mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 19:31:05 +00:00
Merge branch 'next' into char-damage-fix
This commit is contained in:
commit
c2e2ae6021
14 changed files with 257 additions and 133 deletions
78
.travis.yml
78
.travis.yml
|
@ -459,11 +459,15 @@ matrix:
|
|||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:stjr/srb2'
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- libopenmpt-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
|
@ -473,43 +477,24 @@ matrix:
|
|||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=bionic
|
||||
- _DPL_JOB_NAME=eoan
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=bionic
|
||||
- PACKAGE_SUBVERSION=~18.04bionic
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: trusty
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=trusty
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=trusty
|
||||
- PACKAGE_SUBVERSION=~14.04trusty
|
||||
- PACKAGE_DISTRO=eoan
|
||||
- PACKAGE_SUBVERSION=~19.10eoan
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:stjr/srb2'
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- libopenmpt-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
|
@ -528,11 +513,15 @@ matrix:
|
|||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:stjr/srb2'
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- libopenmpt-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
|
@ -542,20 +531,24 @@ matrix:
|
|||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=cosmic
|
||||
- _DPL_JOB_NAME=bionic
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=cosmic
|
||||
- PACKAGE_SUBVERSION=~18.10cosmic
|
||||
- PACKAGE_DISTRO=bionic
|
||||
- PACKAGE_SUBVERSION=~18.04bionic
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:stjr/srb2'
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- libopenmpt-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
|
@ -571,6 +564,33 @@ matrix:
|
|||
- PACKAGE_DISTRO=xenial
|
||||
- PACKAGE_SUBVERSION=~16.04xenial
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:stjr/srb2'
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- libopenmpt-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: trusty
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=trusty
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=trusty
|
||||
- PACKAGE_SUBVERSION=~14.04trusty
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
allow_failures:
|
||||
- compiler: clang-3.5
|
||||
- compiler: clang-3.6
|
||||
|
|
12
appveyor.yml
12
appveyor.yml
|
@ -29,15 +29,15 @@ environment:
|
|||
##############################
|
||||
DPL_ENABLED: 0
|
||||
DPL_TAG_ENABLED: 0
|
||||
DPL_INSTALLER_NAME: SRB2-v2123
|
||||
DPL_INSTALLER_NAME: SRB2-v220
|
||||
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
|
||||
# Include the README files and the OpenGL batch in the main and patch archives.
|
||||
# The x86/x64 archives contain the DLL binaries.
|
||||
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z
|
||||
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z
|
||||
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z
|
||||
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z
|
||||
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z
|
||||
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z
|
||||
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-patch-assets.7z
|
||||
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x86-assets.7z
|
||||
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x64-assets.7z
|
||||
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z
|
||||
# This is overridden to 1 for release tag builds
|
||||
ASSET_FILES_OPTIONAL_GET: 0
|
||||
# For patches, also include the X86/X64 DLLs.
|
||||
|
|
|
@ -12,6 +12,10 @@ ENDFUNCTION(PREPEND)
|
|||
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
|
||||
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
||||
|
||||
####################
|
||||
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
|
||||
####################
|
||||
|
||||
set(SRB2_ASSET_HASHED
|
||||
"srb2.pk3;\
|
||||
player.dta;\
|
||||
|
@ -22,7 +26,8 @@ zones.pk3"
|
|||
set(SRB2_ASSET_DOCS
|
||||
"README.txt;\
|
||||
LICENSE.txt;\
|
||||
LICENSE-3RD-PARTY.txt"
|
||||
LICENSE-3RD-PARTY.txt;\
|
||||
README-SDL.txt"
|
||||
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
|
||||
)
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@ Build-Depends: debhelper (>= 7.0.50~),
|
|||
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
|
||||
zlib1g-dev,
|
||||
libgme-dev,
|
||||
libopenmpt-dev,
|
||||
libglu1-dev | libglu-dev,
|
||||
libosmesa6-dev | libgl-dev,
|
||||
nasm [i386]
|
||||
|
@ -24,6 +25,7 @@ Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
|
|||
libsdl2-mixer-2.0-0,
|
||||
zlib1g,
|
||||
libgme0,
|
||||
libopenmpt | libopenmpt0,
|
||||
libpng | libpng16-16 | libpng12-0
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
|
|
|
@ -27,10 +27,10 @@
|
|||
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
|
||||
|
||||
# Asset File Parameters
|
||||
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z}
|
||||
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z}
|
||||
: ${ASSET_FILES_HASHED:=srb2.srb zones.dta player.dta rings.dta patch.dta}
|
||||
: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
|
||||
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z}
|
||||
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z}
|
||||
: ${ASSET_FILES_HASHED:=srb2.pk3 zones.pk3 player.dta} # POST v2.2 NOTE: Don't forget to add patch.pk3!
