc5c884 Merge branch 'ideyagun' into 'master'
Ideyagun (resolves #406).

Closes #406

See merge request STJr/SRB2Internal!582
2019-12-03 02:15:26 -05:00
Alam Ed Arias
b5738620c1 Fixup compiling errors 2019-12-02 12:12:26 -05:00
lachwright
be3d7b7dcd - Remove y coordinate from struct for credits_pics
- Update x coordinates for credits_pics entries
- Reorder credits_pics entries (what even was the previous order lol)
- Add zig zag graphics to credits roll
- Attempt to scale the y positions of credits graphics with the length of the credits roll
- New escape character for credits entries: \2, which centers the text and makes it yellow
- Add support for colored text to V_DrawStringAtFixed
2019-12-02 22:24:05 +08:00
toaster
2bc67bf813 Allow re-grabbing Tails AI mid-flight (resolves #428) 2019-12-01 13:31:33 +00:00
toaster
f21ebaea0c Nail a likely culprit in papersprite rendering for #427 and #375. 2019-12-01 13:21:41 +00:00
MascaraSnake
ae2594e5ce Merge branch 'metalfix' into 'master'
Boss Scream fix

See merge request STJr/SRB2Internal!581
2019-12-01 02:26:24 -05:00
MascaraSnake
97fdc5aaf0 Merge branch 'introfix' into 'master'
Fix intro's BRITEGG/DARKEGG scale

See merge request STJr/SRB2Internal!580
2019-12-01 02:25:22 -05:00
sphere
ec3548c7f4 Merge remote-tracking branch 'origin/master' into credits-update 2019-12-01 00:32:01 +01:00
toaster
f662ef9454 Fix emerald coordinate overflow in failed SS tally (resolves #421). 2019-11-30 20:02:51 +00:00
sphere
d9a88ec10c Promote some programmers, add Blade & CoatRack to texture artists. 2019-11-30 18:23:57 +01:00
toaster
515600c4d0 Attempt to detect Tailsbot and Sonic spawning at the same coords and restrict some undesirable stuff happening, just in case we miss any situations (or for the sake of mods). 2019-11-30 16:54:51 +00:00
mazmazz
be44f0701e Clean up music error messages 2019-11-30 11:53:45 -05:00
toaster
6e278c1138 Change the order of operations such that savedata info is loaded before mapthings are spawned, so that if you have all the emeralds, the emerald objects won't spawn in BCZ2 if you use the SP savefile's level select to go to it directly. 2019-11-30 15:52:41 +00:00
toaster
3267a98fe9 Remove tracer nulling, likely a leftover from when P_LookForEnemies set tracer directly. 2019-11-30 15:28:50 +00:00
toaster
9d442ae6ea Wait, no, I'm an idiot. 2019-11-30 14:56:43 +00:00
toaster
2eb8e6be49 ...why is Metal overwriting his movecount to spawn explosions? 2019-11-30 14:37:21 +00:00
lachwright
6613286f1c Fix intro's BRITEGG/DARKEGG scale 2019-11-30 22:07:21 +08:00
MascaraSnake
e664e8b7f3 Merge branch 'jumphood' into 'master'
Jumphood

See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
lachwright
d46f022837 Restore spindash sounds to DSSPNDSH 2019-11-30 19:30:58 +08:00
toaster
85e3180056 Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA. 2019-11-30 10:31:18 +00:00
toaster
0d4158bbd0 Fix the flung Brak not being removed on deathpits. 2019-11-30 10:29:51 +00:00
MascaraSnake
0d433b9e51 Merge branch 'brakyeet' into 'master'
This Black Eggman? ***YEET*** (resolves #399)

Closes #399

See merge request STJr/SRB2Internal!575
2019-11-30 05:21:55 -05:00
MascaraSnake
b22e8c809f Merge branch 'goldstatue' into 'master'
Gold statue MTF_EXTRA

See merge request STJr/SRB2Internal!576
2019-11-30 05:19:27 -05:00
toaster
c2bd91af50 Discovered this was wrong when working on the config for brakyeet, MS objected to the hack so he's updating the tutorial map accordingly. 2019-11-30 10:12:45 +00:00
MascaraSnake
23b0b03d4d Merge branch 'spd' into 'master'
Deton alert sound

See merge request STJr/SRB2Internal!491
2019-11-30 05:04:10 -05:00
MascaraSnake
c72f501042 Merge branch 'sandtnoflip' into 'master'
S&T no flip

See merge request STJr/SRB2Internal!571
2019-11-30 05:03:07 -05:00
MascaraSnake
6bbc412eac Merge branch 'finalcountdown' into 'master'
The final countdown (resolves #400).

Closes #400

See merge request STJr/SRB2Internal!574
2019-11-30 04:03:07 -05:00
MascaraSnake
8a3c7da1d2 Merge branch 'mapinter' into 'master'
Intermission Buffer Clear On Map Command (no funny name today)

See merge request STJr/SRB2Internal!570
2019-11-30 04:02:44 -05:00
MascaraSnake
3bddd4365a Merge branch 'newintro' into 'master'
New intro graphics

See merge request STJr/SRB2Internal!524
2019-11-30 04:01:51 -05:00
lachwright
916fec2c41 Make INTRO4 display at high res 2019-11-30 12:31:23 +08:00
lachwright
d88eef3e95 Merge branch 'master' into newintro 2019-11-30 12:30:12 +08:00
toaster
339907fd5d This Black Eggman? ***YEET***
Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
fdcc8c912a Actually, wait; this is way better and cleaner. 2019-11-29 20:41:13 +00:00
toaster
ed0529b9d5 Match final countdown timer to timer (resolves #400). 2019-11-29 20:35:59 +00:00
toaster
0db38d213b Make Cobalt-picked sound effect audible from far away, like the original. 2019-11-29 20:04:14 +00:00
toaster
de34298bbd Merge branch 'master' into spd 2019-11-29 19:19:55 +00:00
toaster
1fa87611f7 Give the Robo-Hood a cute jump sound whenever it's fleeing you. 2019-11-29 19:18:05 +00:00
toaster
92f8c002f3 Prevent exit sectors having any effect whatsoever outside of platform gametypes (resolve #396). 2019-11-29 19:11:17 +00:00
toaster
960ee7fe72 Don't flip P1 of a two-character save card, for aesthetique reasons. 2019-11-29 15:58:37 +00:00
toaster
cbc49882bc Fix screen buffer not being cleared if a map command is used during the intermission. 2019-11-29 15:25:55 +00:00
MascaraSnake
bc00380aa4 Merge branch 'endelinger' into 'master'
Endelinger (resolves #384).

Closes #384

See merge request STJr/SRB2Internal!569
2019-11-28 16:10:04 -05:00
MascaraSnake
ebcb17d607 Merge branch 'sleepwalkin' into 'master'
Sleepwalkin (resolves most of #382)

Closes #382

See merge request STJr/SRB2Internal!567
2019-11-28 16:08:40 -05:00
James R
ccbb122143 Holy shit 2019-11-28 12:10:57 -08:00
MascaraSnake
2495e58bdb Merge branch 'campokes' into 'master'
Camera pokes (resolves #359, #363, and #383).

Closes #359, #363, and #383

See merge request STJr/SRB2Internal!566
2019-11-28 14:21:18 -05:00
toaster
f5dd0c5c3b Update ending cutscene(s) to linger for an additional two seconds, so that the music can properly fade out (resolves #384). 2019-11-28 19:11:12 +00:00
MascaraSnake
546c54b390 Merge branch 'mpspecfix2' into 'master'
Counting spheres (resolves #378).

Closes #378

See merge request STJr/SRB2Internal!564
2019-11-28 13:54:47 -05:00
Louis-Antoine
ec69195fc9 Keep counting players as finished even after dying 2019-11-27 17:32:02 +01:00
toaster
803b22a3e7 Change required for Tails' tails to behave like falling sprite. 2019-11-27 13:54:13 +00:00
toaster
7ff218efaf Change SPR_NFLT default to superised SPR2_FALL (resolves code side of #382). 2019-11-27 13:47:38 +00:00
toaster
ae84246721 Fix camera not being flipped when camera is stopped due to game design hack reasons (resolves #383). 2019-11-27 13:37:03 +00:00
LJ Sonic
c29540a201 Merge branch 'exit-move-lj' into 'master'
No more drowning with exitmove now.

