mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-23 04:42:47 +00:00
Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
This commit is contained in:
commit
24e15387b3
33 changed files with 707 additions and 303 deletions
20
src/d_main.c
20
src/d_main.c
|
@ -274,7 +274,10 @@ static void D_Display(void)
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|||
&& wipetypepre != UINT8_MAX)
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||||
{
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||||
F_WipeStartScreen();
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F_WipeColorFill(31);
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// Check for Mega Genesis fade
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wipestyleflags = WSF_FADEOUT;
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if (F_TryColormapFade(31))
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wipetypepost = -1; // Don't run the fade below this one
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F_WipeEndScreen();
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F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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@ -488,6 +491,7 @@ static void D_Display(void)
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if (rendermode != render_none)
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{
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F_WipeEndScreen();
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// Funny.
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if (WipeStageTitle && st_overlay)
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{
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|
@ -497,6 +501,14 @@ static void D_Display(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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F_WipeStartScreen();
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}
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// Check for Mega Genesis fade
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if (F_ShouldColormapFade())
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{
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wipestyleflags |= WSF_FADEIN;
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wipestyleflags &= ~WSF_FADEOUT;
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}
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F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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@ -562,9 +574,6 @@ void D_SRB2Loop(void)
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// Pushing of + parameters is now done back in D_SRB2Main, not here.
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CONS_Printf("I_StartupKeyboard()...\n");
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I_StartupKeyboard();
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#ifdef _WINDOWS
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CONS_Printf("I_StartupMouse()...\n");
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I_DoStartupMouse();
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|
@ -1288,9 +1297,10 @@ void D_SRB2Main(void)
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I_StartupSound();
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I_InitMusic();
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S_InitSfxChannels(cv_soundvolume.value);
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S_InitMusicDefs();
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}
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S_InitMusicDefs();
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CONS_Printf("ST_Init(): Init status bar.\n");
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ST_Init();
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|
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@ -1520,10 +1520,27 @@ static void readlevelheader(MYFILE *f, INT32 num)
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deh_warning("Level header %d: invalid bonus type number %d", num, i);
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}
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// Title card
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else if (fastcmp(word, "TITLECARDZIGZAG"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->ltzzpatch, word2,
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sizeof(mapheaderinfo[num-1]->ltzzpatch), va("Level header %d: title card zigzag patch name", num));
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}
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else if (fastcmp(word, "TITLECARDZIGZAGTEXT"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->ltzztext, word2,
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sizeof(mapheaderinfo[num-1]->ltzztext), va("Level header %d: title card zigzag text patch name", num));
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}
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else if (fastcmp(word, "TITLECARDACTDIAMOND"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->ltactdiamond, word2,
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sizeof(mapheaderinfo[num-1]->ltactdiamond), va("Level header %d: title card act diamond patch name", num));
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}
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else if (fastcmp(word, "MAXBONUSLIVES"))
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mapheaderinfo[num-1]->maxbonuslives = (SINT8)i;
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else if (fastcmp(word, "LEVELFLAGS"))
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mapheaderinfo[num-1]->levelflags = (UINT8)i;
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mapheaderinfo[num-1]->levelflags = (UINT16)i;
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else if (fastcmp(word, "MENUFLAGS"))
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mapheaderinfo[num-1]->menuflags = (UINT8)i;
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||||
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||||
|
@ -4462,20 +4479,34 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
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ignorelines(f);
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}
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}
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// Last I heard this crashes the game if you try to use it
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// so this is disabled for now
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// -- Monster Iestyn
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/* else if (fastcmp(word, "SRB2"))
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else if (fastcmp(word, "SRB2"))
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{
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INT32 ver = searchvalue(strtok(NULL, "\n"));
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if (ver != PATCHVERSION)
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deh_warning("Patch is for SRB2 version %d,\nonly version %d is supported", ver, PATCHVERSION);
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if (isdigit(word2[0]))
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{
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i = atoi(word2);
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if (i != PATCHVERSION)
|
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{
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deh_warning(
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"Patch is for SRB2 version %d, "
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"only version %d is supported",
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i,
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PATCHVERSION
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);
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}
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}
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else
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{
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deh_warning(
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"SRB2 version definition has incorrect format, "
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"use \"SRB2 %d\"",
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PATCHVERSION
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||||
);
|
||||
}
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}
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// Clear all data in certain locations (mostly for unlocks)
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// Unless you REALLY want to piss people off,
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// define a custom gamedata /before/ doing this!!
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// (then again, modifiedgame will prevent game data saving anyway)
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*/
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else if (fastcmp(word, "CLEAR"))
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{
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boolean clearall = (fastcmp(word2, "ALL"));
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|
|
|
@ -47,7 +47,7 @@ extern const char *superactions[MAXRECURSION];
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|||
extern UINT8 superstack;
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||||
|
||||
// If the dehacked patch does not match this version, we throw a warning
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#define PATCHVERSION 210
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#define PATCHVERSION 220
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#define MAXLINELEN 1024
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|
|
|
@ -127,6 +127,7 @@
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|||
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#ifdef LOGMESSAGES
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extern FILE *logstream;
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extern char logfilename[1024];
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#endif
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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|
|
|
@ -310,12 +310,17 @@ typedef struct
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
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UINT8 levelflags; ///< LF_flags: merged booleans into one UINT8 for space, see below
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UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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UINT16 startrings; ///< Number of rings players start with.
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// Title card.
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char ltzzpatch[8]; ///< Zig zag patch.
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char ltzztext[8]; ///< Zig zag text.
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char ltactdiamond[8]; ///< Act diamond.
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// Freed animals stuff.
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UINT8 numFlickies; ///< Internal. For freed flicky support.
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mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
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|
|
|
@ -917,8 +917,9 @@ void F_IntroDrawer(void)
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{
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if (rendermode != render_none)
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{
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wipestyleflags = WSF_FADEOUT;
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F_WipeStartScreen();
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F_WipeColorFill(31);
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F_TryColormapFade(31);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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}
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|
@ -927,12 +928,11 @@ void F_IntroDrawer(void)
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}
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else if (intro_scenenum == 10)
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{
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// The only fade to white in the entire damn game.