|
||||
: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt README-SDL.txt}
|
||||
: ${ASSET_FILES_OPTIONAL_GET:=0}
|
||||
|
||||
# FTP Parameters
|
||||
|
@ -51,7 +51,7 @@
|
|||
|
||||
# Package Parameters
|
||||
: ${PACKAGE_NAME:=srb2}
|
||||
: ${PACKAGE_VERSION:=2.1.23}
|
||||
: ${PACKAGE_VERSION:=2.2.0}
|
||||
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
|
||||
: ${PACKAGE_REVISION} # Defaults to UTC timestamp
|
||||
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2}
|
||||
|
@ -62,12 +62,12 @@
|
|||
: ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>}
|
||||
: ${PACKAGE_WEBSITE:=<http://www.srb2.org>}
|
||||
|
||||
: ${PACKAGE_ASSET_MINVERSION:=2.1.21} # Number this the version BEFORE the actual required version, because we do a > check
|
||||
: ${PACKAGE_ASSET_MAXVERSION:=2.1.24} # Number this the version AFTER the actual required version, because we do a < check
|
||||
: ${PACKAGE_ASSET_MINVERSION:=2.1.26} # Number this the version BEFORE the actual required version, because we do a > check
|
||||
: ${PACKAGE_ASSET_MAXVERSION:=2.2.1} # Number this the version AFTER the actual required version, because we do a < check
|
||||
|
||||
: ${PROGRAM_NAME:=Sonic Robo Blast 2}
|
||||
: ${PROGRAM_VENDOR:=Sonic Team Junior}
|
||||
: ${PROGRAM_VERSION:=2.1.23}
|
||||
: ${PROGRAM_VERSION:=2.2.0}
|
||||
: ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.}
|
||||
: ${PROGRAM_FILENAME:=srb2}
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@
|
|||
boolean server = true; // true or false but !server == client
|
||||
#define client (!server)
|
||||
boolean nodownload = false;
|
||||
static boolean serverrunning = false;
|
||||
boolean serverrunning = false;
|
||||
INT32 serverplayer = 0;
|
||||
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
|
||||
|
||||
|
|
|
@ -40,6 +40,8 @@ extern SINT8 nodetoplayer2[MAXNETNODES]; // Say the numplayer for this node if a
|
|||
extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
|
||||
extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
|
||||
|
||||
extern boolean serverrunning;
|
||||
|
||||
INT32 Net_GetFreeAcks(boolean urgent);
|
||||
void Net_AckTicker(void);
|
||||
|
||||
|
|
|
@ -823,6 +823,10 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_autobrake);
|
||||
CV_RegisterVar(&cv_autobrake2);
|
||||
|
||||
// Ported from kart
|
||||
CV_RegisterVar(&cv_deadzone);
|
||||
CV_RegisterVar(&cv_deadzone2);
|
||||
|
||||
// s_sound.c
|
||||
CV_RegisterVar(&cv_soundvolume);
|
||||
CV_RegisterVar(&cv_closedcaptioning);
|
||||
|
|
217
src/g_game.c
217
src/g_game.c
|
@ -275,6 +275,12 @@ static UINT8 *metalbuffer = NULL;
|
|||
static UINT8 *metal_p;
|
||||
static UINT16 metalversion;
|
||||
|
||||
typedef struct joystickvector2_s
|
||||
{
|
||||
INT32 xaxis;
|
||||
INT32 yaxis;
|
||||
} joystickvector2_t;
|
||||
|
||||
// extra data stuff (events registered this frame while recording)
|
||||
static struct {
|
||||
UINT8 flags; // EZT flags
|
||||
|
@ -394,6 +400,11 @@ consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, di
|
|||
consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t deadzone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_deadzone = {"deadzone", "0.25", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone2 = {"deadzone2", "0.25", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
AXISNONE = 0,
|
||||
|
@ -401,7 +412,6 @@ typedef enum
|
|||
AXISMOVE,
|
||||
AXISLOOK,
|
||||
AXISSTRAFE,
|
||||
AXISDEAD, //Axises that don't want deadzones
|
||||