See merge request STJr/SRB2Internal!563
2019-11-27 08:17:22 -05:00
toaster
bcbf5e7c38 Correct tutorialmode case doubling up on camerascale. 2019-11-27 12:54:00 +00:00
toaster
7ff4a9b1e7 Make camerascale have no effect in 2D mode (resolves #359 and resolves #363). 2019-11-27 12:31:23 +00:00
toaster
a3050063cd Resolve #378, because I knew as soon as I saw that issue name that it was my fault. 2019-11-27 09:03:21 +00:00
MascaraSnake
9a1dd06776 Merge branch 'continuequestionmark' into 'master'
Continue?

See merge request STJr/SRB2Internal!562
2019-11-26 17:24:25 -05:00
MascaraSnake
c8c52315fa Merge branch 'burningpoint' into 'master'
Burning points (resolves #373).

Closes #373

See merge request STJr/SRB2Internal!561
2019-11-26 17:24:22 -05:00
MascaraSnake
3aa72c5553 Merge branch 'ballstuck' into 'master'
BALL STUCK!! BALL!!!! STUCK!!!!!! (Resolve #374)

Closes #374

See merge request STJr/SRB2Internal!560
2019-11-26 17:24:20 -05:00
MascaraSnake
07afb52a2a Merge branch 'deadstuff' into 'master'
Matters of mortality

See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
MascaraSnake
b98b56670e Merge branch 'bottweaks' into 'master'
Bot fixes

See merge request STJr/SRB2Internal!557
2019-11-26 17:24:15 -05:00
MascaraSnake
e49e91c355 Merge branch 'unslide' into 'master'
Unslide (resolves #369).

Closes #369

See merge request STJr/SRB2Internal!556
2019-11-26 17:24:12 -05:00
toaster
c55a6cb3f8 MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this 2019-11-26 17:10:59 -05:00
toaster
d56a117a93 Now we have mixed case level title font, and since we had a question mark graphic in that for a while, make the continue screen a tad nicer. 2019-11-26 18:25:36 +00:00
toaster
fa01a32a7f Move the fireball despawn to later so its target/tracer isn't nulled until AFTER the enemy it touches is killed, allowing for correct point delivery (resolves #373). 2019-11-26 17:56:42 +00:00
toaster
613ae0c9f8 Resolve #374. 2019-11-26 17:06:30 +00:00
toaster
f50feb1639 Change the default value of cv_coopstarposts (as per #321), and make it NOT a cheat to change since the other options are in effect more restrictive. (Leaving cv_cooplives at its current value for now, though.) 2019-11-26 12:37:57 +00:00
toaster
b71cf97cac * Prevent that GOD AWFUL random camera turn that happens sometimes during the fade after you die (when you input camera turn stuff after death) by locking the camera during PST_REBORN.
* Remove whitespace in P_DeathThink.
2019-11-26 12:33:56 +00:00
toaster
f1387a07a1 Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage. 2019-11-26 12:30:32 +00:00
toaster
6ac44415fb Make P_CanPickupItem check whether Sonic is in a state to recieve it when Tailsbot tries to get it.
Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
2019-11-26 11:55:31 +00:00
toaster
e8b3f84741 Prevent Tailsbot from considering flight when Sonic is exiting. 2019-11-26 11:53:49 +00:00
toaster
1dee1da7e3 Fix issue where you can get stuck in pain frames after stepping up, or after sliding (resolves #369). 2019-11-26 10:11:52 +00:00
Jaime Passos
67d0499903 Fix stuck closed captioning 2019-11-25 20:16:17 -03:00
MascaraSnake
05ee9c8a21 Merge branch 'paperslid' into 'master'
SMOOTH PAPERCOLLISION TIME!!!!!!!!

Closes #273

See merge request STJr/SRB2Internal!554
2019-11-25 17:07:56 -05:00
MascaraSnake
4c1c87df39 Merge branch 'xtrafix' into 'master'
Stop being so XTRA (resolves #362).

Closes #362

See merge request STJr/SRB2Internal!552
2019-11-25 17:02:32 -05:00
MascaraSnake
34baf101aa Merge branch 'nightsnoforce' into 'master'
Charsel tweaks

See merge request STJr/SRB2Internal!551
2019-11-25 16:54:27 -05:00
MascaraSnake
1128660c5c Merge branch 'fix-play-sfx-exec-part2' into 'master'
Fix the "play sound from nowhere as long as you're in the tagged areas" behavior

See merge request STJr/SRB2Internal!553
2019-11-25 16:54:08 -05:00
MascaraSnake
73bb913ec9 Merge branch 'paperprojection' into 'master'
Papersprite projection tweak

See merge request STJr/SRB2Internal!535
2019-11-25 16:53:48 -05:00
MascaraSnake
858df0c704 Merge branch 'charlock' into 'master'
Charlock (resolves #345).

Closes #345

See merge request STJr/SRB2Internal!528
2019-11-25 16:44:38 -05:00
MascaraSnake
f1584efe80 Merge branch 'unglue-metalsonic' into 'master'
Unglue Metal Sonic after floating onto a platform

Closes #344

See merge request STJr/SRB2Internal!526
2019-11-25 16:44:18 -05:00
MascaraSnake
8adcea56c3 Merge branch 'minusflip' into 'master'
Have Minus rotate in mid-air

Closes #326

See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
MascaraSnake
aaea0f095c Merge branch 'knuxstuff' into 'master'
Minor Knuckles fixes

See merge request STJr/SRB2Internal!527
2019-11-25 16:41:56 -05:00
MascaraSnake
f54eeb82b7 -Fix player being able to push up spikes
-Minor tweaks to make paper collision slightly more reliable
2019-11-25 22:35:40 +01:00
toaster
64cda33d6d SMOOTH PAPERCOLLISION TIME!!!!!!!!
resolves #273, damn i feel good
2019-11-25 20:12:42 +00:00
Nev3r
1b360d2cd8 Fix the "play from nowhere as long as you're in the tagged areas" behavior in the Play Sound line executor. 2019-11-25 20:30:06 +01:00
toaster
ef556ca6d5 Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
MascaraSnake
8596445de6 Merge branch 'statisticase' into 'master'
Statisticase (resolves #339).

Closes #339

See merge request STJr/SRB2Internal!531
2019-11-25 13:21:09 -05:00
MascaraSnake
3a12c13e50 Merge branch 'nightsmode-menu-fix' into 'master'
Fix time emblem overlapping best time on NiGHTS Mode menu (Resolves #353)

Closes #353

See merge request STJr/SRB2Internal!539
2019-11-25 13:20:31 -05:00
MascaraSnake
e48f4170fc Merge branch 'springroll' into 'master'
Spring roll (Resolves #336).

Closes #336

See merge request STJr/SRB2Internal!543
2019-11-25 13:20:16 -05:00
MascaraSnake
bdc0075ee0 Merge branch 'speclook' into 'master'
Speclook (resolves #340).

Closes #340

See merge request STJr/SRB2Internal!529
2019-11-25 13:20:00 -05:00
LJ Sonic
406ff44bae Merge branch 'speedingofftocorner' into 'master'
Fix "Speeding off to..." placement in non-green resolutions

See merge request STJr/SRB2Internal!549
2019-11-25 13:12:04 -05:00
LJ Sonic
0cc5d35308 Merge branch 'reversesmash' into 'master'
Spikes and gravity (resolves #348).

Closes #348

See merge request STJr/SRB2Internal!541
2019-11-25 13:11:48 -05:00
LJ Sonic
31af9107e3 Merge branch 'lavafall-firedamage' into 'master'
Give RVZ lavafalls fire damage (resolves #352)

Closes #352

See merge request STJr/SRB2Internal!540
2019-11-25 13:09:18 -05:00
LJ Sonic
66c46bb3ea Merge branch 'mapisnowZONE' into 'master'
Map is now ZONE

See merge request STJr/SRB2Internal!548
2019-11-25 13:08:01 -05:00
LJ Sonic
69c41c5013 Merge branch 'bashfix' into 'master'
Fixed crash when BASH's target disappears during chasing

Closes #341

See merge request STJr/SRB2Internal!525
2019-11-25 13:06:16 -05:00
LJ Sonic
1892ab0de5 Merge branch 'tutboxgl' into 'master'
Tutorial Prompt in GL (resolves #349).