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// (not true)
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if (rendermode != render_none)
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{
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wipestyleflags = (WSF_FADEOUT|WSF_TOWHITE);
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F_WipeStartScreen();
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F_WipeColorFill(0);
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F_TryColormapFade(0);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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||||
}
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|
@ -941,8 +941,9 @@ void F_IntroDrawer(void)
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{
|
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if (rendermode != render_none)
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{
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wipestyleflags = WSF_FADEOUT;
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F_WipeStartScreen();
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F_WipeColorFill(31);
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F_TryColormapFade(31);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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}
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|
@ -977,6 +978,7 @@ void F_IntroDrawer(void)
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F_WipeStartScreen();
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wipegamestate = -1;
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wipestyleflags = WSF_CROSSFADE;
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animtimer = stoptimer = 0;
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}
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|
@ -3596,6 +3598,8 @@ void F_StartContinue(void)
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return;
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}
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wipestyleflags = WSF_FADEOUT;
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F_TryColormapFade(31);
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G_SetGamestate(GS_CONTINUING);
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gameaction = ga_nothing;
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|
|
|
@ -146,7 +146,7 @@ extern boolean WipeStageTitle;
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typedef enum
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{
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WIPESTYLE_NORMAL,
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WIPESTYLE_LEVEL
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WIPESTYLE_COLORMAP
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} wipestyle_t;
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extern wipestyle_t wipestyle;
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|
@ -159,6 +159,11 @@ typedef enum
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} wipestyleflags_t;
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extern wipestyleflags_t wipestyleflags;
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// Even my function names are borderline
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boolean F_ShouldColormapFade(void);
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boolean F_TryColormapFade(UINT8 wipecolor);
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void F_DecideWipeStyle(void);
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#define FADECOLORMAPDIV 8
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#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)
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|
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|
|
248
src/f_wipe.c
248
src/f_wipe.c
|
@ -56,7 +56,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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0, // wipe_level_toblack
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UINT8_MAX, // wipe_intermission_toblack
|
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UINT8_MAX, // wipe_continuing_toblack
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0, // wipe_continuing_toblack
|
||||
0, // wipe_titlescreen_toblack
|
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0, // wipe_timeattack_toblack
|
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99, // wipe_credits_toblack
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|
@ -161,7 +161,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
|||
{
|
||||
// Determine pixel to use from fademask
|
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pcolor = &pMasterPalette[*lump++];
|
||||
if (wipestyle == WIPESTYLE_LEVEL)
|
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if (wipestyle == WIPESTYLE_COLORMAP)
|
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*mask++ = pcolor->s.red / FADECOLORMAPDIV;
|
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else
|
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*mask++ = FixedDiv((pcolor->s.red+1)<<FRACBITS, paldiv)>>FRACBITS;
|
||||
|
@ -191,7 +191,7 @@ void F_WipeStageTitle(void)
|
|||
{
|
||||
// draw level title
|
||||
if ((WipeStageTitle && st_overlay)
|
||||
&& (wipestyle == WIPESTYLE_LEVEL)
|
||||
&& (wipestyle == WIPESTYLE_COLORMAP)
|
||||
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
|
||||
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
|
||||
{
|
||||
|
@ -282,7 +282,7 @@ static void F_DoWipe(fademask_t *fademask)
|
|||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else if (*mask >= ((wipestyle == WIPESTYLE_LEVEL) ? FADECOLORMAPROWS : 10))
|
||||
else if (*mask >= 10)
|
||||
{
|
||||
// shortcut - memcpy target to work
|
||||
while (draw_linestogo--)
|
||||
|
@ -293,25 +293,8 @@ static void F_DoWipe(fademask_t *fademask)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (wipestyle == WIPESTYLE_LEVEL)
|
||||
{
|
||||
int nmask;
|
||||
UINT8 *fade = fadecolormap;
|
||||
|
||||
if (wipestyleflags & WSF_TOWHITE)
|
||||
fade = fadecolormap + (FADECOLORMAPROWS * 256);
|
||||
|
||||
nmask = *mask;
|
||||
if (wipestyleflags & WSF_FADEIN)
|
||||
nmask = (FADECOLORMAPROWS-1) - nmask;
|
||||
|
||||
transtbl = fade + (nmask * 256);
|
||||
}
|
||||
else
|
||||
{
|
||||
// pointer to transtable that this mask would use
|
||||
transtbl = transtables + ((9 - *mask)<<FF_TRANSSHIFT);
|
||||
}
|
||||
// pointer to transtable that this mask would use
|
||||
transtbl = transtables + ((9 - *mask)<<FF_TRANSSHIFT);
|
||||
|
||||
// DRAWING LOOP
|
||||
while (draw_linestogo--)
|
||||
|
@ -321,16 +304,113 @@ static void F_DoWipe(fademask_t *fademask)
|
|||
e = e_base + relativepos;
|
||||
draw_rowstogo = draw_rowend - draw_rowstart;
|
||||
|
||||
if (wipestyle == WIPESTYLE_LEVEL)
|
||||
{
|
||||
while (draw_rowstogo--)
|
||||
*w++ = transtbl[*e++];
|
||||
}
|
||||
else
|
||||
{
|
||||
while (draw_rowstogo--)
|
||||
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
|
||||
}
|
||||
while (draw_rowstogo--)
|
||||
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
|
||||
|
||||
relativepos += vid.width;
|
||||
}
|
||||
// END DRAWING LOOP
|
||||
}
|
||||
|
||||
if (++maskx >= fademask->width)
|
||||
++masky, maskx = 0;
|
||||
} while (++mask < maskend);
|
||||
|
||||
free(scrxpos);
|
||||
free(scrypos);
|
||||
}
|
||||
}
|
||||
|
||||
static void F_DoColormapWipe(fademask_t *fademask, UINT8 *colormap)
|
||||
{
|
||||
// Lactozilla: F_DoWipe for WIPESTYLE_COLORMAP
|
||||
{
|
||||
// wipe screen, start, end
|
||||
UINT8 *w = wipe_scr;
|
||||
const UINT8 *s = wipe_scr_start;
|
||||
const UINT8 *e = wipe_scr_end;
|
||||
|
||||
// first pixel for each screen
|
||||
UINT8 *w_base = w;
|
||||
const UINT8 *s_base = s;
|
||||
const UINT8 *e_base = e;
|
||||
|
||||
// mask data, end
|
||||
UINT8 *transtbl;
|
||||
const UINT8 *mask = fademask->mask;
|
||||
const UINT8 *maskend = mask + fademask->size;
|
||||
|
||||
// rectangle draw hints
|
||||
UINT32 draw_linestart, draw_rowstart;
|
||||
UINT32 draw_lineend, draw_rowend;
|
||||
UINT32 draw_linestogo, draw_rowstogo;
|
||||
|
||||
// rectangle coordinates, etc.
|
||||
UINT16* scrxpos = (UINT16*)malloc((fademask->width + 1) * sizeof(UINT16));
|
||||
UINT16* scrypos = (UINT16*)malloc((fademask->height + 1) * sizeof(UINT16));
|
||||
UINT16 maskx, masky;
|
||||
UINT32 relativepos;
|
||||
|
||||
// ---
|
||||
// Screw it, we do the fixed point math ourselves up front.
|
||||
scrxpos[0] = 0;
|
||||
for (relativepos = 0, maskx = 1; maskx < fademask->width; ++maskx)
|
||||
scrxpos[maskx] = (relativepos += fademask->xscale)>>FRACBITS;
|
||||
scrxpos[fademask->width] = vid.width;
|
||||
|
||||
scrypos[0] = 0;
|
||||
for (relativepos = 0, masky = 1; masky < fademask->height; ++masky)
|
||||
scrypos[masky] = (relativepos += fademask->yscale)>>FRACBITS;
|
||||
scrypos[fademask->height] = vid.height;
|
||||
// ---
|
||||
|
||||
maskx = masky = 0;
|
||||
do
|
||||
{
|
||||
draw_rowstart = scrxpos[maskx];
|
||||
draw_rowend = scrxpos[maskx + 1];
|
||||
draw_linestart = scrypos[masky];
|
||||
draw_lineend = scrypos[masky + 1];
|
||||
|
||||
relativepos = (draw_linestart * vid.width) + draw_rowstart;
|
||||
draw_linestogo = draw_lineend - draw_linestart;
|
||||
|
||||
if (*mask == 0)
|
||||
{
|
||||
// shortcut - memcpy source to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else if (*mask >= FADECOLORMAPROWS)
|
||||
{
|
||||
// shortcut - memcpy target to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int nmask = *mask;
|
||||
if (wipestyleflags & WSF_FADEIN)
|
||||
nmask = (FADECOLORMAPROWS-1) - nmask;
|
||||
|
||||
transtbl = colormap + (nmask * 256);
|
||||
|
||||
// DRAWING LOOP
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
w = w_base + relativepos;
|
||||
s = s_base + relativepos;
|
||||
e = e_base + relativepos;
|
||||
draw_rowstogo = draw_rowend - draw_rowstart;
|
||||
|
||||
while (draw_rowstogo--)
|
||||
*w++ = transtbl[*e++];
|
||||
|
||||
relativepos += vid.width;
|
||||
}
|
||||
|
@ -382,6 +462,62 @@ void F_WipeEndScreen(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
/** Verifies every condition for a colormapped fade.
|
||||
*/
|
||||
boolean F_ShouldColormapFade(void)
|
||||
{
|
||||
if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
|
||||
&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
|
||||
{
|
||||
// World
|
||||
return (gamestate == GS_LEVEL
|
||||
|| gamestate == GS_TITLESCREEN
|
||||
// Finales
|
||||
|| gamestate == GS_CONTINUING
|
||||
|| gamestate == GS_CREDITS
|
||||
|| gamestate == GS_EVALUATION
|
||||
|| gamestate == GS_INTRO
|
||||
|| gamestate == GS_ENDING
|
||||
// Menus
|
||||
|| gamestate == GS_TIMEATTACK);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Decides what wipe style to use.
|
||||
*/
|
||||
void F_DecideWipeStyle(void)
|
||||
{
|
||||
// Set default wipe style
|
||||
wipestyle = WIPESTYLE_NORMAL;
|
||||
|
||||
// Check for colormap wipe style
|
||||
if (F_ShouldColormapFade())
|
||||
wipestyle = WIPESTYLE_COLORMAP;
|
||||
}
|
||||
|
||||
/** Attempt to run a colormap fade,
|
||||
provided all the conditionals were properly met.
|
||||
Returns true if so.
|
||||
I demand you call F_RunWipe after this function.
|
||||
*/
|
||||
boolean F_TryColormapFade(UINT8 wipecolor)
|
||||
{
|
||||
if (F_ShouldColormapFade())
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
F_WipeColorFill(wipecolor);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
F_WipeColorFill(wipecolor);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** After setting up the screens you want to wipe,
|
||||
* calling this will do a 'typical' wipe.
