Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...)

This commit is contained in:
toaster 2019-11-08 15:48:11 +00:00
parent d8ad0b4eaa
commit a82902a378

View file

@ -3214,12 +3214,14 @@ boolean M_Responder(event_t *ev)
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
{
#ifndef DEVELOP
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
{
S_StartSound(NULL, sfx_skid);
M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
return true;
}
#endif
}
S_StartSound(NULL, sfx_menu1);
switch (currentMenu->menuitems[itemOn].status & IT_TYPE)
@ -4570,10 +4572,12 @@ static boolean M_LevelAvailableOnPlatter(INT32 mapnum)
/* FALLTHRU */
case LLM_RECORDATTACK:
case LLM_NIGHTSATTACK:
#ifndef DEVELOP
if (mapvisited[mapnum] & MV_MAX)
return true;
if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
#endif
return true;
return false;