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Mapname lowercase support (#146)
* Moved levelname parsing to before where uppercase conversion occurs. * Extended titlecard font range. * Replaced misc. "ZONE" strings with "Zone" for titlecard purposes. * Don't convert to uppercase when rendering the titlecard name. Signed-off-by: Nev3r <apophycens@gmail.com>
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144502729a
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5dc494da16
5 changed files with 16 additions and 14 deletions
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@ -1201,6 +1201,14 @@ static void readlevelheader(MYFILE *f, INT32 num)
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word2 = tmp += 2;
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i = atoi(word2); // used for numerical settings
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if (fastcmp(word, "LEVELNAME"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
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sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
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strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
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continue;
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}
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// CHEAP HACK: move this over here for lowercase subtitles
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if (fastcmp(word, "SUBTITLE"))
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{
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@ -1344,12 +1352,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
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}
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// Strings that can be truncated
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else if (fastcmp(word, "LEVELNAME"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
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sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
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strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
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}
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else if (fastcmp(word, "SELECTHEADING"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->selectheading, word2,
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@ -4031,7 +4031,7 @@ char *G_BuildMapTitle(INT32 mapnum)
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len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
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if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
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{
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zonetext = M_GetText("ZONE");
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zonetext = M_GetText("Zone");
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len += strlen(zonetext) + 1; // ' ' + zonetext
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}
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if (actnum > 0)
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@ -28,7 +28,7 @@
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// Level title font
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#define LT_FONTSTART '!' // the first font characters
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#define LT_FONTEND 'Z' // the last font characters
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#define LT_FONTEND 'z' // the last font characters
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#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
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#define CRED_FONTSTART '!' // the first font character
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@ -1177,7 +1177,7 @@ void ST_drawLevelTitle(tic_t titletime)
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lvlttlxpos -= V_LevelActNumWidth(actnum);
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ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl);
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zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE"));
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zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("Zone"));
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ttlnumxpos++;
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if (lvlttlxpos < 0)
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@ -1204,7 +1204,7 @@ void ST_drawLevelTitle(tic_t titletime)
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else
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{
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fixed_t z = ((titletime - 105)<<FRACBITS)/7;
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INT32 zoneh = V_LevelNameHeight(M_GetText("ZONE"));
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INT32 zoneh = V_LevelNameHeight(M_GetText("Zone"));
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zoney = (MIDZONEY + zoneh - MIDDIFF)*(FRACUNIT - z) - (zoneh<<FRACBITS);
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lvlttly = ((MIDTTLY + MIDDIFF)<<FRACBITS) + ((200 - (MIDTTLY + MIDDIFF))*z);
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}
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@ -1239,7 +1239,7 @@ void ST_drawLevelTitle(tic_t titletime)
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V_DrawLevelTitle(lvlttlxpos, lvlttly, V_PERPLAYER, lvlttl);
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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V_DrawLevelTitle(zonexpos, zoney, V_PERPLAYER, M_GetText("ZONE"));
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V_DrawLevelTitle(zonexpos, zoney, V_PERPLAYER, M_GetText("Zone"));
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if (lvlttly+48 < 200)
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V_DrawCenteredString(subttlxpos, lvlttly+48, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
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@ -2899,7 +2899,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
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continue;
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}
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c = toupper(*ch) - LT_FONTSTART;
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c = *ch - LT_FONTSTART;
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if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
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{
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cx += 16*dupx;
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@ -2934,7 +2934,7 @@ INT32 V_LevelNameWidth(const char *string)
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{
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if (string[i] & 0x80)
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continue;
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c = toupper(string[i]) - LT_FONTSTART;
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c = string[i] - LT_FONTSTART;
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if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
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w += 16;
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else
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@ -2953,7 +2953,7 @@ INT32 V_LevelNameHeight(const char *string)
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for (i = 0; i < strlen(string); i++)
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{
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c = toupper(string[i]) - LT_FONTSTART;
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c = string[i] - LT_FONTSTART;
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if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
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continue;
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