|
||||
*/
|
||||
|
@ -399,18 +535,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
|||
paldiv = FixedDiv(257<<FRACBITS, 11<<FRACBITS);
|
||||
|
||||
// Init the wipe
|
||||
F_DecideWipeStyle();
|
||||
WipeInAction = true;
|
||||
wipe_scr = screens[0];
|
||||
|
||||
// don't know where else to put this.
|
||||
// this any good?
|
||||
if ((gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN)
|
||||
&& (wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
|
||||
&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
|
||||
wipestyle = WIPESTYLE_LEVEL;
|
||||
else
|
||||
wipestyle = WIPESTYLE_NORMAL;
|
||||
|
||||
// lastwipetic should either be 0 or the tic we last wiped
|
||||
// on for fade-to-black
|
||||
for (;;)
|
||||
|
@ -425,21 +553,39 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
|||
I_Sleep();
|
||||
lastwipetic = nowtime;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
// Wipe styles
|
||||
if (wipestyle == WIPESTYLE_COLORMAP)
|
||||
{
|
||||
// send in the wipe type and wipe frame because we need to cache the graphic
|
||||
if (wipestyle == WIPESTYLE_LEVEL)
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
// send in the wipe type and wipe frame because we need to cache the graphic
|
||||
HWR_DoTintedWipe(wipetype, wipeframe-1);
|
||||
}
|
||||
else
|
||||
HWR_DoWipe(wipetype, wipeframe-1);
|
||||
#endif
|
||||
{
|
||||
UINT8 *colormap = fadecolormap;
|
||||
if (wipestyleflags & WSF_TOWHITE)
|
||||
colormap += (FADECOLORMAPROWS * 256);
|
||||
F_DoColormapWipe(fmask, colormap);
|
||||
}
|
||||
|
||||
// Draw the title card above the wipe
|
||||
F_WipeStageTitle();
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
// send in the wipe type and wipe frame because we need to cache the graphic
|
||||
HWR_DoWipe(wipetype, wipeframe-1);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
F_DoWipe(fmask);
|
||||
|
||||
if (wipestyle == WIPESTYLE_LEVEL)
|
||||
F_WipeStageTitle();
|
||||
F_DoWipe(fmask);
|
||||
}
|
||||
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
|
|
|
@ -1883,9 +1883,6 @@ void G_DoLoadLevel(boolean resetplayer)
|
|||
//
|
||||
void G_StartTitleCard(void)
|
||||
{
|
||||
wipestyleflags |= WSF_FADEIN;
|
||||
wipestyleflags &= ~WSF_FADEOUT;
|
||||
|
||||
// The title card has been disabled for this map.
|
||||
// Oh well.
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
|
||||
|
@ -1929,6 +1926,8 @@ void G_PreLevelTitleCard(void)
|
|||
if (takescreenshot) // Only take screenshots after drawing.
|
||||
M_DoScreenShot();
|
||||
}
|
||||
if (!cv_showhud.value)
|
||||
wipestyleflags = WSF_CROSSFADE;
|
||||
}
|
||||
|
||||
INT32 pausedelay = 0;
|
||||
|
|
|
@ -963,7 +963,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap || grmip->tcindex == skinnum)
|
||||
if (grmip->colormap == colormap || (skinnum < TC_DEFAULT && grmip->tcindex == skinnum))
|
||||
{
|
||||
if (grmip->downloaded && grmip->grInfo.data)
|
||||
{
|
||||
|
|
|
@ -184,10 +184,6 @@ void I_StartupMouse(void);
|
|||
*/
|
||||
void I_StartupMouse2(void);
|
||||
|
||||
/** \brief keyboard startup, shutdown, handler
|
||||
*/
|
||||
void I_StartupKeyboard(void);
|
||||
|
||||
/** \brief setup timer irq and user timer routine.
|
||||
*/
|
||||
void I_StartupTimer(void);
|
||||
|
|
|
@ -657,14 +657,16 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
|
|||
LUA_PushUserdata(gL, inflictor, META_MOBJ);
|
||||
LUA_PushUserdata(gL, source, META_MOBJ);
|
||||
lua_pushinteger(gL, damage);
|
||||
lua_pushinteger(gL, damagetype);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
if (lua_pcall(gL, 4, 1, 0)) {
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
if (lua_pcall(gL, 5, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
|
@ -745,14 +747,16 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
|
|||
LUA_PushUserdata(gL, inflictor, META_MOBJ);
|
||||
LUA_PushUserdata(gL, source, META_MOBJ);
|
||||
lua_pushinteger(gL, damage);
|
||||
lua_pushinteger(gL, damagetype);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
if (lua_pcall(gL, 4, 1, 0)) {
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
lua_pushvalue(gL, -6);
|
||||
if (lua_pcall(gL, 5, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
|
@ -823,13 +827,15 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8
|
|||
LUA_PushUserdata(gL, target, META_MOBJ);
|
||||
LUA_PushUserdata(gL, inflictor, META_MOBJ);
|
||||
LUA_PushUserdata(gL, source, META_MOBJ);
|
||||
lua_pushinteger(gL, damagetype);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -4);
|
||||
lua_pushvalue(gL, -4);
|
||||
lua_pushvalue(gL, -4);
|
||||
if (lua_pcall(gL, 3, 1, 0)) {
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
lua_pushvalue(gL, -5);
|
||||
if (lua_pcall(gL, 4, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
|
|
|
@ -2071,6 +2071,12 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->levelselect);
|
||||
else if (fastcmp(field,"bonustype"))
|
||||
lua_pushinteger(L, header->bonustype);
|
||||
else if (fastcmp(field,"ltzzpatch"))
|
||||
lua_pushstring(L, header->ltzzpatch);
|
||||
else if (fastcmp(field,"ltzztext"))
|
||||
lua_pushstring(L, header->ltzztext);
|
||||
else if (fastcmp(field,"ltactdiamond"))
|
||||
lua_pushstring(L, header->ltactdiamond);
|
||||
else if (fastcmp(field,"maxbonuslives"))
|
||||
lua_pushinteger(L, header->maxbonuslives);
|
||||
else if (fastcmp(field,"levelflags"))
|
||||
|
|
|
@ -20,6 +20,10 @@
|
|||
#include "i_video.h"
|
||||
#include "m_misc.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
|
||||
// GIFs are always little-endian
|
||||
#include "byteptr.h"
|
||||
|
||||
|
@ -29,6 +33,7 @@ consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0
|
|||
#ifdef HAVE_ANIGIF
|
||||
static boolean gif_optimize = false; // So nobody can do something dumb
|
||||
static boolean gif_downscale = false; // like changing cvars mid output
|
||||
static RGBA_t *gif_palette = NULL;
|
||||
|
||||
static FILE *gif_out = NULL;
|
||||
static INT32 gif_frames = 0;
|
||||
|
@ -428,10 +433,7 @@ static void GIF_headwrite(void)
|
|||
|
||||
// write color table
|
||||
{
|
||||
RGBA_t *pal = ((cv_screenshot_colorprofile.value)
|
||||
? pLocalPalette
|
||||
: pMasterPalette);
|
||||
|
||||
RGBA_t *pal = gif_palette;
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
WRITEUINT8(p, pal[i].s.red);
|
||||
|
@ -457,6 +459,32 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by
|
|||
static UINT8 *gifframe_data = NULL;
|
||||
static size_t gifframe_size = 8192;
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void hwrconvert(void)
|
||||
{
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
UINT8 *dest = screens[2];
|
||||
UINT8 r, g, b;
|
||||
INT32 x, y;
|
||||
size_t i = 0;
|
||||
|
||||
InitColorLUT(gif_palette);
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
{
|
||||
for (x = 0; x < vid.width; x++, i += 3)
|
||||
{
|
||||
r = (UINT8)linear[i];
|
||||
g = (UINT8)linear[i + 1];
|
||||
b = (UINT8)linear[i + 2];
|
||||
dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
|
||||
}
|
||||
}
|
||||
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// GIF_framewrite
|
||||
// writes a frame into the file.
