mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 20:50:58 +00:00
Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes See merge request STJr/SRB2!519
This commit is contained in:
commit
14674223e8
22 changed files with 595 additions and 476 deletions
|
@ -1193,6 +1193,13 @@ void D_SRB2Main(void)
|
|||
CONS_Printf("I_StartupGraphics()...\n");
|
||||
I_StartupGraphics();
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Lactozilla: Add every hardware mode CVAR and CCMD.
|
||||
// Has to be done before the configuration file loads,
|
||||
// but after the OpenGL library loads.
|
||||
HWR_AddCommands();
|
||||
#endif
|
||||
|
||||
//--------------------------------------------------------- CONSOLE
|
||||
// setup loading screen
|
||||
SCR_Startup();
|
||||
|
|
|
@ -760,15 +760,15 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
static size_t gr_numtextures;
|
||||
static GLTexture_t *gr_textures; // for ALL Doom textures
|
||||
static GLTexture_t *gr_textures2;
|
||||
static size_t gr_numtextures; // Texture count
|
||||
static GLTexture_t *gr_textures; // For all textures
|
||||
static GLTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_numtextures = 0;
|
||||
gr_textures = NULL;
|
||||
gr_textures2 = NULL;
|
||||
gr_flats = NULL;
|
||||
}
|
||||
|
||||
// Callback function for HWR_FreeTextureCache.
|
||||
|
@ -776,29 +776,45 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
|
|||
{
|
||||
GLPatch_t* const pat = patch;
|
||||
(void)patchnum; //unused
|
||||
while (pat->mipmap && pat->mipmap->nextcolormap) // The mipmap must be valid, obviously
|
||||
|
||||
// The patch must be valid, obviously
|
||||
if (!pat)
|
||||
return;
|
||||
|
||||
// The mipmap must be valid, obviously
|
||||
while (pat->mipmap)
|
||||
{
|
||||
// Confusing at first, but pat->mipmap->nextcolormap
|
||||
// at the beginning of the loop is the first colormap
|
||||
// from the linked list of colormaps
|
||||
GLMipmap_t *next = pat->mipmap;
|
||||
if (!next) // No mipmap in this patch, break out of loop.
|
||||
// from the linked list of colormaps.
|
||||
GLMipmap_t *next = NULL;
|
||||
|
||||
// No mipmap in this patch, break out of the loop.
|
||||
if (!pat->mipmap)
|
||||
break;
|
||||
// Set the first colormap
|
||||
// to the one that comes after it
|
||||
next = next->nextcolormap;
|
||||
|
||||
// No colormap mipmap either.
|
||||
if (!pat->mipmap->nextcolormap)
|
||||
break;
|
||||
|
||||
// Set the first colormap to the one that comes after it.
|
||||
next = pat->mipmap->nextcolormap;
|
||||
pat->mipmap->nextcolormap = next->nextcolormap;
|
||||
// Free image data from memory
|
||||
|
||||
// Free image data from memory.
|
||||
if (next->grInfo.data)
|
||||
Z_Free(next->grInfo.data);
|
||||
// Free the old colormap from memory
|
||||
next->grInfo.data = NULL;
|
||||
|
||||
// Free the old colormap mipmap from memory.
|
||||
free(next);
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_FreeTextureCache(void)
|
||||
void HWR_FreeMipmapCache(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// free references to the textures
|
||||
HWD.pfnClearMipMapCache();
|
||||
|
||||
|
@ -808,51 +824,46 @@ void HWR_FreeTextureCache(void)
|
|||
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
// Alam: free the Z_Blocks before freeing it's users
|
||||
|
||||
// free all patch colormaps after each level: must be done after ClearMipMapCache!
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
|
||||
}
|
||||
|
||||
void HWR_FreeTextureCache(void)
|
||||
{
|
||||
// free references to the textures
|
||||
HWR_FreeMipmapCache();
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gr_textures)
|
||||
free(gr_textures);
|
||||
if (gr_textures2)
|
||||
free(gr_textures2);
|
||||
if (gr_flats)
|
||||
free(gr_flats);
|
||||
gr_textures = NULL;
|
||||
gr_textures2 = NULL;
|
||||
gr_flats = NULL;
|
||||
gr_numtextures = 0;
|
||||
}
|
||||
|
||||
void HWR_PrepLevelCache(size_t pnumtextures)
|
||||
void HWR_LoadTextures(size_t pnumtextures)
|
||||
{
|
||||
// problem: the mipmap cache management hold a list of mipmaps.. but they are
|
||||
// reallocated on each level..
|
||||
//sub-optimal, but 1) just need re-download stuff in hardware cache VERY fast
|
||||
// 2) sprite/menu stuff mixed with level textures so can't do anything else
|
||||
|
||||
// we must free it since numtextures changed
|
||||
HWR_FreeTextureCache();
|
||||
|
||||
// Why not Z_Malloc?
|
||||
gr_numtextures = pnumtextures;
|
||||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
|
||||
if (gr_textures == NULL)
|
||||
I_Error("3D can't alloc gr_textures");
|
||||
gr_textures2 = calloc(pnumtextures, sizeof (*gr_textures2));
|
||||
if (gr_textures2 == NULL)
|
||||
I_Error("3D can't alloc gr_textures2");
|
||||
gr_textures = calloc(gr_numtextures, sizeof(*gr_textures));
|
||||
gr_flats = calloc(gr_numtextures, sizeof(*gr_flats));
|
||||
|
||||
// Doesn't tell you which it _is_, but hopefully
|
||||
// should never ever happen (right?!)
|
||||
if ((gr_textures == NULL) || (gr_flats == NULL))
|
||||
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
}
|
||||
|
||||
void HWR_SetPalette(RGBA_t *palette)
|
||||
{
|
||||
//Hudler: 16/10/99: added for OpenGL gamma correction
|
||||
RGBA_t gamma_correction = {0x7F7F7F7F};
|
||||
|
||||
//Hurdler 16/10/99: added for OpenGL gamma correction
|
||||
gamma_correction.s.red = (UINT8)cv_grgammared.value;
|
||||
gamma_correction.s.green = (UINT8)cv_grgammagreen.value;
|
||||
gamma_correction.s.blue = (UINT8)cv_grgammablue.value;
|
||||
HWD.pfnSetPalette(palette, &gamma_correction);
|
||||
HWD.pfnSetPalette(palette);
|
||||
|
||||
// hardware driver will flush there own cache if cache is non paletized
|
||||
// now flush data texture cache so 32 bit texture are recomputed
|
||||
|
@ -873,11 +884,16 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
|
|||
if ((unsigned)tex >= gr_numtextures)
|
||||
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
||||
#endif
|
||||
|
||||
// Every texture in memory, stored in the
|
||||
// hardware renderer's bit depth format. Wow!
|
||||
grtex = &gr_textures[tex];
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex);
|
||||
|
||||
// Tell the hardware driver to bind the current texture to the flat's mipmap
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
|
@ -989,13 +1005,19 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
if ((unsigned)texturenum >= gr_numtextures)
|
||||
I_Error("HWR_GetLevelFlat: texturenum >= numtextures\n");
|
||||
#endif
|
||||
|
||||
// Who knows?
|
||||
if (texturenum == 0 || texturenum == -1)
|
||||
return;
|
||||
grtex = &gr_textures2[texturenum];
|
||||
|
||||
// Every texture in memory, stored as a 8-bit flat. Wow!
|
||||
grtex = &gr_flats[texturenum];
|
||||
|
||||
// Generate flat if missing from the cache
|
||||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
|
||||
|
||||
// Tell the hardware driver to bind the current texture to the flat's mipmap
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
|
@ -1019,6 +1041,7 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
HWR_MakePatch(patch, gpatch, grmip, true);
|
||||
|
||||
// You can't free rawpatch for some reason?
