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Merge branch 'titlecard2' into 'next'
More customisable title card See merge request STJr/SRB2!552
This commit is contained in:
commit
0780e48f86
5 changed files with 57 additions and 14 deletions
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@ -1520,10 +1520,27 @@ static void readlevelheader(MYFILE *f, INT32 num)
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deh_warning("Level header %d: invalid bonus type number %d", num, i);
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}
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// Title card
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else if (fastcmp(word, "TITLECARDZIGZAG"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->ltzzpatch, word2,
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sizeof(mapheaderinfo[num-1]->ltzzpatch), va("Level header %d: title card zigzag patch name", num));
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}
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else if (fastcmp(word, "TITLECARDZIGZAGTEXT"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->ltzztext, word2,
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sizeof(mapheaderinfo[num-1]->ltzztext), va("Level header %d: title card zigzag text patch name", num));
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}
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else if (fastcmp(word, "TITLECARDACTDIAMOND"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->ltactdiamond, word2,
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sizeof(mapheaderinfo[num-1]->ltactdiamond), va("Level header %d: title card act diamond patch name", num));
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}
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else if (fastcmp(word, "MAXBONUSLIVES"))
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mapheaderinfo[num-1]->maxbonuslives = (SINT8)i;
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else if (fastcmp(word, "LEVELFLAGS"))
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mapheaderinfo[num-1]->levelflags = (UINT8)i;
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mapheaderinfo[num-1]->levelflags = (UINT16)i;
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else if (fastcmp(word, "MENUFLAGS"))
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mapheaderinfo[num-1]->menuflags = (UINT8)i;
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@ -310,12 +310,17 @@ typedef struct
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
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UINT8 levelflags; ///< LF_flags: merged booleans into one UINT8 for space, see below
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UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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UINT16 startrings; ///< Number of rings players start with.
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// Title card.
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char ltzzpatch[8]; ///< Zig zag patch.
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char ltzztext[8]; ///< Zig zag text.
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char ltactdiamond[8]; ///< Act diamond.
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// Freed animals stuff.
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UINT8 numFlickies; ///< Internal. For freed flicky support.
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mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
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@ -2071,6 +2071,12 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->levelselect);
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else if (fastcmp(field,"bonustype"))
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lua_pushinteger(L, header->bonustype);
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else if (fastcmp(field,"ltzzpatch"))
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lua_pushstring(L, header->ltzzpatch);
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else if (fastcmp(field,"ltzztext"))
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lua_pushstring(L, header->ltzztext);
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else if (fastcmp(field,"ltactdiamond"))
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lua_pushstring(L, header->ltactdiamond);
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else if (fastcmp(field,"maxbonuslives"))
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lua_pushinteger(L, header->maxbonuslives);
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else if (fastcmp(field,"levelflags"))
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@ -213,6 +213,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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mapheaderinfo[num]->lvlttl[0] = '\0';
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mapheaderinfo[num]->selectheading[0] = '\0';
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mapheaderinfo[num]->subttl[0] = '\0';
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mapheaderinfo[num]->ltzzpatch[0] = '\0';
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mapheaderinfo[num]->ltzztext[0] = '\0';
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mapheaderinfo[num]->ltactdiamond[0] = '\0';
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mapheaderinfo[num]->actnum = 0;
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mapheaderinfo[num]->typeoflevel = 0;
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mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
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@ -1177,21 +1177,33 @@ tic_t lt_exitticker = 0, lt_endtime = 0;
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//
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// Load the graphics for the title card.
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// Don't let LJ see this
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//
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static void ST_cacheLevelTitle(void)
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{
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE))
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{
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lt_patches[0] = (patch_t *)W_CachePatchName("LTACTBLU", PU_HUDGFX);
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lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGZAG", PU_HUDGFX);
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lt_patches[2] = (patch_t *)W_CachePatchName("LTZZTEXT", PU_HUDGFX);
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}
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else // boss map
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{
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lt_patches[0] = (patch_t *)W_CachePatchName("LTACTRED", PU_HUDGFX);
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lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGRED", PU_HUDGFX);
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lt_patches[2] = (patch_t *)W_CachePatchName("LTZZWARN", PU_HUDGFX);
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}
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#define SETPATCH(default, warning, custom, idx) \
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{ \
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lumpnum_t patlumpnum = LUMPERROR; \
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if (mapheaderinfo[gamemap-1]->custom[0] != '\0') \
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{ \
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patlumpnum = W_CheckNumForName(mapheaderinfo[gamemap-1]->custom); \
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if (patlumpnum != LUMPERROR) \
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lt_patches[idx] = (patch_t *)W_CachePatchNum(patlumpnum, PU_HUDGFX); \
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} \
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if (patlumpnum == LUMPERROR) \
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{ \
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE)) \
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lt_patches[idx] = (patch_t *)W_CachePatchName(default, PU_HUDGFX); \
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else \
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lt_patches[idx] = (patch_t *)W_CachePatchName(warning, PU_HUDGFX); \
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} \
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}
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SETPATCH("LTACTBLU", "LTACTRED", ltactdiamond, 0)
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SETPATCH("LTZIGZAG", "LTZIGRED", ltzzpatch, 1)
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SETPATCH("LTZZTEXT", "LTZZWARN", ltzztext, 2)
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#undef SETPATCH
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}
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//
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