|
||||
|
@ -482,7 +510,12 @@ static void GIF_framewrite(void)
|
|||
GIF_optimizeregion(cur_screen, movie_screen, &blitx, &blity, &blitw, &blith);
|
||||
|
||||
// blit to temp screen
|
||||
I_ReadScreen(movie_screen);
|
||||
if (rendermode == render_soft)
|
||||
I_ReadScreen(movie_screen);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
hwrconvert();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -491,7 +524,18 @@ static void GIF_framewrite(void)
|
|||
blith = vid.height;
|
||||
|
||||
if (gif_frames == 0)
|
||||
I_ReadScreen(movie_screen);
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
I_ReadScreen(movie_screen);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
{
|
||||
hwrconvert();
|
||||
VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
movie_screen = screens[0];
|
||||
}
|
||||
|
||||
|
@ -580,7 +624,7 @@ static void GIF_framewrite(void)
|
|||
//
|
||||
INT32 GIF_open(const char *filename)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
#if 0
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
|
||||
|
@ -594,6 +638,16 @@ INT32 GIF_open(const char *filename)
|
|||
|
||||
gif_optimize = (!!cv_gif_optimize.value);
|
||||
gif_downscale = (!!cv_gif_downscale.value);
|
||||
|
||||
// GIF color table
|
||||
// In hardware mode, uses the master palette
|
||||
gif_palette = ((cv_screenshot_colorprofile.value
|
||||
#ifdef HWRENDER
|
||||
&& (rendermode == render_soft)
|
||||
#endif
|
||||
) ? pLocalPalette
|
||||
: pMasterPalette);
|
||||
|
||||
GIF_headwrite();
|
||||
gif_frames = 0;
|
||||
return 1;
|
||||
|
|
16
src/m_menu.c
16
src/m_menu.c
|
@ -1309,18 +1309,18 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Model lighting", &cv_grmodellighting, 32},
|
||||
|
||||
{IT_HEADER, NULL, "General", NULL, 51},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 62},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 72},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 82},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,92},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 73},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 83},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,93},
|
||||
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 111},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 123},
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 112},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 124},
|
||||
#ifdef ALAM_LIGHTING
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 133},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 134},
|
||||
#endif
|
||||
#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 143},
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 144},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
29
src/m_misc.c
29
src/m_misc.c
|
@ -1161,12 +1161,8 @@ void M_StartMovie(void)
|
|||
switch (cv_moviemode.value)
|
||||
{
|
||||
case MM_GIF:
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
moviemode = M_StartMovieGIF(pathname);
|
||||
break;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
moviemode = M_StartMovieGIF(pathname);
|
||||
break;
|
||||
case MM_APNG:
|
||||
moviemode = M_StartMovieAPNG(pathname);
|
||||
break;
|
||||
|
@ -1783,7 +1779,7 @@ char *M_GetToken(const char *inputString)
|
|||
|| stringToUse[startPos] == '\r'
|
||||
|| stringToUse[startPos] == '\n'
|
||||
|| stringToUse[startPos] == '\0'
|
||||
|| stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason
|
||||
|| stringToUse[startPos] == '=' || stringToUse[startPos] == ';' // UDMF TEXTMAP.
|
||||
|| inComment != 0)
|
||||
&& startPos < stringLength)
|
||||
{
|
||||
|
@ -1841,6 +1837,23 @@ char *M_GetToken(const char *inputString)
|
|||
texturesToken[1] = '\0';
|
||||
return texturesToken;
|
||||
}
|
||||
// Return entire string within quotes, except without the quotes.
|
||||
else if (stringToUse[startPos] == '"')
|
||||
{
|
||||
endPos = ++startPos;
|
||||
while (stringToUse[endPos] != '"' && endPos < stringLength)
|
||||
endPos++;
|
||||
|
||||
texturesTokenLength = endPos++ - startPos;
|
||||
// Assign the memory. Don't forget an extra byte for the end of the string!
|
||||
texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
|
||||
// Copy the string.
|
||||
M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
|
||||
// Make the final character NUL.
|
||||
texturesToken[texturesTokenLength] = '\0';
|
||||
|
||||
return texturesToken;
|
||||
}
|
||||
|
||||
// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
|
||||
endPos = startPos + 1;
|
||||
|
@ -1851,7 +1864,7 @@ char *M_GetToken(const char *inputString)
|
|||
&& stringToUse[endPos] != ','
|
||||
&& stringToUse[endPos] != '{'
|
||||
&& stringToUse[endPos] != '}'
|
||||
&& stringToUse[endPos] != '"' // see above
|
||||
&& stringToUse[endPos] != '=' && stringToUse[endPos] != ';' // UDMF TEXTMAP.
|
||||
&& inComment == 0)
|
||||
&& endPos < stringLength)
|
||||
{
|
||||
|
|
|
@ -8321,6 +8321,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
|
|||
// See Linedef Exec 457 (Track mobj angle to point)
|
||||
static void P_TracerAngleThink(mobj_t *mobj)
|
||||
{
|
||||
angle_t ang;
|
||||
if (!mobj->tracer)
|
||||
return;
|
||||
|
||||
|
@ -8333,7 +8334,7 @@ static void P_TracerAngleThink(mobj_t *mobj)
|
|||
// mobj->cvval - Allowable failure delay
|
||||
// mobj->cvmem - Failure timer
|
||||
|
||||
angle_t ang = mobj->angle - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
ang = mobj->angle - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
|
||||
// \todo account for distance between mobj and tracer
|
||||
// Because closer mobjs can be facing beyond the angle tolerance
|
||||
|
@ -13087,7 +13088,7 @@ static void P_SetObjectSpecial(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
|
||||
mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, mobjtype_t i)
|
||||
static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, mobjtype_t i)
|
||||
{
|
||||
mobj_t *mobj = NULL;
|
||||
boolean doangle = true;
|
||||
|
@ -13454,7 +13455,7 @@ void P_SpawnItemPattern(mapthing_t *mthing, boolean bonustime)
|
|||
{
|
||||
INT32 numitems = (mthing->type & 1) ? 16 : 8;
|
||||
fixed_t size = (mthing->type & 1) ? 192*FRACUNIT : 96*FRACUNIT;
|
||||
mobjtype_t itemtypes[1] = { (mthing->type & 1) ? MT_RING : MT_BLUESPHERE };
|
||||
mobjtype_t itemtypes[1] = { (mthing->type < 606) ? MT_RING : MT_BLUESPHERE };
|
||||
P_SpawnItemCircle(mthing, itemtypes, 1, numitems, size, bonustime);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -777,15 +777,13 @@ static void P_NetArchiveWorld(void)
|
|||
size_t i;
|
||||
INT32 statsec = 0, statline = 0;
|
||||
const line_t *li = lines;
|
||||
const line_t *spawnli = spawnlines;
|
||||
const side_t *si;
|
||||
const side_t *spawnsi;
|
||||
UINT8 *put;
|
||||
|
||||
// reload the map just to see difference
|
||||
virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