Closes #349

See merge request STJr/SRB2Internal!544
2019-11-25 13:05:46 -05:00
LJ Sonic
9541137f5e Merge branch 'join-bug-fix' into 'master'
Fix for the join bug

Closes #302, #338, and #347

See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
LJ Sonic
6c453ebf6e Merge branch 'mpspecialfixes' into 'join-bug-fix'
MP Special Stage fixes (resolves #347).

See merge request STJr/SRB2Internal!546
2019-11-25 12:56:22 -05:00
toaster
f86b46640d Skip character select entirely if only one character is available on the list. 2019-11-25 17:06:06 +00:00
toaster
fc407cf6ce Skip tagteam characters (ie, Sonic&Tails) for NiGHTS secret map character selection. 2019-11-25 16:55:18 +00:00
toaster
5cf803f7d0 Allow character select for NiGHTS stages on the Secret Level Select now that every character has NiGHTS sprites.
(think of this as the collorary to 358, not a direct change)
2019-11-25 16:46:26 +00:00
Louis-Antoine
404d09e35a Do not focus the camera on the end sign if exitmove is active 2019-11-25 17:23:35 +01:00
lachwright
f7ede3b313 Merge branch 'master' into unglue-metalsonic 2019-11-26 00:20:47 +08:00
lachwright
287e8133bb Add comment 2019-11-26 00:20:43 +08:00
lachwright
5719a93211 Fix 'Speeding off to...' placement in non-greeen resolutions 2019-11-26 00:16:46 +08:00
toaster
6398779983 Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
toaster
2110fa6bd1 Fix extra lives given to game-overed players not re-entering them into the action when cv_coopstarposts is 0. 2019-11-25 14:59:06 +00:00
toaster
71e74ca363 Fix a bunch of shit with MP special stages!
* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
MascaraSnake
10df92d232 Merge branch 'shhhhhfang' into 'master'
Make DSWBREAK a singular sound

See merge request STJr/SRB2Internal!534
2019-11-25 03:00:49 -05:00
MascaraSnake
9e598f583a Merge branch 'hwr-cache-fix' into 'master'
Fix FreeMipmapColormap crash (resolves #287 and #351)

Closes #287 and #351

See merge request STJr/SRB2Internal!538
2019-11-25 02:59:07 -05:00
Louis-Antoine
a187460865 Revert "Render title map on connecting to server screen too"
This reverts commit b6e145f0c5.
2019-11-25 01:09:00 +01:00
toaster
82843fc78e Fix Tutorial prompt being incorrect size in GL (resolves #349). 2019-11-25 00:08:38 +00:00
toaster
df5c8e792f Go from spindash into ordinary roll if player's speed is suddenly above the speed you're allowed to roll at. 2019-11-24 22:55:37 +00:00
Louis-Antoine
74ae5819c4 Account for exiting but non-finished players in G_EnoughPlayersFinished 2019-11-24 23:40:40 +01:00
toaster
c0bc46ca9c A bunch of spike tweaks.
* Make it possible to break them in reverse gravity (resolves #348) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
MascaraSnake
7b80d509cc Give RVZ lavafalls fire damage 2019-11-24 23:01:17 +01:00
Steel Titanium
d4a8fd8e64
Fix time emblem overlapping best time on NiGHTS Mode menu (Resolves #353) 2019-11-24 16:37:13 -05:00
Jaime Passos
c9ff8ec26b Fix FreeMipmapColormap crash 2019-11-24 17:37:11 -03:00
toaster
3594623891 Courteousy of fickle, an adjustment to papersprite rendering that prevents the object's x1 and x2 being slightly off where they should be. Not perfect, but absolutely better than it was!
Also, tweak the Minecart segment spawning position, since this was originally placed based on the awkward rendering.
2019-11-24 16:42:13 +00:00
lachwright
6733a8c38f Shhhhh, Fang 2019-11-24 23:46:37 +08:00
lachwright
4e9e5a072f Have Minus spawn debris upon landing, as suggested 2019-11-24 23:42:27 +08:00
toaster
6773b39a40 Woops 2019-11-24 15:19:15 +00:00
toaster
fd657d2ff4 Fix bugs discovered in testing. 2019-11-24 15:06:37 +00:00
toaster
f602e5bfb7 "showconditionset" option for Unlockables and Extra Emblems. See merge request (coming shortly) for full description/prompt. 2019-11-24 14:35:31 +00:00
lachwright
9a7979d841 Have Minus rotate in mid-air 2019-11-24 22:29:26 +08:00
toaster
508feaad9d Enable lowercase text for Statistics and Unlockable Checklist menus (resolves #339). 2019-11-24 13:51:53 +00:00
toaster
4dfae1a65b Make cv_exitmove only have effect if gametype is GT_COOP, otherwise immediately exit (resolves #342). 2019-11-24 13:35:37 +00:00
toaster
fcfbd403f0 Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person (resolves #340). 2019-11-24 13:30:49 +00:00
toaster
6cc2ca7542 * Resolve #345.
* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
lachwright
ccc41c7a8f Fix elemental stomp activating glide landing after emerging from goop; fix climbing boost-up not scaling properly with player scale 2019-11-24 19:30:20 +08:00
lachwright
3fa04cb091 Make Metal's vertical float speed technically negative 2019-11-24 18:46:59 +08:00
MascaraSnake
4be45a5e43 Fixed crash when BASH's target disappears during chasing 2019-11-24 10:22:00 +01:00
lachwright
23ab807d68 Complete new intro 2019-11-24 15:58:03 +08:00
lachwright
f2de738b09 Merge branch 'master' into newintro 2019-11-24 13:11:38 +08:00
MascaraSnake
d99e3f8337 Merge branch 'translucenthud-showfps-fix' into 'master'
Title card showfps translucency fix

See merge request STJr/SRB2Internal!522
2019-11-23 18:16:17 -05:00
MascaraSnake
5fe89e6e9b Merge branch 'ra-wipe-fix' into 'master'
Fix RA fade (resolves #329)

Closes #329

See merge request STJr/SRB2Internal!521
2019-11-23 18:16:09 -05:00
MascaraSnake
df50900ac5 Merge branch 'statusbar-stuff' into 'master'
No longer allow showhud to toggle FPS counter or ping bar

See merge request STJr/SRB2Internal!523
2019-11-23 18:09:59 -05:00
MascaraSnake
a24949cfa6 Merge branch 'menu-reordering' into 'master'
Menu reordering (also renaming secrets to extras)

See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
MascaraSnake
33dc443b77 Merge branch 'nightsexitcam' into 'master'
NiGHTS exit camera tweak

See merge request STJr/SRB2Internal!519
2019-11-23 17:51:34 -05:00
MascaraSnake
01f02b142f Merge branch 'exitcam' into 'master'
Exit camera fixes (Resolves #327).

Closes #327

See merge request STJr/SRB2Internal!518
2019-11-23 17:51:29 -05:00
MascaraSnake
9b8b463791 Merge branch 'horizonclimb' into 'master'
Horizonclimb (resolves #323)

Closes #323

See merge request STJr/SRB2Internal!516
2019-11-23 17:51:17 -05:00
MascaraSnake
cd38173a7b Merge branch 'superrun' into 'master'
Super runspd fix

See merge request STJr/SRB2Internal!515
2019-11-23 17:51:12 -05:00
MascaraSnake
5715727724 Merge branch 'firefuck2' into 'master'
Firefuck II

Closes #310

See merge request STJr/SRB2Internal!512
2019-11-23 17:51:02 -05:00
Jaime Passos
2a9db29c58 fix showfps with st_translucency 2019-11-23 18:41:28 -03:00
Jaime Passos
e850d42bc2 fix RA fade 2019-11-23 18:15:09 -03:00
Steel Titanium
97a87574b2
No longer allow showhud to toggle FPS counter or ping bar 2019-11-23 16:09:02 -05:00
MascaraSnake
aabddd69f1 Fixed a missing space in the "Speeding off to..." text 2019-11-23 18:51:32 +01:00
toaster
90c13effc0 Since I was tired of seeing NiGHTS players bump their head into the ceiling, and since similar camera enhancements have been made for the papersprite sign exit, implement a camera lock when exiting while NiGHTS.
https://cdn.discordapp.com/attachments/359091121789468672/647821662003396609/srb20088.gif
2019-11-23 15:40:32 +00:00
toaster
ebead10dca Remove duplicate viewpointx/viewpointy set. 2019-11-23 15:23:42 +00:00
toaster
7956584797 Have the vertical aiming focus on the signpost's z rather than continue to focus on the player even while the camera is forced to be near the signpost. (resolves #327) 2019-11-23 15:11:24 +00:00
toaster
5a63e22f56 It's not safe to store a file-scope pointer to a mobj_t* without having any mechanism to clear it between map reloadings, so move the Tailsbot "press jump now to fly!" indicator into tails->target.
Resolves #331, and likely also #330 and #309.
2019-11-23 14:43:47 +00:00
toaster
95ed442d55 Prevent Knuckles latching onto horizon special linedefs.
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
MascaraSnake
4ccb4f5c8a Merge branch 'crossfade-fix' into 'master'
Fix crossfades