AXISJUMP,
|
||||
AXISSPIN,
|
||||
AXISFIRE,
|
||||
|
@ -882,12 +892,6 @@ static INT32 JoyAxis(axis_input_e axissel)
|
|||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
return retaxis;
|
||||
}
|
||||
|
@ -955,16 +959,75 @@ static INT32 Joy2Axis(axis_input_e axissel)
|
|||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
return retaxis;
|
||||
}
|
||||
|
||||
// Take a magnitude of two axes, and adjust it to take out the deadzone
|
||||
// Will return a value between 0 and JOYAXISRANGE
|
||||
static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone)
|
||||
{
|
||||
const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT;
|
||||
INT32 deadzoneAppliedValue = 0;
|
||||
|
||||
if (jdeadzone > 0)
|
||||
{
|
||||
if (magnitude > jdeadzone)
|
||||
{
|
||||
INT32 adjustedMagnitude = abs(magnitude);
|
||||
adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE);
|
||||
|
||||
adjustedMagnitude -= jdeadzone;
|
||||
|
||||
deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone);
|
||||
}
|
||||
}
|
||||
|
||||
return deadzoneAppliedValue;
|
||||
}
|
||||
|
||||
// Get the actual sensible radial value for a joystick axis when accounting for a deadzone
|
||||
static void G_HandleAxisDeadZone(UINT8 splitnum, joystickvector2_t *joystickvector)
|
||||
{
|
||||
INT32 gamepadStyle = Joystick.bGamepadStyle;
|
||||
fixed_t deadZone = cv_deadzone.value;
|
||||
|
||||
if (splitnum == 1)
|
||||
{
|
||||
gamepadStyle = Joystick2.bGamepadStyle;
|
||||
deadZone = cv_deadzone2.value;
|
||||
}
|
||||
|
||||
// When gamepadstyle is "true" the values are just -1, 0, or 1. This is done in the interface code.
|
||||
if (!gamepadStyle)
|
||||
{
|
||||
// Get the total magnitude of the 2 axes
|
||||
INT32 magnitude = (joystickvector->xaxis * joystickvector->xaxis) + (joystickvector->yaxis * joystickvector->yaxis);
|
||||
INT32 normalisedXAxis;
|
||||
INT32 normalisedYAxis;
|
||||
INT32 normalisedMagnitude;
|
||||
double dMagnitude = sqrt((double)magnitude);
|
||||
magnitude = (INT32)dMagnitude;
|
||||
|
||||
// Get the normalised xy values from the magnitude
|
||||
normalisedXAxis = (joystickvector->xaxis * magnitude) / JOYAXISRANGE;
|
||||
normalisedYAxis = (joystickvector->yaxis * magnitude) / JOYAXISRANGE;
|
||||
|
||||
// Apply the deadzone to the magnitude to give a correct value between 0 and JOYAXISRANGE
|
||||
normalisedMagnitude = G_BasicDeadZoneCalculation(magnitude, deadZone);
|
||||
|
||||
// Apply the deadzone to the xy axes
|
||||
joystickvector->xaxis = (normalisedXAxis * normalisedMagnitude) / JOYAXISRANGE;
|
||||
joystickvector->yaxis = (normalisedYAxis * normalisedMagnitude) / JOYAXISRANGE;
|
||||
|
||||
// Cap the values so they don't go above the correct maximum
|
||||
joystickvector->xaxis = min(joystickvector->xaxis, JOYAXISRANGE);
|
||||
joystickvector->xaxis = max(joystickvector->xaxis, -JOYAXISRANGE);
|
||||
joystickvector->yaxis = min(joystickvector->yaxis, JOYAXISRANGE);
|
||||
joystickvector->yaxis = max(joystickvector->yaxis, -JOYAXISRANGE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// G_BuildTiccmd
|
||||
|
@ -985,12 +1048,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
{
|
||||
boolean forcestrafe = false;
|
||||
boolean forcefullinput = false;
|
||||
INT32 tspeed, forward, side, axis, altaxis, i;
|
||||
INT32 tspeed, forward, side, axis, strafeaxis, moveaxis, turnaxis, lookaxis, i;
|
||||
const INT32 speed = 1;
|
||||
// these ones used for multiple conditions
|
||||
boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
