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da ba dee da ba die
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16
src/m_menu.c
16
src/m_menu.c
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@ -3675,12 +3675,6 @@ void M_Init(void)
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quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n......right?\n\n(Press 'Y' to quit)");
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quitmsg[QUIT3MSG6] = M_GetText("Aww, is Egg Rock Zone too\ndifficult for you?\n\n(Press 'Y' to quit)");
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#ifdef HWRENDER
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// Permanently hide some options based on render mode
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if (rendermode == render_opengl)
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OP_ScreenshotOptionsMenu[op_screenshot_colorprofile].status = IT_GRAYEDOUT;
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#endif
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/*
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Well the menu sucks for forcing us to have an item set
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at all if every item just calls the same function, and
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@ -11807,17 +11801,7 @@ static void M_HandleVideoMode(INT32 ch)
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static void M_DrawScreenshotMenu(void)
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{
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M_DrawGenericScrollMenu();
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#ifdef HWRENDER
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if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
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{
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INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
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if (itemOn == 6)
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y -= 10;
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V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "ON");
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}
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#endif
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}
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// ===============
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