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Separate non-powers-of-two draw routines into its own file
This commit is contained in:
parent
fa58c1fb26
commit
6720279969
11 changed files with 1224 additions and 635 deletions
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@ -960,6 +960,7 @@ void R_DrawViewBorder(void)
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// ==========================================================================
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#include "r_draw8.c"
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#include "r_draw8_npo2.c"
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// ==========================================================================
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// INCLUDE 16bpp DRAWING CODE HERE
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63
src/r_draw.h
63
src/r_draw.h
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@ -140,6 +140,44 @@ void R_DrawViewBorder(void);
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void R_DrawColumn_8(void);
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void R_DrawShadeColumn_8(void);
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void R_DrawTranslucentColumn_8(void);
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void R_DrawTranslatedColumn_8(void);
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void R_DrawTranslatedTranslucentColumn_8(void);
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void R_Draw2sMultiPatchColumn_8(void);
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void R_Draw2sMultiPatchTranslucentColumn_8(void);
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void R_DrawFogColumn_8(void);
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void R_DrawColumnShadowed_8(void);
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void R_DrawSpan_8(void);
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void R_DrawSplat_8(void);
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void R_DrawTranslucentSpan_8(void);
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void R_DrawTranslucentSplat_8(void);
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#ifdef ESLOPE
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void R_DrawTiltedSpan_8(void);
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void R_DrawTiltedTranslucentSpan_8(void);
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void R_DrawTiltedSplat_8(void);
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void R_CalcTiltedLighting(fixed_t start, fixed_t end);
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extern INT32 tiltlighting[MAXVIDWIDTH];
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#endif
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#ifndef NOWATER
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void R_DrawTranslucentWaterSpan_8(void);
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extern INT32 ds_bgofs;
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extern INT32 ds_waterofs;
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#endif
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void R_DrawFogSpan_8(void);
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// Lactozilla: Non-powers-of-two
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void R_DrawSpan_NPO2_8(void);
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void R_DrawTranslucentSpan_NPO2_8(void);
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void R_DrawSplat_NPO2_8(void);
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void R_DrawTranslucentSplat_NPO2_8(void);
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#ifdef ESLOPE
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void R_DrawTiltedSpan_NPO2_8(void);
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void R_DrawTiltedTranslucentSpan_NPO2_8(void);
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void R_DrawTiltedSplat_NPO2_8(void);
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#endif
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#ifndef NOWATER
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void R_DrawTranslucentWaterSpan_NPO2_8(void);
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#endif
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#ifdef USEASM
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void ASMCALL R_DrawColumn_8_ASM(void);
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@ -153,31 +191,6 @@ void ASMCALL R_Draw2sMultiPatchColumn_8_MMX(void);
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void ASMCALL R_DrawSpan_8_MMX(void);
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#endif
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void R_DrawTranslatedColumn_8(void);
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void R_DrawTranslatedTranslucentColumn_8(void);
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void R_DrawSpan_8(void);
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#ifdef ESLOPE
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void R_CalcTiltedLighting(fixed_t start, fixed_t end);
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void R_DrawTiltedSpan_8(void);
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void R_DrawTiltedTranslucentSpan_8(void);
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void R_DrawTiltedSplat_8(void);
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#endif
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void R_DrawSplat_8(void);
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void R_DrawTranslucentSplat_8(void);
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void R_DrawTranslucentSpan_8(void);
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void R_Draw2sMultiPatchColumn_8(void);
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void R_Draw2sMultiPatchTranslucentColumn_8(void);
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void R_DrawFogSpan_8(void);
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void R_DrawFogColumn_8(void);
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void R_DrawColumnShadowed_8(void);
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#ifndef NOWATER
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void R_DrawTranslucentWaterSpan_8(void);
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extern INT32 ds_bgofs;
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extern INT32 ds_waterofs;
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#endif
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// ------------------
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// 16bpp DRAWING CODE
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// ------------------
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874
src/r_draw8.c
874
src/r_draw8.c
File diff suppressed because it is too large
Load diff
845
src/r_draw8_npo2.c
Normal file
845
src/r_draw8_npo2.c
Normal file
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@ -0,0 +1,845 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_draw8_npo2.c
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/// \brief 8bpp span drawer functions (for non-powers-of-two flat dimensions)
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/// \note no includes because this is included as part of r_draw.c
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// ==========================================================================
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// SPANS
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// ==========================================================================
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/** \brief The R_DrawSpan_NPO2_8 function
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Draws the actual span.
