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CV_NOLUA for when a cvar should not be changed via Lua
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parent
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commit
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4 changed files with 13 additions and 3 deletions
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@ -2064,6 +2064,9 @@ static boolean CV_Command(void)
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if (!v)
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return false;
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if (( com_flags & COM_SAFE ) && ( v->flags & CV_NOLUA ))
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return false;
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// perform a variable print or set
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if (COM_Argc() == 1)
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{
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@ -20,6 +20,11 @@
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// Command buffer & command execution
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//===================================
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enum
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{
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COM_SAFE = 1,
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};
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typedef void (*com_func_t)(void);
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void COM_AddCommand(const char *name, com_func_t func);
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@ -103,7 +108,8 @@ typedef enum
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CV_HIDEN = 1024, // variable is not part of the cvar list so cannot be accessed by the console
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// can only be set when we have the pointer to it
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// used on menus
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CV_CHEAT = 2048 // Don't let this be used in multiplayer unless cheats are on.
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CV_CHEAT = 2048, // Don't let this be used in multiplayer unless cheats are on.
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CV_NOLUA = 4096,/* don't let this be called from Lua */
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} cvflags_t;
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typedef struct CV_PossibleValue_s
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@ -9462,6 +9462,7 @@ struct {
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{"CV_HIDEN",CV_HIDEN},
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{"CV_HIDDEN",CV_HIDEN},
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{"CV_CHEAT",CV_CHEAT},
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{"CV_NOLUA",CV_NOLUA},
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// v_video flags
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{"V_NOSCALEPATCH",V_NOSCALEPATCH},
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@ -245,7 +245,7 @@ static int lib_comBufAddText(lua_State *L)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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COM_BufAddText(va("%s\n", luaL_checkstring(L, 2)));
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COM_BufAddTextEx(va("%s\n", luaL_checkstring(L, 2)), COM_SAFE);
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return 0;
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}
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@ -262,7 +262,7 @@ static int lib_comBufInsertText(lua_State *L)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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COM_BufInsertText(va("%s\n", luaL_checkstring(L, 2)));
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COM_BufInsertTextEx(va("%s\n", luaL_checkstring(L, 2)), COM_SAFE);
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return 0;
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}
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