See merge request STJr/SRB2Internal!514
2019-11-23 04:14:07 -05:00
lachwright
dea1ba6568 Merge branch 'master' into signpost-cleanup 2019-11-23 07:05:45 +08:00
toaster
0f164301e1 Do Cobalt's suggestion, because this branch wasn't gonna get merged in its original state anyways. 2019-11-22 16:27:22 -05:00
MascaraSnake
2c85aa9f69 Merge branch 'drtminus' into 'master'
drt minus

See merge request STJr/SRB2Internal!495
2019-11-22 16:09:58 -05:00
toaster
5611f8eff4 I was reading the Sonic 3 Unlocked blog by NeoHazard when I came across a very interesting post.
https://s3unlocked.blogspot.com/2017/12/over-threshold.html

It turns out that in Sonic 3 & Knuckles, the threshold for crossing into the super animation is increased compared to normal gameplay. This makes a lot of sense - however, both Sonic Mania and the Taxman/Stealth mobile remakes missed this. I quickly tested and confirmed that SRB2 had the same issue, so here's the fix.
2019-11-22 21:06:25 +00:00
Jaime Passos
b24c709206 clarify comment 2019-11-22 17:50:05 -03:00
Jaime Passos
faa305a2f2 Fix crossfades
Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
Jaime Passos
227f69f063 fix missing mmx check 2019-11-22 17:30:53 -03:00
MascaraSnake
6545284eaf Merge branch 'gfz-debris' into 'master'
VAdaPEGA's GFZ debris

See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
MascaraSnake
e9ca39d3bc Merge branch 'infopoke' into 'master'
MS Info packet tweaks (resolves #300)

Closes #300

See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
sphere
de2a26bf5d Swap statistics and tutorial options in the 1 Player menu. 2019-11-22 21:00:03 +01:00
toaster
c8c5237540 Resolve #310. 2019-11-22 19:51:27 +00:00
sphere
07221c50ce i'm a dumbass 2019-11-22 20:37:35 +01:00
MascaraSnake
ca74636a27 Merge branch 'dsz3target' into 'master'
Sea Egg targeting systems online! (resolves #303)

Closes #303

See merge request STJr/SRB2Internal!501
2019-11-22 14:26:40 -05:00
MascaraSnake
6f82e5197d Merge branch 'rollout-bumps' into 'master'
Add funâ„¢ to rollout rocks

See merge request STJr/SRB2Internal!504
2019-11-22 14:25:39 -05:00
sphere
e3aca4b647 restore secrets = 0, not sure why i changed that 2019-11-22 20:24:57 +01:00
MascaraSnake
44fa076698 Merge branch 'radiomode3' into 'master'
Fix conditionset-based unlocks on the Sound Test (resolves #312).

Closes #312

See merge request STJr/SRB2Internal!508
2019-11-22 14:12:03 -05:00
MascaraSnake
f7c4ec1965 Merge branch 'mapvisitedupdate' into 'master'
Intermission fixes/cleanup

See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
MascaraSnake
18babe3268 Merge branch 'followghost' into 'master'
Followmobj Record Attack fix (resolves #322).

Closes #322

See merge request STJr/SRB2Internal!510
2019-11-22 14:10:59 -05:00
MascaraSnake
e351d629bd Merge branch 'playersall' into 'master'
Players All reliability fix (resolves #301 and #315)

Closes #301 and #315

See merge request STJr/SRB2Internal!500
2019-11-22 14:10:39 -05:00
MascaraSnake
a3a7dc6bed Merge branch 'remove-unused-levelwipes' into 'master'
(Cleanup) Remove unused levelwipes

See merge request STJr/SRB2Internal!507
2019-11-22 09:21:17 -05:00
MascaraSnake
ae8f0b42aa Merge branch 'titlecard-event-fix' into 'master'
Remove D_ProcessEvents call in G_PreLevelTitleCard (resolves #317)

Closes #317

See merge request STJr/SRB2Internal!506
2019-11-22 09:12:02 -05:00
lachwright
3e1c3b04e7 WIP intro graphics update 2019-11-22 20:08:23 +08:00
sphere
514394a4f3 fuck autocomplete 2019-11-22 04:12:38 +01:00
toaster
143d4aa053 Move all the visitation/emblems/record attack update stuff into a single function, and call that function in two different places depending on whether the tally screen is visited or not. 2019-11-21 23:38:33 +00:00
toaster
3798e886ea Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into mapvisitedupdate 2019-11-21 23:16:06 +00:00
toaster
990d9ed40c Correct location of followmobj scale write to match read (resolves #322).
Requires deleting all of RC1's Record Attack replays with followmobj characters, but I think you'll agree that's a reasonable price to pay.
2019-11-21 22:50:04 +00:00
toaster
7ff616b26e Do a whole bunch of cleanup for mapvisited and intermission related things.
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.

Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).

Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
sphere
5a7ebb3ba6 Re-reorganize sound options. 2019-11-21 16:53:37 +01:00
sphere
b37c3a414a Remove unneeded HAVE_MIXERX checks. 2019-11-21 16:35:27 +01:00
MascaraSnake
f13e67bf8f Merge branch 'gametype-out-of-range' into 'master'
Prevent gametype changes being out of range

See merge request STJr/SRB2Internal!503
2019-11-21 09:31:05 -05:00
MascaraSnake
9db5c5875c Merge branch 'hi-lj' into 'master'
Fix issue with strcasestr that causes a map command crash

See merge request STJr/SRB2Internal!502
2019-11-21 09:30:18 -05:00
MascaraSnake
f1ab6783c2 Merge branch 'subtitlesubterfuge' into 'master'
Subtitle subterfuge (resolves #306)

Closes #306

See merge request STJr/SRB2Internal!498
2019-11-21 09:29:13 -05:00
MascaraSnake
3b2b8ab80f Merge branch 'ptzcrash' into 'master'
Fix crash in new fireflower (resolves #305).

