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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
stuff
This commit is contained in:
parent
8a7b3d7022
commit
6c98dde736
10 changed files with 297 additions and 128 deletions
11
src/d_main.c
11
src/d_main.c
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@ -435,6 +435,15 @@ static void D_Display(void)
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if (rendermode != render_none)
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{
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F_WipeEndScreen();
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// Funny.
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if (WipeStageTitle && st_overlay)
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{
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lt_ticker--;
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lt_lasttic = lt_ticker;
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ST_preLevelTitleCardLoop(0, false);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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F_WipeStartScreen();
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}
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F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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@ -444,7 +453,7 @@ static void D_Display(void)
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framecount = 0;
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demostarttime = I_GetTime();
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}
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wipetypepost = -1;
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}
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else
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@ -141,8 +141,13 @@ void F_MenuPresTicker(boolean run);
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#define FORCEWIPEOFF -2
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extern boolean WipeInAction;
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extern boolean WipeStageTitle;
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extern INT32 lastwipetic;
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// Don't know where else to place this constant
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// But this file seems appropriate
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#define PRELEVELTIME 24 // frames in tics
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void F_WipeStartScreen(void);
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void F_WipeEndScreen(void);
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void F_RunWipe(UINT8 wipetype, boolean drawMenu);
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21
src/f_wipe.c
21
src/f_wipe.c
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@ -18,6 +18,7 @@
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#include "r_draw.h" // transtable
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#include "p_pspr.h" // tr_transxxx
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#include "st_stuff.h"
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#include "w_wad.h"
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#include "z_zone.h"
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@ -31,6 +32,10 @@
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#include "hardware/hw_main.h"
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#endif
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#ifdef HAVE_BLUA
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#include "lua_hud.h"
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#endif
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#if NUMSCREENS < 5
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#define NOWIPE // do not enable wipe image post processing for ARM, SH and MIPS CPUs
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#endif
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@ -82,6 +87,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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//--------------------------------------------------------------------------
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boolean WipeInAction = false;
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boolean WipeStageTitle = false;
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INT32 lastwipetic = 0;
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#ifndef NOWIPE
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@ -366,6 +372,19 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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else
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#endif
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F_DoWipe(fmask);
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// draw level title
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if ((WipeStageTitle && st_overlay)
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&& *mapheaderinfo[gamemap-1]->lvlttl != '\0'
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#ifdef HAVE_BLUA
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&& LUA_HudEnabled(hud_stagetitle)
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#endif
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)
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{
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ST_runTitleCard();
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ST_drawWipeTitleCard();
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}
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I_OsPolling();
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I_UpdateNoBlit();
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@ -377,7 +396,9 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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if (moviemode)
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M_SaveFrame();
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}
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WipeInAction = false;
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WipeStageTitle = false;
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#endif
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}
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@ -1992,7 +1992,7 @@ void G_Ticker(boolean run)
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if (titledemo)
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F_TitleDemoTicker();
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P_Ticker(run); // tic the game
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ST_Ticker();
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ST_Ticker(run);
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F_TextPromptTicker();
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AM_Ticker();
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HU_Ticker();
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@ -380,9 +380,9 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
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{
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FSurfaceInfo Surf;
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Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
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if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value];
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else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
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else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
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if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= PF_Modulated;
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HWD.pfnDrawPolygon(&Surf, v, 4, flags);
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@ -538,9 +538,9 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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{
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FSurfaceInfo Surf;
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Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
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if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value];
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else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
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else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
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if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= PF_Modulated;
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HWD.pfnDrawPolygon(&Surf, v, 4, flags);
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@ -910,9 +910,17 @@ static int libd_RandomChance(lua_State *L)
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return 1;
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}
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// 30/10/18 Lat': Get cv_translucenthud's value for HUD rendering as a normal V_xxTRANS int
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// 30/10/18 Lat': Get st_translucency's value for HUD rendering as a normal V_xxTRANS int
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// Could as well be thrown in global vars for ease of access but I guess it makes sense for it to be a HUD fn
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static int libd_getlocaltransflag(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, (10-st_translucency)*V_10TRANS);
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return 1;
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}
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// Get cv_translucenthud's value for HUD rendering as a normal V_xxTRANS int
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static int libd_getusertransflag(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, (10-cv_translucenthud.value)*V_10TRANS); // A bit weird that it's called "translucenthud" yet 10 is fully opaque :V
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@ -954,6 +962,7 @@ static luaL_Reg lib_draw[] = {
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{"dupy", libd_dupy},
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{"renderer", libd_renderer},
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{"localTransFlag", libd_getlocaltransflag},
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{"userTransFlag", libd_getusertransflag},
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{NULL, NULL}
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};
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@ -3227,8 +3227,10 @@ boolean P_SetupLevel(boolean skipprecip)
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}
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// Stage title!
