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Add missing GFZD spriteset
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3 changed files with 11 additions and 8 deletions
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@ -586,7 +586,6 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[SUPERSPARK_L], // SPR_BOM3
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&lspr[NOLIGHT], // SPR_BOM4
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&lspr[REDBALL_L], // SPR_BMNB
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&lspr[NOLIGHT], // SPR_WDDB
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// Crumbly rocks
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&lspr[NOLIGHT], // SPR_ROIA
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@ -606,8 +605,10 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_ROIO
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&lspr[NOLIGHT], // SPR_ROIP
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// Bricks
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// Level debris
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&lspr[NOLIGHT], // SPR_GFZD
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&lspr[NOLIGHT], // SPR_BRIC
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&lspr[NOLIGHT], // SPR_WDDB
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// Gravity Well Objects
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&lspr[NOLIGHT], // SPR_GWLG
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@ -483,7 +483,6 @@ char sprnames[NUMSPRITES + 1][5] =
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"BOM3", // Boss Explosion 2
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"BOM4", // Underwater Explosion
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"BMNB", // Mine Explosion
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"WDDB", // Wood Debris
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// Crumbly rocks
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"ROIA",
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@ -503,8 +502,10 @@ char sprnames[NUMSPRITES + 1][5] =
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"ROIO",
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"ROIP",
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// Bricks
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"BRIC",
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// Level debris
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"GFZD", // GFZ debris
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"BRIC", // Bricks
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"WDDB", // Wood Debris
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// Gravity Well Objects
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"GWLG",
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@ -748,7 +748,6 @@ typedef enum sprite
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SPR_BOM3, // Boss Explosion 2
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SPR_BOM4, // Underwater Explosion
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SPR_BMNB, // Mine Explosion
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SPR_WDDB, // Wood Debris
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// Crumbly rocks
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SPR_ROIA,
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@ -768,8 +767,10 @@ typedef enum sprite
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SPR_ROIO,
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SPR_ROIP,
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// Bricks
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SPR_BRIC,
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// Level debris
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SPR_GFZD, // GFZ debris
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SPR_BRIC, // Bricks
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SPR_WDDB, // Wood Debris
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// Gravity Well Objects
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SPR_GWLG,
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