Closes #305

See merge request STJr/SRB2Internal!497
2019-11-21 09:28:35 -05:00
toaster
7c7eec4b9a Fix conditionset-based unlocks on the Sound Test. 2019-11-21 13:12:54 +00:00
Jaime Passos
248306ccb0 Remove D_ProcessEvents call in G_PreLevelTitleCard 2019-11-21 02:16:09 -03:00
sphere
f021d35e7e Move tutorial to the bottom of the 1 Player menu. 2019-11-21 02:43:07 +01:00
sphere
74987beb1f Reword some evaluation sentences. 2019-11-21 02:24:12 +01:00
sphere
48c454553f Move SP and MP down if extras aren't unlocked yet. 2019-11-21 02:19:31 +01:00
sphere
9608021824 Rename "secrets" to "extras". 2019-11-21 01:34:32 +01:00
sphere
f587069d0e Reorganize sound options. 2019-11-21 01:14:09 +01:00
sphere
2d509eff47 Move the main menu options around. 2019-11-21 00:34:58 +01:00
lachwright
35f2572e29 Correct sound for GFZ debris (copy-paste oversight) 2019-11-21 01:26:53 +08:00
lachwright
c5d085d333 Add missing GFZD spriteset 2019-11-21 01:14:24 +08:00
lachwright
ac3924c9c8 Add GFZ debris; reorganize wood debris index 2019-11-21 01:05:22 +08:00
lachwright
cdc7a88b04 Add bump sounds to rollout rock & add Newton's third law to jumping off them 2019-11-20 23:45:34 +08:00
toaster
abf0c5e632 resolve #315 2019-11-20 14:34:19 +00:00
lachwright
cde56dbe6c WIP fix signpost issues with exitmove 2019-11-20 21:02:34 +08:00
Jaime Passos
e0a9b3d695 Merge remote-tracking branch 'origin/subtitlesubterfuge' into remove-unused-levelwipes 2019-11-19 21:49:45 -03:00
Louis-Antoine
032f53ce07 Prevent drowning after completing the level 2019-11-19 22:44:33 +01:00
James R
6ffb18c4b1 Warn if gametype number is out of range to map command 2019-11-19 12:32:02 -08:00
James R
9b96964cbb Check for out of range gametype on map change 2019-11-19 12:25:50 -08:00
toaster
7645d0417a Further cleanup. 2019-11-19 20:24:44 +00:00
James R
c5d73e37bb Fix strcasestr SIGSEGV in the case of only upper case strchr returning NULL 2019-11-19 11:16:17 -08:00
Monster Iestyn
d1d1098f7c fix object type restrictions for popping monitors
(MT_BOUNCERING to MT_GRENADERING are actually the ammo pickups, MT_THROWNBOUNCE to MT_THROWNGRENADE are what actually want here)
2019-11-19 12:31:20 -05:00
toaster
2bba25c1e1 As selected by Nev3r, implement option 2: Proximity Bastard for the Sea Egg to resolve #303. 2019-11-19 15:59:24 +00:00
toaster
86f343b84b Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors (resolves #301). 2019-11-19 14:09:24 +00:00
toaster
f5885f84f0 lmao how did i forget a null terminator 2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6 MS Info packet tweaks.
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
toaster
3add9a9bd2 Make the SPEEDING OFF TO ZONE text that appears while loading:
* Use a mixed case "Zone" to match the mixed case level titles.
* Have V_TRANSLUCENT to not stick out too much against pure black/white backgrounds. (Can revert this aspect if necessary, but I think you'll agree it's a good balance between readable and aesthetic.)
2019-11-19 13:00:37 +00:00
toaster
2ac44240db Fix the coords of the subtitle. 2019-11-19 12:59:01 +00:00
toaster
340e2e48f9 Fix crash in new fireflower. (resolves #305)
Also, correct indentation on bounce ring fuse since I was here.
2019-11-19 11:53:45 +00:00
Jaime Passos
99d4db956c change vertical alignment 2019-11-18 21:45:30 -03:00
Jaime Passos
8de7ff0c86 fix subttl 2019-11-18 21:44:02 -03:00
James R
1db9e312a6 P_MobjFlip does not return boolean 2019-11-18 15:55:21 -08:00
James R
f3e66f7b58 dist is unused 2019-11-18 15:53:30 -08:00
James R
1febf8cb4b Mixed code... 2019-11-18 15:52:14 -08:00
James R
eefc285b5c locvars not needed 2019-11-18 15:48:29 -08:00
Jaime Passos
8de06a93f9 remove UINT8 wipecolorfill 2019-11-18 20:07:37 -03:00
MascaraSnake
2418e33a00 Merge branch 'cobalt-ai' into 'master'
CobaltBW's Tails AI

See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
Jaime Passos
1e4060af8c remove unused levelwipes 2019-11-18 19:22:46 -03:00
MascaraSnake
3df0afb7db Merge branch 'f_wipes' into 'master'
Colormapped fades

See merge request STJr/SRB2Internal!469
2019-11-18 17:21:09 -05:00
MascaraSnake
7dc3484e5d Merge branch 'dragonbomber' into 'master'
Dragonbomber

See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
Jaime Passos
1698e2d986 adjust duration 2019-11-18 19:08:04 -03:00
toaster
5eaa3fc3f8 Left this in by mistake. 2019-11-18 22:07:29 +00:00
toaster
ab70512253 As requested by MotorRoach and doublechecked with MascaraSnake, DrT's Minus resprite. 2019-11-18 22:05:05 +00:00
Jaime Passos
8a05afa1aa Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-18 18:48:19 -03:00
toaster
1fdcc270d8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
# Conflicts:
#	src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
8adc5bd876 Merge branch 'titlecards' into 'master'
Titlecards

See merge request STJr/SRB2Internal!492
2019-11-18 16:22:32 -05:00
MascaraSnake
1365ef49b3 Merge branch 'jester-fireball' into 'master'
Mario fireball by Jester (resolves #296)

Closes #296

See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
Jaime Passos
aa659836ee Merge remote-tracking branch 'origin/master' into titlecards 2019-11-18 17:55:47 -03:00
Steel Titanium
8d9ef84970
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal 2019-11-18 15:41:57 -05:00
MascaraSnake
baaec6f191 Merge branch 'nightstail' into 'master'
NiGHTS tail

See merge request STJr/SRB2Internal!482
2019-11-18 15:41:52 -05:00
Steel Titanium
efac76f833
Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
MascaraSnake
2001cad144 Merge branch 'capsuletweaks' into 'master'
Egg Capsule tweaks

See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
MascaraSnake
1210545a8e Merge branch 'fhzenemytweaks' into 'master'
Hardcode DrT's FHZ improvements (resolves #295).

Closes #295

See merge request STJr/SRB2Internal!483
2019-11-18 15:21:59 -05:00
MascaraSnake
7a48a8d72d Merge branch 'poledance' into 'master'
Make ACZ3's slapstick signpost taller (resolves #267).

Closes #267

See merge request STJr/SRB2Internal!473
2019-11-18 15:14:48 -05:00
MascaraSnake
233ff8bd27 Merge branch 'exit-move-lj' into 'master'
Post-exit movement

See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
MascaraSnake
5649365c19 Merge branch 'titlecard-lowercase-support' into 'master'
Lowercase support in titlecards

See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
MascaraSnake
98f2ee598d Merge branch 'endingmus' into 'master'
Ending music and associated

See merge request STJr/SRB2Internal!475
2019-11-18 14:33:22 -05:00
toaster
508fdb493b compilation fixes (no review yet, currently just about to have dinner) 2019-11-18 19:22:51 +00:00
MascaraSnake
3e7e749327 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
MascaraSnake
881524a2d7 Merge branch 'signpost-cleanup' into 'master'
Signpost camera cleanup

See merge request STJr/SRB2Internal!490
2019-11-18 14:00:05 -05:00
MascaraSnake
778543af08 Merge branch 'pingimprovements' into 'master'
Better ping implementation.

See merge request STJr/SRB2Internal!488
2019-11-18 13:58:41 -05:00
MascaraSnake
dbdbc116c7 Merge branch 'metalbwarp' into 'master'
Fix Metal Sonic not correctly flipping with gravity (Resolve #289).

Closes #289

See merge request STJr/SRB2Internal!472
2019-11-18 13:39:22 -05:00
Jaime Passos
dc70a24b30 restore zigzags 2019-11-18 15:32:48 -03:00
Jaime Passos
b7f2b74d9a V_PERPLAYER did exactly what I did not want it to do so I'll disable these elements 2019-11-18 15:18:27 -03:00
Jaime Passos
29792c7a2b missing prototype 2019-11-18 15:13:31 -03:00
Jaime Passos
cf24b57d8f perplayer 2019-11-18 15:12:55 -03:00
Jaime Passos
5c55c86dd2 invert conditional 2019-11-18 15:06:07 -03:00
MascaraSnake
9da5932d88 Merge branch 'damnnothere' into 'master'
Disable the GL sprite shadows behind a #define.

See merge request STJr/SRB2Internal!485
2019-11-18 13:05:43 -05:00
MascaraSnake
535aa79418 Merge branch 'firefuck' into 'master'
Firefuck (resolves #291).

Closes #291

See merge request STJr/SRB2Internal!476
2019-11-18 13:05:00 -05:00
Jaime Passos
85f1b847e9 LF_WARNINGTITLE 2019-11-18 15:04:40 -03:00
MascaraSnake
3e7242af3c Merge branch 'papersign3' into 'master'
I fucked up papersigns (Resolve #288).