|
||||
player_t *player = &players[consoleplayer];
|
||||
camera_t *thiscam = &camera;
|
||||
joystickvector2_t movejoystickvector, lookjoystickvector;
|
||||
|
||||
static INT32 turnheld; // for accelerative turning
|
||||
static boolean keyboard_look; // true if lookup/down using keyboard
|
||||
|
@ -1030,11 +1094,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
localaiming = 0;
|
||||
joyaiming = thisjoyaiming;
|
||||
|
||||
axis = JoyAxis(AXISTURN);
|
||||
if (gamepadjoystickmove && axis != 0)
|
||||
turnaxis = JoyAxis(AXISTURN);
|
||||
lookaxis = JoyAxis(AXISLOOK);
|
||||
lookjoystickvector.xaxis = turnaxis;
|
||||
lookjoystickvector.yaxis = lookaxis;
|
||||
G_HandleAxisDeadZone(0, &lookjoystickvector);
|
||||
|
||||
if (gamepadjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
turnright = turnright || (axis > 0);
|
||||
turnleft = turnleft || (axis < 0);
|
||||
turnright = turnright || (lookjoystickvector.xaxis > 0);
|
||||
turnleft = turnleft || (lookjoystickvector.xaxis < 0);
|
||||
}
|
||||
forward = side = 0;
|
||||
|
||||
|
@ -1074,10 +1143,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
if (turnleft)
|
||||
side -= sidemove[speed];
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
side += ((axis * sidemove[1]) >> 10);
|
||||
side += ((lookjoystickvector.xaxis * sidemove[1]) >> 10);
|
||||
}
|
||||
}
|
||||
else if (cv_analog.value) // Analog
|
||||
|
@ -1094,41 +1163,44 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
else if (turnleft)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG!
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((lookjoystickvector.xaxis * angleturn[1]) >> 10)); // ANALOG!
|
||||
}
|
||||
}
|
||||
|
||||
axis = JoyAxis(AXISSTRAFE);
|
||||
if (gamepadjoystickmove && axis != 0)
|
||||
strafeaxis = JoyAxis(AXISSTRAFE);
|
||||
moveaxis = JoyAxis(AXISMOVE);
|
||||
movejoystickvector.xaxis = strafeaxis;
|
||||
movejoystickvector.yaxis = moveaxis;
|
||||
G_HandleAxisDeadZone(0, &movejoystickvector);
|
||||
|
||||
if (gamepadjoystickmove && movejoystickvector.xaxis != 0)
|
||||
{
|
||||
if (axis < 0)
|
||||
if (movejoystickvector.xaxis > 0)
|
||||
side += sidemove[speed];
|
||||
else if (axis > 0)
|
||||
else if (movejoystickvector.xaxis < 0)
|
||||
side -= sidemove[speed];
|
||||
}
|
||||
else if (analogjoystickmove && axis != 0)
|
||||
else if (analogjoystickmove && movejoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
side += ((axis * sidemove[1]) >> 10);
|
||||
side += ((movejoystickvector.xaxis * sidemove[1]) >> 10);
|
||||
}
|
||||
|
||||
// forward with key or button
|
||||
axis = JoyAxis(AXISMOVE);
|
||||
altaxis = JoyAxis(AXISLOOK);
|
||||
if (movefkey || (gamepadjoystickmove && axis < 0)
|
||||
if (movefkey || (gamepadjoystickmove && movejoystickvector.yaxis < 0)
|
||||
|| ((player->powers[pw_carry] == CR_NIGHTSMODE)
|
||||
&& (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0))))
|
||||
&& (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))))
|
||||
forward = forwardmove[speed];
|
||||
if (movebkey || (gamepadjoystickmove && axis > 0)
|
||||
if (movebkey || (gamepadjoystickmove && movejoystickvector.yaxis > 0)
|
||||
|| ((player->powers[pw_carry] == CR_NIGHTSMODE)
|
||||
&& (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0))))
|
||||
&& (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))))
|
||||
forward -= forwardmove[speed];
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
forward -= ((axis * forwardmove[1]) >> 10); // ANALOG!
