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Rename R_WorldSegTextured
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1 changed files with 3 additions and 3 deletions
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@ -644,11 +644,11 @@ static void R_WorldTopAndBottom(INT32 start, INT32 stop)
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}
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//
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// R_WorldSegTextured
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// R_SegTextured
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// Calculate rw.offset.
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// Only needed for textured lines.
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//
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static void R_WorldSegTextured(fixed_t hyp, boolean longboi)
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static void R_SegTextured(fixed_t hyp, boolean longboi)
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{
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INT32 lightnum;
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fixed_t sineval;
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@ -2090,7 +2090,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// Calculate rw.offset (only needed for textured lines)
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segtextured = midtexture || toptexture || bottomtexture || maskedtexture || (numthicksides > 0);
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if (segtextured)
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R_WorldSegTextured(hyp, longboi);
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R_SegTextured(hyp, longboi);
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// if a floor / ceiling plane is on the wrong side
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// of the view plane, it is definitely invisible
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