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*/
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void R_DrawSpan_NPO2_8 (void)
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{
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fixed_t xposition;
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fixed_t yposition;
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fixed_t xstep, ystep;
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UINT8 *source;
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UINT8 *colormap;
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UINT8 *dest;
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const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
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size_t count = (ds_x2 - ds_x1 + 1);
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xposition = ds_xfrac; yposition = ds_yfrac;
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xstep = ds_xstep; ystep = ds_ystep;
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source = ds_source;
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colormap = ds_colormap;
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dest = ylookup[ds_y] + columnofs[ds_x1];
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if (dest+8 > deststop)
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return;
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while (count-- && dest <= deststop)
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{
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fixed_t x = (xposition >> FRACBITS);
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fixed_t y = (yposition >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest++ = colormap[source[((y * ds_flatwidth) + x)]];
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xposition += xstep;
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yposition += ystep;
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}
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}
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#ifdef ESLOPE
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/** \brief The R_DrawTiltedSpan_NPO2_8 function
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Draw slopes! Holy sheit!
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*/
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void R_DrawTiltedSpan_NPO2_8(void)
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{
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// x1, x2 = ds_x1, ds_x2
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int width = ds_x2 - ds_x1;
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double iz, uz, vz;
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UINT32 u, v;
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int i;
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UINT8 *source;
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UINT8 *colormap;
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UINT8 *dest;
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double startz, startu, startv;
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double izstep, uzstep, vzstep;
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double endz, endu, endv;
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UINT32 stepu, stepv;
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iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
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// Lighting is simple. It's just linear interpolation from start to end
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{
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float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
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float lightstart, lightend;
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lightend = (iz + ds_sz.x*width) * planelightfloat;
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lightstart = iz * planelightfloat;
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R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
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//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
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}
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uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
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vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
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dest = ylookup[ds_y] + columnofs[ds_x1];
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source = ds_source;
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//colormap = ds_colormap;
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#if 0 // The "perfect" reference version of this routine. Pretty slow.
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// Use it only to see how things are supposed to look.
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i = 0;
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest = colormap[source[((y * ds_flatwidth) + x)]];
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}
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dest++;
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iz += ds_sz.x;
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uz += ds_su.x;
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vz += ds_sv.x;
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} while (--width >= 0);
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#else
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#define SPANSIZE 16
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#define INVSPAN 0.0625f
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startz = 1.f/iz;
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startu = uz*startz;
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startv = vz*startz;
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izstep = ds_sz.x * SPANSIZE;
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uzstep = ds_su.x * SPANSIZE;
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vzstep = ds_sv.x * SPANSIZE;
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//x1 = 0;
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width++;
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while (width >= SPANSIZE)
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{
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iz += izstep;
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uz += uzstep;
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vz += vzstep;
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endz = 1.f/iz;
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endu = uz*endz;
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest = colormap[source[((y * ds_flatwidth) + x)]];
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}
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dest++;
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u += stepu;
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v += stepv;
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}
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startu = endu;
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startv = endv;
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width -= SPANSIZE;
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}
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if (width > 0)
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{
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if (width == 1)
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{
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u = (INT64)(startu);
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v = (INT64)(startv);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest = colormap[source[((y * ds_flatwidth) + x)]];
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}
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}
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else
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{
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double left = width;
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iz += ds_sz.x * left;
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uz += ds_su.x * left;
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vz += ds_sv.x * left;
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endz = 1.f/iz;
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endu = uz*endz;
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endv = vz*endz;
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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for (; width != 0; width--)
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{
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest = colormap[source[((y * ds_flatwidth) + x)]];
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}
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dest++;
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u += stepu;
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v += stepv;
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}
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}
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}
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#endif
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}
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/** \brief The R_DrawTiltedTranslucentSpan_NPO2_8 function
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Like DrawTiltedSpan_NPO2, but translucent
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*/
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void R_DrawTiltedTranslucentSpan_NPO2_8(void)
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{
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// x1, x2 = ds_x1, ds_x2
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int width = ds_x2 - ds_x1;
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double iz, uz, vz;
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UINT32 u, v;
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int i;
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UINT8 *source;
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UINT8 *colormap;
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UINT8 *dest;
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double startz, startu, startv;
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double izstep, uzstep, vzstep;
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double endz, endu, endv;
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UINT32 stepu, stepv;
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iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
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// Lighting is simple. It's just linear interpolation from start to end
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{
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float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
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float lightstart, lightend;
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lightend = (iz + ds_sz.x*width) * planelightfloat;
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lightstart = iz * planelightfloat;
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R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
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//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
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}
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uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
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vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
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dest = ylookup[ds_y] + columnofs[ds_x1];
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source = ds_source;
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//colormap = ds_colormap;
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#if 0 // The "perfect" reference version of this routine. Pretty slow.
