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MS Info packet tweaks.
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300). * Ignore colour codes in map titles in SERVERINFO, since those now function like with console font. * Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
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1 changed files with 18 additions and 2 deletions
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@ -1302,7 +1302,19 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
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if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, ""))
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strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
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{
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char *read = mapheaderinfo[gamemap-1]->lvlttl, *writ = netbuffer->u.serverinfo.maptitle;
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while (*read != '\0' && (read-mapheaderinfo[gamemap-1]->lvlttl) < 33)
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{
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if (!(*read & 0x80))
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{
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*writ = toupper(*read);
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writ++;
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}
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read++;
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}
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//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
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}
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else
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strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
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@ -1358,7 +1370,11 @@ static void SV_SendPlayerInfo(INT32 node)
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netbuffer->u.playerinfo[i].score = LONG(players[i].score);
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netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
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netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin;
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netbuffer->u.playerinfo[i].skin = (UINT8)(players[i].skin
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#ifdef DEVELOP // it's safe to do this only because PLAYERINFO isn't read by the game itself
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% 3
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#endif
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);
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// Extra data
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netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
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