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Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop -Item patterns are spawned in P_SpawnItemPattern -Ring-like items are spawned normally via P_SpawnMapThing -Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
This commit is contained in:
parent
ffd6cf4aca
commit
dd01fce1a8
5 changed files with 102 additions and 133 deletions
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@ -1186,7 +1186,7 @@ void OP_NightsObjectplace(player_t *player)
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mt->options = (mt->options & ~(UINT16)cv_opflags.value) | (UINT16)cv_ophoopflags.value;
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mt->angle = (INT16)(mt->angle+(INT16)((FixedInt(FixedDiv(temp*FRACUNIT, 360*(FRACUNIT/256))))<<8));
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P_SpawnHoopsAndRings(mt, false);
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P_SpawnHoop(mt);
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}
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// This places a bumper!
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@ -1249,7 +1249,7 @@ void OP_NightsObjectplace(player_t *player)
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return;
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mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_BLUESPHERE].doomednum, false);
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P_SpawnHoopsAndRings(mt, false);
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P_SpawnMapThing(mt);
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}
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// This places a ring!
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@ -1260,7 +1260,7 @@ void OP_NightsObjectplace(player_t *player)
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return;
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mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_RING].doomednum, false);
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P_SpawnHoopsAndRings(mt, false);
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P_SpawnMapThing(mt);
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}
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// This places a custom object as defined in the console cv_mapthingnum.
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@ -1292,15 +1292,10 @@ void OP_NightsObjectplace(player_t *player)
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mt = OP_CreateNewMapThing(player, (UINT16)cv_mapthingnum.value, false);
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mt->angle = angle;
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if (mt->type == 300 // Ring
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|| mt->type == 308 || mt->type == 309 // Team Rings
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|| mt->type == 1706 // Sphere
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|| (mt->type >= 600 && mt->type <= 609) // Placement patterns
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|| mt->type == 1705 || mt->type == 1713 // NiGHTS Hoops
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|| mt->type == 1800) // Mario Coin
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{
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P_SpawnHoopsAndRings(mt, false);
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}
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if (mt->type >= 600 && mt->type <= 609) // Placement patterns
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P_SpawnItemPattern(mt, false);
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else if (mt->type == 1705 || mt->type == 1713) // NiGHTS Hoops
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P_SpawnHoop(mt);
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else
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P_SpawnMapThing(mt);
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}
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@ -1437,15 +1432,10 @@ void OP_ObjectplaceMovement(player_t *player)
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return;
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mt = OP_CreateNewMapThing(player, (UINT16)spawnthing, ceiling);
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if (mt->type == 300 // Ring
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|| mt->type == 308 || mt->type == 309 // Team Rings
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|| mt->type == 1706 // Nights Wing
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|| (mt->type >= 600 && mt->type <= 609) // Placement patterns
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|| mt->type == 1705 || mt->type == 1713 // NiGHTS Hoops
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|| mt->type == 1800) // Mario Coin
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{
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P_SpawnHoopsAndRings(mt, false);
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}
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if (mt->type >= 600 && mt->type <= 609) // Placement patterns
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P_SpawnItemPattern(mt, false);
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else if (mt->type == 1705 || mt->type == 1713) // NiGHTS Hoops
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P_SpawnHoop(mt);
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else
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P_SpawnMapThing(mt);
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152
src/p_mobj.c
152
src/p_mobj.c
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@ -11711,15 +11711,6 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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{
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switch (i)
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{
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case MT_RING:
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case MT_COIN:
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case MT_REDTEAMRING:
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case MT_BLUETEAMRING:
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case MT_BLUESPHERE:
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case MT_BOMBSPHERE:
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case MT_NIGHTSSTAR:
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case MT_NIGHTSCHIP:
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return false; // These are handled in P_SpawnHoopsAndRings().
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case MT_EMERALD1:
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case MT_EMERALD2:
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case MT_EMERALD3:
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@ -11786,8 +11777,12 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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}
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if (metalrecording) // Metal Sonic can't use these things.