|
||||
if (analogjoystickmove && movejoystickvector.yaxis != 0)
|
||||
forward -= ((movejoystickvector.yaxis * forwardmove[1]) >> 10); // ANALOG!
|
||||
|
||||
// some people strafe left & right with mouse buttons
|
||||
// those people are weird
|
||||
|
@ -1211,9 +1283,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
localaiming += (mlooky<<19)*player_invert*screen_invert;
|
||||
}
|
||||
|
||||
axis = JoyAxis(AXISLOOK);
|
||||
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis.value != 0)
|
||||
localaiming += (axis<<16) * screen_invert;
|
||||
if (analogjoystickmove && joyaiming && lookjoystickvector.yaxis != 0 && cv_lookaxis.value != 0)
|
||||
localaiming += (lookjoystickvector.yaxis<<16) * screen_invert;
|
||||
|
||||
// spring back if not using keyboard neither mouselookin'
|
||||
if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming)
|
||||
|
@ -1221,12 +1292,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
|
||||
if (!(player->powers[pw_carry] == CR_NIGHTSMODE))
|
||||
{
|
||||
if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
|
||||
if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))
|
||||
{
|
||||
localaiming += KB_LOOKSPEED * screen_invert;
|
||||
keyboard_look = true;
|
||||
}
|
||||
else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0))
|
||||
else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))
|
||||
{
|
||||
localaiming -= KB_LOOKSPEED * screen_invert;
|
||||
keyboard_look = true;
|
||||
|
@ -1316,12 +1387,13 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
{
|
||||
boolean forcestrafe = false;
|
||||
boolean forcefullinput = false;
|
||||
INT32 tspeed, forward, side, axis, altaxis, i;
|
||||
INT32 tspeed, forward, side, axis, strafeaxis, moveaxis, turnaxis, lookaxis, i;
|
||||
const INT32 speed = 1;
|
||||
// these ones used for multiple conditions
|
||||
boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
|
||||
player_t *player = &players[secondarydisplayplayer];
|
||||
camera_t *thiscam = (player->bot == 2 ? &camera : &camera2);
|
||||
joystickvector2_t movejoystickvector, lookjoystickvector;
|
||||
|
||||
static INT32 turnheld; // for accelerative turning
|
||||
static boolean keyboard_look; // true if lookup/down using keyboard
|
||||
|
@ -1359,11 +1431,16 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
localaiming2 = 0;
|
||||
joyaiming = thisjoyaiming;
|
||||
|
||||
axis = Joy2Axis(AXISTURN);
|
||||
if (gamepadjoystickmove && axis != 0)
|
||||
turnaxis = Joy2Axis(AXISTURN);
|
||||
lookaxis = Joy2Axis(AXISLOOK);
|
||||
lookjoystickvector.xaxis = turnaxis;
|
||||
lookjoystickvector.yaxis = lookaxis;
|
||||
G_HandleAxisDeadZone(1, &lookjoystickvector);
|
||||
|
||||
if (gamepadjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
turnright = turnright || (axis > 0);
|
||||
turnleft = turnleft || (axis < 0);
|
||||
turnright = turnright || (lookjoystickvector.xaxis > 0);
|
||||
turnleft = turnleft || (lookjoystickvector.xaxis < 0);
|
||||
}
|
||||
forward = side = 0;
|
||||
|
||||
|
@ -1404,10 +1481,10 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
if (turnleft)
|
||||
side -= sidemove[speed];
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
side += ((axis * sidemove[1]) >> 10);
|
||||
side += ((lookjoystickvector.xaxis * sidemove[1]) >> 10);
|
||||
}
|
||||
}
|
||||
else if (cv_analog2.value) // Analog
|
||||
|
@ -1424,41 +1501,44 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
else if (turnleft)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG!