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WipeStageTitle = (!titlemapinaction);
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ST_startTitleCard();
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if (rendermode != render_none
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&& (!titlemapinaction)
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&& WipeStageTitle
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&& ranspecialwipe != 2
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&& *mapheaderinfo[gamemap-1]->lvlttl != '\0'
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#ifdef HAVE_BLUA
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@ -3236,33 +3238,8 @@ boolean P_SetupLevel(boolean skipprecip)
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#endif
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)
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{
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tic_t starttime = I_GetTime();
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tic_t endtime = starttime + (10*NEWTICRATERATIO);
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tic_t nowtime = starttime;
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tic_t lasttime = starttime;
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while (nowtime < endtime)
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{
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// draw loop
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while (!((nowtime = I_GetTime()) - lasttime))
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I_Sleep();
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lasttime = nowtime;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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stplyr = &players[consoleplayer];
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ST_drawLevelTitle(nowtime - starttime);
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if (splitscreen)
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{
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stplyr = &players[secondarydisplayplayer];
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ST_drawLevelTitle(nowtime - starttime);
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}
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I_OsPolling();
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I_UpdateNoBlit();
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I_FinishUpdate(); // page flip or blit buffer
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if (moviemode) // make sure we save frames for the white hold too
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M_SaveFrame();
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}
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ST_runTitleCard();
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ST_runPreLevelTitleCard(lt_ticker);
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}
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return true;
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293
src/st_stuff.c
293
src/st_stuff.c
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@ -186,14 +186,18 @@ boolean ST_SameTeam(player_t *a, player_t *b)
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static boolean st_stopped = true;
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void ST_Ticker(void)
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void ST_Ticker(boolean run)
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{
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if (st_stopped)
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return;
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if (run)
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ST_runTitleCard();
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}
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// 0 is default, any others are special palettes.
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INT32 st_palette = 0;
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INT32 st_translucency = 0;
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void ST_doPaletteStuff(void)
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{
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@ -818,7 +822,7 @@ static void ST_drawLivesArea(void)
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face = superprefix[stplyr->skin];
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V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap);
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if (cv_translucenthud.value == 10 && stplyr->powers[pw_super] == 1 && stplyr->mo->tracer)
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if (st_translucency == 10 && stplyr->powers[pw_super] == 1 && stplyr->mo->tracer)
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{
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INT32 v_supertrans = (stplyr->mo->tracer->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
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if (v_supertrans < 10)
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@ -1160,20 +1164,132 @@ static void ST_drawInput(void)
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V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
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}
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void ST_drawLevelTitle(tic_t titletime)
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static patch_t *lt_patches[3];
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static INT32 lt_scroll = 0;
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static INT32 lt_mom = 0;
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static INT32 lt_zigzag = 0;
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tic_t lt_ticker = 0, lt_lasttic = 0;
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tic_t lt_exitticker = 0, lt_endtime = 0;
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//
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// Load the graphics for the title card.
