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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'exit-move-lj' into 'master'
Post-exit movement See merge request STJr/SRB2Internal!486
This commit is contained in:
commit
233ff8bd27
13 changed files with 106 additions and 9 deletions
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@ -87,6 +87,7 @@ static void JoinTimeout_OnChange(void);
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static void CoopStarposts_OnChange(void);
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static void CoopLives_OnChange(void);
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static void ExitMove_OnChange(void);
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static void Ringslinger_OnChange(void);
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static void Gravity_OnChange(void);
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@ -361,9 +362,12 @@ consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_C
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static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
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consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
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consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -522,6 +526,7 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_inttime);
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CV_RegisterVar(&cv_advancemap);
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CV_RegisterVar(&cv_playersforexit);
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CV_RegisterVar(&cv_exitmove);
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CV_RegisterVar(&cv_timelimit);
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CV_RegisterVar(&cv_playbackspeed);
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CV_RegisterVar(&cv_forceskin);
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@ -3788,6 +3793,17 @@ static void CoopLives_OnChange(void)
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}
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}
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static void ExitMove_OnChange(void)
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{
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if (!(netgame || multiplayer) || gametype != GT_COOP)
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return;
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if (cv_exitmove.value)
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CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
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else
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CONS_Printf(M_GetText("Players can no longer move after completing the level.\n"));
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}
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UINT32 timelimitintics = 0;
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/** Deals with a timelimit change by printing the change to the console.
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@ -94,7 +94,7 @@ extern consvar_t cv_recycler;
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extern consvar_t cv_itemfinder;
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extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit;
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extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit, cv_exitmove;
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extern consvar_t cv_overtime;
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extern consvar_t cv_startinglives;
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@ -151,6 +151,7 @@ typedef enum
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/*** misc ***/
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PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
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PF_CANCARRY = 1<<29, // Can carry another player?
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PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
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// up to 1<<31 is free
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} pflags_t;
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@ -8572,6 +8572,7 @@ static const char *const PLAYERFLAG_LIST[] = {
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/*** misc ***/
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"FORCESTRAFE", // Translate turn inputs into strafe inputs
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"CANCARRY", // Can carry?
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"FINISHED",
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NULL // stop loop here.
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};
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25
src/g_game.c
25
src/g_game.c
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@ -2833,6 +2833,31 @@ void G_AddPlayer(INT32 playernum)
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P_DoPlayerExit(p);
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}
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boolean G_EnoughPlayersFinished(void)
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{
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UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
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INT32 total = 0;
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INT32 exiting = 0;
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INT32 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].lives <= 0)
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continue;
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total++;
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if (players[i].pflags & PF_FINISHED)
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exiting++;
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}
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if (exiting)
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return exiting * 4 / total >= numneeded;
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else
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return false;
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}
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void G_ExitLevel(void)
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{
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if (gamestate == GS_LEVEL)
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@ -208,6 +208,7 @@ boolean G_GametypeHasSpectators(void);
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boolean G_RingSlingerGametype(void);
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boolean G_PlatformGametype(void);
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boolean G_TagGametype(void);
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boolean G_EnoughPlayersFinished(void);
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void G_ExitLevel(void);
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void G_NextLevel(void);
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void G_Continue(void);
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@ -2444,7 +2444,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
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}
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if (players[tab[i].num].exiting)
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if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
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V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
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if (gametype == GT_RACE)
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@ -2748,7 +2748,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
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V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
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if (players[tab[i].num].exiting)
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if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
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V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
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// Draw emeralds
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@ -1165,6 +1165,17 @@ static int lib_pElementalFire(lua_State *L)
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return 0;
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}
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static int lib_pDoPlayerFinish(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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NOHUD
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INLEVEL
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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P_DoPlayerFinish(player);
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return 0;
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}
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static int lib_pDoPlayerExit(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -2674,6 +2685,13 @@ static int lib_gSetCustomExitVars(lua_State *L)
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return 0;
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}
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static int lib_gEnoughPlayersFinished(lua_State *L)
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{
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INLEVEL
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lua_pushboolean(L, G_EnoughPlayersFinished());
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return 1;
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}
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static int lib_gExitLevel(lua_State *L)
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{
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int n = lua_gettop(L); // Num arguments
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@ -2869,6 +2887,7 @@ static luaL_Reg lib[] = {
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{"P_DoBubbleBounce",lib_pDoBubbleBounce},
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{"P_BlackOw",lib_pBlackOw},
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{"P_ElementalFire",lib_pElementalFire},
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{"P_DoPlayerFinish",lib_pDoPlayerFinish},
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{"P_DoPlayerExit",lib_pDoPlayerExit},
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{"P_InstaThrust",lib_pInstaThrust},
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{"P_ReturnThrustX",lib_pReturnThrustX},
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@ -2981,6 +3000,7 @@ static luaL_Reg lib[] = {
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{"G_BuildMapName",lib_gBuildMapName},
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{"G_DoReborn",lib_gDoReborn},
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{"G_SetCustomExitVars",lib_gSetCustomExitVars},
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{"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished},
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{"G_ExitLevel",lib_gExitLevel},
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{"G_IsSpecialStage",lib_gIsSpecialStage},
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{"G_GametypeUsesLives",lib_gGametypeUsesLives},
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@ -172,6 +172,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle);
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void P_DoPityCheck(player_t *player);
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void P_PlayerThink(player_t *player);
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void P_PlayerAfterThink(player_t *player);
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void P_DoPlayerFinish(player_t *player);
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void P_DoPlayerExit(player_t *player);
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void P_NightserizePlayer(player_t *player, INT32 ptime);
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@ -592,6 +592,9 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
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if (!(tails->pflags & PF_CANCARRY))
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return;
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if (sonic->pflags & PF_FINISHED)
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return;
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if (tails->bot == 1)
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return;
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@ -4675,7 +4675,7 @@ DoneSection2:
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{
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INT32 lineindex;
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P_DoPlayerExit(player);
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P_DoPlayerFinish(player);
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P_SetupSignExit(player);
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// important: use sector->tag on next line instead of player->mo->subsector->tag
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35
src/p_user.c
35
src/p_user.c
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@ -2131,6 +2131,30 @@ void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
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P_SetTarget(&mobj->target, player->mo); // the one thing P_SpawnGhostMobj doesn't do
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}
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/** Called when \p player finishes the level.
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*
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* Only use for cases where the player should be able to move
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* while waiting for others to finish. Otherwise, use P_DoPlayerExit().
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*
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* In single player or if ::cv_exitmove is disabled, this will also cause
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* P_PlayerThink() to call P_DoPlayerExit(), so you do not need to
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* make a special cases for those.
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*
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* \param player The player who finished the level.
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* \sa P_DoPlayerExit
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*
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*/
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void P_DoPlayerFinish(player_t *player)
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{
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if (player->pflags & PF_FINISHED)
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return;
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player->pflags |= PF_FINISHED;
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if (netgame)
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CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
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}
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//
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// P_DoPlayerExit
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//
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@ -2168,9 +2192,6 @@ void P_DoPlayerExit(player_t *player)
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player->powers[pw_underwater] = 0;
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player->powers[pw_spacetime] = 0;
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P_RestoreMusic(player);
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if (playeringame[player-players] && netgame && !circuitmap)
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CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
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}
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#define SPACESPECIAL 12
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@ -11417,6 +11438,14 @@ void P_PlayerThink(player_t *player)
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}
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}
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if (player->pflags & PF_FINISHED)
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{
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if (cv_exitmove.value && !G_EnoughPlayersFinished())
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player->exiting = 0;
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else
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P_DoPlayerExit(player);
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}
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// check water content, set stuff in mobj
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P_MobjCheckWater(player->mo);
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@ -2106,7 +2106,7 @@ static void ST_drawTextHUD(void)
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textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
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}
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if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && stplyr->exiting)
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if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
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{
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UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
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if (numneeded)
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@ -2121,7 +2121,7 @@ static void ST_drawTextHUD(void)
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continue;
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total++;
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if (players[i].exiting)
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if (players[i].exiting || (players[i].pflags & PF_FINISHED))
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exiting++;
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}
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