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Merge branch 'nightslevsel' into 'master'
NiGHTS Attack left-right level selection See merge request STJr/SRB2Internal!608
This commit is contained in:
commit
87843365fc
1 changed files with 23 additions and 7 deletions
30
src/m_menu.c
30
src/m_menu.c
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@ -859,7 +859,7 @@ static menuitem_t SP_NightsAttackLevelSelectMenu[] =
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// Single Player Nights Attack
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static menuitem_t SP_NightsAttackMenu[] =
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{
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{IT_STRING|IT_CALL, NULL, "Level Select...", &M_NightsAttackLevelSelect, 52},
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{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52},
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{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62},
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{IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100},
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@ -9273,7 +9273,10 @@ static void M_HandleTimeAttackLevelSelect(INT32 choice)
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break;
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case KEY_ENTER:
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M_TimeAttackLevelSelect(0);
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if (levellistmode == LLM_NIGHTSATTACK)
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M_NightsAttackLevelSelect(0);
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else
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M_TimeAttackLevelSelect(0);
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break;
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case KEY_ESCAPE:
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@ -9405,7 +9408,24 @@ void M_DrawNightsAttackMenu(void)
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else
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PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
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V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
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y = 32+lsheadingheight;
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V_DrawSmallScaledPatch(208, y, 0, PictureOfLevel);
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// Draw press ESC to exit string on main nights attack menu
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if (currentMenu == &SP_NightsAttackDef)
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{
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if (itemOn == nalevel)
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{
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/* Draw arrows !! */
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y = y + 25 - 4;
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V_DrawCharacter(208 - 10 - (skullAnimCounter/5), y,
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'\x1C' | V_YELLOWMAP, false);
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V_DrawCharacter(208 + 80 + 2 + (skullAnimCounter/5), y,
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'\x1D' | V_YELLOWMAP, false);
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}
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// Draw press ESC to exit string on main record attack menu
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V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
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}
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// Super Sonic
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M_DrawNightsAttackSuperSonic();
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@ -9469,10 +9489,6 @@ void M_DrawNightsAttackMenu(void)
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}
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}
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// Draw press ESC to exit string on main nights attack menu
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if (currentMenu == &SP_NightsAttackDef)
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V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
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// ALWAYS DRAW level even when not on this menu!
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if (currentMenu != &SP_NightsAttackDef)
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V_DrawString(SP_NightsAttackDef.x, SP_NightsAttackDef.y + SP_TimeAttackMenu[nalevel].alphaKey, V_TRANSLUCENT, SP_NightsAttackMenu[nalevel].text);
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