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if (mobjinfo[i].flags & (MF_ENEMY|MF_BOSS) || i == MT_TOKEN || i == MT_STARPOST)
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{
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if ((mobjinfo[i].flags & (MF_ENEMY|MF_BOSS)) || i == MT_TOKEN || i == MT_STARPOST
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|| i == MT_RING || i == MT_BLUETEAMRING || i == MT_REDTEAMRING || i == MT_COIN
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|| i == MT_BLUESPHERE || i == MT_BOMBSPHERE || i == MT_NIGHTSCHIP || i == MT_NIGHTSSTAR)
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return false;
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}
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if (!G_PlatformGametype())
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{
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@ -11825,7 +11820,9 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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if (ultimatemode)
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{
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if (i == MT_PITY_BOX || i == MT_ELEMENTAL_BOX || i == MT_ATTRACT_BOX
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if (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING
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|| i == MT_COIN || i == MT_NIGHTSSTAR || i == MT_NIGHTSCHIP
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|| i == MT_PITY_BOX || i == MT_ELEMENTAL_BOX || i == MT_ATTRACT_BOX
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|| i == MT_FORCE_BOX || i == MT_ARMAGEDDON_BOX || i == MT_WHIRLWIND_BOX
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|| i == MT_FLAMEAURA_BOX || i == MT_BUBBLEWRAP_BOX || i == MT_THUNDERCOIN_BOX
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|| i == MT_RING_BOX || i == MT_STARPOST)
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@ -11838,6 +11835,8 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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return true;
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}
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#define nightsreplace ((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap))
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static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
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{
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// Altering monitor spawns via cvars
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@ -11881,8 +11880,23 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
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}
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}
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if (gametype != GT_CTF && (i == MT_RING_BLUEBOX || i == MT_RING_REDBOX))
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return MT_RING_BOX;
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if (nightsreplace)
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{
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if (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN)
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return MT_NIGHTSSTAR;
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if (i == MT_BLUESPHERE)
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return MT_NIGHTSCHIP;
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}
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if (gametype != GT_CTF)
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{
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if (i == MT_BLUETEAMRING || i == MT_REDTEAMRING)
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return MT_RING;
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if (i == MT_RING_BLUEBOX || i == MT_RING_REDBOX)
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return MT_RING_BOX;
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}
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if (modeattacking && i == MT_1UP_BOX) // 1UPs -->> Score TVs
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{
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@ -12920,6 +12934,10 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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if (G_IsSpecialStage(gamemap))
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P_SetMobjState(mobj, (mobj->type == MT_PUSH) ? S_GRAVWELLGREEN : S_GRAVWELLRED);
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break;
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case MT_NIGHTSSTAR:
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if (maptol & TOL_XMAS)
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P_SetMobjState(mobj, mobj->info->seestate);
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break;
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default:
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break;
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}
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@ -12991,21 +13009,21 @@ static void P_SetObjectSpecial(mobj_t *mobj)
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// The fields of the mapthing should
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// already be in host byte order.
