P_MobjThinker: Separate MF2_FIRING handling into its own function

This commit is contained in:
MascaraSnake 2019-12-25 00:18:12 +01:00
parent 5d89e915c6
commit 6032aa3cd1

View file

@ -9803,6 +9803,55 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
return true;
}
static void P_FiringThink(mobj_t* mobj)
{
if (!mobj->target)
return;
if (mobj->health <= 0)
return;
if (mobj->state->action.acp1 == (actionf_p1)A_Boss1Laser)
{
if (mobj->state->tics > 1)
{
var1 = mobj->state->var1;
var2 = mobj->state->var2 & 65535;
mobj->state->action.acp1(mobj);
}
}
else if (leveltime & 1) // Fire mode
{
mobj_t *missile;
if (mobj->target->player && mobj->target->player->powers[pw_carry] == CR_NIGHTSMODE)
{
fixed_t oldval = mobjinfo[mobj->extravalue1].speed;
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x + mobj->target->momx, mobj->target->y + mobj->target->momy);
mobjinfo[mobj->extravalue1].speed = FixedMul(60*FRACUNIT, mobj->scale);
missile = P_SpawnMissile(mobj, mobj->target, mobj->extravalue1);
mobjinfo[mobj->extravalue1].speed = oldval;
}
else
{
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
missile = P_SpawnMissile(mobj, mobj->target, mobj->extravalue1);
}
if (missile)
{
if (mobj->flags2 & MF2_SUPERFIRE)
missile->flags2 |= MF2_SUPERFIRE;
if (mobj->info->attacksound)
S_StartSound(missile, mobj->info->attacksound);
}
}
else
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
}
//
// P_MobjThinker
//
@ -9907,48 +9956,8 @@ void P_MobjThinker(mobj_t *mobj)
if (P_MobjWasRemoved(mobj))
return;
if (mobj->flags2 & MF2_FIRING && mobj->target && mobj->health > 0)
{
if (mobj->state->action.acp1 == (actionf_p1)A_Boss1Laser)
{
if (mobj->state->tics > 1)
{
var1 = mobj->state->var1;
var2 = mobj->state->var2 & 65535;
mobj->state->action.acp1(mobj);
}
}
else if (leveltime & 1) // Fire mode
{
mobj_t *missile;
if (mobj->target->player && mobj->target->player->powers[pw_carry] == CR_NIGHTSMODE)
{
fixed_t oldval = mobjinfo[mobj->extravalue1].speed;
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x+mobj->target->momx, mobj->target->y+mobj->target->momy);
mobjinfo[mobj->extravalue1].speed = FixedMul(60*FRACUNIT, mobj->scale);
missile = P_SpawnMissile(mobj, mobj->target, mobj->extravalue1);
mobjinfo[mobj->extravalue1].speed = oldval;
}
else
{
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
missile = P_SpawnMissile(mobj, mobj->target, mobj->extravalue1);
}
if (missile)
{
if (mobj->flags2 & MF2_SUPERFIRE)
missile->flags2 |= MF2_SUPERFIRE;
if (mobj->info->attacksound)
S_StartSound(missile, mobj->info->attacksound);
}
}
else
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
}
if (mobj->flags2 & MF2_FIRING)
P_FiringThink(mobj);
if (mobj->flags & MF_AMBIENT)
{