|
||||
// (Obviously I can't, sprite rotation needs that...)
|
||||
if (!gpatch->rawpatch)
|
||||
Z_Free(patch);
|
||||
}
|
||||
|
@ -1046,7 +1069,6 @@ void HWR_GetPatch(GLPatch_t *gpatch)
|
|||
|
||||
// this is inefficient.. but the hardware patch in heap is purgeable so it should
|
||||
// not fragment memory, and besides the REAL cache here is the hardware memory
|
||||
// You can't free rawpatch for some reason?
|
||||
if (!gpatch->rawpatch)
|
||||
Z_Free(ptr);
|
||||
}
|
||||
|
|
|
@ -48,6 +48,7 @@ struct GLMipmap_s
|
|||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
const UINT8 *colormap;
|
||||
INT32 tcindex;
|
||||
|
||||
// opengl
|
||||
struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver
|
||||
|
|
|
@ -220,11 +220,10 @@ typedef struct FSurfaceInfo FSurfaceInfo;
|
|||
//Hurdler: added for backward compatibility
|
||||
enum hwdsetspecialstate
|
||||
{
|
||||
HWD_SET_FOG_TABLE = 1,
|
||||
HWD_SET_MODEL_LIGHTING = 1,
|
||||
HWD_SET_FOG_MODE,
|
||||
HWD_SET_FOG_COLOR,
|
||||
HWD_SET_FOG_DENSITY,
|
||||
HWD_SET_FOV,
|
||||
HWD_SET_TEXTUREFILTERMODE,
|
||||
HWD_SET_TEXTUREANISOTROPICMODE,
|
||||
HWD_NUMSTATE
|
||||
|
|
|
@ -39,11 +39,7 @@ EXPORT void HWRAPI(Shutdown) (void);
|
|||
#ifdef _WINDOWS
|
||||
EXPORT void HWRAPI(GetModeList) (vmode_t **pvidmodes, INT32 *numvidmodes);
|
||||
#endif
|
||||
#if defined (PURESDL) || defined (macintosh)
|
||||
EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma);
|
||||
#else
|
||||
EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal, RGBA_t *pgamma);
|
||||
#endif
|
||||
EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal);
|
||||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
|
||||
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
|
|
|
@ -100,6 +100,7 @@ void HWR_FreePolyPool(void);
|
|||
// --------
|
||||
void HWR_InitTextureCache(void);
|
||||
void HWR_FreeTextureCache(void);
|
||||
void HWR_FreeMipmapCache(void);
|
||||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat);
|
||||
|
|
|
@ -85,62 +85,8 @@ static void HWR_RenderTransparentWalls(void);
|
|||
static void HWR_FoggingOn(void);
|
||||
static UINT32 atohex(const char *s);
|
||||
|
||||
static void CV_filtermode_ONChange(void);
|
||||
static void CV_anisotropic_ONChange(void);
|
||||
static void CV_FogDensity_ONChange(void);
|
||||
static void CV_grFov_OnChange(void);
|
||||
// ==========================================================================
|
||||
// 3D ENGINE COMMANDS & CONSOLE VARS
|
||||
// ==========================================================================
|
||||
|
||||
static CV_PossibleValue_t grfov_cons_t[] = {{0, "MIN"}, {179*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED1, "Linear_Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED2, "Nearest_Linear"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED3, "Nearest_Mipmap"},
|
||||
{0, NULL}};
|
||||
CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}};
|
||||
|
||||
boolean drawsky = true;
|
||||
|
||||
// needs fix: walls are incorrectly clipped one column less
|
||||
#ifndef NEWCLIP
|
||||
static consvar_t cv_grclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
//development variables for diverse uses
|
||||
static consvar_t cv_gralpha = {"gr_alpha", "160", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_grbeta = {"gr_beta", "0", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grrounddown = {"gr_rounddown", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfov = {"gr_fov", "90", CV_FLOAT|CV_CALL, grfov_cons_t, CV_grFov_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfogdensity = {"gr_fogdensity", "150", CV_CALL|CV_NOINIT, CV_Unsigned,
|
||||
CV_FogDensity_ONChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Unfortunately, this can no longer be saved..
|
||||
consvar_t cv_grfiltermode = {"gr_filtermode", "Nearest", CV_CALL, grfiltermode_cons_t,
|
||||
CV_filtermode_ONChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_granisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, granisotropicmode_cons_t,
|
||||
CV_anisotropic_ONChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
//static consvar_t cv_grzbuffer = {"gr_zbuffer", "On", 0, CV_OnOff};
|
||||
consvar_t cv_grcorrecttricks = {"gr_correcttricks", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CV_FogDensity_ONChange(void)
|
||||
{
|
||||
HWD.pfnSetSpecialState(HWD_SET_FOG_DENSITY, cv_grfogdensity.value);
|
||||
}
|
||||
|
||||
static void CV_filtermode_ONChange(void)
|
||||
{
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_grfiltermode.value);
|
||||
}
|
||||
|
||||
static void CV_anisotropic_ONChange(void)
|
||||
{
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_granisotropicmode.value);
|
||||
}
|
||||
|
||||
/*
|
||||
* lookuptable for lightvalues
|
||||
* calculated as follow:
|
||||
|
@ -2473,11 +2419,13 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks
|
|||
static cliprange_t * hw_newend;
|
||||
static cliprange_t gr_solidsegs[MAXSEGS];
|
||||
|
||||
// needs fix: walls are incorrectly clipped one column less
|
||||
static consvar_t cv_grclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void printsolidsegs(void)
|
||||
{
|
||||
cliprange_t * start;
|
||||
if (!hw_newend || cv_grbeta.value != 2)
|
||||
if (!hw_newend)
|
||||
return;
|
||||
for (start = gr_solidsegs;start != hw_newend;start++)
|
||||
{
|
||||
|
@ -3431,7 +3379,7 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
{
|
||||
HWR_GetLevelFlat(&levelflats[polyobjsector->ceilingpic]);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->ceilingpic],
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
|
@ -5420,14 +5368,20 @@ static void HWR_DrawSprites(void)
|
|||
if (!cv_grmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawModel(spr);
|
||||
{
|
||||
if (!HWR_DrawModel(spr))
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!cv_grmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawModel(spr);
|
||||
{
|
||||
if (!HWR_DrawModel(spr))
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5941,7 +5895,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
{
|
||||
if (cv_grskydome.value)
|
||||
{
|
||||
FTransform transform;
|
||||
FTransform dometransform;
|
||||
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
|
||||
postimg_t *type;
|
||||
|
||||
|
@ -5950,27 +5904,27 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
else
|
||||
type = &postimgtype;
|
||||
|
||||
memset(&transform, 0x00, sizeof(FTransform));
|
||||
memset(&dometransform, 0x00, sizeof(FTransform));
|
||||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// It should replace all other gr_viewxxx when finished
|
||||
transform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
transform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
dometransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
dometransform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
|
||||
if (*type == postimg_flip)
|
||||
transform.flip = true;
|
||||
dometransform.flip = true;
|
||||
else
|
||||
transform.flip = false;
|
||||
dometransform.flip = false;
|
||||
|
||||
transform.scalex = 1;
|
||||
transform.scaley = (float)vid.width/vid.height;
|
||||
transform.scalez = 1;
|
||||
transform.fovxangle = fpov; // Tails
|
||||
transform.fovyangle = fpov; // Tails
|
||||
transform.splitscreen = splitscreen;
|
||||
dometransform.scalex = 1;
|
||||
dometransform.scaley = (float)vid.width/vid.height;
|
||||
dometransform.scalez = 1;
|
||||
dometransform.fovxangle = fpov; // Tails
|
||||
dometransform.fovyangle = fpov; // Tails
|
||||
dometransform.splitscreen = splitscreen;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
HWD.pfnRenderSkyDome(skytexture, textures[skytexture]->width, textures[skytexture]->height, transform);
|
||||
