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https://git.do.srb2.org/STJr/SRB2.git
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Support OpenGL
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parent
78a0048ee4
commit
a9e3e0c00e
2 changed files with 24 additions and 10 deletions
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@ -642,6 +642,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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texture_t *texture;
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texpatch_t *patch;
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patch_t *realpatch;
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UINT8 *pdata;
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INT32 i;
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boolean skyspecial = false; //poor hack for Legacy large skies..
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@ -690,19 +691,30 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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// Composite the columns together.
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for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
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{
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#ifndef NO_PNG_LUMPS
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boolean dealloc = true;
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size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
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#endif
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realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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realpatch = (patch_t *)pdata;
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
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else
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#endif
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HWR_DrawTexturePatchInCache(&grtex->mipmap,
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blockwidth, blockheight,
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texture, patch,
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realpatch);
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Z_Unlock(realpatch);
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#ifdef WALLFLATS
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if (texture->type == TEXTURETYPE_FLAT)
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realpatch = R_FlatToPatch(pdata, texture->width, texture->height, 0, 0, NULL, false);
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else
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#endif
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{
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(void)lumplength;
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dealloc = false;
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}
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HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
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if (dealloc)
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Z_Unlock(realpatch);
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}
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//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
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if (format2bpp[grtex->mipmap.grInfo.format]==4)
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@ -456,7 +456,6 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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texture_t *texture;
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texpatch_t *patch;
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patch_t *realpatch;
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boolean dealloc = false;
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UINT8 *pdata;
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int x, x1, x2, i, width, height;
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size_t blocksize;
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@ -574,6 +573,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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// Composite the columns together.
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for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
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{
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boolean dealloc = true;
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static void (*ColumnDrawerPointer)(column_t *, UINT8 *, texpatch_t *, INT32, INT32); // Column drawing function pointer.
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if (patch->style != AST_COPY)
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ColumnDrawerPointer = (patch->flip & 2) ? R_DrawBlendFlippedColumnInCache : R_DrawBlendColumnInCache;
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@ -585,7 +585,6 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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realpatch = (patch_t *)pdata;
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dealloc = true;
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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@ -597,7 +596,10 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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realpatch = R_FlatToPatch(pdata, texture->width, texture->height, 0, 0, NULL, false);
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else
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#endif
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{
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(void)lumplength;
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dealloc = false;
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}
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x1 = patch->originx;
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width = SHORT(realpatch->width);
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