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((lookjoystickvector.xaxis * angleturn[1]) >> 10)); // ANALOG!
|
||||
}
|
||||
}
|
||||
|
||||
axis = Joy2Axis(AXISSTRAFE);
|
||||
if (gamepadjoystickmove && axis != 0)
|
||||
strafeaxis = Joy2Axis(AXISSTRAFE);
|
||||
moveaxis = Joy2Axis(AXISMOVE);
|
||||
movejoystickvector.xaxis = strafeaxis;
|
||||
movejoystickvector.yaxis = moveaxis;
|
||||
G_HandleAxisDeadZone(1, &movejoystickvector);
|
||||
|
||||
if (gamepadjoystickmove && movejoystickvector.xaxis != 0)
|
||||
{
|
||||
if (axis < 0)
|
||||
if (movejoystickvector.xaxis > 0)
|
||||
side += sidemove[speed];
|
||||
else if (axis > 0)
|
||||
else if (movejoystickvector.xaxis < 0)
|
||||
side -= sidemove[speed];
|
||||
}
|
||||
else if (analogjoystickmove && axis != 0)
|
||||
else if (analogjoystickmove && movejoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
side += ((axis * sidemove[1]) >> 10);
|
||||
side += ((movejoystickvector.xaxis * sidemove[1]) >> 10);
|
||||
}
|
||||
|
||||
// forward with key or button
|
||||
axis = Joy2Axis(AXISMOVE);
|
||||
altaxis = Joy2Axis(AXISLOOK);
|
||||
if (movefkey || (gamepadjoystickmove && axis < 0)
|
||||
if (movefkey || (gamepadjoystickmove && movejoystickvector.yaxis < 0)
|
||||
|| ((player->powers[pw_carry] == CR_NIGHTSMODE)
|
||||
&& (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0))))
|
||||
&& (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))))
|
||||
forward = forwardmove[speed];
|
||||
if (movebkey || (gamepadjoystickmove && axis > 0)
|
||||
if (movebkey || (gamepadjoystickmove && movejoystickvector.yaxis > 0)
|
||||
|| ((player->powers[pw_carry] == CR_NIGHTSMODE)
|
||||
&& (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0))))
|
||||
&& (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))))
|
||||
forward -= forwardmove[speed];
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
forward -= ((axis * forwardmove[1]) >> 10); // ANALOG!
|
||||
if (analogjoystickmove && movejoystickvector.yaxis != 0)
|
||||
forward -= ((movejoystickvector.yaxis * forwardmove[1]) >> 10); // ANALOG!
|
||||
|
||||
// some people strafe left & right with mouse buttons
|
||||
// those people are (still) weird
|
||||
|
@ -1538,9 +1618,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
localaiming2 += (mlook2y<<19)*player_invert*screen_invert;
|
||||
}
|
||||
|
||||
axis = Joy2Axis(AXISLOOK);
|
||||
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis2.value != 0)
|
||||
localaiming2 += (axis<<16) * screen_invert;
|
||||
if (analogjoystickmove && joyaiming && lookjoystickvector.yaxis != 0 && cv_lookaxis2.value != 0)
|
||||
localaiming2 += (lookjoystickvector.yaxis<<16) * screen_invert;
|
||||
|
||||
// spring back if not using keyboard neither mouselookin'
|
||||
if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming)
|
||||
|
@ -1548,12 +1627,12 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
|
||||
if (!(player->powers[pw_carry] == CR_NIGHTSMODE))
|
||||
{
|
||||
if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
|
||||
if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))
|
||||
{
|
||||
localaiming2 += KB_LOOKSPEED * screen_invert;
|
||||
keyboard_look = true;
|
||||
}
|
||||
else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0))
|
||||
else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))
|
||||
{
|
||||
localaiming2 -= KB_LOOKSPEED * screen_invert;
|
||||
keyboard_look = true;
|
||||
|
|
|
@ -72,6 +72,7 @@ extern consvar_t cv_useranalog, cv_useranalog2;
|
|||
extern consvar_t cv_analog, cv_analog2;
|
||||
extern consvar_t cv_directionchar, cv_directionchar2;
|
||||
extern consvar_t cv_autobrake, cv_autobrake2;
|
||||
extern consvar_t cv_deadzone, cv_deadzone2;
|
||||
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
|
||||
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
|
||||
|
|
35
src/i_tcp.c
35
src/i_tcp.c
|
@ -209,7 +209,8 @@ static size_t numbans = 0;
|
|||
static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