HWD.pfnRenderSkyDome(skytexture, textures[skytexture]->width, textures[skytexture]->height, dometransform);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6172,6 +6126,8 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// It should replace all other gr_viewxxx when finished
|
||||
memset(&atransform, 0x00, sizeof(FTransform));
|
||||
|
||||
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
|
||||
|
@ -6390,6 +6346,8 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// It should replace all other gr_viewxxx when finished
|
||||
memset(&atransform, 0x00, sizeof(FTransform));
|
||||
|
||||
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
|
||||
|
@ -6584,59 +6542,125 @@ static void HWR_FoggingOn(void)
|
|||
// 3D ENGINE COMMANDS
|
||||
// ==========================================================================
|
||||
|
||||
static CV_PossibleValue_t grsoftwarefog_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "LightPlanes"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grmodelinterpolation_cons_t[] = {{0, "Off"}, {1, "Sometimes"}, {2, "Always"}, {0, NULL}};
|
||||
|
||||
static void CV_grFov_OnChange(void)
|
||||
static void CV_grmodellighting_OnChange(void);
|
||||
static void CV_grfiltermode_OnChange(void);
|
||||
static void CV_granisotropic_OnChange(void);
|
||||
static void CV_grfogdensity_OnChange(void);
|
||||
static void CV_grfov_OnChange(void);
|
||||
|
||||
static CV_PossibleValue_t grfov_cons_t[] = {{0, "MIN"}, {179*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED1, "Linear_Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED2, "Nearest_Linear"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED3, "Nearest_Mipmap"},
|
||||
{0, NULL}};
|
||||
CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfog = {"gr_fog", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfogcolor = {"gr_fogcolor", "AAAAAA", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grsoftwarefog = {"gr_softwarefog", "Off", CV_SAVE, grsoftwarefog_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
consvar_t cv_grdynamiclighting = {"gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grstaticlighting = {"gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
consvar_t cv_grmodels = {"gr_models", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grmodelinterpolation = {"gr_modelinterpolation", "Sometimes", CV_SAVE, grmodelinterpolation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grmodellighting = {"gr_modellighting", "Off", CV_SAVE|CV_CALL, CV_OnOff, CV_grmodellighting_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grrounddown = {"gr_rounddown", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfov = {"gr_fov", "90", CV_FLOAT|CV_CALL, grfov_cons_t, CV_grfov_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfogdensity = {"gr_fogdensity", "150", CV_CALL|CV_NOINIT, CV_Unsigned,
|
||||
CV_grfogdensity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grfiltermode = {"gr_filtermode", "Nearest", CV_SAVE|CV_CALL, grfiltermode_cons_t,
|
||||
CV_grfiltermode_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_granisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, granisotropicmode_cons_t,
|
||||
CV_granisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grcorrecttricks = {"gr_correcttricks", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CV_grmodellighting_OnChange(void)
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, cv_grmodellighting.value);
|
||||
}
|
||||
|
||||
static void CV_grfogdensity_OnChange(void)
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
HWD.pfnSetSpecialState(HWD_SET_FOG_DENSITY, cv_grfogdensity.value);
|
||||
}
|
||||
|
||||
static void CV_grfiltermode_OnChange(void)
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_grfiltermode.value);
|
||||
}
|
||||
|
||||
static void CV_granisotropic_OnChange(void)
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_granisotropicmode.value);
|
||||
}
|
||||
|
||||
static void CV_grfov_OnChange(void)
|
||||
{
|
||||
if ((netgame || multiplayer) && !cv_debug && cv_grfov.value != 90*FRACUNIT)
|
||||
CV_Set(&cv_grfov, cv_grfov.defaultvalue);
|
||||
}
|
||||
|
||||
static void Command_GrStats_f(void)
|
||||
{
|
||||
Z_CheckHeap(9875); // debug
|
||||
|
||||
CONS_Printf(M_GetText("Patch info headers: %7s kb\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
|
||||
CONS_Printf(M_GetText("3D Texture cache : %7s kb\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
||||
CONS_Printf(M_GetText("Plane polygon : %7s kb\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
||||
}
|
||||
|
||||
|
||||
// **************************************************************************
|
||||
// 3D ENGINE SETUP
|
||||
// **************************************************************************
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Add hardware engine commands & consvars
|
||||
// --------------------------------------------------------------------------
|
||||
//added by Hurdler: console varibale that are saved
|
||||
void HWR_AddCommands(void)
|
||||
{
|
||||
CV_RegisterVar(&cv_grrounddown);
|
||||
CV_RegisterVar(&cv_grfovchange);
|
||||
CV_RegisterVar(&cv_grfov);
|
||||
|
||||
CV_RegisterVar(&cv_grfogdensity);
|
||||
CV_RegisterVar(&cv_grfogcolor);
|
||||
CV_RegisterVar(&cv_grfog);
|
||||
CV_RegisterVar(&cv_grsoftwarefog);
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
CV_RegisterVar(&cv_grstaticlighting);
|
||||
CV_RegisterVar(&cv_grdynamiclighting);
|
||||
CV_RegisterVar(&cv_grcoronasize);
|
||||
CV_RegisterVar(&cv_grcoronas);
|
||||
#endif
|
||||
|
||||
CV_RegisterVar(&cv_grmodellighting);
|
||||
CV_RegisterVar(&cv_grmodelinterpolation);
|
||||
CV_RegisterVar(&cv_grmodels);
|
||||
|
||||
CV_RegisterVar(&cv_grskydome);
|
||||
CV_RegisterVar(&cv_grspritebillboarding);
|
||||
|
||||
CV_RegisterVar(&cv_grfiltermode);
|
||||
CV_RegisterVar(&cv_granisotropicmode);
|
||||
CV_RegisterVar(&cv_grrounddown);
|
||||
CV_RegisterVar(&cv_grcorrecttricks);
|
||||
CV_RegisterVar(&cv_grsolvetjoin);
|
||||
}
|
||||
|
||||
static inline void HWR_AddEngineCommands(void)
|
||||
{
|
||||
// engine state variables
|
||||
//CV_RegisterVar(&cv_grzbuffer);
|
||||
#ifndef NEWCLIP
|
||||
CV_RegisterVar(&cv_grclipwalls);
|
||||
#endif
|
||||
|
||||
// engine development mode variables
|
||||
// - usage may vary from version to version..
|
||||
CV_RegisterVar(&cv_gralpha);
|
||||
CV_RegisterVar(&cv_grbeta);
|
||||
|
||||
// engine commands
|
||||
COM_AddCommand("gr_stats", Command_GrStats_f);
|
||||
}
|
||||
|
||||
void HWR_AddSessionCommands(void)
|
||||
{
|
||||
CV_RegisterVar(&cv_granisotropicmode);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Setup the hardware renderer
|
||||
|
@ -6657,12 +6681,9 @@ void HWR_Startup(void)
|
|||
{
|
||||
CONS_Printf("HWR_Startup()...\n");
|
||||
HWR_InitPolyPool();
|
||||
// add console cmds & vars
|
||||
HWR_AddEngineCommands();
|
||||
HWR_AddSessionCommands();
|
||||
HWR_InitTextureCache();
|
||||
|
||||
HWR_InitModels();
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
HWR_InitLight();
|
||||
#endif
|
||||
|
@ -6683,6 +6704,7 @@ void HWR_Shutdown(void)
|
|||
CONS_Printf("HWR_Shutdown()\n");
|
||||
HWR_FreeExtraSubsectors();
|
||||
HWR_FreePolyPool();
|
||||
HWR_FreeMipmapCache();
|
||||
HWR_FreeTextureCache();
|
||||
HWD.pfnFlushScreenTextures();
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale
|
|||
void HWR_MakePatch(const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum);
|
||||
void HWR_CreateStaticLightmaps(INT32 bspnum);
|
||||
void HWR_PrepLevelCache(size_t pnumtextures);
|
||||
void HWR_LoadTextures(size_t pnumtextures);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 actualcolor, UINT8 strength);
|
||||
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32 actualcolor); // Lat: separate flags from color since color needs to be an uint to work right.