mapsector_t *ms = (mapsector_t*) vres_Find(virt, "SECTORS")->data;
|
||||
mapsidedef_t *msd = (mapsidedef_t*) vres_Find(virt, "SIDEDEFS")->data;
|
||||
maplinedef_t *mld = (maplinedef_t*) vres_Find(virt, "LINEDEFS")->data;
|
||||
const sector_t *ss = sectors;
|
||||
const sector_t *spawnss = spawnsectors;
|
||||
UINT8 diff, diff2, diff3;
|
||||
|
||||
// initialize colormap vars because paranoia
|
||||
|
@ -794,45 +792,45 @@ static void P_NetArchiveWorld(void)
|
|||
WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
|
||||
put = save_p;
|
||||
|
||||
for (i = 0; i < numsectors; i++, ss++, ms++)
|
||||
for (i = 0; i < numsectors; i++, ss++, spawnss++)
|
||||
{
|
||||
diff = diff2 = diff3 = 0;
|
||||
if (ss->floorheight != SHORT(ms->floorheight)<<FRACBITS)
|
||||
if (ss->floorheight != spawnss->floorheight)
|
||||
diff |= SD_FLOORHT;
|
||||
if (ss->ceilingheight != SHORT(ms->ceilingheight)<<FRACBITS)
|
||||
if (ss->ceilingheight != spawnss->ceilingheight)
|
||||
diff |= SD_CEILHT;
|
||||
//
|
||||
// flats
|
||||
//
|
||||
if (ss->floorpic != P_CheckLevelFlat(ms->floorpic))
|
||||
if (ss->floorpic != spawnss->floorpic)
|
||||
diff |= SD_FLOORPIC;
|
||||
if (ss->ceilingpic != P_CheckLevelFlat(ms->ceilingpic))
|
||||
if (ss->ceilingpic != spawnss->ceilingpic)
|
||||
diff |= SD_CEILPIC;
|
||||
|
||||
if (ss->lightlevel != SHORT(ms->lightlevel))
|
||||
if (ss->lightlevel != spawnss->lightlevel)
|
||||
diff |= SD_LIGHT;
|
||||
if (ss->special != SHORT(ms->special))
|
||||
if (ss->special != spawnss->special)
|
||||
diff |= SD_SPECIAL;
|
||||
|
||||
if (ss->floor_xoffs != ss->spawn_flr_xoffs)
|
||||
if (ss->floor_xoffs != spawnss->floor_xoffs)
|
||||
diff2 |= SD_FXOFFS;
|
||||
if (ss->floor_yoffs != ss->spawn_flr_yoffs)
|
||||
if (ss->floor_yoffs != spawnss->floor_yoffs)
|
||||
diff2 |= SD_FYOFFS;
|
||||
if (ss->ceiling_xoffs != ss->spawn_ceil_xoffs)
|
||||
if (ss->ceiling_xoffs != spawnss->ceiling_xoffs)
|
||||
diff2 |= SD_CXOFFS;
|
||||
if (ss->ceiling_yoffs != ss->spawn_ceil_yoffs)
|
||||
if (ss->ceiling_yoffs != spawnss->ceiling_yoffs)
|
||||
diff2 |= SD_CYOFFS;
|
||||
if (ss->floorpic_angle != ss->spawn_flrpic_angle)
|
||||
if (ss->floorpic_angle != spawnss->floorpic_angle)
|
||||
diff2 |= SD_FLOORANG;
|
||||
if (ss->ceilingpic_angle != ss->spawn_flrpic_angle)
|
||||
if (ss->ceilingpic_angle != spawnss->ceilingpic_angle)
|
||||
diff2 |= SD_CEILANG;
|
||||
|
||||
if (ss->tag != SHORT(ms->tag))
|
||||
if (ss->tag != spawnss->tag)
|
||||
diff2 |= SD_TAG;
|
||||
if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
|
||||
if (ss->nexttag != spawnss->nexttag || ss->firsttag != spawnss->firsttag)
|
||||
diff3 |= SD_TAGLIST;
|
||||
|
||||
if (ss->extra_colormap != ss->spawn_extra_colormap)
|
||||
if (ss->extra_colormap != spawnss->extra_colormap)
|
||||
diff3 |= SD_COLORMAP;
|
||||
|
||||
// Check if any of the sector's FOFs differ from how they spawned
|
||||
|
@ -936,45 +934,41 @@ static void P_NetArchiveWorld(void)
|
|||
WRITEUINT16(put, 0xffff);
|
||||
|
||||
// do lines
|
||||
for (i = 0; i < numlines; i++, mld++, li++)
|
||||
for (i = 0; i < numlines; i++, spawnli++, li++)
|
||||
{
|
||||
diff = diff2 = diff3 = 0;
|
||||
|
||||
if (li->special != SHORT(mld->special))
|
||||
if (li->special != spawnli->special)
|
||||
diff |= LD_SPECIAL;
|
||||
|
||||
if (SHORT(mld->special) == 321 || SHORT(mld->special) == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
||||
if (spawnli->special == 321 || spawnli->special == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
||||
diff |= LD_CLLCOUNT;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
{
|
||||
si = &sides[li->sidenum[0]];
|
||||
if (si->textureoffset != SHORT(msd[li->sidenum[0]].textureoffset)<<FRACBITS)
|
||||
spawnsi = &spawnsides[li->sidenum[0]];
|
||||
if (si->textureoffset != spawnsi->textureoffset)
|
||||
diff |= LD_S1TEXOFF;
|
||||
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
|
||||
if (R_CheckTextureNumForName(msd[li->sidenum[0]].toptexture) != -1
|
||||
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[0]].toptexture))
|
||||
if (si->toptexture != spawnsi->toptexture)
|
||||
diff |= LD_S1TOPTEX;
|
||||
if (R_CheckTextureNumForName(msd[li->sidenum[0]].bottomtexture) != -1
|
||||
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[0]].bottomtexture))
|
||||
if (si->bottomtexture != spawnsi->bottomtexture)
|
||||
diff |= LD_S1BOTTEX;
|
||||
if (R_CheckTextureNumForName(msd[li->sidenum[0]].midtexture) != -1
|
||||
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[0]].midtexture))
|
||||
if (si->midtexture != spawnsi->midtexture)
|
||||
diff |= LD_S1MIDTEX;
|
||||
}
|
||||
if (li->sidenum[1] != 0xffff)
|
||||
{
|
||||
si = &sides[li->sidenum[1]];
|
||||
if (si->textureoffset != SHORT(msd[li->sidenum[1]].textureoffset)<<FRACBITS)
|
||||
spawnsi = &spawnsides[li->sidenum[1]];
|
||||
if (si->textureoffset != spawnsi->textureoffset)
|
||||
diff2 |= LD_S2TEXOFF;
|
||||
if (R_CheckTextureNumForName(msd[li->sidenum[1]].toptexture) != -1
|
||||
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[1]].toptexture))
|
||||
if (si->toptexture != spawnsi->toptexture)
|
||||
diff2 |= LD_S2TOPTEX;
|
||||
if (R_CheckTextureNumForName(msd[li->sidenum[1]].bottomtexture) != -1
|
||||
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[1]].bottomtexture))
|
||||
if (si->bottomtexture != spawnsi->bottomtexture)
|
||||
diff2 |= LD_S2BOTTEX;
|
||||
if (R_CheckTextureNumForName(msd[li->sidenum[1]].midtexture) != -1
|
||||
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[1]].midtexture))
|
||||
if (si->midtexture != spawnsi->midtexture)
|
||||
diff2 |= LD_S2MIDTEX;
|
||||
if (diff2)
|
||||
diff |= LD_DIFF2;
|
||||
|
@ -1018,7 +1012,6 @@ static void P_NetArchiveWorld(void)
|
|||
WRITEUINT16(put, 0xffff);
|
||||
R_ClearTextureNumCache(false);
|
||||
|
||||
vres_Free(virt);
|
||||
save_p = put;
|
||||
}
|
||||
|
||||
|
|
|
@ -103,6 +103,9 @@ node_t *nodes;
|
|||
line_t *lines;
|
||||
side_t *sides;
|
||||
mapthing_t *mapthings;
|
||||
sector_t *spawnsectors;
|
||||
line_t *spawnlines;
|
||||
side_t *spawnsides;
|
||||
INT32 numstarposts;
|
||||
UINT16 bossdisabled;
|
||||
boolean stoppedclock;
|
||||
|
@ -210,6 +213,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->lvlttl[0] = '\0';
|
||||
mapheaderinfo[num]->selectheading[0] = '\0';
|
||||
mapheaderinfo[num]->subttl[0] = '\0';
|
||||
mapheaderinfo[num]->ltzzpatch[0] = '\0';
|
||||
mapheaderinfo[num]->ltzztext[0] = '\0';
|
||||
mapheaderinfo[num]->ltactdiamond[0] = '\0';
|
||||
mapheaderinfo[num]->actnum = 0;
|
||||
mapheaderinfo[num]->typeoflevel = 0;
|
||||
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
|
||||
|
@ -482,6 +488,7 @@ static inline void P_LoadRawSubsectors(void *data)
|
|||
|
||||
size_t numlevelflats;
|
||||
levelflat_t *levelflats;
|
||||
levelflat_t *foundflats;
|
||||
|
||||
//SoM: Other files want this info.
