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Satisfy rollangle table with a 3deg angle
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551828607c
commit
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2 changed files with 6 additions and 5 deletions
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@ -1180,8 +1180,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
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leftoffset = width - leftoffset;
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}
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// Don't cache angle = 0
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for (angle = 1; angle < ROTANGLES; angle++)
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for (angle = 0; angle < ROTANGLES; angle++)
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{
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INT32 newwidth, newheight;
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@ -500,7 +500,7 @@ void R_InitSprites(void)
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{
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size_t i;
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#ifdef ROTSPRITE
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INT32 angle, realangle = 0;
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INT32 angle, ra;
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float fa;
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#endif
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@ -510,10 +510,12 @@ void R_InitSprites(void)
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#ifdef ROTSPRITE
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for (angle = 0; angle < ROTANGLES; angle++)
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{
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fa = ANG2RAD(FixedAngle(realangle<<FRACBITS));
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ra = (ROTANGDIFF * angle);
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if (!ra)
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ra = (ROTANGDIFF / 2) + 1;
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fa = ANG2RAD(FixedAngle(ra<<FRACBITS));
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cosang2rad[angle] = FLOAT_TO_FIXED(cos(-fa));
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sinang2rad[angle] = FLOAT_TO_FIXED(sin(-fa));
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realangle += ROTANGDIFF;
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}
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#endif
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