|
||||
|
@ -57,6 +57,7 @@ UINT8 *HWR_GetScreenshot(void);
|
|||
boolean HWR_Screenshot(const char *pathname);
|
||||
|
||||
void HWR_AddCommands(void);
|
||||
void HWR_AddSessionCommands(void);
|
||||
void HWR_CorrectSWTricks(void);
|
||||
void transform(float *cx, float *cy, float *cz);
|
||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
|
@ -85,13 +86,11 @@ extern consvar_t cv_grcoronasize;
|
|||
extern consvar_t cv_grfov;
|
||||
extern consvar_t cv_grmodels;
|
||||
extern consvar_t cv_grmodelinterpolation;
|
||||
extern consvar_t cv_grmodellighting;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogcolor;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
extern consvar_t cv_grsoftwarefog;
|
||||
extern consvar_t cv_grgammared;
|
||||
extern consvar_t cv_grgammagreen;
|
||||
extern consvar_t cv_grgammablue;
|
||||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
|
|
|
@ -239,7 +239,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
|
||||
{
|
||||
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap->grInfo.data);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
for (i = 0; i < height; i++)
|
||||
row_pointers[i] = PNG_image + i*pitch;
|
||||
|
@ -313,7 +313,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
|||
|
||||
pw = *w = header.xmax - header.xmin + 1;
|
||||
ph = *h = header.ymax - header.ymin + 1;
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap->grInfo.data);
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
|
||||
|
||||
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
|
||||
{
|
||||
|
@ -373,6 +373,9 @@ static void md2_loadTexture(md2_t *model)
|
|||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
UINT32 size;
|
||||
RGBA_t *image;
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->grInfo.format == 0)
|
||||
|
@ -389,6 +392,15 @@ static void md2_loadTexture(md2_t *model)
|
|||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
|
||||
// Lactozilla: Apply colour cube
|
||||
image = grpatch->mipmap->grInfo.data;
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
|
||||
image++;
|
||||
}
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
|
@ -397,7 +409,6 @@ static void md2_loadTexture(md2_t *model)
|
|||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
|
@ -453,7 +464,6 @@ static void md2_loadBlendTexture(md2_t *model)
|
|||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
||||
Z_Free(filename);
|
||||
}
|
||||
|
@ -637,18 +647,20 @@ spritemd2found:
|
|||
// 0.7152 to green
|
||||
// 0.0722 to blue
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
{
|
||||
UINT8 i;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
|
||||
// vanilla port
|
||||
UINT8 translation[16];
|
||||
memset(translation, 0, sizeof(translation));
|
||||
|
||||
if (grmip->width == 0)
|
||||
{
|
||||
|
||||
grmip->width = gpatch->width;
|
||||
grmip->height = gpatch->height;
|
||||
|
||||
|
@ -658,80 +670,58 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
grmip->grInfo.format = GR_RGBA;
|
||||
}
|
||||
|
||||
Z_Free(grmip->grInfo.data);
|
||||
grmip->grInfo.data = NULL;
|
||||
if (grmip->grInfo.data)
|
||||
{
|
||||
Z_Free(grmip->grInfo.data);
|
||||
grmip->grInfo.data = NULL;
|
||||
}
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data);
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->grInfo.data);
|
||||
memset(cur, 0x00, size*4);
|
||||
|
||||
image = gpatch->mipmap->grInfo.data;
|
||||
blendimage = blendgpatch->mipmap->grInfo.data;
|
||||
blendcolor = V_GetColor(0); // initialize
|
||||
|
||||
// Average all of the translation's colors
|
||||
if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS)
|
||||
blendcolor = V_GetColor(0xff);
|
||||
else
|
||||
if (color != SKINCOLOR_NONE)
|
||||
memcpy(&translation, &Color_Index[color - 1], 16);
|
||||
|
||||
while (size--)
|
||||
{
|
||||
const UINT8 div = 6;
|
||||
const UINT8 start = 4;
|
||||
UINT32 r, g, b;
|
||||
|
||||
blendcolor = V_GetColor(Color_Index[color-1][start]);
|
||||
r = (UINT32)(blendcolor.s.red*blendcolor.s.red);
|
||||
g = (UINT32)(blendcolor.s.green*blendcolor.s.green);
|
||||
b = (UINT32)(blendcolor.s.blue*blendcolor.s.blue);
|
||||
|
||||
for (i = 1; i < div; i++)
|
||||
if (skinnum == TC_BOSS)
|
||||
{
|
||||
RGBA_t nextcolor = V_GetColor(Color_Index[color-1][start+i]);
|
||||
r += (UINT32)(nextcolor.s.red*nextcolor.s.red);
|
||||
g += (UINT32)(nextcolor.s.green*nextcolor.s.green);
|
||||
b += (UINT32)(nextcolor.s.blue*nextcolor.s.blue);
|
||||
}
|
||||
|
||||
blendcolor.s.red = (UINT8)(FixedSqrt((r/div)<<FRACBITS)>>FRACBITS);
|
||||
blendcolor.s.green = (UINT8)(FixedSqrt((g/div)<<FRACBITS)>>FRACBITS);
|
||||
blendcolor.s.blue = (UINT8)(FixedSqrt((b/div)<<FRACBITS)>>FRACBITS);
|
||||
}
|
||||
|
||||
// rainbow support, could theoretically support boss ones too
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
while (size--)
|
||||
{
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
// Turn everything below a certain threshold white
|
||||
if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue <= 82)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
// Lactozilla: Invert the colors
|
||||
cur->s.red = cur->s.green = cur->s.blue = (255 - image->s.blue);
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT32 tempcolor;
|
||||
UINT16 imagebright, blendbright, finalbright, colorbright;
|
||||
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
|
||||
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
|
||||
finalbright = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
|
||||
tempcolor = (finalbright*blendcolor.s.red)/colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
tempcolor = (finalbright*blendcolor.s.green)/colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
tempcolor = (finalbright*blendcolor.s.blue)/colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
cur->s.red = image->s.red;
|
||||
cur->s.green = image->s.green;
|
||||
cur->s.blue = image->s.blue;
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
}
|
||||
else if (skinnum == TC_DASHMODE)
|
||||
{
|
||||
while (size--)
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
{
|
||||
// Turn everything below a certain blue threshold white
|
||||
if (image->s.red == 0 && image->s.green == 0 && image->s.blue <= 82)
|
||||
{
|
||||
cur->s.red = cur->s.green = cur->s.blue = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
cur->s.red = image->s.red;
|
||||
cur->s.green = image->s.green;
|
||||
cur->s.blue = image->s.blue;
|
||||
}
|
||||
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else if (skinnum == TC_DASHMODE)
|
||||
{
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
|
@ -761,45 +751,194 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
cur->s.blue = (ialpha * icolor.s.blue + balpha * bcolor.s.blue)/255;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
cur++; image++; blendimage++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (size--)
|
||||
else if (skinnum == TC_ALLWHITE)
|
||||
{
|
||||
if (blendimage->s.alpha == 0)
|
||||
// Turn everything white
|
||||
cur->s.red = cur->s.green = cur->s.blue = 255;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT16 brightness;
|
||||
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT16 imagebright, blendbright;
|
||||
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
|
||||
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
|
||||
brightness = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
INT32 tempcolor;
|
||||
INT16 tempmult, tempalpha;
|
||||
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
|
||||
if (tempalpha > 255)
|
||||
tempalpha = 255;
|
||||
else if (tempalpha < 0)
|
||||
tempalpha = 0;
|
||||
if (blendimage->s.alpha == 0)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
SETBRIGHTNESS(brightness,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
}
|
||||
}
|
||||
|
||||
tempmult = (blendimage->s.red-127)*2;
|
||||
if (tempmult > 255)
|
||||
tempmult = 255;
|
||||
else if (tempmult < 0)
|
||||
tempmult = 0;
|
||||
// Calculate a sort of "gradient" for the skincolor
|
||||
// (Me splitting this into a function didn't work, so I had to ruin this entire function's groove...)
