mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Add TC_DASHMODE color shader
This commit is contained in:
parent
9ab00049dc
commit
8a70759e0a
1 changed files with 33 additions and 0 deletions
|
@ -729,6 +729,39 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
cur++; image++; blendimage++;
|
||||
}
|
||||
}
|
||||
else if (skinnum == TC_DASHMODE)
|
||||
{
|
||||
while (size--)
|
||||
{
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 ialpha = 255 - blendimage->s.alpha, balpha = blendimage->s.alpha;
|
||||
RGBA_t icolor = *image, bcolor;
|
||||
|
||||
if (blendimage->s.alpha)
|
||||
{
|
||||
bcolor.s.blue = 0;
|
||||
bcolor.s.red = 255;
|
||||
bcolor.s.green = (blendimage->s.red + blendimage->s.green + blendimage->s.blue) / 3;
|
||||
}
|
||||
if (image->s.alpha && image->s.red > image->s.green << 1) // this is pretty arbitrary, but it works well for Metal Sonic
|
||||
{
|
||||
icolor.s.red = image->s.blue;
|
||||
icolor.s.blue = image->s.red;
|
||||
}
|
||||
cur->s.red = (ialpha * icolor.s.red + balpha * bcolor.s.red)/255;
|
||||
cur->s.green = (ialpha * icolor.s.green + balpha * bcolor.s.green)/255;
|
||||
cur->s.blue = (ialpha * icolor.s.blue + balpha * bcolor.s.blue)/255;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
cur++; image++; blendimage++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (size--)
|
||||
|
|
Loading…
Reference in a new issue