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//
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static void ST_cacheLevelTitle(void)
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{
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SINT8 bonustype = mapheaderinfo[gamemap-1]->bonustype;
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if ((bonustype != 1) && (bonustype != 2))
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{
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lt_patches[0] = (patch_t *)W_CachePatchName("LTACTBLU", PU_HUDGFX);
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lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGZAG", PU_HUDGFX);
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lt_patches[2] = (patch_t *)W_CachePatchName("LTZZTEXT", PU_HUDGFX);
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}
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else // boss map
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{
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lt_patches[0] = (patch_t *)W_CachePatchName("LTACTRED", PU_HUDGFX);
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lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGRED", PU_HUDGFX);
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lt_patches[2] = (patch_t *)W_CachePatchName("LTZZWARN", PU_HUDGFX);
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}
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}
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//
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// Start the title card.
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//
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void ST_startTitleCard(void)
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{
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ST_cacheLevelTitle();
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lt_ticker = lt_exitticker = lt_lasttic = 0;
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lt_endtime = 2*TICRATE;
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lt_scroll = BASEVIDWIDTH * FRACUNIT;
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lt_zigzag = -((lt_patches[1])->width * FRACUNIT);
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lt_mom = 0;
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}
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//
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// What happens before drawing the title card.
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// Which is just setting the HUD translucency.
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//
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void ST_preDrawTitleCard(void)
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{
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if (lt_ticker >= (lt_endtime + TICRATE))
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return;
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if (!lt_exitticker)
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st_translucency = 0;
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else
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st_translucency = max(0, min((INT32)lt_exitticker-4, cv_translucenthud.value));
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}
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//
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// Run the title card.
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// Called from ST_Ticker.
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//
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void ST_runTitleCard(void)
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{
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if (lt_ticker >= (lt_endtime + TICRATE))
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return;
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if (!(paused || P_AutoPause()))
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{
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// tick
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lt_ticker++;
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if (lt_ticker >= lt_endtime)
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lt_exitticker++;
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// scroll to screen (level title)
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if (!lt_exitticker)
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{
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if (abs(lt_scroll) > FRACUNIT)
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lt_scroll -= (lt_scroll>>2);
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else
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lt_scroll = 0;
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}
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// scroll away from screen (level title)
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else
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{
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lt_mom -= FRACUNIT*6;
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lt_scroll += lt_mom;
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}
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// scroll to screen (zigzag)
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if (!lt_exitticker)
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{
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if (abs(lt_zigzag) > FRACUNIT)
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lt_zigzag -= (lt_zigzag>>2);
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else
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lt_zigzag = 0;
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}
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// scroll away from screen (zigzag)
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else
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lt_zigzag += lt_mom;
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}
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}
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//
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// Draw the title card itself.
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//
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void ST_drawTitleCard(void)
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{
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char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
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char *subttl = mapheaderinfo[gamemap-1]->subttl;
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INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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INT32 lvlttly, zoney, lvlttlxpos, ttlnumxpos, zonexpos;
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INT32 lvlttlxpos, ttlnumxpos, zonexpos;
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INT32 subttlxpos = BASEVIDWIDTH/2;
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patch_t *tzigzag = W_CachePatchName("TCARDFG1", PU_CACHE);
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INT32 i;
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INT32 height = (SHORT(tzigzag->height));
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INT32 ttlscroll = FixedInt(lt_scroll);
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INT32 zzticker;
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patch_t *actpat, *zigzag, *zztext;
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if (!(titletime > 2 && titletime-3 < 110))
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if (lt_ticker >= (lt_endtime + TICRATE))
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return;
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if ((lt_ticker-lt_lasttic) > 1)
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lt_ticker = lt_lasttic+1;
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ST_cacheLevelTitle();
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actpat = lt_patches[0];
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zigzag = lt_patches[1];
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zztext = lt_patches[2];
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lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2));
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if (actnum > 0)
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@ -1186,72 +1302,78 @@ void ST_drawLevelTitle(tic_t titletime)
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if (lvlttlxpos < 0)
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lvlttlxpos = 0;
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#if 0 // toaster's experiment. srb2&toast.exe one day, maybe? Requires stuff below to be converted to fixed point.
