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reset rollangle
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@ -6752,6 +6752,8 @@ static void P_DoNiGHTSCapsule(player_t *player)
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if ((player->mo->state == &states[S_PLAY_NIGHTS_PULL])
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&& (player->mo->sprite2 == SPR2_NGT0))
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player->mo->rollangle += ANG30;
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else
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player->mo->rollangle = 0;
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#endif
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if (G_IsSpecialStage(gamemap))
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