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https://git.do.srb2.org/STJr/SRB2.git
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Update end tally and sound test to accomodate new title font.
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parent
5dc494da16
commit
76897b560f
2 changed files with 16 additions and 16 deletions
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@ -7175,7 +7175,7 @@ static void M_DrawSoundTest(void)
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titl = va("%s - ", curplaying->title);
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}
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else
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titl = "NONE - ";
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titl = "None - ";
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i = V_LevelNameWidth(titl);
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@ -7189,7 +7189,7 @@ static void M_DrawSoundTest(void)
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while (x > y)
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{
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x -= i;
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V_DrawLevelTitle(x, 24, 0, titl);
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V_DrawLevelTitle(x, 22, 0, titl);
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}
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if (curplaying)
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@ -399,10 +399,10 @@ void Y_IntermissionDrawer(void)
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// draw the "got through act" lines and act number
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V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
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V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
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V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed1)+2, 0, data.coop.passed2);
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if (data.coop.actnum)
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V_DrawLevelActNum(244, 57, 0, data.coop.actnum);
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V_DrawLevelActNum(244, 58, 0, data.coop.actnum);
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bonusy = 150;
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// Total
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@ -1384,21 +1384,21 @@ void Y_StartIntermission(void)
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// too long so just show "YOU GOT THROUGH THE ACT"
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if (strlen(skins[players[consoleplayer].skin].realname) > 13)
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{
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strcpy(data.coop.passed1, "YOU GOT");
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strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
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strcpy(data.coop.passed1, "you got");
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strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
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}
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// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
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else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
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{
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strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
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strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "PASSED ACT" : "PASSED THE ACT");
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strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act");
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}
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// length is okay for normal use
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else
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{
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snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s GOT",
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snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got",
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skins[players[consoleplayer].skin].realname);
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strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
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strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
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}
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// set X positions
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@ -1498,7 +1498,7 @@ void Y_StartIntermission(void)
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// set up the "got through act" message according to skin name
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if (stagefailed)
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{
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strcpy(data.spec.passed2, "SPECIAL STAGE");
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strcpy(data.spec.passed2, "Special Stage");
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data.spec.passed1[0] = '\0';
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}
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else if (ALL7EMERALDS(emeralds))
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@ -1507,13 +1507,13 @@ void Y_StartIntermission(void)
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sizeof data.spec.passed1, "%s",
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skins[players[consoleplayer].skin].realname);
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data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
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strcpy(data.spec.passed2, "GOT THEM ALL!");
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strcpy(data.spec.passed2, "got them all!");
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if (players[consoleplayer].charflags & SF_SUPER)
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{
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strcpy(data.spec.passed3, "CAN NOW BECOME");
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strcpy(data.spec.passed3, "can now become");
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snprintf(data.spec.passed4,
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sizeof data.spec.passed4, "SUPER %s",
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sizeof data.spec.passed4, "Super %s",
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skins[players[consoleplayer].skin].realname);
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data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
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}
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@ -1523,13 +1523,13 @@ void Y_StartIntermission(void)
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if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
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{
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snprintf(data.spec.passed1,
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sizeof data.spec.passed1, "%s GOT",
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sizeof data.spec.passed1, "%s got",
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skins[players[consoleplayer].skin].realname);
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data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
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}
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else
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strcpy(data.spec.passed1, "YOU GOT");
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strcpy(data.spec.passed2, "A CHAOS EMERALD");
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strcpy(data.spec.passed1, "You got");
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strcpy(data.spec.passed2, "a Chaos Emerald");
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if (P_GetNextEmerald() > 6)
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{
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data.spec.passed2[15] = '?';
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