|
||||
{
|
||||
RGBA_t nextcolor;
|
||||
UINT8 firsti, secondi, mul;
|
||||
UINT32 r, g, b;
|
||||
|
||||
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
|
||||
// Rainbow needs to find the closest match to the textures themselves, instead of matching brightnesses to other colors.
|
||||
// Ensue horrible mess.
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT16 brightdif = 256;
|
||||
UINT8 colorbrightnesses[16];
|
||||
INT32 compare, m, d;
|
||||
UINT8 i;
|
||||
|
||||
// Ignore pure white & pitch black
|
||||
if (brightness > 253 || brightness < 2)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
|
||||
firsti = 0;
|
||||
mul = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(translation[i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if (brightness > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
|
||||
continue;
|
||||
compare = abs((INT16)(colorbrightnesses[i]) - (INT16)(brightness));
|
||||
if (compare < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)compare;
|
||||
firsti = i; // best matching color that's equal brightness or darker
|
||||
}
|
||||
}
|
||||
|
||||
secondi = firsti+1; // next color in line
|
||||
if (secondi == 16)
|
||||
{
|
||||
m = (INT16)brightness; // - 0;
|
||||
d = (INT16)colorbrightnesses[firsti]; // - 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m = (INT16)brightness - (INT16)colorbrightnesses[secondi];
|
||||
d = (INT16)colorbrightnesses[firsti] - (INT16)colorbrightnesses[secondi];
|
||||
}
|
||||
|
||||
if (m >= d)
|
||||
m = d-1;
|
||||
|
||||
// calculate the "gradient" multiplier based on how close this color is to the one next in line
|
||||
if (m <= 0 || d <= 0)
|
||||
mul = 0;
|
||||
else
|
||||
mul = 15 - ((m * 16) / d);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Thankfully, it's normally way more simple.
|
||||
// Just convert brightness to a skincolor value, use remainder to find the gradient multipler
|
||||
firsti = ((UINT8)(255-brightness) / 16);
|
||||
secondi = firsti+1;
|
||||
mul = ((UINT8)(255-brightness) % 16);
|
||||
}
|
||||
|
||||
blendcolor = V_GetColor(translation[firsti]);
|
||||
|
||||
if (mul > 0 // If it's 0, then we only need the first color.
|
||||
&& translation[firsti] != translation[secondi]) // Some colors have duplicate colors in a row, so let's just save the process
|
||||
{
|
||||
if (secondi == 16) // blend to black
|
||||
nextcolor = V_GetColor(31);
|
||||
else
|
||||
nextcolor = V_GetColor(translation[secondi]);
|
||||
|
||||
// Find difference between points
|
||||
r = (UINT32)(nextcolor.s.red - blendcolor.s.red);
|
||||
g = (UINT32)(nextcolor.s.green - blendcolor.s.green);
|
||||
b = (UINT32)(nextcolor.s.blue - blendcolor.s.blue);
|
||||
|
||||
// Find the gradient of the two points
|
||||
r = ((mul * r) / 16);
|
||||
g = ((mul * g) / 16);
|
||||
b = ((mul * b) / 16);
|
||||
|
||||
// Add gradient value to color
|
||||
blendcolor.s.red += r;
|
||||
blendcolor.s.green += g;
|
||||
blendcolor.s.blue += b;
|
||||
}
|
||||
}
|
||||
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT32 tempcolor;
|
||||
UINT16 colorbright;
|
||||
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
if (colorbright == 0)
|
||||
colorbright = 1; // no dividing by 0 please
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.red) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.green) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Color strength depends on image alpha
|
||||
INT32 tempcolor;
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -812,24 +951,24 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
if ((colormap == colormaps || colormap == NULL) && (skinnum > TC_DEFAULT))
|
||||
{
|
||||
// Don't do any blending
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
return;
|
||||
}
|
||||
|
||||
// search for the mimmap
|
||||
// search for the mipmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
if (grmip->colormap == colormap || grmip->tcindex == skinnum)
|
||||
{
|
||||
if (grmip->downloaded && grmip->grInfo.data)
|
||||
{
|
||||
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -847,16 +986,27 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
newmip->colormap = colormap;
|
||||
newmip->tcindex = skinnum;
|
||||
|
||||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
|
||||
|
||||
HWD.pfnSetTexture(newmip);
|
||||
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE);
|
||||
}
|
||||
|
||||
#define NORMALFOG 0x00000000
|
||||
#define FADEFOG 0x19000000
|
||||
|
||||
static boolean HWR_AllowModel(mobj_t *mobj)
|
||||
{
|
||||
// Signpost overlay. Not needed.
|
||||
if (mobj->state-states == S_PLAY_SIGN)
|
||||
return false;
|
||||
|
||||
// Otherwise, render the model.
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean HWR_CanInterpolateModel(mobj_t *mobj, model_t *model)
|
||||
{
|
||||
if (cv_grmodelinterpolation.value == 2) // Always interpolate
|
||||
|
@ -932,7 +1082,7 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
|
|||
// HWR_DrawModel
|
||||
//
|
||||
|
||||
void HWR_DrawModel(gr_vissprite_t *spr)
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
|
@ -945,10 +1095,12 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
UINT8 color[4];
|
||||
|
||||
if (!cv_grmodels.value)
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (spr->precip)
|
||||
return;
|
||||
return false;
|
||||
|
||||
memset(&p, 0x00, sizeof(FTransform));
|
||||
|
||||
// MD2 colormap fix
|
||||
// colormap test
|
||||
|
@ -1036,7 +1188,7 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
}
|
||||
|
||||
if (md2->error)
|
||||
return; // we already failed loading this before :(
|
||||
return false; // we already failed loading this before :(
|
||||
if (!md2->model)
|
||||
{
|
||||
//CONS_Debug(DBG_RENDER, "Loading model... (%s)", sprnames[spr->mobj->sprite]);
|
||||
|
@ -1052,9 +1204,14 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
{
|
||||
//CONS_Debug(DBG_RENDER, " FAILED\n");
|
||||
md2->error = true; // prevent endless fail
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Lactozilla: Disallow certain models from rendering
|
||||
if (!HWR_AllowModel(spr->mobj))
|
||||
return false;
|
||||
|
||||
//HWD.pfnSetBlend(blend); // This seems to actually break translucency?
