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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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1 changed files with 5 additions and 11 deletions
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@ -2303,6 +2303,8 @@ void P_LoadThingsOnly(void)
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// Search through all the thinkers.
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thinker_t *think;
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INT32 i, viewid = -1, centerid = -1; // for skyboxes
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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virtlump_t* vth = vres_Find(virt, "THINGS");
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// check if these are any of the normal viewpoint/centerpoint mobjs in the level or not
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if (skyboxmo[0] || skyboxmo[1])
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@ -2314,7 +2316,6 @@ void P_LoadThingsOnly(void)
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centerid = i; // save id just in case
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}
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for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
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{
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if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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@ -2324,18 +2325,11 @@ void P_LoadThingsOnly(void)
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P_LevelInitStuff();
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if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
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{ // HACK: Open wad file rather quickly so we can use the things lump
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UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
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filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
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fileinfo += ML_THINGS; // we only need the THINGS lump
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P_PrepareRawThings(wadData + fileinfo->filepos, fileinfo->size);
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Z_Free(wadData); // we're done with this now
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}
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else // phew it's just a WAD
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P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
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P_PrepareRawThings(vth->data, vth->size);
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P_LoadThings(true);
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vres_Free(virt);
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// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
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skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
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skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
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