Closes #288

See merge request STJr/SRB2Internal!471
2019-11-18 13:03:46 -05:00
Jaime Passos
444953d0bb oh sh 2019-11-18 14:32:34 -03:00
Jaime Passos
6920d20a0f map header option 2019-11-18 14:08:47 -03:00
Jaime Passos
e40bf85a6f lua 2019-11-18 13:50:44 -03:00
Jaime Passos
4ea3513076 Organize 2019-11-18 12:56:41 -03:00
lachwright
f786a8dbf6 Important fixes & mine lob speed reduction 2019-11-18 22:57:26 +08:00
Jaime Passos
9d17614c55 arg 2019-11-18 11:42:45 -03:00
Jaime Passos
6c98dde736 stuff 2019-11-18 11:39:54 -03:00
lachwright
280d151d76 Allow positive momentum retention when jumping off rollout rocks 2019-11-18 22:36:25 +08:00
toaster
0e71edeb50 In the absence of a proper revamp of the badnik, give the Deton the SPB sound from Kart when it sees the player, as a teaching shorthand and/or easter egg. 2019-11-18 13:27:02 +00:00
lachwright
27fcaf0f93 Whoops, deleted a little too much by accident 2019-11-18 16:26:15 +08:00
lachwright
4c432c376e Make camera use signpost's ground z coordinate instead of the player's z coordinate 2019-11-18 16:22:12 +08:00
lachwright
f682de3f1b Fix controllable flight ending when player hits the ground while being carried by Tailsbot 2019-11-18 15:55:55 +08:00
lachwright
bb67b24143 Add flight indicator 2019-11-18 15:17:27 +08:00
Steel Titanium
5ad00ccd2e
Add Azeonus/SwitchKaze's name 2019-11-18 01:16:44 -05:00
lachwright
70051bd794 Don't let the bot decide to fly if it doesn't have the ability to fly 2019-11-18 13:37:09 +08:00
lachwright
52a24e0bc4 Allow AI Tails to carry the player 2019-11-18 13:30:07 +08:00
lachwright
bf4dbead74 Update to latest script version 2019-11-18 11:22:27 +08:00
Jaime Passos
8a7b3d7022 Merge remote-tracking branch 'origin/master' into titlecards 2019-11-17 23:57:18 -03:00
James R
4439d29ed7 Shift showping display up a bit 2019-11-17 18:54:23 -08:00
James R
b05dec5294 Shift ping display in scores HUD up, so it aligns with the bottom of player name 2019-11-17 18:53:17 -08:00
James R
22421b1031 Snapping for showping, so it doesn't jump way up on non-green 2019-11-17 18:52:05 -08:00
lachwright
ac7d07c9da Prevent mines from sliding upon touching the ground 2019-11-18 10:35:56 +08:00
Louis-Antoine
b4987636fe Add missing checks for PF_FINISHED in HUD code 2019-11-18 03:27:39 +01:00
lachwright
76831595ce Merge branch 'master' into cobalt-ai 2019-11-18 10:13:16 +08:00
Steel Titanium
2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Jaime Passos
635e121bfc Restore old sound effect 2019-11-17 21:33:59 -03:00
Jaime Passos
64939816fb Fireball 2019-11-17 21:25:17 -03:00
Louis-Antoine
24744d07e4 Disable exitmove by default 2019-11-17 23:52:51 +01:00
Louis-Antoine
688bf0158d Disable Tails carrying for players who completed the level
To avoid trolls...
2019-11-17 23:46:34 +01:00
Louis-Antoine
6c98a150be Show the exit icon for finished players 2019-11-17 23:44:48 +01:00
toaster
4cc1b2b327 Disable the GL sprite shadows behind a #define.
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright
cf53e255eb Remove tester console prints 2019-11-18 05:31:26 +08:00
lachwright
5cafed5c72 Make rollout rocks more friendly 2019-11-18 05:30:14 +08:00
lachwright
b721c035f8 Add Dragonbomber enemy 2019-11-18 05:23:59 +08:00
sphere
440515e3af whoops 2019-11-17 22:13:38 +01:00
toaster
ef5558af97 Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha 2019-11-17 20:34:25 +00:00
toaster
0c98fb746c Add some NiGHTS animations which default to normal player sprite2s to the existing player->panim set list, which makes Tails' tails appear due to how P_DoTailsOverlay is coded (assuming the skin is Tails, requiring them to have SPR2_NFLY available). 2019-11-17 18:04:02 +00:00
toaster
8ce054a7c8 Align to base rather than top. 2019-11-17 15:55:22 +00:00
toaster
5909b85627 Fix overlapping on You Can Now Become Super Sonic screen. 2019-11-17 15:20:20 +00:00
toaster
76897b560f Update end tally and sound test to accomodate new title font. 2019-11-17 14:56:05 +00:00
toaster
fdd681ab72 Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely. 2019-11-17 14:14:38 +00:00
Nev3r
5dc494da16
Mapname lowercase support (#146)
*  Moved levelname parsing to before where uppercase conversion occurs.
*  Extended titlecard font range.
*  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
*  Don't convert to uppercase when rendering the titlecard name.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
MascaraSnake
144502729a Merge branch 'sprinfo-bruh-moment' into 'master'
Freed before read, oops!

See merge request STJr/SRB2Internal!470
2019-11-16 12:54:21 -05:00
MascaraSnake
8adf564c41 Merge branch 'clearer-nodes-command' into 'master'
Make the "nodes" command clearer

See merge request STJr/SRB2Internal!477
2019-11-16 12:53:31 -05:00
MascaraSnake
d3fe116298 Merge branch 'fix-default-snac' into 'master'
defaultname, defaultskin and defaultcolor changes

See merge request STJr/SRB2Internal!479
2019-11-16 12:52:48 -05:00
James R
82ad6685a6 Remove defaultname, since players are probably sure on their name change 2019-11-15 17:32:43 -08:00
James R
6595d20709 Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start 2019-11-15 17:31:53 -08:00
Louis-Antoine
8b3e4d122b Show player number instead of node when someone joins 2019-11-16 01:42:02 +01:00
James R
53f5d7ffc3 Don't confuse node with player in commands
(cherry picked from commit 17bdf39dc8372ed9c6c31fa8d00eba03396a55bf)
2019-11-15 16:07:15 -08:00
Jaime Passos
12e8c11382 Update hw_main.c 2019-11-15 19:40:58 -03:00
Jaime Passos
55c42d9cb7 Small mistake 2019-11-15 19:36:25 -03:00
Jaime Passos
5b0730839b Move scope of wipelumpname 2019-11-15 19:09:02 -03:00
Jaime Passos
41835e07ea I don't get it 2019-11-15 19:04:40 -03:00
Jaime Passos
7ba7620059 Shadowed declaration and unused parameters 2019-11-15 18:58:45 -03:00
Steel Titanium
aff55ee27b
Fix crash when using the -connect startup paramater (Resolves #292) 2019-11-15 16:57:47 -05:00
Jaime Passos
f55b0f52ca Accidental missing (void) 2019-11-15 18:53:32 -03:00
Jaime Passos
c15ee65015 LEVELWIPES 2019-11-15 18:21:12 -03:00
Louis-Antoine
29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine
d95a1e2ff3 Make the "nodes" command clearer
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...

Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255

After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
toaster
98712ad703 Resolve #291. 2019-11-15 16:39:30 +00:00
toaster
efa609d366 Ending music and associated.
* Play the good or bad ending track, instead of perfect silence.
* Fade out the credits music over 5 seconds when the credits go to the evaluation (timed to have finished just before the "you unlocked this!" jingle).
2019-11-15 15:58:25 +00:00
toaster
52bd4b05e1 * Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
toaster
892f6eca27 Make ACZ3's slapstick signpost taller (resolves #267). 2019-11-15 14:52:34 +00:00
Louis-Antoine
ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
toaster
d91d07da5b Fix Metal Sonic not correctly flipping with gravity. (Doesn't require a new Metal recording.) 2019-11-15 13:10:41 +00:00
toaster
66001cc73c Resolve #288.
* Fix off-by-one error I caused in the skin randomisation selection.
* Clean up signcolour set to never go outside of valid entry range.
* Fix the preventing-console-spam mechanism for invalid sprites viewed in-game by only setting the state's sprite/frame to S_UNKNOWN's if the object's sprite/frame is currenly equal to the state's.
2019-11-15 12:47:21 +00:00
James R
56e5e3a01e Deobfuscate the R_ParseSpriteInfo call 2019-11-14 19:56:26 -08:00
James R
aa158cccd9 Freed before read, oops! 2019-11-14 19:28:33 -08:00
Jaime Passos
88fb22d688 Yeah, yeah... 2019-11-14 22:14:40 -03:00
Jaime Passos
76488d835f F_WipeColorFill 2019-11-14 21:31:20 -03:00
Jaime Passos
cc5c70ce7b Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:50:09 -03:00
toaster
d0fac1988a Merge branch 'rotsprite_toast' into 'master'
Fix incorrect offsets of cached rotsprites