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#define MIDTTLY 79
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#define MIDZONEY 105
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#define MIDDIFF 4
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if (titletime < 10)
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{
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fixed_t z = ((titletime - 3)<<FRACBITS)/7;
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INT32 ttlh = V_LevelNameHeight(lvlttl);
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zoney = (200<<FRACBITS) - ((200 - (MIDZONEY + MIDDIFF))*z);
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lvlttly = ((MIDTTLY + ttlh - MIDDIFF)*z) - (ttlh<<FRACBITS);
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}
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else if (titletime < 105)
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{
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fixed_t z = (((titletime - 10)*MIDDIFF)<<(FRACBITS+1))/95;
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zoney = ((MIDZONEY + MIDDIFF)<<FRACBITS) - z;
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lvlttly = ((MIDTTLY - MIDDIFF)<<FRACBITS) + z;
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}
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else
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{
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fixed_t z = ((titletime - 105)<<FRACBITS)/7;
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INT32 zoneh = V_LevelNameHeight(M_GetText("ZONE"));
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zoney = (MIDZONEY + zoneh - MIDDIFF)*(FRACUNIT - z) - (zoneh<<FRACBITS);
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lvlttly = ((MIDTTLY + MIDDIFF)<<FRACBITS) + ((200 - (MIDTTLY + MIDDIFF))*z);
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}
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#undef MIDTTLY
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#undef MIDZONEY
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#undef MIDDIFF
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#else
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// There's no consistent algorithm that can accurately define the old positions
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// so I just ended up resorting to a single switch statement to define them
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switch (titletime-3)
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{
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case 0: zoney = 200; lvlttly = 0; break;
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case 1: zoney = 188; lvlttly = 12; break;
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case 2: zoney = 176; lvlttly = 24; break;
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case 3: zoney = 164; lvlttly = 36; break;
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case 4: zoney = 152; lvlttly = 48; break;
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case 5: zoney = 140; lvlttly = 60; break;
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case 6: zoney = 128; lvlttly = 72; break;
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case 105: zoney = 80; lvlttly = 104; break;
|
||||
case 106: zoney = 56; lvlttly = 128; break;
|
||||
case 107: zoney = 32; lvlttly = 152; break;
|
||||
case 108: zoney = 8; lvlttly = 176; break;
|
||||
case 109: zoney = 0; lvlttly = 200; break;
|
||||
default: zoney = 104; lvlttly = 80; break;
|
||||
}
|
||||
#endif
|
||||
zzticker = lt_ticker;
|
||||
V_DrawScaledPatch(FixedInt(lt_zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag);
|
||||
V_DrawScaledPatch(FixedInt(lt_zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag);
|
||||
V_DrawScaledPatch(FixedInt(lt_zigzag), (-zigzag->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext);
|
||||
V_DrawScaledPatch(FixedInt(lt_zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext);
|
||||
|
||||
if (actnum)
|
||||
V_DrawLevelActNum(ttlnumxpos, zoney, V_PERPLAYER, actnum);
|
||||
|
||||
V_DrawLevelTitle(lvlttlxpos, lvlttly, V_PERPLAYER, lvlttl);
|
||||
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
||||
V_DrawLevelTitle(zonexpos, zoney, V_PERPLAYER, M_GetText("ZONE"));
|
||||
|
||||
if (lvlttly+48 < 200)
|
||||
V_DrawCenteredString(subttlxpos, lvlttly+48, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
|
||||
|
||||
for (i = -8; i < (BASEVIDHEIGHT/height) + 8; i++)
|
||||
{
|
||||
INT32 y = ((i*height) + (height - ((titletime)%height)));
|
||||
//CONS_Printf("%d\n", y);
|
||||
V_DrawFixedPatch(0, y<<FRACBITS, FRACUNIT, V_SNAPTOLEFT|V_PERPLAYER, tzigzag, NULL);
|
||||
V_DrawScaledPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat);
|
||||
V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum);
|
||||
}
|
||||
|
||||
V_DrawLevelTitle(lvlttlxpos - ttlscroll, 80, V_PERPLAYER, lvlttl);
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
||||
V_DrawLevelTitle(zonexpos + ttlscroll, 104, V_PERPLAYER, M_GetText("ZONE"));
|
||||
V_DrawCenteredString(subttlxpos - ttlnumxpos, 128, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
|
||||
|
||||
lt_lasttic = lt_ticker;
|
||||
}
|
||||
|
||||
//
|
||||
// Drawer for ST_runPreLevelTitleCard.
