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Merge branch 'magicalmovingfire' into 'master'
Magical moving fire Closes #278 See merge request STJr/SRB2Internal!453
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commit
2e1e9b13d9
1 changed files with 8 additions and 10 deletions
18
src/p_mobj.c
18
src/p_mobj.c
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@ -2459,16 +2459,6 @@ static boolean P_ZMovement(mobj_t *mo)
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P_RemoveMobj(mo);
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return false;
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}
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if (mo->momz
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&& !(mo->flags & MF_NOGRAVITY)
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&& ((!(mo->eflags & MFE_VERTICALFLIP) && mo->z <= mo->floorz)
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|| ((mo->eflags & MFE_VERTICALFLIP) && mo->z+mo->height >= mo->ceilingz)))
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{
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mo->flags |= MF_NOGRAVITY;
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mo->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others
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mo->momy = mo->momz = 0;
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mo->z = ((mo->eflags & MFE_VERTICALFLIP) ? mo->ceilingz-mo->height : mo->floorz);
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}
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break;
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case MT_GOOP:
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if (P_CheckDeathPitCollide(mo))
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@ -9569,6 +9559,14 @@ void P_MobjThinker(mobj_t *mobj)
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else
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mobj->z = mobj->floorz;
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}
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else if ((!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z <= mobj->floorz)
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|| ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z+mobj->height >= mobj->ceilingz))
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{
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mobj->flags |= MF_NOGRAVITY;
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mobj->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others
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mobj->momy = mobj->momz = 0;
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mobj->z = ((mobj->eflags & MFE_VERTICALFLIP) ? mobj->ceilingz-mobj->height : mobj->floorz);
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}
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/* FALLTHRU */
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default:
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// check mobj against possible water content, before movement code
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