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Merge branch 'master' into signpost-cleanup
This commit is contained in:
commit
dea1ba6568
5 changed files with 24 additions and 10 deletions
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@ -1939,6 +1939,17 @@ static void Command_Map_f(void)
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d = atoi(gametypename);
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if (d >= 0 && d < NUMGAMETYPES)
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newgametype = d;
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else
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{
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CONS_Alert(CONS_ERROR,
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"Gametype number %d is out of range. Use a number between"
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" 0 and %d inclusive. ...Or just use the name. :v\n",
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d,
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NUMGAMETYPES-1);
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Z_Free(realmapname);
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Z_Free(mapname);
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return;
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}
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}
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else
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{
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@ -2054,7 +2065,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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lastgametype = gametype;
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gametype = READUINT8(*cp);
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if (gametype != lastgametype)
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if (gametype < 0 || gametype >= NUMGAMETYPES)
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gametype = lastgametype;
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else if (gametype != lastgametype)
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D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
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skipprecutscene = ((flags & (1<<2)) != 0);
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@ -2805,12 +2805,12 @@ boolean P_SetupLevel(boolean skipprecip)
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{
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// Don't include these in the fade!
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char tx[64];
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V_DrawSmallString(1, 191, V_ALLOWLOWERCASE, M_GetText("Speeding off to..."));
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V_DrawSmallString(1, 191, V_ALLOWLOWERCASE|V_TRANSLUCENT, M_GetText("Speeding off to..."));
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snprintf(tx, 63, "%s%s%s",
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mapheaderinfo[gamemap-1]->lvlttl,
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(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE",
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(mapheaderinfo[gamemap-1]->actnum > 0) ? va(", Act %d",mapheaderinfo[gamemap-1]->actnum) : "");
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V_DrawSmallString(1, 195, V_ALLOWLOWERCASE, tx);
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(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " Zone",
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(mapheaderinfo[gamemap-1]->actnum > 0) ? va("%d",mapheaderinfo[gamemap-1]->actnum) : "");
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V_DrawSmallString(1, 195, V_ALLOWLOWERCASE|V_TRANSLUCENT, tx);
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I_UpdateNoVsync();
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}
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@ -4030,7 +4030,8 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
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{
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player->pflags |= PF_ATTACKDOWN;
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mo = P_SpawnPlayerMissile(player->mo, MT_FIREBALL, 0);
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P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
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if (mo)
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P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
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S_StartSound(player->mo, sfx_mario7);
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P_SetWeaponDelay(player, TICRATE); // Short delay between fireballs so you can't spam them everywhere
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return;
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@ -4051,8 +4052,8 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
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mo = P_SpawnPlayerMissile(player->mo, MT_THROWNBOUNCE, MF2_BOUNCERING);
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if (mo)
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mo->fuse = 3*TICRATE; // Bounce Ring time
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if (mo)
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mo->fuse = 3*TICRATE; // Bounce Ring time
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}
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// Rail ring
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else if (player->currentweapon == WEP_RAIL && player->powers[pw_railring])
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@ -1335,7 +1335,7 @@ void ST_drawTitleCard(void)
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V_DrawLevelTitle(lvlttlxpos - ttlscroll, 80, V_PERPLAYER, lvlttl);
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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V_DrawLevelTitle(zonexpos + ttlscroll, 104, V_PERPLAYER, M_GetText("Zone"));
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V_DrawCenteredString(subttlxpos - ttlnumxpos, 128, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
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V_DrawCenteredString(subttlxpos - ttlscroll, 135, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
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lt_lasttic = lt_ticker;
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@ -75,7 +75,7 @@ strcasestr (const char *s, const char *q)
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if (!( (intptr_t)up|(intptr_t)lp ))
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return 0;
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if (!lp || up < lp)
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if (!lp || ( up && up < lp ))
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{
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ppa = &up;
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ppb = &lp;
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