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nevermind
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@ -6748,14 +6748,6 @@ static void P_DoNiGHTSCapsule(player_t *player)
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P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
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}
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#ifdef ROTSPRITE
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if ((player->mo->state == &states[S_PLAY_NIGHTS_PULL])
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&& (player->mo->sprite2 == SPR2_NGT0))
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player->mo->rollangle += ANG30;
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else
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player->mo->rollangle = 0;
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#endif
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if (G_IsSpecialStage(gamemap))
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{ // In special stages, share rings. Everyone gives up theirs to the capsule player always, because we can't have any individualism here!
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for (i = 0; i < MAXPLAYERS; i++)
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