Fix abilitydirection camera breaking minecarts

This commit is contained in:
fickleheart 2019-12-08 20:47:11 -06:00
parent 0cad5021a9
commit c99b137298

View file

@ -1381,7 +1381,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->angleturn = (INT16)(*myangle >> 16);
// Adjust camera angle by player input
if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing)
if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
{
fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
@ -1389,7 +1389,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
*myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor;
}
if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR))
if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART)
{
if (cmd->forwardmove || cmd->sidemove)
{
@ -1407,7 +1407,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// Adjust camera angle to face player direction, depending on circumstances
// Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction
if (!forcestrafe && camera.chase && !turnheld[forplayer])
if (!forcestrafe && camera.chase && !turnheld[forplayer] && player->powers[pw_carry] != CR_MINECART)
{
fixed_t camadjustfactor;