|
||||
size_t P_PrecacheLevelFlats(void)
|
||||
|
@ -645,17 +652,8 @@ static void P_LoadRawSectors(UINT8 *data)
|
|||
{
|
||||
mapsector_t *ms = (mapsector_t *)data;
|
||||
sector_t *ss = sectors;
|
||||
levelflat_t *foundflats;
|
||||
size_t i;
|
||||
|
||||
// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
|
||||
//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
|
||||
foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
|
||||
if (foundflats == NULL)
|
||||
I_Error("Ran out of memory while loading sectors\n");
|
||||
|
||||
numlevelflats = 0;
|
||||
|
||||
// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
|
||||
for (i = 0; i < numsectors; i++, ss++, ms++)
|
||||
{
|
||||
|
@ -666,11 +664,9 @@ static void P_LoadRawSectors(UINT8 *data)
|
|||
ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
|
||||
|
||||
ss->lightlevel = SHORT(ms->lightlevel);
|
||||
ss->spawn_lightlevel = SHORT(ms->lightlevel);
|
||||
ss->special = SHORT(ms->special);
|
||||
ss->tag = SHORT(ms->tag);
|
||||
ss->nexttag = ss->firsttag = -1;
|
||||
ss->spawn_nexttag = ss->spawn_firsttag = -1;
|
||||
|
||||
memset(&ss->soundorg, 0, sizeof(ss->soundorg));
|
||||
ss->validcount = 0;
|
||||
|
@ -705,9 +701,7 @@ static void P_LoadRawSectors(UINT8 *data)
|
|||
ss->spawn_extra_colormap = NULL;
|
||||
|
||||
ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0;
|
||||
ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0;
|
||||
ss->floorpic_angle = ss->ceilingpic_angle = 0;
|
||||
ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0;
|
||||
ss->gravity = NULL;
|
||||
ss->cullheight = NULL;
|
||||
ss->verticalflip = false;
|
||||
|
@ -726,16 +720,6 @@ static void P_LoadRawSectors(UINT8 *data)
|
|||
ss->lineoutLength = -1.0l;
|
||||
#endif // ----- end special tricks -----
|
||||
}
|
||||
|
||||
// set the sky flat num
|
||||
skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
|
||||
|
||||
// copy table for global usage
|
||||
levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
|
||||
free(foundflats);
|
||||
|
||||
// search for animated flats and set up
|
||||
P_SetupLevelFlatAnims();
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1447,7 +1431,6 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
break;
|
||||
}
|
||||
}
|
||||
R_ClearTextureNumCache(true);
|
||||
}
|
||||
|
||||
static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
|
||||
|
@ -1985,6 +1968,14 @@ static void P_LoadMapData(const virtres_t* virt)
|
|||
lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
|
||||
mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
|
||||
|
||||
// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
|
||||
//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
|
||||
foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
|
||||
if (foundflats == NULL)
|
||||
I_Error("Ran out of memory while loading sectors\n");
|
||||
|
||||
numlevelflats = 0;
|
||||
|
||||
#ifdef UDMF
|
||||
if (textmap)
|
||||
{
|
||||
|
@ -1999,7 +1990,29 @@ static void P_LoadMapData(const virtres_t* virt)
|
|||
P_LoadRawLineDefs(virtlinedefs->data);
|
||||
P_SetupLines();
|
||||
P_LoadRawSideDefs2(virtsidedefs->data);
|
||||
P_PrepareRawThings(virtthings->data);
|
||||
}
|
||||
|
||||
R_ClearTextureNumCache(true);
|
||||
|
||||
// set the sky flat num
|
||||
skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
|
||||
|
||||
// copy table for global usage
|
||||
levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
|
||||
free(foundflats);
|
||||
|
||||
// search for animated flats and set up
|
||||
P_SetupLevelFlatAnims();
|
||||
|
||||
// Copy relevant map data for NetArchive purposes.
|
||||
spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
|
||||
|
||||
memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
|
||||
memcpy(spawnlines, lines, numlines * sizeof (*lines));
|
||||
memcpy(spawnsides, sides, numsides * sizeof (*sides));
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -2177,8 +2190,6 @@ void P_LoadThingsOnly(void)
|
|||
// Search through all the thinkers.
|
||||
thinker_t *think;
|
||||
INT32 i, viewid = -1, centerid = -1; // for skyboxes
|
||||
virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
virtlump_t* vth = vres_Find(virt, "THINGS");
|
||||
|
||||
// check if these are any of the normal viewpoint/centerpoint mobjs in the level or not
|
||||
if (skyboxmo[0] || skyboxmo[1])
|
||||
|
@ -2199,11 +2210,8 @@ void P_LoadThingsOnly(void)
|
|||
|
||||
P_LevelInitStuff();
|
||||
|
||||
P_PrepareRawThings(vth->data);
|
||||
P_LoadThings(true);
|
||||
|
||||
vres_Free(virt);
|
||||
|
||||
// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
|
||||
skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
|
||||
skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
|
||||
|
@ -2766,8 +2774,6 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
P_LoadLineDefs2();
|
||||
P_GroupLines();
|
||||
|
||||
P_PrepareRawThings(vres_Find(virt, "THINGS")->data);
|
||||
|
||||
P_MakeMapMD5(virt, &mapmd5);
|
||||
|
||||
vres_Free(virt);
|
||||
|
|
12
src/p_spec.c
12
src/p_spec.c
|
@ -1603,8 +1603,6 @@ static inline void P_InitTagLists(void)
|
|||
size_t j = (unsigned)sectors[i].tag % numsectors;
|
||||
sectors[i].nexttag = sectors[j].firsttag;
|
||||
sectors[j].firsttag = (INT32)i;
|
||||
sectors[i].spawn_nexttag = sectors[i].nexttag;
|
||||
sectors[j].spawn_firsttag = sectors[j].firsttag;
|
||||
}
|
||||
|
||||
for (i = numlines - 1; i != (size_t)-1; i--)
|
||||
|
@ -6405,22 +6403,16 @@ static void P_ApplyFlatAlignment(line_t *master, sector_t *sector, angle_t flata
|
|||
{
|
||||
if (!(master->flags & ML_NETONLY)) // Modify floor flat alignment unless ML_NETONLY flag is set
|
||||
{
|
||||
sector->spawn_flrpic_angle = sector->floorpic_angle = flatangle;
|
||||
sector->floorpic_angle = flatangle;
|
||||
sector->floor_xoffs += xoffs;
|
||||
sector->floor_yoffs += yoffs;
|
||||
// saved for netgames
|
||||
sector->spawn_flr_xoffs = sector->floor_xoffs;
|
||||
sector->spawn_flr_yoffs = sector->floor_yoffs;
|
||||
}
|
||||
|
||||
if (!(master->flags & ML_NONET)) // Modify ceiling flat alignment unless ML_NONET flag is set
|
||||
{
|
||||
sector->spawn_ceilpic_angle = sector->ceilingpic_angle = flatangle;
|
||||
sector->ceilingpic_angle = flatangle;
|
||||
sector->ceiling_xoffs += xoffs;
|
||||
sector->ceiling_yoffs += yoffs;
|
||||
// saved for netgames
|
||||
sector->spawn_ceil_xoffs = sector->ceiling_xoffs;
|
||||
sector->spawn_ceil_yoffs = sector->ceiling_yoffs;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -536,9 +536,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
|
|||
}
|
||||
|
||||
// multi-patch textures (or 'composite')
|
||||
#ifndef NO_PNG_LUMPS
|
||||
multipatch:
|
||||
#endif
|
||||
texture->holes = false;
|
||||
texture->flip = 0;
|
||||
blocksize = (texture->width * 4) + (texture->width * texture->height);
|
||||
|
|
|
@ -171,6 +171,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
|
|||
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
|
||||
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
|
||||
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
#endif
|
||||
|
|
11
src/r_defs.h
11
src/r_defs.h
|
@ -384,17 +384,6 @@ typedef struct sector_s
|
|||
// for fade thinker
|
||||
INT16 spawn_lightlevel;
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
|
||||
|
||||
// offsets sector spawned with (via linedef type 7)
|
||||
fixed_t spawn_flr_xoffs, spawn_flr_yoffs;
|
||||
fixed_t spawn_ceil_xoffs, spawn_ceil_yoffs;
|
||||
|
||||
// flag angles sector spawned with (via linedef type 7)
|
||||
angle_t spawn_flrpic_angle;
|
||||
angle_t spawn_ceilpic_angle;
|
||||
|
||||
// colormap structure
|
||||
extracolormap_t *spawn_extra_colormap;
|
||||
} sector_t;
|
||||
|
|
|
@ -788,6 +788,8 @@ static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boo
|
|||
patch_t *patch = NULL;
|
||||
boolean texturechanged = (leveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
|
||||
|
||||
(void)ispng;
|
||||
|
||||
// Check if the texture changed.
|
||||
if (leveltexture && (!texturechanged))
|
||||
{
|
||||
|
|
|
@ -63,6 +63,7 @@ extern seg_t *segs;
|
|||
|
||||
extern size_t numsectors;
|
||||
extern sector_t *sectors;
|
||||
extern sector_t *spawnsectors;
|
||||
|
||||
extern size_t numsubsectors;
|
||||
extern subsector_t *subsectors;
|
||||
|
@ -72,9 +73,11 @@ extern node_t *nodes;
|
|||
|
||||
extern size_t numlines;
|
||||
extern line_t *lines;
|
||||
extern line_t *spawnlines;
|
||||
|
||||
extern size_t numsides;
|
||||
extern side_t *sides;
|
||||
extern side_t *spawnsides;
|
||||
|
||||
//
|
||||
// POV data.