|
||||
finalscale = md2->scale;
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
|
@ -1069,11 +1226,10 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
|
||||
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
|
||||
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format
|
||||
if (md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
||||
{
|
||||
INT32 skinnum = TC_DEFAULT;
|
||||
INT32 skinnum = INT32_MAX;
|
||||
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
|
||||
{
|
||||
if (spr->mobj->type == MT_CYBRAKDEMON || spr->mobj->colorized)
|
||||
|
@ -1083,7 +1239,7 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
else
|
||||
skinnum = TC_BOSS;
|
||||
}
|
||||
else if (spr->mobj->color)
|
||||
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
{
|
||||
if (spr->mobj->colorized)
|
||||
skinnum = TC_RAINBOW;
|
||||
|
@ -1101,7 +1257,15 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
else
|
||||
skinnum = TC_DEFAULT;
|
||||
}
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
|
||||
// Translation or skin number found
|
||||
if (skinnum != INT32_MAX)
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
else
|
||||
{
|
||||
// Sorry nothing
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1279,6 +1443,8 @@ void HWR_DrawModel(gr_vissprite_t *spr)
|
|||
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
|
|
|
@ -45,8 +45,8 @@ extern md2_t md2_models[NUMSPRITES];
|
|||
extern md2_t md2_playermodels[MAXSKINS];
|
||||
|
||||
void HWR_InitModels(void);
|
||||
void HWR_DrawModel(gr_vissprite_t *spr);
|
||||
void HWR_AddPlayerModel(INT32 skin);
|
||||
void HWR_AddSpriteModel(size_t spritenum);
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr);
|
||||
|
||||
#endif // _HW_MD2_H_
|
||||
|
|
|
@ -564,20 +564,15 @@ EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
|
|||
// : in OpenGL, we store values for conversion of paletted graphics when
|
||||
// : they are downloaded to the 3D card.
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(SetPalette) (RGBA_t *pal, RGBA_t *gamma)
|
||||
EXPORT void HWRAPI(SetPalette) (RGBA_t *pal)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
myPaletteData[i].s.red = (UINT8)MIN((pal[i].s.red*gamma->s.red)/127, 255);
|
||||
myPaletteData[i].s.green = (UINT8)MIN((pal[i].s.green*gamma->s.green)/127, 255);
|
||||
myPaletteData[i].s.blue = (UINT8)MIN((pal[i].s.blue*gamma->s.blue)/127, 255);
|
||||
myPaletteData[i].s.alpha = pal[i].s.alpha;
|
||||
}
|
||||
|
||||
size_t palsize = (sizeof(RGBA_t) * 256);
|
||||
// on a palette change, you have to reload all of the textures
|
||||
Flush();
|
||||
if (memcmp(&myPaletteData, pal, palsize))
|
||||
{
|
||||
memcpy(&myPaletteData, pal, palsize);
|
||||
Flush();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -85,7 +85,7 @@ static GLboolean MipMap = GL_FALSE;
|
|||
static GLint min_filter = GL_LINEAR;
|
||||
static GLint mag_filter = GL_LINEAR;
|
||||
static GLint anisotropic_filter = 0;
|
||||
static FTransform md2_transform;
|
||||
static boolean model_lighting = true;
|
||||
|
||||
const GLubyte *gl_extensions = NULL;
|
||||
|
||||
|
@ -723,8 +723,8 @@ void Flush(void)
|
|||
|
||||
while (gr_cachehead)
|
||||
{
|
||||
// ceci n'est pas du tout necessaire vu que tu les a charger normalement et
|
||||
// donc il sont dans ta liste !
|
||||
// this is not necessary at all, because you have loaded them normally,
|
||||
// and so they already are in your list!
|
||||
#if 0
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
FTextureInfo *tmp = gr_cachehead->nextskin;
|
||||
|
@ -1296,11 +1296,11 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
|
||||
pTexInfo->nextmipmap = NULL;
|
||||
if (gr_cachetail)
|
||||
{ // insertion en fin de liste
|
||||
{ // insertion at the tail
|
||||
gr_cachetail->nextmipmap = pTexInfo;
|
||||
gr_cachetail = pTexInfo;
|
||||
}
|
||||
else // initialisation de la liste
|
||||
else // initialization of the linked list
|
||||
gr_cachetail = gr_cachehead = pTexInfo;
|
||||
}
|
||||
}
|
||||
|
@ -1659,16 +1659,9 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
|||
{
|
||||
switch (IdState)
|
||||
{
|
||||
|
||||
#if 0
|
||||
case 77:
|
||||
{
|
||||
//08/01/00: Hurdler this is a test for mirror
|
||||
if (!Value)
|
||||
ClearBuffer(false, true, 0); // clear depth buffer
|
||||
case HWD_SET_MODEL_LIGHTING:
|
||||
model_lighting = Value;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
case HWD_SET_FOG_COLOR:
|
||||
{
|
||||
|
@ -1681,6 +1674,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
|||
pglFogfv(GL_FOG_COLOR, fogcolor);
|
||||
break;
|
||||
}
|
||||
|
||||
case HWD_SET_FOG_DENSITY:
|
||||
pglFogf(GL_FOG_DENSITY, Value*1200/(500*1000000.0f));
|
||||
break;
|
||||
|
@ -2045,16 +2039,25 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
|||
}
|
||||
#endif
|
||||
|
||||
pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
|
||||
if (model_lighting)
|
||||
{
|
||||
pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
|
||||
pglShadeModel(GL_SMOOTH);
|
||||
}
|
||||
|
||||
pglShadeModel(GL_SMOOTH);
|
||||
if (color)
|
||||
{
|
||||
#ifdef GL_LIGHT_MODEL_AMBIENT
|
||||
pglEnable(GL_LIGHTING);
|
||||
pglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
|
||||
pglMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
|
||||
if (model_lighting)
|
||||
{
|
||||
pglEnable(GL_LIGHTING);
|
||||
pglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
|
||||
pglMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
pglColor4ubv((GLubyte*)color);
|
||||
|
||||
if (color[3] < 255)
|
||||
SetBlend(PF_Translucent|PF_Modulated|PF_Clip);
|
||||
else
|
||||
|
@ -2225,8 +2228,6 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
if (stransform)
|
||||
{
|
||||
boolean fovx90;
|
||||
// keep a trace of the transformation for md2
|
||||
memcpy(&md2_transform, stransform, sizeof (md2_transform));
|
||||
|
||||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
// mirroring from Kart
|
||||
|
|
64
src/m_menu.c
64
src/m_menu.c
|
@ -309,7 +309,7 @@ static void M_ChangeControl(INT32 choice);
|
|||
// Video & Sound
|
||||
menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ColorOptionsDef;
|
||||
#ifdef HWRENDER
|
||||
menu_t OP_OpenGLOptionsDef, OP_OpenGLFogDef, OP_OpenGLColorDef;
|
||||
menu_t OP_OpenGLOptionsDef, OP_OpenGLFogDef;
|
||||
#endif
|
||||
menu_t OP_SoundOptionsDef;
|
||||
menu_t OP_SoundAdvancedDef;
|
||||
|
@ -355,7 +355,6 @@ static void M_DrawScreenshotMenu(void);
|
|||
static void M_DrawMonitorToggles(void);
|
||||
#ifdef HWRENDER
|
||||
static void M_OGL_DrawFogMenu(void);
|
||||
static void M_OGL_DrawColorMenu(void);
|
||||
#endif
|
||||
#ifndef NONET
|
||||
static void M_DrawScreenshotMenu(void);
|
||||
|
@ -1300,21 +1299,25 @@ static menuitem_t OP_ColorOptionsMenu[] =
|
|||
#ifdef HWRENDER
|
||||
static menuitem_t OP_OpenGLOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Models", &cv_grmodels, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Model interpolation", &cv_grmodelinterpolation, 20},
|
||||
{IT_HEADER, NULL, "3D Models", NULL, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Models", &cv_grmodels, 12},
|
||||
{IT_STRING|IT_CVAR, NULL, "Model interpolation", &cv_grmodelinterpolation, 22},
|
||||
{IT_STRING|IT_CVAR, NULL, "Model lighting", &cv_grmodellighting, 32},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 40},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 50},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 60},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,70},