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// Use it only to see how things are supposed to look.
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i = 0;
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
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}
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dest++;
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iz += ds_sz.x;
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uz += ds_su.x;
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vz += ds_sv.x;
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} while (--width >= 0);
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#else
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#define SPANSIZE 16
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#define INVSPAN 0.0625f
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startz = 1.f/iz;
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startu = uz*startz;
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startv = vz*startz;
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izstep = ds_sz.x * SPANSIZE;
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uzstep = ds_su.x * SPANSIZE;
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vzstep = ds_sv.x * SPANSIZE;
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//x1 = 0;
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width++;
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while (width >= SPANSIZE)
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{
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iz += izstep;
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uz += uzstep;
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vz += vzstep;
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endz = 1.f/iz;
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endu = uz*endz;
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_DrawTiltedSplat_NPO2_8(void)
|
||||
{
|
||||
// x1, x2 = ds_x1, ds_x2
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
UINT8 val;
|
||||
|
||||
double startz, startu, startv;
|
||||
double izstep, uzstep, vzstep;
|
||||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_sz.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
//colormap = ds_colormap;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif // ESLOPE
|
||||
|
||||
/** \brief The R_DrawSplat_NPO2_8 function
|
||||
Just like R_DrawSpan_NPO2_8, but skips transparent pixels.
|
||||
*/
|
||||
void R_DrawSplat_NPO2_8 (void)
|
||||
{
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief The R_DrawTranslucentSplat_NPO2_8 function
|
||||
Just like R_DrawSplat_NPO2_8, but is translucent!
|
||||
*/
|
||||
void R_DrawTranslucentSplat_NPO2_8 (void)
|
||||
{
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief The R_DrawTranslucentSpan_NPO2_8 function
|
||||
Draws the actual span with translucency.
|
||||
*/
|
||||
void R_DrawTranslucentSpan_NPO2_8 (void)
|
||||
{
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = ((y * ds_flatwidth) + x);
|
||||
*dest = *(ds_transmap + (colormap[source[val]] << 8) + *dest);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NOWATER
|
||||
void R_DrawTranslucentWaterSpan_NPO2_8(void)
|
||||
{
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
UINT8 *dsrc;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
|
||||
xposition = ds_xfrac; yposition = (ds_yfrac + ds_waterofs);
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
dsrc = screens[1] + (ds_y+ds_bgofs)*vid.width + ds_x1;
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest++ = colormap[*(ds_transmap + (source[((y * ds_flatwidth) + x)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -841,6 +841,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
ffloor_t *rover;
|
||||
levelflat_t *levelflat;
|
||||
int type;
|
||||
int spanfunctype = BASEDRAWFUNC;
|
||||
|
||||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
@ -858,8 +859,9 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
spanfunc = spanfuncs[BASEDRAWFUNC];
|
||||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (pl->polyobj && pl->polyobj->translucency != 0) {
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_TRANS];
|
||||
if (pl->polyobj && pl->polyobj->translucency != 0)
|
||||
{
|
||||
spanfunctype = SPANDRAWFUNC_TRANS;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
|
||||
if (pl->polyobj->translucency >= 10)
|
||||
|
@ -867,10 +869,10 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else if (pl->polyobj->translucency > 0)
|
||||
ds_transmap = transtables + ((pl->polyobj->translucency-1)<<FF_TRANSSHIFT);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_SPLAT];
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT]) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
|
@ -901,7 +903,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
if (pl->ffloor->flags & FF_TRANSLUCENT)
|
||||
{
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_TRANS];
|
||||
spanfunctype = SPANDRAWFUNC_TRANS;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pl->ffloor->alpha < 12)
|
||||
|
@ -925,10 +927,10 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else if (pl->ffloor->alpha < 243)
|
||||
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_SPLAT];
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT]) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
|
@ -938,7 +940,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
else if (pl->ffloor->flags & FF_FOG)
|
||||
{
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_FOG];
|
||||
spanfunctype = SPANDRAWFUNC_FOG;
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
}
|
||||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
@ -953,9 +955,9 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
INT32 top, bottom;
|
||||
|
||||
itswater = true;
|
||||
if (spanfunc == spanfuncs[SPANDRAWFUNC_TRANS])
|
||||
if (spanfunctype == SPANDRAWFUNC_TRANS)
|
||||
{
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_WATER];
|
||||
spanfunctype = SPANDRAWFUNC_WATER;
|
||||
|
||||
// Copy the current scene, ugh
|
||||
top = pl->high-8;
|
||||
|
@ -1032,8 +1034,8 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (R_CheckPowersOfTwo())
|
||||
{
|
||||
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
|
||||
if (spanfunc == spanfuncs[BASEDRAWFUNC])
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_MMX];
|
||||
if (spanfunctype == BASEDRAWFUNC)
|
||||
spanfunctype = SPANDRAWFUNC_MMX;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1187,12 +1189,12 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
#undef SFMULT
|
||||
|
||||
if (spanfunc == spanfuncs[SPANDRAWFUNC_TRANS])
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_TILTEDTRANS];
|
||||
else if (spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT])
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_TILTEDSPLAT];
|
||||
if (spanfunctype == SPANDRAWFUNC_TRANS)
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDTRANS;
|
||||
else if (spanfunctype == SPANDRAWFUNC_SPLAT)
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDSPLAT;
|
||||
else
|
||||
spanfunc = spanfuncs[SPANDRAWFUNC_TILTED];
|
||||
spanfunctype = SPANDRAWFUNC_TILTED;
|
||||
|
||||
planezlight = scalelight[light];
|
||||
} else
|
||||
|
@ -1200,6 +1202,17 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
planezlight = zlight[light];
|
||||
|
||||
// Use the correct span drawer depending on the powers-of-twoness
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
if (spanfuncs_npo2[spanfunctype])
|
||||
spanfunc = spanfuncs_npo2[spanfunctype];
|
||||
else
|
||||
spanfunc = spanfuncs[spanfunctype];
|
||||
}
|
||||
else
|
||||
spanfunc = spanfuncs[spanfunctype];
|
||||
|
||||
// set the maximum value for unsigned
|
||||
pl->top[pl->maxx+1] = 0xffff;
|
||||
pl->top[pl->minx-1] = 0xffff;
|
||||
|
|
16
src/screen.c
16
src/screen.c
|
@ -46,6 +46,7 @@ void (*colfuncs[COLDRAWFUNC_MAX])(void);
|
|||
|
||||
void (*spanfunc)(void);
|
||||
void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
|
||||
void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
|
||||
|
||||
// ------------------
|
||||
// global video state
|
||||
|
@ -133,6 +134,21 @@ void SCR_SetMode(void)
|
|||
spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8;
|
||||
#endif
|
||||
|
||||
// Lactozilla: Non-powers-of-two
|
||||
spanfuncs_npo2[BASEDRAWFUNC] = R_DrawSpan_NPO2_8;
|
||||
spanfuncs_npo2[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_NPO2_8;
|
||||
spanfuncs_npo2[SPANDRAWFUNC_SPLAT] = R_DrawSplat_NPO2_8;
|
||||
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_NPO2_8;
|
||||
spanfuncs_npo2[SPANDRAWFUNC_FOG] = NULL; // Not needed
|
||||
spanfuncs_npo2[SPANDRAWFUNC_MMX] = NULL; // Same
|
||||
#ifndef NOWATER
|
||||
spanfuncs_npo2[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_NPO2_8;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
spanfuncs_npo2[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_NPO2_8;
|
||||
spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_NPO2_8;
|
||||
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8;
|
||||
#endif
|
||||
|
||||
#ifdef RUSEASM
|
||||
if (R_ASM)
|
||||
|
|
|
@ -152,6 +152,7 @@ enum
|
|||
|
||||
extern void (*spanfunc)(void);
|
||||
extern void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
|
||||
extern void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
|
||||
|
||||
// -----
|
||||
// CPUID
|
||||
|
|
|
@ -438,6 +438,9 @@
|
|||
<ClCompile Include="..\r_draw8.c">
|
||||
<ExcludedFromBuild>true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_draw8_npo2.c">
|
||||
<ExcludedFromBuild>true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_patch.c" />
|
||||
|
|
|
@ -837,6 +837,9 @@
|
|||
<ClCompile Include="..\r_draw8.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_draw8_npo2.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -295,6 +295,9 @@
|
|||
<ClCompile Include="..\r_draw8.c">
|
||||
<ExcludedFromBuild>true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_draw8_npo2.c">
|
||||
<ExcludedFromBuild>true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_patch.c" />
|
||||
|
|
|
@ -369,6 +369,9 @@
|
|||
<ClCompile Include="..\r_draw16.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_draw8_npo2.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in a new issue