|
||||
|
|
|
@ -47,6 +47,7 @@ extern int SDL_main(int argc, char *argv[]);
|
|||
|
||||
#ifdef LOGMESSAGES
|
||||
FILE *logstream = NULL;
|
||||
char logfilename[1024];
|
||||
#endif
|
||||
|
||||
#ifndef DOXYGEN
|
||||
|
@ -116,7 +117,6 @@ int main(int argc, char **argv)
|
|||
#endif
|
||||
{
|
||||
const char *logdir = NULL;
|
||||
char logfile[MAX_WADPATH];
|
||||
myargc = argc;
|
||||
myargv = argv; /// \todo pull out path to exe from this string
|
||||
|
||||
|
@ -141,7 +141,7 @@ int main(int argc, char **argv)
|
|||
timeinfo = localtime(&my_time);
|
||||
|
||||
strftime(buf, 26, "%Y-%m-%d %H-%M-%S", timeinfo);
|
||||
strcpy(logfile, va("log-%s.txt", buf));
|
||||
strcpy(logfilename, va("log-%s.txt", buf));
|
||||
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
|
@ -149,14 +149,16 @@ int main(int argc, char **argv)
|
|||
// Create dirs here because D_SRB2Main() is too late.
|
||||
I_mkdir(va("%s%s"DEFAULTDIR, logdir, PATHSEP), 0755);
|
||||
I_mkdir(va("%s%s"DEFAULTDIR"%slogs",logdir, PATHSEP, PATHSEP), 0755);
|
||||
logstream = fopen(va("%s%s"DEFAULTDIR"%slogs%s%s",logdir, PATHSEP, PATHSEP, PATHSEP, logfile), "wt");
|
||||
strcpy(logfilename, va("%s%s"DEFAULTDIR"%slogs%s%s",logdir, PATHSEP, PATHSEP, PATHSEP, logfilename));
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
I_mkdir("."PATHSEP"logs"PATHSEP, 0755);
|
||||
logstream = fopen(va("."PATHSEP"logs"PATHSEP"%s", logfile), "wt");
|
||||
strcpy(logfilename, va("."PATHSEP"logs"PATHSEP"%s", logfilename));
|
||||
}
|
||||
|
||||
logstream = fopen(logfilename, "wt");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -181,12 +183,13 @@ int main(int argc, char **argv)
|
|||
#endif
|
||||
MakeCodeWritable();
|
||||
#endif
|
||||
|
||||
// startup SRB2
|
||||
CONS_Printf("Setting up SRB2...\n");
|
||||
D_SRB2Main();
|
||||
#ifdef LOGMESSAGES
|
||||
if (!M_CheckParm("-nolog"))
|
||||
CONS_Printf("Logfile: %s\n", logfile);
|
||||
CONS_Printf("Logfile: %s\n", logfilename);
|
||||
#endif
|
||||
CONS_Printf("Entering main game loop...\n");
|
||||
// never return
|
||||
|
|
|
@ -102,6 +102,12 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#if (defined (__unix__) && !defined (_MSDOS)) || defined (UNIXCOMMON)
|
||||
#include <errno.h>
|
||||
#include <sys/wait.h>
|
||||
#define NEWSIGNALHANDLER
|
||||
#endif
|
||||
|
||||
#ifndef NOMUMBLE
|
||||
#ifdef __linux__ // need -lrt
|
||||
#include <sys/mman.h>
|
||||
|
@ -229,13 +235,11 @@ SDL_bool framebuffer = SDL_FALSE;
|
|||
|
||||
UINT8 keyboard_started = false;
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
static void I_ReportSignal(int num, int coredumped)
|
||||
{
|
||||
//static char msg[] = "oh no! back to reality!\r\n";
|
||||
const char * sigmsg;
|
||||
char sigdef[32];
|
||||
|
||||
D_QuitNetGame(); // Fix server freezes
|
||||
char msg[128];
|
||||
|
||||
switch (num)
|
||||
{
|
||||
|
@ -261,20 +265,41 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
|||
sigmsg = "SIGABRT - abnormal termination triggered by abort call";
|
||||
break;
|
||||
default:
|
||||
sprintf(sigdef,"signal number %d", num);
|
||||
sigmsg = sigdef;
|
||||
sprintf(msg,"signal number %d", num);
|
||||
if (coredumped)
|
||||
sigmsg = 0;
|
||||
else
|
||||
sigmsg = msg;
|
||||
}
|
||||
|
||||
I_OutputMsg("\nsignal_handler() error: %s\n", sigmsg);
|
||||
if (coredumped)
|
||||
{
|
||||
if (sigmsg)
|
||||
sprintf(msg, "%s (core dumped)", sigmsg);
|
||||
else
|
||||
strcat(msg, " (core dumped)");
|
||||
|
||||
sigmsg = msg;
|
||||
}
|
||||
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
|
||||
"Signal caught",
|
||||
"Process killed by signal",
|
||||
sigmsg, NULL);
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
D_QuitNetGame(); // Fix server freezes
|
||||
I_ReportSignal(num, 0);
|
||||
I_ShutdownSystem();
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
{
|
||||
|
@ -650,7 +675,7 @@ static inline void I_ShutdownConsole(void){}
|
|||
//
|
||||
// StartupKeyboard
|
||||
//
|
||||
void I_StartupKeyboard (void)
|
||||
static void I_RegisterSignals (void)
|
||||
{
|
||||
#ifdef SIGINT
|
||||
signal(SIGINT , quit_handler);
|
||||
|
@ -664,10 +689,12 @@ void I_StartupKeyboard (void)
|
|||
|
||||
// If these defines don't exist,
|
||||
// then compilation would have failed above us...
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
signal(SIGILL , signal_handler);
|
||||
signal(SIGSEGV , signal_handler);
|
||||
signal(SIGABRT , signal_handler);
|
||||
signal(SIGFPE , signal_handler);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2139,6 +2166,85 @@ void I_Sleep(void)
|
|||
SDL_Delay(cv_sleep.value);
|
||||
}
|
||||
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
static void newsignalhandler_Warn(const char *pr)
|
||||
{
|
||||
char text[128];
|
||||
|
||||
snprintf(text, sizeof text,
|
||||
"Error while setting up signal reporting: %s: %s",
|
||||
pr,
|
||||
strerror(errno)
|
||||
);
|
||||
|
||||
I_OutputMsg("%s\n", text);
|
||||
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
|
||||
"Startup error",
|
||||
text, NULL);
|
||||
|
||||
I_ShutdownConsole();
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
static void I_Fork(void)
|
||||
{
|
||||
int child;
|
||||
int status;
|
||||
int signum;
|
||||
int c;
|
||||
|
||||
child = fork();
|
||||
|
||||
switch (child)
|
||||
{
|
||||
case -1:
|
||||
newsignalhandler_Warn("fork()");
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
if (logstream)
|
||||
fclose(logstream);/* the child has this */
|
||||
|
||||
c = wait(&status);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
/* By the way, exit closes files. */
|
||||
logstream = fopen(logfilename, "at");
|
||||
#else
|
||||
logstream = 0;
|
||||
#endif
|
||||
|
||||
if (c == -1)
|
||||
{
|
||||
kill(child, SIGKILL);
|
||||
newsignalhandler_Warn("wait()");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WIFSIGNALED (status))
|
||||
{
|
||||
signum = WTERMSIG (status);
|
||||
#ifdef WCOREDUMP
|
||||
I_ReportSignal(signum, WCOREDUMP (status));
|
||||
#else
|
||||
I_ReportSignal(signum, 0);
|
||||
#endif
|
||||
status = 128 + signum;
|
||||
}
|
||||
else if (WIFEXITED (status))
|
||||
{
|
||||
status = WEXITSTATUS (status);
|
||||
}
|
||||
|
||||
I_ShutdownConsole();
|
||||
exit(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif/*NEWSIGNALHANDLER*/
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
SDL_version SDLcompiled;
|
||||
|
@ -2146,6 +2252,10 @@ INT32 I_StartupSystem(void)
|
|||
SDL_VERSION(&SDLcompiled)
|
||||
SDL_GetVersion(&SDLlinked);
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
I_Fork();
|
||||
#endif
|
||||
I_RegisterSignals();
|
||||
I_OutputMsg("Compiled for SDL version: %d.%d.%d\n",
|
||||
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
|
||||
I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
|
||||
|
@ -2169,7 +2279,6 @@ void I_Quit(void)
|
|||
if (quiting) goto death;
|
||||
SDLforceUngrabMouse();
|
||||
quiting = SDL_FALSE;
|
||||
I_ShutdownConsole();
|
||||
M_SaveConfig(NULL); //save game config, cvars..
|
||||
#ifndef NONET
|
||||
D_SaveBan(); // save the ban list
|
||||
|
@ -2287,8 +2396,6 @@ void I_Error(const char *error, ...)
|
|||
I_OutputMsg("\nI_Error(): %s\n", buffer);
|
||||
// ---
|
||||
|
||||
I_ShutdownConsole();
|
||||
|
||||
M_SaveConfig(NULL); // save game config, cvars..