|
||||
#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 80},
|
||||
#endif
|
||||
{IT_HEADER, NULL, "General", NULL, 51},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 62},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 72},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 82},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,92},
|
||||
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 111},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 123},
|
||||
#ifdef ALAM_LIGHTING
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 100},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 133},
|
||||
#endif
|
||||
#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 143},
|
||||
#endif
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 110},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 120},
|
||||
};
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
|
@ -1334,13 +1337,6 @@ static menuitem_t OP_OpenGLFogMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Fog density", &cv_grfogdensity, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Software Fog",&cv_grsoftwarefog,40},
|
||||
};
|
||||
|
||||
static menuitem_t OP_OpenGLColorMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "red", &cv_grgammared, 10},
|
||||
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "green", &cv_grgammagreen, 20},
|
||||
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "blue", &cv_grgammablue, 30},
|
||||
};
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_SoundOptionsMenu[] =
|
||||
|
@ -2027,18 +2023,6 @@ menu_t OP_OpenGLFogDef =
|
|||
0,
|
||||
NULL
|
||||
};
|
||||
menu_t OP_OpenGLColorDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12) + (MN_OP_OPENGL_COLOR << 18),
|
||||
"M_VIDEO",
|
||||
sizeof (OP_OpenGLColorMenu)/sizeof (menuitem_t),
|
||||
&OP_OpenGLOptionsDef,
|
||||
OP_OpenGLColorMenu,
|
||||
M_OGL_DrawColorMenu,
|
||||
60, 40,
|
||||
0,
|
||||
NULL
|
||||
};
|
||||
#endif
|
||||
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_DATA << 6),
|
||||
|
@ -11931,20 +11915,6 @@ static void M_OGL_DrawFogMenu(void)
|
|||
my + currentMenu->menuitems[FOG_COLOR_ITEM].alphaKey, '_' | 0x80,false);
|
||||
}
|
||||
|
||||
// =====================
|
||||
// M_OGL_DrawColorMenu()
|
||||
// =====================
|
||||
static void M_OGL_DrawColorMenu(void)
|
||||
{
|
||||
INT32 mx, my;
|
||||
|
||||
mx = currentMenu->x;
|
||||
my = currentMenu->y;
|
||||
M_DrawGenericMenu(); // use generic drawer for cursor, items and title
|
||||
V_DrawString(mx, my + currentMenu->menuitems[0].alphaKey - 10,
|
||||
V_YELLOWMAP, "Gamma correction");
|
||||
}
|
||||
|
||||
//===================
|
||||
// M_HandleFogColor()
|
||||
//===================
|
||||
|
|
|
@ -3019,8 +3019,15 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
P_SpawnPrecipitation();
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
// Lactozilla (December 8, 2019)
|
||||
// Level setup used to free EVERY mipmap from memory.
|
||||
// Even mipmaps that aren't related to level textures.
|
||||
// Presumably, the hardware render code used to store textures as level data.
|
||||
// Meaning, they had memory allocated and marked with the PU_LEVEL tag.
|
||||
// Level textures are only reloaded after R_LoadTextures, which is
|
||||
// when the texture list is loaded.
|
||||
#ifdef ALAM_LIGHTING
|
||||
// BP: reset light between levels (we draw preview frame lights on current frame)
|
||||
HWR_ResetLights();
|
||||
|
@ -3175,11 +3182,6 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
if (!cv_analog2.changed)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
CV_Set(&cv_grfov, cv_grfov.defaultvalue);
|
||||
#endif
|
||||
|
||||
displayplayer = consoleplayer; // Start with your OWN view, please!
|
||||
}
|
||||
|
||||
|
@ -3203,14 +3205,6 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
// Fab : 19-07-98 : start cd music for this level (note: can be remapped)
|
||||
I_PlayCD((UINT8)(gamemap), false);
|
||||
|
||||
// preload graphics
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
HWR_PrepLevelCache(numtextures);
|
||||
}
|
||||
#endif
|
||||
|
||||
P_MapEnd();
|
||||
|
||||
// Remove the loading shit from the screen
|
||||
|
|
|
@ -32,6 +32,10 @@
|
|||
#include <malloc.h> // alloca(sizeof)
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h" // HWR_LoadTextures
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
#endif
|
||||
|
@ -872,6 +876,11 @@ void R_LoadTextures(void)
|
|||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_LoadTextures(numtextures);
|
||||
#endif
|
||||
}
|
||||
|
||||
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
|
|
26
src/r_main.c
26
src/r_main.c
|
@ -1210,30 +1210,4 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_maxportals);
|
||||
|
||||
CV_RegisterVar(&cv_movebob);
|
||||
|
||||
#ifdef HWRENDER
|
||||
// GL-specific Commands
|
||||
CV_RegisterVar(&cv_grgammablue);
|
||||
CV_RegisterVar(&cv_grgammagreen);
|
||||
CV_RegisterVar(&cv_grgammared);
|
||||
CV_RegisterVar(&cv_grfovchange);
|
||||
CV_RegisterVar(&cv_grfog);
|
||||
CV_RegisterVar(&cv_grfogcolor);
|
||||
CV_RegisterVar(&cv_grsoftwarefog);
|
||||
#ifdef ALAM_LIGHTING
|
||||
CV_RegisterVar(&cv_grstaticlighting);
|
||||
CV_RegisterVar(&cv_grdynamiclighting);
|
||||
CV_RegisterVar(&cv_grcoronas);
|
||||
CV_RegisterVar(&cv_grcoronasize);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_grmodelinterpolation);
|
||||
CV_RegisterVar(&cv_grmodels);
|
||||
CV_RegisterVar(&cv_grspritebillboarding);
|
||||
CV_RegisterVar(&cv_grskydome);
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
HWR_AddCommands();
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -222,20 +222,15 @@ void OglSdlFinishUpdate(boolean waitvbl)
|
|||
HWR_DrawScreenFinalTexture(realwidth, realheight);
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma)
|
||||
EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette)
|
||||
{
|
||||
INT32 i = -1;
|
||||
UINT32 redgamma = pgamma->s.red, greengamma = pgamma->s.green,
|
||||
bluegamma = pgamma->s.blue;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
size_t palsize = (sizeof(RGBA_t) * 256);
|
||||
// on a palette change, you have to reload all of the textures
|
||||
if (memcmp(&myPaletteData, palette, palsize))
|
||||
{
|
||||
myPaletteData[i].s.red = (UINT8)MIN((palette[i].s.red * redgamma) /127, 255);
|
||||
myPaletteData[i].s.green = (UINT8)MIN((palette[i].s.green * greengamma)/127, 255);
|
||||
myPaletteData[i].s.blue = (UINT8)MIN((palette[i].s.blue * bluegamma) /127, 255);
|
||||
myPaletteData[i].s.alpha = palette[i].s.alpha;
|
||||
memcpy(&myPaletteData, palette, palsize);
|
||||
Flush();
|
||||
}
|
||||
Flush();
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
|
|
|
@ -31,5 +31,5 @@ extern Uint16 realwidth;
|
|||
extern Uint16 realheight;
|
||||
|
||||
#ifdef _CREATE_DLL_
|
||||
EXPORT void HWRAPI( OglSdlSetPalette ) (RGBA_t *palette, RGBA_t *pgamma);
|
||||
EXPORT void HWRAPI( OglSdlSetPalette ) (RGBA_t *palette);
|
||||
#endif
|
||||
|
|
119
src/v_video.c
119
src/v_video.c
|
@ -84,39 +84,6 @@ static CV_PossibleValue_t constextsize_cons_t[] = {
|
|||
static void CV_constextsize_OnChange(void);
|
||||
consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void CV_Gammaxxx_ONChange(void);
|
||||
// Saved hardware mode variables
|
||||
// - You can change them in software,
|
||||
// but they won't do anything.