|
||||
//
|
||||
void ST_preLevelTitleCardLoop(tic_t ticker, boolean update)
|
||||
{
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
|
||||
if (ticker < PRELEVELTIME-1)
|
||||
ST_drawWipeTitleCard();
|
||||
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
if (update)
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
if (moviemode) // make sure we save frames for the white hold too
|
||||
M_SaveFrame();
|
||||
}
|
||||
|
||||
//
|
||||
// Run the title card before fading in to the level.
|
||||
//
|
||||
void ST_runPreLevelTitleCard(tic_t ticker)
|
||||
{
|
||||
tic_t starttime = I_GetTime();
|
||||
tic_t endtime = starttime + (PRELEVELTIME*NEWTICRATERATIO);
|
||||
tic_t nowtime = starttime;
|
||||
tic_t lasttime = starttime;
|
||||
while (nowtime < endtime)
|
||||
{
|
||||
// draw loop
|
||||
while (!((nowtime = I_GetTime()) - lasttime))
|
||||
I_Sleep();
|
||||
lasttime = nowtime;
|
||||
ST_runTitleCard();
|
||||
ST_preLevelTitleCardLoop(ticker, true);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Draw the title card while on a wipe.
|
||||
// Also used in ST_runPreLevelTitleCard.
|
||||
//
|
||||
void ST_drawWipeTitleCard(void)
|
||||
{
|
||||
stplyr = &players[consoleplayer];
|
||||
ST_preDrawTitleCard();
|
||||
ST_drawTitleCard();
|
||||
if (splitscreen)
|
||||
{
|
||||
stplyr = &players[secondarydisplayplayer];
|
||||
ST_preDrawTitleCard();
|
||||
ST_drawTitleCard();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2404,12 +2526,29 @@ static void ST_doItemFinderIconsAndSound(void)
|
|||
S_StartSound(NULL, sfx_emfind);
|
||||
}
|
||||
|
||||
//
|
||||
// Draw the status bar overlay, customisable: the user chooses which
|
||||
// kind of information to overlay
|
||||
//
|
||||
static void ST_overlayDrawer(void)
|
||||
{
|
||||
//hu_showscores = auto hide score/time/rings when tab rankings are shown
|
||||
// Decide whether to draw the stage title or not
|
||||
boolean stagetitle = false;
|
||||
|
||||
// Check for a valid level title
|
||||
// If the HUD is enabled
|
||||
// And, if Lua is running, if the HUD library has the stage title enabled
|
||||
if (*mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer))
|
||||
#ifdef HAVE_BLUA
|
||||
&& LUA_HudEnabled(hud_stagetitle)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
stagetitle = true;
|
||||
ST_preDrawTitleCard();
|
||||
}
|
||||
|
||||
// hu_showscores = auto hide score/time/rings when tab rankings are shown
|
||||
if (!(hu_showscores && (netgame || multiplayer)))
|
||||
{
|
||||
if ((maptol & TOL_NIGHTS || G_IsSpecialStage(gamemap)) &&
|
||||
|
@ -2560,12 +2699,8 @@ static void ST_overlayDrawer(void)
|
|||
#endif
|
||||
|
||||
// draw level title Tails
|
||||
if (*mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer))
|
||||
#ifdef HAVE_BLUA
|
||||
&& LUA_HudEnabled(hud_stagetitle)
|
||||
#endif
|
||||
)
|
||||
ST_drawLevelTitle(timeinmap+70);
|
||||
if (stagetitle && (!WipeInAction) && (!WipeStageTitle))
|
||||
ST_drawTitleCard();
|
||||
|
||||
if (!hu_showscores && (netgame || multiplayer)
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -2641,6 +2776,8 @@ void ST_Drawer(void)
|
|||
}
|
||||
}
|
||||
|
||||
st_translucency = cv_translucenthud.value;
|
||||
|
||||
if (st_overlay)
|
||||
{
|
||||
// No deadview!
