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opengl
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@ -1379,7 +1379,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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}
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p.rollangle = 0.0f;
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p.rollflip = 0;
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p.rollflip = 1;
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p.rotaxis = 0;
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if (spr->mobj->rollangle)
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{
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