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//
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void P_SpawnMapThing(mapthing_t *mthing)
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mobj_t *P_SpawnMapThing(mapthing_t *mthing)
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{
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mobjtype_t i;
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mobj_t *mobj;
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mobj_t *mobj = NULL;
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fixed_t x, y, z;
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boolean doangle = true;
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if (!mthing->type)
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return; // Ignore type-0 things as NOPs
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return mobj; // Ignore type-0 things as NOPs
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if (mthing->type == 3328) // 3D Mode start Thing
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return;
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return mobj;
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if (!objectplacing && P_SpawnNonMobjMapThing(mthing))
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return;
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return mobj;
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i = P_GetMobjtype(mthing->type);
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if (i == MT_UNKNOWN)
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@ -13015,11 +13033,11 @@ void P_SpawnMapThing(mapthing_t *mthing)
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if (!objectplacing)
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{
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if (!P_AllowMobjSpawn(mthing, i))
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return;
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return mobj;
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i = P_GetMobjtypeSubstitute(mthing, i);
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if (i == MT_NULL) // Don't spawn mobj
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return;
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return mobj;
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}
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// spawn it
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@ -13031,7 +13049,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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mobj->spawnpoint = mthing;
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if (!P_SetupSpawnedMapThing(mthing, mobj, &doangle))
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return;
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return mobj;
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if (doangle)
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mobj->angle = FixedAngle(mthing->angle<<FRACBITS);
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@ -13040,7 +13058,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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// ignore MTF_ flags and return early
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if (i == MT_NIGHTSBUMPER)
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return;
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return mobj;
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if ((mthing->options & MTF_AMBUSH)
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&& (mthing->options & MTF_OBJECTSPECIAL)
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@ -13075,9 +13093,11 @@ void P_SpawnMapThing(mapthing_t *mthing)
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// Final set of not being able to draw nightsitems.
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if (mobj->flags & MF_NIGHTSITEM)
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mobj->flags2 |= MF2_DONTDRAW;
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return mobj;
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}
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static void P_SpawnHoop(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, INT32 hoopsize, fixed_t sizefactor)
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static void P_SpawnHoopInternal(mapthing_t *mthing, INT32 hoopsize, fixed_t sizefactor)
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{
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mobj_t *mobj = NULL;
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mobj_t *nextmobj = NULL;
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INT32 i;
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angle_t fa;
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TVector v, *res;
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z = P_GetMobjSpawnHeight(MT_HOOP, x, y, z, false);
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fixed_t x = mthing->x << FRACBITS;
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fixed_t y = mthing->y << FRACBITS;
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fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, false);
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hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
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hoopcenter->spawnpoint = mthing;
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} while (hoopsize >= 8);
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}
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#define nightsreplace ((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap))
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static void P_SpawnRingItem(mapthing_t *mthing, fixed_t x, fixed_t y, boolean bonustime)
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void P_SpawnHoop(mapthing_t *mthing)
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{
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mobjtype_t ringthing = MT_RING;
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mobj_t *mobj = NULL;
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fixed_t z;
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if (metalrecording)
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return;
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// Which ringthing to use
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if (mthing->type == mobjinfo[MT_BLUESPHERE].doomednum)
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ringthing = (nightsreplace) ? MT_NIGHTSCHIP : MT_BLUESPHERE;
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else if (mthing->type == mobjinfo[MT_BOMBSPHERE].doomednum)
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ringthing = MT_BOMBSPHERE;
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else
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{
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if (ultimatemode)
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return; // No rings in Ultimate!
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if (nightsreplace)
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ringthing = MT_NIGHTSSTAR;
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else if (mthing->type == mobjinfo[MT_COIN].doomednum)
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ringthing = MT_COIN;
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else if (mthing->type == mobjinfo[MT_REDTEAMRING].doomednum) // No team rings in non-CTF
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ringthing = (gametype == GT_CTF) ? MT_REDTEAMRING : MT_RING;
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else if (mthing->type == mobjinfo[MT_BLUETEAMRING].doomednum) // Ditto
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ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING;
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}
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z = P_GetMapThingSpawnHeight(ringthing, mthing, x, y);
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mobj = P_SpawnMobj(x, y, z, ringthing);
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mobj->spawnpoint = mthing;
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if (mthing->options & MTF_OBJECTFLIP)
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{
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mobj->eflags |= MFE_VERTICALFLIP;
