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Removing commented out code
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a39b6a1286
commit
9b2b526eb4
2 changed files with 4 additions and 21 deletions
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@ -1284,7 +1284,7 @@ static void readgametype(MYFILE *f, char *gtname)
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UINT32 wordgt = 0;
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for (j = 0; GAMETYPERULE_LIST[j]; j++)
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if (fastcmp(word, GAMETYPERULE_LIST[j])) {
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if (!j) // GTR_PLATFORM
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if (!j) // GTR_CAMPAIGN
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wordgt |= 1;
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else
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wordgt |= (1<<j);
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23
src/g_game.c
23
src/g_game.c
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@ -3325,8 +3325,7 @@ boolean G_IsSpecialStage(INT32 mapnum)
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//
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boolean G_GametypeUsesLives(void)
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{
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// Coop, Competitive
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//if ((gametype == GT_COOP || gametype == GT_COMPETITION)
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// Coop, Competitive
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if ((gametyperules & GTR_LIVES)
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&& !(modeattacking || metalrecording) // No lives in Time Attack
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&& !G_IsSpecialStage(gamemap)
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@ -3344,7 +3343,6 @@ boolean G_GametypeUsesLives(void)
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boolean G_GametypeHasTeams(void)
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{
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return (gametyperules & GTR_TEAMS);
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//return (gametype == GT_TEAMMATCH || gametype == GT_CTF);
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}
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//
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@ -3356,7 +3354,6 @@ boolean G_GametypeHasTeams(void)
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boolean G_GametypeHasSpectators(void)
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{
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return (gametyperules & GTR_SPECTATORS);
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//return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE);
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}
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//
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@ -3368,7 +3365,6 @@ boolean G_GametypeHasSpectators(void)
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boolean G_RingSlingerGametype(void)
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{
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return ((gametyperules & GTR_RINGSLINGER) || (cv_ringslinger.value));
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//return ((gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE) || (cv_ringslinger.value));
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}
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//
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@ -3389,7 +3385,6 @@ boolean G_PlatformGametype(void)
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boolean G_TagGametype(void)
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{
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return (gametyperules & GTR_TAG);
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//return (gametype == GT_TAG || gametype == GT_HIDEANDSEEK);
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}
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/** Get the typeoflevel flag needed to indicate support of a gametype.
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@ -3400,21 +3395,9 @@ boolean G_TagGametype(void)
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*/
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INT16 G_TOLFlag(INT32 pgametype)
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{
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if (!multiplayer) return TOL_SP;
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if (!multiplayer)
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return TOL_SP;
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return gametypetol[pgametype];
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#if 0
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if (pgametype == GT_COOP) return TOL_COOP;
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if (pgametype == GT_COMPETITION) return TOL_COMPETITION;
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if (pgametype == GT_RACE) return TOL_RACE;
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if (pgametype == GT_MATCH) return TOL_MATCH;
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if (pgametype == GT_TEAMMATCH) return TOL_MATCH;
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if (pgametype == GT_TAG) return TOL_TAG;
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if (pgametype == GT_HIDEANDSEEK) return TOL_TAG;
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if (pgametype == GT_CTF) return TOL_CTF;
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CONS_Alert(CONS_ERROR, M_GetText("Unknown gametype! %d\n"), pgametype);
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return INT16_MAX;
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#endif
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}
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/** Select a random map with the given typeoflevel flags.
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