See merge request STJr/SRB2Internal!468
2019-11-14 18:49:12 -05:00
Steel Titanium
b287cc90a7 Merge branch 'master' into next 2019-11-14 18:41:57 -05:00
Jaime Passos
6be45ec241 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:24:42 -03:00
toaster
46e8bf2f30 Fix incorrect offsets of cached rotsprites 2019-11-14 23:22:18 +00:00
Steel Titanium
a5ac342c5f Merge branch 'ferror-you-were-lied-to' into 'master'
Fix false file error reporting

See merge request STJr/SRB2!514
2019-11-14 18:20:34 -05:00
James R
d36086ba33 Clang warning 2019-11-14 15:12:50 -08:00
MascaraSnake
80fd112009 Merge branch 'papersign2' into 'master'
Paper sign tweaks

See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake
6c6d89ca57 Merge branch 'flickies_not_in_walls' into 'master'
Flickies not in walls

See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake
031a352f72 Merge branch 'titleflash' into 'master'
Improved title screen flashes

See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
MascaraSnake
3d8043ff64 Merge branch 'map-by-name' into 'master'
LJ saved me from self destruction by bad code

See merge request STJr/SRB2Internal!463
2019-11-14 18:06:52 -05:00
MascaraSnake
b0786f12de Merge branch 'coop-item-respawn' into 'master'
Allow item respawn in co-op again

See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
Jaime Passos
d95a93b537 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 19:57:51 -03:00
MascaraSnake
07ea748d96 Merge branch 'soundsystemfix' into 'master'
Sound system startup fix

Closes #281

See merge request STJr/SRB2Internal!465
2019-11-14 17:50:41 -05:00
MascaraSnake
8f6890025c Merge branch 'secretstuff' into 'master'
The letter

See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
f4beb4a56f Disable monitor respawning in co-op 2019-11-14 22:27:02 +01:00
Louis-Antoine
18dc6013ed Disable item respawn in NiGHTs levels 2019-11-14 21:21:42 +01:00
MascaraSnake
3352f914d7 Merge branch 'rotsprite_i' into 'master'
Sprite rotation (resolves #183)

Closes #183

See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster
15da6c153a Woops, condition was accidentially inverted... but also I decided this looks nicer instead. 2019-11-14 19:09:17 +00:00
Louis-Antoine
cccf1c8a7b Disable perfect bonus in multiplayer 2019-11-14 19:25:19 +01:00
toaster
278ddcf770 Merge branch 'rotsprite_i' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rotsprite_toast 2019-11-14 17:15:34 +00:00
Jaime Passos
8506d420a6 Optimise 2019-11-14 14:12:36 -03:00
toaster
afe28b0a0a * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
10d1b63ff2 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
Jaime Passos
cb4820c505 Oh. Sorry. 2019-11-14 12:42:45 -03:00
Louis-Antoine
ffd9cfebe6 Allow item respawn in co-op again
Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
Jaime Passos
4292c5fc0b Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea. 2019-11-14 12:27:22 -03:00
toaster
261041dc69 Resolve #281. (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.) 2019-11-14 14:19:13 +00:00
toaster
da1b4f2277 Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.) 2019-11-14 12:52:34 +00:00
James R
b38a1ec313 Save bans when cleared too
(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
761bd41eb5 I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
James R
7776c59cdd Warn if the gametype is not valid at all! 2019-11-13 14:31:44 -08:00
James R
359d8a2c25 Optimizations from LJ and generic functions 2019-11-13 14:26:28 -08:00
toaster
3afe152a86 Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
toaster
a3de6d21c4 * Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5 Merge branch 'forceskin_bs' into 'master'
MP Charsel menu fixes

See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
MascaraSnake
750e826310 Merge branch 'skinusablua' into 'master'
Skin UsabLua

See merge request STJr/SRB2Internal!458
2019-11-13 13:59:36 -05:00
MascaraSnake
1d7ce8d955 Merge branch 'radiomode2' into 'master'
Radio Mode fixes

See merge request STJr/SRB2Internal!459
2019-11-13 13:58:26 -05:00
MascaraSnake
510f36fbdf Merge branch 'map-by-name' into 'master'
New map command

See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
ec44b24f72 Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix. 2019-11-13 17:06:54 +00:00
toaster
527195c214 I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.) 2019-11-13 16:59:29 +00:00
toaster
fc8392dac4 Typo (my fault). 2019-11-13 16:54:51 +00:00
toaster
b4da50b7fb When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that. 2019-11-13 16:51:50 +00:00
toaster
471ae8ecb4 Paper sign tweaks.
* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
9caf98aa0b nevermind 2019-11-13 13:20:55 -03:00
Jaime Passos
69fe096140 reset rollangle 2019-11-13 13:03:02 -03:00
Jaime Passos
c51e116c7d actually, 2019-11-13 13:00:57 -03:00
Jaime Passos
fc3edc3558 make S_PLAY_NIGHTS_PULL use A_RollAngle 2019-11-13 12:57:22 -03:00
Jaime Passos
a9183b474b rename rollaxis to rotaxis 2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3 Rotation axis (will rename internally later) 2019-11-13 12:36:44 -03:00
toaster
a7f2931b47 Update SFX definition to credit VAdaPEGA specifically, given we've made most credits more specific now too. 2019-11-13 15:02:06 +00:00
toaster
7b640bc81e * Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d591554a5d Merge branch 'radiomode' into 'master'
Radio mode

See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
James R
c9aad2d186 Warn if the first argument is an option 2019-11-12 18:29:42 -08:00
James R
46fbed8b71 Get map name from multiple arguments
(This means you don't need quoting.)
2019-11-12 17:42:54 -08:00
Jaime Passos
90d385b402 fix crash 2019-11-12 22:03:40 -03:00
Jaime Passos
362be6f9da Make cv_renderer a hidden command
Finally! Renderer switching IS SAVED!! 🎉 🎉 🎉 🎉 🎉 🎉
2019-11-12 21:44:43 -03:00
Jaime Passos
245881ec55 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
James R
5fd6561d46 So you don't like macros? 2019-11-12 16:10:00 -08:00
Jaime Passos
3354169769 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-12 20:36:06 -03:00
Jaime Passos
07110f8415 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-11-12 20:28:25 -03:00
Jaime Passos
e05d1ea5dc Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:27:49 -03:00
MascaraSnake
c87297e3df Merge branch 'a_skullattack-hang' into 'master'
GFZ3's boss hangs when dodging

See merge request STJr/SRB2Internal!403
2019-11-12 18:25:58 -05:00
Jaime Passos
c6253bb6f9 Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
Jaime Passos
e96f2193c1 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-11-12 20:07:59 -03:00
MascaraSnake
d9558fb724 Merge branch 'atz-hazards' into 'master'
Azure Temple Zone hazards, round 2

See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
5729ba3cd2 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
Jaime Passos
05e5fa1637 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-11-12 18:26:51 -03:00
MascaraSnake
66123b8165 Merge branch 'internal-md3-vanilla-c' into 'master'
Internal MD3 merge 2 good riddance glBegin

See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
17c302e4a3 Merge branch 'texture-flats-optimization' into 'master'
Texture flat optimization

Closes #257

See merge request STJr/SRB2Internal!405
2019-11-12 15:42:04 -05:00
MascaraSnake
17013bf1b7 Merge branch 'jingle-fixes' into 'master'
Fix some jingle resuming behavior when also changing base level music

See merge request STJr/SRB2Internal!415
2019-11-12 15:41:53 -05:00
MascaraSnake
bffa281d91 Merge branch 'titlemap-on-connect' into 'master'
Render title map on connecting to server screen too (closes #166)

Closes #166

See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
MascaraSnake
b04452f7de Merge branch 'nonightsbot2' into 'master'
Properly fix bot showing up in NiGHTS stages (resolves #261 for real).