|
||||
static CV_PossibleValue_t grgamma_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grsoftwarefog_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "LightPlanes"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grmodelinterpolation_cons_t[] = {{0, "Off"}, {1, "Sometimes"}, {2, "Always"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfog = {"gr_fog", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfogcolor = {"gr_fogcolor", "AAAAAA", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grsoftwarefog = {"gr_softwarefog", "Off", CV_SAVE, grsoftwarefog_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grgammared = {"gr_gammared", "127", CV_SAVE|CV_CALL, grgamma_cons_t,
|
||||
CV_Gammaxxx_ONChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grgammagreen = {"gr_gammagreen", "127", CV_SAVE|CV_CALL, grgamma_cons_t,
|
||||
CV_Gammaxxx_ONChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grgammablue = {"gr_gammablue", "127", CV_SAVE|CV_CALL, grgamma_cons_t,
|
||||
CV_Gammaxxx_ONChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
#ifdef ALAM_LIGHTING
|
||||
consvar_t cv_grdynamiclighting = {"gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grstaticlighting = {"gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
consvar_t cv_grmodels = {"gr_models", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grmodelinterpolation = {"gr_modelinterpolation", "Sometimes", CV_SAVE, grmodelinterpolation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
// local copy of the palette for V_GetColor()
|
||||
RGBA_t *pLocalPalette = NULL;
|
||||
RGBA_t *pMasterPalette = NULL;
|
||||
|
@ -128,6 +95,7 @@ Please check it out if you're trying to maintain this.
|
|||
toast 18/04/17
|
||||
*/
|
||||
float Cubepal[2][2][2][3];
|
||||
boolean Cubeapply = false;
|
||||
|
||||
// returns whether to apply cube, selectively avoiding expensive operations
|
||||
static boolean InitCube(void)
|
||||
|
@ -343,11 +311,12 @@ const UINT8 correctiontable[256] =
|
|||
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
|
||||
static void LoadPalette(const char *lumpname)
|
||||
{
|
||||
boolean cube = InitCube();
|
||||
lumpnum_t lumpnum = W_GetNumForName(lumpname);
|
||||
size_t i, palsize = W_LumpLength(lumpnum)/3;
|
||||
UINT8 *pal;
|
||||
|
||||
Cubeapply = InitCube();
|
||||
|
||||
Z_Free(pLocalPalette);
|
||||
Z_Free(pMasterPalette);
|
||||
|
||||
|
@ -369,43 +338,49 @@ static void LoadPalette(const char *lumpname)
|
|||
pMasterPalette[i].s.alpha = pLocalPalette[i].s.alpha = 0xFF;
|
||||
|
||||
// lerp of colour cubing! if you want, make it smoother yourself
|
||||
if (cube)
|
||||
{
|
||||
float working[4][3];
|
||||
float linear;
|
||||
UINT8 q;
|
||||
if (Cubeapply)
|
||||
V_CubeApply(&pLocalPalette[i].s.red, &pLocalPalette[i].s.green, &pLocalPalette[i].s.blue);
|
||||
}
|
||||
}
|
||||
|
||||
linear = (pLocalPalette[i].s.red/255.0);
|
||||
void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
|
||||
{
|
||||
float working[4][3];
|
||||
float linear;
|
||||
UINT8 q;
|
||||
|
||||
if (!Cubeapply)
|
||||
return;
|
||||
|
||||
linear = (*red/255.0);
|
||||
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
|
||||
working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
|
||||
working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
|
||||
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
|
||||
}
|
||||
linear = (pLocalPalette[i].s.green/255.0);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = dolerp(working[0][q], working[1][q]);
|
||||
working[1][q] = dolerp(working[2][q], working[3][q]);
|
||||
}
|
||||
linear = (pLocalPalette[i].s.blue/255.0);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
|
||||
if (working[0][q] > 255.0)
|
||||
working[0][q] = 255.0;
|
||||
else if (working[0][q] < 0.0)
|
||||
working[0][q] = 0.0;
|
||||
}
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
|
||||
working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
|
||||
working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
|
||||
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
|
||||
}
|
||||
linear = (*green/255.0);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = dolerp(working[0][q], working[1][q]);
|
||||
working[1][q] = dolerp(working[2][q], working[3][q]);
|
||||
}
|
||||
linear = (*blue/255.0);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
|
||||
if (working[0][q] > 255.0)
|
||||
working[0][q] = 255.0;
|
||||
else if (working[0][q] < 0.0)
|
||||
working[0][q] = 0.0;
|
||||
}
|
||||
#undef dolerp
|
||||
|
||||
pLocalPalette[i].s.red = (UINT8)(working[0][0]);
|
||||
pLocalPalette[i].s.green = (UINT8)(working[0][1]);
|
||||
pLocalPalette[i].s.blue = (UINT8)(working[0][2]);
|
||||
}
|
||||
}
|
||||
*red = (UINT8)(working[0][0]);
|
||||
*green = (UINT8)(working[0][1]);
|
||||
*blue = (UINT8)(working[0][2]);
|
||||
}
|
||||
|
||||
const char *R_GetPalname(UINT16 num)
|
||||
|
@ -473,16 +448,6 @@ static void CV_palette_OnChange(void)
|
|||
V_SetPalette(0);
|
||||
}
|
||||
|
||||
// change the palette directly to see the change
|
||||
#ifdef HWRENDER
|
||||
static void CV_Gammaxxx_ONChange(void)
|
||||
{
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
V_SetPalette(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if defined (__GNUC__) && defined (__i386__) && !defined (NOASM) && !defined (__APPLE__) && !defined (NORUSEASM)
|
||||
void VID_BlitLinearScreen_ASM(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
||||
size_t destrowbytes);
|
||||
|
|
|
@ -48,6 +48,8 @@ const char *GetPalette(void);
|
|||
extern RGBA_t *pLocalPalette;
|
||||
extern RGBA_t *pMasterPalette;
|
||||
|
||||
void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
||||
|
||||
// Retrieve the ARGB value from a palette color index
|
||||
#define V_GetColor(color) (pLocalPalette[color&0xFF])
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"Init@4", &hwdriver.pfnInit},
|
||||
{"Shutdown@0", &hwdriver.pfnShutdown},
|
||||
{"GetModeList@8", &hwdriver.pfnGetModeList},
|
||||
{"SetPalette@8", &hwdriver.pfnSetPalette},
|
||||
{"SetPalette@4", &hwdriver.pfnSetPalette},
|
||||
{"FinishUpdate@4", &hwdriver.pfnFinishUpdate},
|
||||
{"Draw2DLine@12", &hwdriver.pfnDraw2DLine},
|
||||
{"DrawPolygon@16", &hwdriver.pfnDrawPolygon},
|
||||
|
@ -110,7 +110,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"GClipRect@20", &hwdriver.pfnGClipRect},
|
||||
{"ClearMipMapCache@0", &hwdriver.pfnClearMipMapCache},
|
||||
{"SetSpecialState@8", &hwdriver.pfnSetSpecialState},
|
||||
{"DrawModel@16", &hwdriver.pfnDrawModel},
|
||||
{"DrawModel@16", &hwdriver.pfnDrawModel},
|
||||
{"SetTransform@4", &hwdriver.pfnSetTransform},
|
||||
{"GetTextureUsed@0", &hwdriver.pfnGetTextureUsed},
|
||||
{"GetRenderVersion@0", &hwdriver.pfnGetRenderVersion},
|
||||
|
|
|
@ -46,6 +46,7 @@ enum
|
|||
|
||||
PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache
|
||||
PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch
|
||||
PU_HWRMODELTEXTURE = 23, // Hardware model texture
|
||||
|
||||
PU_HWRCACHE = 48, // static until unlocked
|
||||
PU_CACHE = 49, // static until unlocked
|
||||
|
|
Loading…
Reference in a new issue