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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'next' into gametype-clownery
This commit is contained in:
commit
61a0197339
4 changed files with 72 additions and 54 deletions
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@ -661,14 +661,16 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damage);
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lua_pushinteger(gL, damagetype);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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if (lua_pcall(gL, 5, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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@ -749,14 +751,16 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damage);
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lua_pushinteger(gL, damagetype);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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if (lua_pcall(gL, 5, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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@ -827,13 +831,15 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8
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LUA_PushUserdata(gL, target, META_MOBJ);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damagetype);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -4);
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lua_pushvalue(gL, -4);
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lua_pushvalue(gL, -4);
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if (lua_pcall(gL, 3, 1, 0)) {
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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21
src/m_misc.c
21
src/m_misc.c
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@ -1779,7 +1779,7 @@ char *M_GetToken(const char *inputString)
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|| stringToUse[startPos] == '\r'
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|| stringToUse[startPos] == '\n'
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|| stringToUse[startPos] == '\0'
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|| stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason
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|| stringToUse[startPos] == '=' || stringToUse[startPos] == ';' // UDMF TEXTMAP.
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|| inComment != 0)
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&& startPos < stringLength)
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{
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@ -1837,6 +1837,23 @@ char *M_GetToken(const char *inputString)
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texturesToken[1] = '\0';
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return texturesToken;
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}
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// Return entire string within quotes, except without the quotes.
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else if (stringToUse[startPos] == '"')
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{
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endPos = ++startPos;
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while (stringToUse[endPos] != '"' && endPos < stringLength)
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endPos++;
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texturesTokenLength = endPos++ - startPos;
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// Assign the memory. Don't forget an extra byte for the end of the string!
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texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
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// Copy the string.
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M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
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// Make the final character NUL.
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texturesToken[texturesTokenLength] = '\0';
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return texturesToken;
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}
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// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
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endPos = startPos + 1;
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@ -1847,7 +1864,7 @@ char *M_GetToken(const char *inputString)
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&& stringToUse[endPos] != ','
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&& stringToUse[endPos] != '{'
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&& stringToUse[endPos] != '}'
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&& stringToUse[endPos] != '"' // see above
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&& stringToUse[endPos] != '=' && stringToUse[endPos] != ';' // UDMF TEXTMAP.
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&& inComment == 0)
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&& endPos < stringLength)
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{
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@ -13008,7 +13008,7 @@ static void P_SetObjectSpecial(mobj_t *mobj)
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}
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}
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mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, mobjtype_t i)
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static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, mobjtype_t i)
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{
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mobj_t *mobj = NULL;
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boolean doangle = true;
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@ -13375,7 +13375,7 @@ void P_SpawnItemPattern(mapthing_t *mthing, boolean bonustime)
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{
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INT32 numitems = (mthing->type & 1) ? 16 : 8;
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fixed_t size = (mthing->type & 1) ? 192*FRACUNIT : 96*FRACUNIT;
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mobjtype_t itemtypes[1] = { (mthing->type & 1) ? MT_RING : MT_BLUESPHERE };
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mobjtype_t itemtypes[1] = { (mthing->type < 606) ? MT_RING : MT_BLUESPHERE };
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P_SpawnItemCircle(mthing, itemtypes, 1, numitems, size, bonustime);
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return;
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}
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@ -488,6 +488,7 @@ static inline void P_LoadRawSubsectors(void *data)
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size_t numlevelflats;
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levelflat_t *levelflats;
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levelflat_t *foundflats;
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//SoM: Other files want this info.
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size_t P_PrecacheLevelFlats(void)
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@ -651,17 +652,8 @@ static void P_LoadRawSectors(UINT8 *data)
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{
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mapsector_t *ms = (mapsector_t *)data;
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sector_t *ss = sectors;
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levelflat_t *foundflats;
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size_t i;
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// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
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//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
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foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
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if (foundflats == NULL)
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I_Error("Ran out of memory while loading sectors\n");
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numlevelflats = 0;
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// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
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for (i = 0; i < numsectors; i++, ss++, ms++)
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{
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@ -728,16 +720,6 @@ static void P_LoadRawSectors(UINT8 *data)
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ss->lineoutLength = -1.0l;
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#endif // ----- end special tricks -----
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}
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// set the sky flat num
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skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
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// copy table for global usage
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levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
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free(foundflats);
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// search for animated flats and set up
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P_SetupLevelFlatAnims();
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}
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//
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@ -1449,7 +1431,6 @@ static void P_LoadRawSideDefs2(void *data)
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break;
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}
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}
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R_ClearTextureNumCache(true);
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}
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static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
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@ -1987,6 +1968,14 @@ static void P_LoadMapData(const virtres_t* virt)
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lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
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// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
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//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
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foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
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if (foundflats == NULL)
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I_Error("Ran out of memory while loading sectors\n");
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numlevelflats = 0;
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#ifdef UDMF
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if (textmap)
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{
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@ -2001,7 +1990,29 @@ static void P_LoadMapData(const virtres_t* virt)
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P_LoadRawLineDefs(virtlinedefs->data);
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P_SetupLines();
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P_LoadRawSideDefs2(virtsidedefs->data);
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P_PrepareRawThings(virtthings->data);
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}
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R_ClearTextureNumCache(true);
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// set the sky flat num
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skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
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// copy table for global usage
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levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
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free(foundflats);
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// search for animated flats and set up
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P_SetupLevelFlatAnims();
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// Copy relevant map data for NetArchive purposes.
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spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
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spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
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memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
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memcpy(spawnlines, lines, numlines * sizeof (*lines));
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memcpy(spawnsides, sides, numsides * sizeof (*sides));
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}
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#if 0
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@ -2179,8 +2190,6 @@ void P_LoadThingsOnly(void)
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// Search through all the thinkers.
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thinker_t *think;
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INT32 i, viewid = -1, centerid = -1; // for skyboxes
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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virtlump_t* vth = vres_Find(virt, "THINGS");
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// check if these are any of the normal viewpoint/centerpoint mobjs in the level or not
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if (skyboxmo[0] || skyboxmo[1])
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@ -2201,11 +2210,8 @@ void P_LoadThingsOnly(void)
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P_LevelInitStuff();
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P_PrepareRawThings(vth->data);
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P_LoadThings(true);
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vres_Free(virt);
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// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
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skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
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skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
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@ -2767,17 +2773,6 @@ boolean P_SetupLevel(boolean skipprecip)
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P_LoadLineDefs2();
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P_GroupLines();
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// Copy relevant map data for NetArchive purposes.
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spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
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spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
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memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
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memcpy(spawnlines, lines, numlines * sizeof (*lines));
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memcpy(spawnsides, sides, numsides * sizeof (*sides));
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P_PrepareRawThings(vres_Find(virt, "THINGS")->data);
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P_MakeMapMD5(virt, &mapmd5);
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vres_Free(virt);
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