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
//
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Ticker(void);
|
||||
void ST_Ticker(boolean run);
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Drawer(void);
|
||||
|
@ -47,8 +47,17 @@ void ST_ReloadSkinFaceGraphics(void);
|
|||
|
||||
void ST_doPaletteStuff(void);
|
||||
|
||||
// level title draw
|
||||
void ST_drawLevelTitle(tic_t titletime);
|
||||
// title card
|
||||
void ST_startTitleCard(void);
|
||||
void ST_preDrawTitleCard(void);
|
||||
void ST_runTitleCard(void);
|
||||
void ST_drawTitleCard(void);
|
||||
void ST_preLevelTitleCardLoop(tic_t ticker, boolean update);
|
||||
void ST_runPreLevelTitleCard(tic_t ticker);
|
||||
void ST_drawWipeTitleCard(void);
|
||||
|
||||
extern tic_t lt_ticker, lt_lasttic;
|
||||
extern tic_t lt_exitticker, lt_endtime;
|
||||
|
||||
// return if player a is in the same team as player b
|
||||
boolean ST_SameTeam(player_t *a, player_t *b);
|
||||
|
@ -59,6 +68,7 @@ boolean ST_SameTeam(player_t *a, player_t *b);
|
|||
|
||||
extern boolean st_overlay; // sb overlay on or off when fullscreen
|
||||
extern INT32 st_palette; // 0 is default, any others are special palettes.
|
||||
extern INT32 st_translucency;
|
||||
|
||||
extern lumpnum_t st_borderpatchnum;
|
||||
// patches, also used in intermission
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "p_local.h" // stplyr
|
||||
#include "g_game.h" // players
|
||||
#include "v_video.h"
|
||||
#include "st_stuff.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "r_draw.h"
|
||||
#include "console.h"
|
||||
|
@ -574,11 +575,11 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
alphalevel = hudminusalpha[cv_translucenthud.value];
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
alphalevel = 10 - cv_translucenthud.value;
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
alphalevel = hudplusalpha[cv_translucenthud.value];
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
|
@ -874,11 +875,11 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
alphalevel = hudminusalpha[cv_translucenthud.value];
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
alphalevel = 10 - cv_translucenthud.value;
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
alphalevel = hudplusalpha[cv_translucenthud.value];
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
|
@ -1393,11 +1394,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
alphalevel = hudminusalpha[cv_translucenthud.value];
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
alphalevel = 10 - cv_translucenthud.value;
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
alphalevel = hudplusalpha[cv_translucenthud.value];
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
|
@ -2964,7 +2965,7 @@ INT32 V_LevelNameHeight(const char *string)
|
|||
return w;
|
||||
}
|
||||
|
||||
// For ST_drawLevelTitle
|
||||
// For ST_drawTitleCard
|
||||
// Returns the width of the act num patch
|
||||
INT32 V_LevelActNumWidth(INT32 num)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue