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https://git.do.srb2.org/STJr/SRB2.git
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Separate Emerald Hunt emerald spawning into another function.
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parent
6fe6db8e18
commit
3dfa526eea
1 changed files with 52 additions and 44 deletions
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@ -1017,13 +1017,18 @@ static void P_PrepareRawThings(UINT8 *data, size_t i)
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{
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mt->x = READINT16(data);
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mt->y = READINT16(data);
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mt->z = 0;
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mt->angle = READINT16(data);
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mt->type = READUINT16(data);
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mt->options = READUINT16(data);
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mt->extrainfo = (UINT8)(mt->type >> 12);
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mt->type &= 4095;
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if (mt->type == 1705 || (mt->type == 750 && mt->extrainfo)) // NiGHTS Hoops
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mt->z = mthing->options;
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else
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mt->z = mthing->options >> ZSHIFT;
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}
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}
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@ -1034,6 +1039,51 @@ static void P_PrepareThings(lumpnum_t lumpnum)
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Z_Free(data);
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}
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static void SpawnEmeraldHunt (void)
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{
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INT32 emer1, emer2, emer3;
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INT32 timeout = 0; // keeps from getting stuck
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emer1 = emer2 = emer3 = 0;
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//increment spawn numbers because zero is valid.
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emer1 = (P_RandomKey(numhuntemeralds)) + 1;
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while (timeout++ < 100)
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{
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emer2 = (P_RandomKey(numhuntemeralds)) + 1;
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if (emer2 != emer1)
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break;
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}
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timeout = 0;
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while (timeout++ < 100)
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{
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emer3 = (P_RandomKey(numhuntemeralds)) + 1;
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if (emer3 != emer2 && emer3 != emer1)
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break;
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}
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//decrement spawn values to the actual number because zero is valid.
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if (emer1--)
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P_SpawnMobj(huntemeralds[emer1]->x<<FRACBITS,
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huntemeralds[emer1]->y<<FRACBITS,
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huntemeralds[emer1]->z<<FRACBITS, MT_EMERHUNT);
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if (emer2--)
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P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer2]->x<<FRACBITS,
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huntemeralds[emer2]->y<<FRACBITS,
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huntemeralds[emer2]->z<<FRACBITS, MT_EMERHUNT),
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mobjinfo[MT_EMERHUNT].spawnstate+1);
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if (emer3--)
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P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer3]->x<<FRACBITS,
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huntemeralds[emer3]->y<<FRACBITS,
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huntemeralds[emer3]->z<<FRACBITS, MT_EMERHUNT),
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mobjinfo[MT_EMERHUNT].spawnstate+2);
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}
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static void P_LoadThings(boolean loademblems)
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{
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size_t i;
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@ -1073,49 +1123,7 @@ static void P_LoadThings(boolean loademblems)
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// random emeralds for hunt
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if (numhuntemeralds)
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{
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INT32 emer1, emer2, emer3;
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INT32 timeout = 0; // keeps from getting stuck
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emer1 = emer2 = emer3 = 0;
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//increment spawn numbers because zero is valid.
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emer1 = (P_RandomKey(numhuntemeralds)) + 1;
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while (timeout++ < 100)
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{
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emer2 = (P_RandomKey(numhuntemeralds)) + 1;
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if (emer2 != emer1)
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break;
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}
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timeout = 0;
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while (timeout++ < 100)
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{
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emer3 = (P_RandomKey(numhuntemeralds)) + 1;
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if (emer3 != emer2 && emer3 != emer1)
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break;
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}
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//decrement spawn values to the actual number because zero is valid.
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if (emer1--)
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P_SpawnMobj(huntemeralds[emer1]->x<<FRACBITS,
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huntemeralds[emer1]->y<<FRACBITS,
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huntemeralds[emer1]->z<<FRACBITS, MT_EMERHUNT);
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if (emer2--)
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P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer2]->x<<FRACBITS,
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huntemeralds[emer2]->y<<FRACBITS,
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huntemeralds[emer2]->z<<FRACBITS, MT_EMERHUNT),
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mobjinfo[MT_EMERHUNT].spawnstate+1);
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if (emer3--)
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P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer3]->x<<FRACBITS,
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huntemeralds[emer3]->y<<FRACBITS,
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huntemeralds[emer3]->z<<FRACBITS, MT_EMERHUNT),
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mobjinfo[MT_EMERHUNT].spawnstate+2);
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}
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SpawnEmeraldHunt();
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if (metalrecording) // Metal Sonic gets no rings to distract him.
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return;
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