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Merge branch 'knuxstuff' into 'master'
Knuckles changes: the fixes See merge request STJr/SRB2Internal!428
This commit is contained in:
commit
857dbd8488
1 changed files with 25 additions and 6 deletions
31
src/p_user.c
31
src/p_user.c
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@ -2265,7 +2265,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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else if (!player->skidtime)
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player->pflags &= ~PF_GLIDING;
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}
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else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && (~player->pflags) & PF_SHIELDABILITY)
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else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && !(player->pflags & PF_SHIELDABILITY) && player->mo->state-states == S_PLAY_FALL)
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{
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if (player->mo->state-states != S_PLAY_GLIDE_LANDING)
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{
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@ -5305,14 +5305,23 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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// Now Knuckles-type abilities are checked.
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if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY)
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{
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INT32 glidespeed = player->actionspd;
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fixed_t glidespeed = FixedMul(player->actionspd, player->mo->scale);
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fixed_t playerspeed = player->speed;
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if (player->mo->eflags & MFE_UNDERWATER)
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{
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glidespeed >>= 1;
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playerspeed >>= 1;
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player->mo->momx = ((player->mo->momx - player->cmomx) >> 1) + player->cmomx;
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player->mo->momy = ((player->mo->momy - player->cmomy) >> 1) + player->cmomy;
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}
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player->pflags |= PF_GLIDING|PF_THOKKED;
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player->glidetime = 0;
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P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE);
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if (player->speed < glidespeed)
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P_Thrust(player->mo, player->mo->angle, glidespeed - player->speed);
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if (playerspeed < glidespeed)
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P_Thrust(player->mo, player->mo->angle, glidespeed - playerspeed);
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player->pflags &= ~(PF_SPINNING|PF_STARTDASH);
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}
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break;
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@ -5972,7 +5981,12 @@ static void P_3dMovement(player_t *player)
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if (player->climbing)
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{
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if (cmd->forwardmove)
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P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
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{
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if (player->mo->eflags & MFE_UNDERWATER)
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P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 10*FRACUNIT), false);
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else
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P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
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}
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}
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else if (!analogmove
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&& cmd->forwardmove != 0 && !(player->pflags & PF_GLIDING || player->exiting
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@ -6006,7 +6020,12 @@ static void P_3dMovement(player_t *player)
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}
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// Sideways movement
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if (player->climbing)
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P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
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{
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if (player->mo->eflags & MFE_UNDERWATER)
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P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 10*FRACUNIT));
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else
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P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
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}
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// Analog movement control
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else if (analogmove)
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{
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