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Merge branch 'gfz-debris' into 'master'
VAdaPEGA's GFZ debris See merge request STJr/SRB2Internal!505
This commit is contained in:
commit
6545284eaf
4 changed files with 85 additions and 53 deletions
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@ -7669,8 +7669,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DUST3",
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"S_DUST4",
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"S_WOODDEBRIS",
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"S_ROCKSPAWN",
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"S_ROCKCRUMBLEA",
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@ -7689,7 +7687,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_ROCKCRUMBLEN",
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"S_ROCKCRUMBLEO",
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"S_ROCKCRUMBLEP",
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"S_GFZDEBRIS",
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"S_BRICKDEBRIS",
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"S_WOODDEBRIS",
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#ifdef SEENAMES
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"S_NAMECHECK",
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@ -8445,7 +8445,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_EXPLODE", // Robot Explosion
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"MT_UWEXPLODE", // Underwater Explosion
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"MT_DUST",
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"MT_WOODDEBRIS",
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"MT_ROCKSPAWNER",
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"MT_FALLINGROCK",
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"MT_ROCKCRUMBLE1",
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@ -8464,7 +8463,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_ROCKCRUMBLE14",
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"MT_ROCKCRUMBLE15",
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"MT_ROCKCRUMBLE16",
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"MT_GFZDEBRIS",
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"MT_BRICKDEBRIS",
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"MT_WOODDEBRIS",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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@ -586,7 +586,6 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[SUPERSPARK_L], // SPR_BOM3
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&lspr[NOLIGHT], // SPR_BOM4
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&lspr[REDBALL_L], // SPR_BMNB
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&lspr[NOLIGHT], // SPR_WDDB
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// Crumbly rocks
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&lspr[NOLIGHT], // SPR_ROIA
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@ -606,8 +605,10 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_ROIO
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&lspr[NOLIGHT], // SPR_ROIP
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// Bricks
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// Level debris
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&lspr[NOLIGHT], // SPR_GFZD
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&lspr[NOLIGHT], // SPR_BRIC
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&lspr[NOLIGHT], // SPR_WDDB
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// Gravity Well Objects
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&lspr[NOLIGHT], // SPR_GWLG
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108
src/info.c
108
src/info.c
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@ -483,7 +483,6 @@ char sprnames[NUMSPRITES + 1][5] =
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"BOM3", // Boss Explosion 2
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"BOM4", // Underwater Explosion
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"BMNB", // Mine Explosion
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"WDDB", // Wood Debris
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// Crumbly rocks
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"ROIA",
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@ -503,8 +502,10 @@ char sprnames[NUMSPRITES + 1][5] =
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"ROIO",
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"ROIP",
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// Bricks
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"BRIC",
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// Level debris
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"GFZD", // GFZ debris
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"BRIC", // Bricks
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"WDDB", // Wood Debris
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// Gravity Well Objects
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"GWLG",
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@ -3883,8 +3884,6 @@ state_t states[NUMSTATES] =
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{SPR_DUST, 2|FF_TRANS60, 3, {NULL}, 0, 0, S_DUST4}, // S_DUST3
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{SPR_DUST, 3|FF_TRANS70, 2, {NULL}, 0, 0, S_NULL}, // S_DUST4
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{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
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{SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN}, // S_ROCKSPAWN
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{SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEA
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@ -3904,7 +3903,9 @@ state_t states[NUMSTATES] =
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{SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEO
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{SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEP
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{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
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{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
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{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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@ -20960,33 +20961,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_WOODDEBRIS
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-1, // doomednum
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S_WOODDEBRIS, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_wbreak, // activesound
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MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_ROCKSPAWNER
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1202, // doomednum
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S_ROCKSPAWN, // spawnstate
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@ -21473,16 +21447,16 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BRICKDEBRIS
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{ // MT_GFZDEBRIS
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-1, // doomednum
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S_BRICKDEBRIS, // spawnstate
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1, // spawnhealth
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S_GFZDEBRIS, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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@ -21490,16 +21464,70 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_crumbl, // activesound
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MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_BRICKDEBRIS
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-1, // doomednum
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S_BRICKDEBRIS, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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100, // mass
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100, // mass
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0, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_WOODDEBRIS
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-1, // doomednum
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S_WOODDEBRIS, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_wbreak, // activesound
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MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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#ifdef SEENAMES
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{ // MT_NAMECHECK
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-1, // doomednum
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18
src/info.h
18
src/info.h
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@ -748,7 +748,6 @@ typedef enum sprite
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SPR_BOM3, // Boss Explosion 2
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SPR_BOM4, // Underwater Explosion
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SPR_BMNB, // Mine Explosion
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SPR_WDDB, // Wood Debris
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// Crumbly rocks
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SPR_ROIA,
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@ -768,8 +767,10 @@ typedef enum sprite
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SPR_ROIO,
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SPR_ROIP,
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// Bricks
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SPR_BRIC,
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// Level debris
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SPR_GFZD, // GFZ debris
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SPR_BRIC, // Bricks
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SPR_WDDB, // Wood Debris
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// Gravity Well Objects
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SPR_GWLG,
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@ -3970,8 +3971,6 @@ typedef enum state
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S_DUST3,
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S_DUST4,
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S_WOODDEBRIS,
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S_ROCKSPAWN,
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S_ROCKCRUMBLEA,
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@ -3991,8 +3990,10 @@ typedef enum state
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S_ROCKCRUMBLEO,
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S_ROCKCRUMBLEP,
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// Bricks
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// Level debris
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S_GFZDEBRIS,
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S_BRICKDEBRIS,
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S_WOODDEBRIS,
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#ifdef SEENAMES
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S_NAMECHECK,
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@ -4768,7 +4769,6 @@ typedef enum mobj_type
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MT_EXPLODE, // Robot Explosion
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MT_UWEXPLODE, // Underwater Explosion
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MT_DUST,
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MT_WOODDEBRIS,
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MT_ROCKSPAWNER,
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MT_FALLINGROCK,
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MT_ROCKCRUMBLE1,
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@ -4788,8 +4788,10 @@ typedef enum mobj_type
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MT_ROCKCRUMBLE15,
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MT_ROCKCRUMBLE16,
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// Bricks
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// Level debris
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MT_GFZDEBRIS,
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MT_BRICKDEBRIS,
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MT_WOODDEBRIS,
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#ifdef SEENAMES
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MT_NAMECHECK,
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