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mobj->flags2 |= MF2_OBJECTFLIP;
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}
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mobj->angle = FixedAngle(mthing->angle << FRACBITS);
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mthing->mobj = mobj;
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if (mthing->options & MTF_AMBUSH)
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mobj->flags2 |= MF2_AMBUSH;
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if (bonustime && (ringthing == MT_BLUESPHERE || ringthing == MT_NIGHTSCHIP))
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P_SetMobjState(mobj, mobj->info->raisestate);
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else if ((maptol & TOL_XMAS) && (ringthing == MT_NIGHTSSTAR))
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P_SetMobjState(mobj, mobj->info->seestate);
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if (mthing->type == 1705) // Generic hoop
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P_SpawnHoopInternal(mthing, 24, 4*FRACUNIT);
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else // Customizable hoop
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// For each flag add 16 fracunits to the size
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// Default (0 flags) is 32 fracunits
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P_SpawnHoopInternal(mthing, 8 + (4*(mthing->options & 0xF)), 4*FRACUNIT);
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}
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static void P_SpawnItemRow(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, INT32 numitems, fixed_t horizontalspacing, fixed_t verticalspacing, INT16 fixedangle)
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void P_SpawnBonusTimeItem(mapthing_t *mthing)
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{
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mobj_t *mobj = P_SpawnMapThing(mthing);
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if (mobj && (mobj->type == MT_BLUESPHERE || mobj->type == MT_NIGHTSCHIP))
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P_SetMobjState(mobj, mobj->info->raisestate);
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}
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static void P_SpawnItemRow(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, INT32 numitems, fixed_t horizontalspacing, fixed_t verticalspacing, INT16 fixedangle)
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{
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mobjtype_t ringthing = MT_RING;
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mobj_t *mobj = NULL;
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@ -13270,7 +13262,7 @@ static void P_SpawnItemRow(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z,
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}
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}
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static void P_SpawnItemCircle(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, INT32 numitems, fixed_t size, boolean bonustime)
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static void P_SpawnItemCircle(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, INT32 numitems, fixed_t size, boolean bonustime)
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{
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mobjtype_t ringthing = MT_RING;
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mobj_t *mobj = NULL;
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@ -13352,12 +13344,15 @@ static void P_SpawnItemCircle(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t
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}
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}
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void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
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void P_SpawnItemPattern(mapthing_t *mthing, boolean bonustime)
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{
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fixed_t x = mthing->x << FRACBITS;
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fixed_t y = mthing->y << FRACBITS;
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fixed_t z = mthing->z << FRACBITS;
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if (metalrecording)
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return;
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switch (mthing->type)
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{
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// Special placement patterns
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@ -13385,17 +13380,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
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P_SpawnItemCircle(mthing, x, y, z, numitems, size, bonustime);
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return;
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}
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// Hoops
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case 1705: // Generic NiGHTS hoop
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P_SpawnHoop(mthing, x, y, z, 24, 4*FRACUNIT);
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default:
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return;
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case 1713: // Customizable NiGHTS hoop
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// For each flag add 16 fracunits to the size
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// Default (0 flags) is 32 fracunits
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P_SpawnHoop(mthing, x, y, z, 8 + (4*(mthing->options & 0xF)), 4*FRACUNIT);
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return;
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default: // All manners of rings and coins
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P_SpawnRingItem(mthing, x, y, bonustime);
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}
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}
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@ -456,8 +456,10 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
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void P_MovePlayerToStarpost(INT32 playernum);
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void P_AfterPlayerSpawn(INT32 playernum);
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void P_SpawnMapThing(mapthing_t *mthing);
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void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime);
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mobj_t *P_SpawnMapThing(mapthing_t *mthing);
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void P_SpawnHoop(mapthing_t *mthing);
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void P_SpawnBonusTimeItem(mapthing_t *mthing);
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void P_SpawnItemPattern(mapthing_t *mthing, boolean bonustime);
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void P_SpawnHoopOfSomething(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle);
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void P_SpawnPrecipitation(void);
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void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, statenum_t nstate, angle_t rotangle, boolean spawncenter);
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@ -2545,7 +2545,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
|
||||
if (mapthings[spawnpointnum].type == 1705 || mapthings[spawnpointnum].type == 1713) // NiGHTS Hoop special case
|
||||
{
|
||||
P_SpawnHoopsAndRings(&mapthings[spawnpointnum], false);
|
||||
P_SpawnHoop(&mapthings[spawnpointnum]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -765,7 +765,7 @@ static void P_LoadRawNodes(UINT8 *data)
|
|||
|
||||
//
|
||||
// P_ReloadRings
|
||||
// Used by NiGHTS, clears all ring/wing/etc items and respawns them
|
||||
// Used by NiGHTS, clears all ring/sphere/hoop/etc items and respawns them
|
||||
//
|
||||
void P_ReloadRings(void)
|
||||
{
|
||||
|
@ -812,18 +812,21 @@ void P_ReloadRings(void)
|
|||
{
|
||||
// Notice an omission? We handle hoops differently.
|
||||
if (mt->type == mobjinfo[MT_RING].doomednum || mt->type == mobjinfo[MT_COIN].doomednum
|
||||
|| mt->type == mobjinfo[MT_REDTEAMRING].doomednum || mt->type == mobjinfo[MT_BLUETEAMRING].doomednum
|
||||
|| mt->type == mobjinfo[MT_BLUESPHERE].doomednum || mt->type == mobjinfo[MT_BOMBSPHERE].doomednum
|
||||
|| (mt->type >= 600 && mt->type <= 609)) // circles and diagonals
|
||||
|| mt->type == mobjinfo[MT_REDTEAMRING].doomednum || mt->type == mobjinfo[MT_BLUETEAMRING].doomednum
|
||||
|| mt->type == mobjinfo[MT_BLUESPHERE].doomednum || mt->type == mobjinfo[MT_BOMBSPHERE].doomednum)
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
|
||||
P_SpawnHoopsAndRings(mt, true);
|
||||
P_SpawnBonusTimeItem(mt);
|
||||
}
|
||||
else if (mt->type >= 600 && mt->type <= 609) // Item patterns
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
P_SpawnItemPattern(mt, true);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < numHoops; i++)
|
||||
{
|
||||
P_SpawnHoopsAndRings(hoopsToRespawn[i], false);
|
||||
P_SpawnHoop(hoopsToRespawn[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1017,30 +1020,18 @@ static void P_LoadThings(boolean loademblems)
|
|||
continue;
|
||||
|
||||
mt->mobj = NULL;
|
||||
P_SpawnMapThing(mt);
|
||||
|
||||
if (mt->type >= 600 && mt->type <= 609) // item patterns
|
||||
P_SpawnItemPattern(mt, false);
|
||||
else if (mt->type == 1705 || mt->type == 1713) // hoops
|
||||
P_SpawnHoop(mt);
|
||||
else // Everything else
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
// random emeralds for hunt
|
||||
if (numhuntemeralds)
|
||||
P_SpawnEmeraldHunt();
|
||||
|
||||
if (metalrecording) // Metal Sonic gets no rings to distract him.
|
||||
return;
|
||||
|
||||
// Run through the list of mapthings again to spawn hoops and rings
|
||||
mt = mapthings;
|
||||
for (i = 0; i < nummapthings; i++, mt++)
|
||||
{
|
||||
if (mt->type == mobjinfo[MT_RING].doomednum || mt->type == mobjinfo[MT_COIN].doomednum
|
||||
|| mt->type == mobjinfo[MT_REDTEAMRING].doomednum || mt->type == mobjinfo[MT_BLUETEAMRING].doomednum
|
||||
|| mt->type == mobjinfo[MT_BLUESPHERE].doomednum || mt->type == mobjinfo[MT_BOMBSPHERE].doomednum
|
||||
|| (mt->type >= 600 && mt->type <= 609) // circles and diagonals
|
||||
|| mt->type == 1705 || mt->type == 1713) // hoops
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
P_SpawnHoopsAndRings(mt, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Experimental groovy write function!
|
||||
|
|
Loading…
Reference in a new issue