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Lua gametyperules
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@ -10909,6 +10909,9 @@ static inline int lib_getenum(lua_State *L)
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} else if (fastcmp(word,"gametype")) {
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lua_pushinteger(L, gametype);
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return 1;
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} else if (fastcmp(word,"gametyperules")) {
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lua_pushinteger(L, gametyperules);
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return 1;
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} else if (fastcmp(word,"leveltime")) {
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lua_pushinteger(L, leveltime);
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return 1;
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