|
||||
#ifndef NONET
|
||||
D_SaveBan(); // save the ban list
|
||||
|
@ -2388,6 +2495,10 @@ void I_ShutdownSystem(void)
|
|||
{
|
||||
INT32 c;
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
I_ShutdownConsole();
|
||||
#endif
|
||||
|
||||
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
|
||||
if (quit_funcs[c])
|
||||
(*quit_funcs[c])();
|
||||
|
|
|
@ -1441,6 +1441,7 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
//Impl_SetWindowName("SRB2 "VERSIONSTRING);
|
||||
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
Impl_VideoSetupBuffer();
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
|
@ -1449,8 +1450,6 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
SDL_FreeSurface(bufSurface);
|
||||
bufSurface = NULL;
|
||||
}
|
||||
|
||||
Impl_VideoSetupBuffer();
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
|
@ -1573,7 +1572,7 @@ static void Impl_VideoSetupSDLBuffer(void)
|
|||
static void Impl_VideoSetupBuffer(void)
|
||||
{
|
||||
// Set up game's software render buffer
|
||||
if (rendermode == render_soft)
|
||||
//if (rendermode == render_soft)
|
||||
{
|
||||
vid.rowbytes = vid.width * vid.bpp;
|
||||
vid.direct = NULL;
|
||||
|
|
|
@ -9,6 +9,26 @@
|
|||
/// \file
|
||||
/// \brief SDL Mixer interface for sound
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _LFS64_LARGEFILE
|
||||
#define _LFS64_LARGEFILE
|
||||
#endif
|
||||
|
||||
#ifndef _FILE_OFFSET_BITS
|
||||
#define _FILE_OFFSET_BITS 0
|
||||
#endif
|
||||
|
||||
#include <zlib.h>
|
||||
#endif // HAVE_ZLIB
|
||||
#endif // HAVE_LIBGME
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../doomstat.h" // menuactive
|
||||
|
||||
|
@ -57,24 +77,6 @@
|
|||
#include "gme/gme.h"
|
||||
#define GME_TREBLE 5.0f
|
||||
#define GME_BASS 1.0f
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _LFS64_LARGEFILE
|
||||
#define _LFS64_LARGEFILE
|
||||
#endif
|
||||
|
||||
#ifndef _FILE_OFFSET_BITS
|
||||
#define _FILE_OFFSET_BITS 0
|
||||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
#endif // HAVE_ZLIB
|
||||
#endif // HAVE_LIBGME
|
||||
|
||||
static UINT16 BUFFERSIZE = 2048;
|
||||
|
|
|
@ -1177,21 +1177,33 @@ tic_t lt_exitticker = 0, lt_endtime = 0;
|
|||
|
||||
//
|
||||
// Load the graphics for the title card.
|
||||
// Don't let LJ see this
|
||||
//
|
||||
static void ST_cacheLevelTitle(void)
|
||||
{
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE))
|
||||
{
|
||||
lt_patches[0] = (patch_t *)W_CachePatchName("LTACTBLU", PU_HUDGFX);
|
||||
lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGZAG", PU_HUDGFX);
|
||||
lt_patches[2] = (patch_t *)W_CachePatchName("LTZZTEXT", PU_HUDGFX);
|
||||
}
|
||||
else // boss map
|
||||
{
|
||||
lt_patches[0] = (patch_t *)W_CachePatchName("LTACTRED", PU_HUDGFX);
|
||||
lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGRED", PU_HUDGFX);
|
||||
lt_patches[2] = (patch_t *)W_CachePatchName("LTZZWARN", PU_HUDGFX);
|
||||
}
|
||||
#define SETPATCH(default, warning, custom, idx) \
|
||||
{ \
|
||||
lumpnum_t patlumpnum = LUMPERROR; \
|
||||
if (mapheaderinfo[gamemap-1]->custom[0] != '\0') \
|
||||
{ \
|
||||
patlumpnum = W_CheckNumForName(mapheaderinfo[gamemap-1]->custom); \
|
||||
if (patlumpnum != LUMPERROR) \
|
||||
lt_patches[idx] = (patch_t *)W_CachePatchNum(patlumpnum, PU_HUDGFX); \
|
||||
} \
|
||||
if (patlumpnum == LUMPERROR) \
|
||||
{ \
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE)) \
|
||||
lt_patches[idx] = (patch_t *)W_CachePatchName(default, PU_HUDGFX); \
|
||||
else \
|
||||
lt_patches[idx] = (patch_t *)W_CachePatchName(warning, PU_HUDGFX); \
|
||||
} \
|
||||
}
|
||||
|
||||
SETPATCH("LTACTBLU", "LTACTRED", ltactdiamond, 0)
|
||||
SETPATCH("LTZIGZAG", "LTZIGRED", ltzzpatch, 1)
|
||||
SETPATCH("LTZZTEXT", "LTZZWARN", ltzztext, 2)
|
||||
|
||||
#undef SETPATCH
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -3244,6 +3244,29 @@ Unoptimized version
|
|||
#endif
|
||||
}
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
// (see the defines in v_video.h)
|
||||
|
||||
UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
|
||||
|
||||
void InitColorLUT(RGBA_t *palette)
|
||||
{
|
||||
UINT8 r, g, b;
|
||||
static boolean clutinit = false;
|
||||
static RGBA_t *lastpalette = NULL;
|
||||
if ((!clutinit) || (lastpalette != palette))
|
||||
{
|
||||
for (r = 0; r < CLUTSIZE; r++)
|
||||
for (g = 0; g < CLUTSIZE; g++)
|
||||
for (b = 0; b < CLUTSIZE; b++)
|
||||
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
|
||||
clutinit = true;
|
||||
lastpalette = palette;
|
||||
}
|
||||
}
|
||||
|
||||
// V_Init
|
||||
// old software stuff, buffers are allocated at video mode setup
|
||||
// here we set the screens[x] pointers accordingly
|
||||
|
@ -3255,13 +3278,9 @@ void V_Init(void)
|
|||
const INT32 screensize = vid.rowbytes * vid.height;
|
||||
|
||||
LoadMapPalette();
|
||||
// hardware modes do not use screens[] pointers
|
||||
|
||||
for (i = 0; i < NUMSCREENS; i++)
|
||||
screens[i] = NULL;
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
return; // be sure to cause a NULL read/write error so we detect it, in case of..
|
||||
}
|
||||
|
||||
// start address of NUMSCREENS * width*height vidbuffers
|
||||
if (base)
|
||||
|
|
|
@ -37,6 +37,18 @@ cv_allcaps;
|
|||
// Allocates buffer screens, call before R_Init.
|
||||
void V_Init(void);
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
|
||||
#define COLORBITS 6
|
||||
#define SHIFTCOLORBITS (8-COLORBITS)
|
||||
#define CLUTSIZE (1<<COLORBITS)
|
||||
|
||||
extern UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
|
||||
|
||||
void InitColorLUT(RGBA_t *palette);
|
||||
|
||||
// Set the current RGB palette lookup to use for palettized graphics
|
||||
void V_SetPalette(INT32 palettenum);
|
||||
|
||||
|
|
52
src/w_wad.c
52
src/w_wad.c
|
@ -11,6 +11,24 @@
|
|||
/// \file w_wad.c
|
||||
/// \brief Handles WAD file header, directory, lump I/O
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _LFS64_LARGEFILE
|
||||
#define _LFS64_LARGEFILE
|
||||
#endif
|
||||
|
||||
#ifndef _FILE_OFFSET_BITS
|
||||
#define _FILE_OFFSET_BITS 0
|
||||
#endif
|
||||
|
||||
#include <zlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
@ -22,22 +40,6 @@
|
|||
#include "lzf.h"
|
||||
#endif
|
||||
|
||||
#ifndef _FILE_OFFSET_BITS
|
||||
#define _FILE_OFFSET_BITS 0
|
||||
#endif
|
||||
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
|
||||
#ifndef _LFS64_LARGEFILE
|
||||
#define _LFS64_LARGEFILE
|
||||
#endif
|
||||
|
||||
//#ifdef HAVE_ZLIB
|
||||
#include "zlib.h"
|
||||
//#endif // HAVE_ZLIB
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "doomtype.h"
|
||||
|
@ -77,24 +79,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _LFS64_LARGEFILE
|
||||
#define _LFS64_LARGEFILE
|
||||
#endif
|
||||
|
||||
#ifndef _FILE_OFFSET_BITS
|
||||
#define _FILE_OFFSET_BITS 0
|
||||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue