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Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor See merge request STJr/SRB2!568
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commit
a932b54b26
1 changed files with 31 additions and 36 deletions
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@ -488,6 +488,7 @@ static inline void P_LoadRawSubsectors(void *data)
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size_t numlevelflats;
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levelflat_t *levelflats;
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levelflat_t *foundflats;
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//SoM: Other files want this info.
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size_t P_PrecacheLevelFlats(void)
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@ -651,17 +652,8 @@ static void P_LoadRawSectors(UINT8 *data)
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{
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mapsector_t *ms = (mapsector_t *)data;
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sector_t *ss = sectors;
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levelflat_t *foundflats;
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size_t i;
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// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
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//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
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foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
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if (foundflats == NULL)
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I_Error("Ran out of memory while loading sectors\n");
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numlevelflats = 0;
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// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
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for (i = 0; i < numsectors; i++, ss++, ms++)
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{
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@ -728,16 +720,6 @@ static void P_LoadRawSectors(UINT8 *data)
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ss->lineoutLength = -1.0l;
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#endif // ----- end special tricks -----
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}
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// set the sky flat num
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skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
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// copy table for global usage
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levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
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free(foundflats);
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// search for animated flats and set up
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P_SetupLevelFlatAnims();
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}
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//
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@ -1449,7 +1431,6 @@ static void P_LoadRawSideDefs2(void *data)
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break;
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}
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}
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R_ClearTextureNumCache(true);
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}
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static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
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@ -1987,6 +1968,14 @@ static void P_LoadMapData(const virtres_t* virt)
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lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
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// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
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//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
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foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
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if (foundflats == NULL)
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I_Error("Ran out of memory while loading sectors\n");
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numlevelflats = 0;
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#ifdef UDMF
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if (textmap)
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{
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@ -2001,7 +1990,29 @@ static void P_LoadMapData(const virtres_t* virt)
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P_LoadRawLineDefs(virtlinedefs->data);
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P_SetupLines();
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P_LoadRawSideDefs2(virtsidedefs->data);
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P_PrepareRawThings(virtthings->data);
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}
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R_ClearTextureNumCache(true);
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// set the sky flat num
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skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
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// copy table for global usage
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levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
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free(foundflats);
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// search for animated flats and set up
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P_SetupLevelFlatAnims();
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// Copy relevant map data for NetArchive purposes.
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spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
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spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
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memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
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memcpy(spawnlines, lines, numlines * sizeof (*lines));
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memcpy(spawnsides, sides, numsides * sizeof (*sides));
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}
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#if 0
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@ -2179,8 +2190,6 @@ void P_LoadThingsOnly(void)
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// Search through all the thinkers.
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thinker_t *think;
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INT32 i, viewid = -1, centerid = -1; // for skyboxes
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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virtlump_t* vth = vres_Find(virt, "THINGS");
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// check if these are any of the normal viewpoint/centerpoint mobjs in the level or not
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if (skyboxmo[0] || skyboxmo[1])
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@ -2201,11 +2210,8 @@ void P_LoadThingsOnly(void)
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P_LevelInitStuff();
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P_PrepareRawThings(vth->data);
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P_LoadThings(true);
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vres_Free(virt);
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// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
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skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
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skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
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@ -2768,17 +2774,6 @@ boolean P_SetupLevel(boolean skipprecip)
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P_LoadLineDefs2();
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P_GroupLines();
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// Copy relevant map data for NetArchive purposes.
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spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
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spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
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memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
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memcpy(spawnlines, lines, numlines * sizeof (*lines));
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memcpy(spawnsides, sides, numsides * sizeof (*sides));
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P_PrepareRawThings(vres_Find(virt, "THINGS")->data);
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P_MakeMapMD5(virt, &mapmd5);
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vres_Free(virt);
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