Don't do thok camera snap in replays

This commit is contained in:
fickleheart 2019-12-08 15:49:10 -06:00
parent 575b5027e8
commit 4784eb68fa

View file

@ -5354,10 +5354,13 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->pflags |= PF_THOKKED;
// Change localangle to match? (P.S. chalupa)
if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright)))
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright)))
localangle2 = player->mo->angle;
if (!demoplayback)
{
if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright)))
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright)))
localangle2 = player->mo->angle;
}
}
break;