Closes #261

See merge request STJr/SRB2Internal!417
2019-11-12 15:41:01 -05:00
MascaraSnake
6b567bfb5c Merge branch 'dashmodecut' into 'master'
Dashmode polish

Closes #266

See merge request STJr/SRB2Internal!418
2019-11-12 15:40:46 -05:00
MascaraSnake
857dbd8488 Merge branch 'knuxstuff' into 'master'
Knuckles changes: the fixes

See merge request STJr/SRB2Internal!428
2019-11-12 15:40:15 -05:00
Jaime Passos
91a01be891 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-11 14:41:55 -03:00
Jaime Passos
408288255f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-11-11 14:10:37 -03:00
Jaime Passos
4e6513b583 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-11 14:05:03 -03:00
MascaraSnake
3580977eb3 Merge branch 'elementalgoop' into 'master'
THZ goop and Elemental (Resolve #260, I hope?)

Closes #260

See merge request STJr/SRB2Internal!419
2019-11-11 11:42:19 -05:00
MascaraSnake
049e599f2e Merge branch 'spinny-sign' into 'master'
Papersprite end signpost

See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00
MascaraSnake
4cdabb2aaf Merge branch 'fuck-globals' into 'master'
I_Error if memory allocation size overflows

See merge request STJr/SRB2Internal!426
2019-11-11 11:38:07 -05:00
MascaraSnake
aa5a3a46e8 Merge branch 'gamedata-param' into 'master'
Custom gamedata parameter

See merge request STJr/SRB2Internal!423
2019-11-11 11:36:53 -05:00
MascaraSnake
41b95437da Merge branch 'rvz-cleanup' into 'master'
RVZ1 lag reduction

See merge request STJr/SRB2Internal!445
2019-11-11 11:29:53 -05:00
MascaraSnake
d1e800e1a8 Merge branch 'inflivesfix' into 'master'
Prevent infinite lives rollover to extremely negative numbers.

See merge request STJr/SRB2Internal!446
2019-11-11 11:25:20 -05:00
MascaraSnake
2edb852f2c Merge branch 'pmomztweak' into 'master'
Fix pmomz (resolves #64!?)

Closes #64

See merge request STJr/SRB2Internal!447
2019-11-11 11:24:01 -05:00
MascaraSnake
c85f471911 Merge branch 'kill-these-please' into 'master'
Kill the new compiler errors (since GCC 9?)

See merge request STJr/SRB2Internal!448
2019-11-11 11:23:16 -05:00
MascaraSnake
afd461a860 Merge branch 'skin-wads-again' into 'master'
So I don't know what a skin wad is... (closes #282)

Closes #282

See merge request STJr/SRB2Internal!449
2019-11-11 11:22:30 -05:00
MascaraSnake
7c7fc35ec5 Merge branch 'deathlaunch' into 'master'
Fix players being launched by slopes and pmomz when dying.

See merge request STJr/SRB2Internal!452
2019-11-11 11:22:12 -05:00
MascaraSnake
2e1e9b13d9 Merge branch 'magicalmovingfire' into 'master'
Magical moving fire

Closes #278

See merge request STJr/SRB2Internal!453
2019-11-11 11:18:20 -05:00
MascaraSnake
f79da2fb3f Merge branch 'walltransfermovev2' into 'master'
Let players roll AND move after spinning off a wall transfer

Closes #274

See merge request STJr/SRB2Internal!456
2019-11-11 11:17:32 -05:00
Digiku
c2d09ac4e4 Merge branch 'new-title-multi-res' into 'master'
2.2 Title Screen

See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
Jaime Passos
6e0ff4a4a4 Recreate the CLUT when the palette changes 2019-11-11 00:08:38 -03:00
toaster
acc13c1a4a * Add R_SkinUsable to Lua.
* Make R_SetPlayerSkin check for usability of skin before setting, and error otherwise.
2019-11-10 16:10:34 +00:00
toaster
e388b34abe * Correctly grey out skin on MP charsel menu if skinchange is restricted.
* Also grey out colour if team gametype.
2019-11-10 15:21:14 +00:00
Jaime Passos
d467d2b229 GIF recording 2019-11-10 00:21:48 -03:00
Jaime Passos
615547ddd1 Fix animated flats yet again 2019-11-09 19:32:06 -03:00
Jaime Passos
243cbc02ec Big Miss Steak 2019-11-09 17:53:05 -03:00
toaster
8e2cb88576 Lach wanted to do this, but we might have a release candidate before he gets back, so did it myself.
Make the wall transfer while spinning PF_SPINNING|PF_THOKKED. This:
* Prevents PF_MULTIABILITY players from using their ability after a wall transfer.
* Has a more specialised case which allows players to roll after having wall-transferred while spinning.
* (side effect) allows modders to apply PF_THOKKED any time for more controllable spinning.
2019-11-09 17:49:26 +00:00
toaster
98b08580f5 Fix broken dehacked table. 2019-11-09 17:17:05 +00:00
Jaime Passos
61164ea310 Trying to make sense of chroma keying 2019-11-09 14:09:20 -03:00
toaster
aaddfada50 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into spinny-sign 2019-11-09 16:44:06 +00:00
toaster
26e534304d Signed/unsigned comparison error 2019-11-09 16:43:44 +00:00
toaster
2f22547889 Merge branch 'fix-players-typos' into 'master'
Fix silly typo :P

See merge request STJr/SRB2Internal!454
2019-11-09 11:29:18 -05:00
Jaime Passos
a9e3e0c00e Support OpenGL 2019-11-09 13:28:56 -03:00
Louis-Antoine
068c712824 Shut up 2019-11-09 17:24:10 +01:00
Jaime Passos
78a0048ee4 Support animations 2019-11-09 13:23:38 -03:00
Jaime Passos
3e7be585ca WORK!! 2019-11-09 12:22:18 -03:00
Louis-Antoine
aa20e304cf Fix silly typo :P 2019-11-09 15:46:34 +01:00
Jaime Passos
3f1681e0b3 fix uninitialized pdata* 2019-11-09 02:09:10 -03:00
Jaime Passos
5e55a04f5f minor tweaks 2019-11-09 01:50:47 -03:00
Jaime Passos
773f2efdd9 minor fixes 2019-11-09 01:45:00 -03:00
Jaime Passos
c7d0d7b1c2 Flats as walls textures support, WIP, doesn't support animations yet 2019-11-09 01:36:53 -03:00
Jaime Passos
b88a37949e Use REDFLR for missing flats 2019-11-09 00:08:22 -03:00
Jaime Passos
249cf5c8ad fix invisible planes, fix flat animation 2019-11-08 23:42:15 -03:00
Jaime Passos
ae838d4879 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-08 23:01:29 -03:00
Jaime Passos
809f79c951 make hwrender compile 2019-11-08 22:58:41 -03:00
Jaime Passos
5f4d6c4545 Avoid running setter metamethods when not appropriate to do so 2019-11-08 22:13:50 -03:00
toaster
d8b14e54c9 Resolve #278. 2019-11-08 21:43:39 +00:00
toaster
24e5ccec0b Fix players being launched by slopes and pmomz when dying. 2019-11-08 19:40:40 +00:00
lachwright
3734eab7b6 Add signpost camera (and fix a typo whoops) 2019-11-09 00:47:51 +08:00
toaster
a82902a378 Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...) 2019-11-08 15:48:11 +00:00
toaster
d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
toaster
bb182b9ec7 Resolve #283. 2019-11-08 13:58:53 +00:00
toaster
292791ffaf Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording 2019-11-08 13:02:32 +00:00
lachwright
8203c6ae90 Add support for custom sign color with var2 (shortcut for requests I sometimes got from character spriters in 2.1, e.g. neon green Pointy Sonic using a purple sign) 2019-11-08 20:09:12 +08:00
lachwright
bd9878eb48 Merge branch 'master' into spinny-sign 2019-11-08 19:59:08 +08:00
Jaime Passos
c4d7fe7c5a finish lua spriteinfo :] 2019-11-07 23:42:14 -03:00
James R
6ac613b2ca Move this "skin wads" check so that PK3 can work with it 2019-11-07 18:27:06 -08:00
James R
99cd5161be Also allocate mipmap for MD2 2019-11-07 18:04:53 -08:00
James R
d2a7a87c7f Fix nonpacked to packed cast for OpenGL 2019-11-07 16:30:29 -08:00
James R
ceb8d298c2 Fix misaligned pointers 2019-11-07 16:29:58 -08:00
James R
7a770fa63c Lol it's the wrong union! 2019-11-07 16:22:25 -08:00
James R
b157c21a35 There's some whitespace... 2019-11-07 14:56:42 -08:00