|
||||
static boolean init_tcp_driver = false;
|
||||
|
||||
static char port_name[8] = DEFAULTPORT;
|
||||
static const char *serverport_name = DEFAULTPORT;
|
||||
static const char *clientport_name;/* any port */
|
||||
|
||||
#ifndef NONET
|
||||
|
||||
|
@ -887,6 +888,7 @@ static boolean UDP_Socket(void)
|
|||
#ifdef HAVE_IPV6
|
||||
const INT32 b_ipv6 = M_CheckParm("-ipv6");
|
||||
#endif
|
||||
const char *serv;
|
||||
|
||||
|
||||
for (s = 0; s < mysocketses; s++)
|
||||
|
@ -902,11 +904,16 @@ static boolean UDP_Socket(void)
|
|||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
if (serverrunning)
|
||||
serv = serverport_name;
|
||||
else
|
||||
serv = clientport_name;
|
||||
|
||||
if (M_CheckParm("-bindaddr"))
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -927,7 +934,7 @@ static boolean UDP_Socket(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("0.0.0.0", port_name, &hints, &ai);
|
||||
gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -942,8 +949,8 @@ static boolean UDP_Socket(void)
|
|||
#ifdef HAVE_MINIUPNPC
|
||||
if (UPNP_support)
|
||||
{
|
||||
I_UPnP_rem(port_name, "UDP");
|
||||
I_UPnP_add(NULL, port_name, "UDP");
|
||||
I_UPnP_rem(serverport_name, "UDP");
|
||||
I_UPnP_add(NULL, serverport_name, "UDP");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -960,7 +967,7 @@ static boolean UDP_Socket(void)
|
|||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -981,7 +988,7 @@ static boolean UDP_Socket(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("::", port_name, &hints, &ai);
|
||||
gaie = I_getaddrinfo("::", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -1421,15 +1428,19 @@ boolean I_InitTcpNetwork(void)
|
|||
if (!I_InitTcpDriver())
|
||||
return false;
|
||||
|
||||
if (M_CheckParm("-port"))
|
||||
if (M_CheckParm("-port") || M_CheckParm("-serverport"))
|
||||
// Combined -udpport and -clientport into -port
|
||||
// As it was really redundant having two seperate parms that does the same thing
|
||||
/* Sorry Steel, I'm adding these back. But -udpport is a stupid name. */
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(port_name, M_GetNextParm());
|
||||
else
|
||||
strcpy(port_name, "0");
|
||||
/*
|
||||
If it's NULL, that's okay! Because then
|
||||
we'll get a random port from getaddrinfo.
|
||||
*/
|
||||
serverport_name = M_GetNextParm();
|
||||
}
|
||||
if (M_CheckParm("-clientport"))
|
||||
clientport_name = M_GetNextParm();
|
||||
|
||||
// parse network game options,
|
||||
if (M_CheckParm("-server") || dedicated)
|
||||
|
|
|
@ -1118,6 +1118,8 @@ static menuitem_t OP_Joystick1Menu[] =
|
|||
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
|
||||
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER,
|
||||
NULL, "Deadzone", &cv_deadzone, 140 },
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick2Menu[] =
|
||||
|
@ -1134,6 +1136,8 @@ static menuitem_t OP_Joystick2Menu[] =
|
|||
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
|
||||
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER,
|
||||
NULL, "Deadzone", &cv_deadzone2, 140 },
|
||||
};
|
||||
|
||||
static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS];
|
||||
|
@ -3009,7 +3013,7 @@ boolean M_Responder(event_t *ev)
|
|||
}
|
||||
else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = (JOYAXISRANGE * cv_deadzone.value) / FRACUNIT;
|
||||
if (ev->data3 != INT32_MAX)
|
||||
{
|
||||
if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
|
||||
|
|
|
@ -5128,11 +5128,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
if (elem)
|
||||
{
|
||||
player->pflags |= PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
|
|
|
@ -1219,7 +1219,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.25;
|
||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1231,7 +1231,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.25;
|
||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
Loading…
Reference in a new issue