Fix turn-to-input jerk when braking sideways

This commit is contained in:
fickleheart 2019-12-14 19:04:29 -06:00
parent 0047dba279
commit a812ddd88e

View file

@ -1514,6 +1514,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (camadjustfactor)
{
fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT);
if ((sine > 0) == (cmd->sidemove > 0))
sine = 0; // Prevent jerking right when braking from going left, or vice versa
fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT);
*myangle -= cmd->sidemove * factor * camadjustfactor;