mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-12 22:02:12 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
# Conflicts: # src/p_map.c
This commit is contained in:
commit
1fdcc270d8
35 changed files with 445 additions and 173 deletions
|
@ -90,6 +90,7 @@ SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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UINT8 playerpernode[MAXNETNODES]; // used specialy for scplitscreen
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boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
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tic_t servermaxping = 800; // server's max ping. Defaults to 800
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static tic_t nettics[MAXNETNODES]; // what tic the client have received
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static tic_t supposedtics[MAXNETNODES]; // nettics prevision for smaller packet
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static UINT8 nodewaiting[MAXNETNODES];
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@ -610,6 +611,11 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->health = LONG(players[i].mo->health);
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rsp->angle = (angle_t)LONG(players[i].mo->angle);
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#ifdef ROTSPRITE
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rsp->rollangle = (angle_t)LONG(players[i].mo->rollangle);
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#else
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rsp->rollangle = 0;
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#endif
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rsp->x = LONG(players[i].mo->x);
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rsp->y = LONG(players[i].mo->y);
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rsp->z = LONG(players[i].mo->z);
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@ -760,6 +766,9 @@ static void resynch_read_player(resynch_pak *rsp)
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//At this point, the player should have a body, whether they were respawned or not.
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P_UnsetThingPosition(players[i].mo);
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players[i].mo->angle = (angle_t)LONG(rsp->angle);
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#ifdef ROTSPRITE
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players[i].mo->rollangle = (angle_t)LONG(rsp->rollangle);
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#endif
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players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
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players[i].mo->flags = LONG(rsp->flags);
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players[i].mo->flags2 = LONG(rsp->flags2);
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@ -4208,10 +4217,12 @@ static void HandlePacketFromPlayer(SINT8 node)
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//Update client ping table from the server.
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if (client)
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{
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INT32 i;
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
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servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
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}
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break;
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@ -4733,6 +4744,14 @@ void TryRunTics(tic_t realtics)
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}
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}
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/*
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Ping Update except better:
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We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
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If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
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*/
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static INT32 pingtimeout[MAXPLAYERS];
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static inline void PingUpdate(void)
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{
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INT32 i;
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@ -4753,6 +4772,8 @@ static inline void PingUpdate(void)
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laggers[i] = true;
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numlaggers++;
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}
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else
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pingtimeout[i] = 0;
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}
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//kick lagging players... unless everyone but the server's ping sucks.
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@ -4763,12 +4784,27 @@ static inline void PingUpdate(void)
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{
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if (playeringame[i] && laggers[i])
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{
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char buf[2];
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pingtimeout[i]++;
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if (pingtimeout[i] > cv_pingtimeout.value)
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// ok your net has been bad for too long, you deserve to die.
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{
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char buf[2];
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buf[0] = (char)i;
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buf[1] = KICK_MSG_PING_HIGH;
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SendNetXCmd(XD_KICK, &buf, 2);
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pingtimeout[i] = 0;
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buf[0] = (char)i;
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buf[1] = KICK_MSG_PING_HIGH;
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SendNetXCmd(XD_KICK, &buf, 2);
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}
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}
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/*
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you aren't lagging,
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but you aren't free yet.
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In case you'll keep spiking,
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we just make the timer go back down. (Very unstable net must still get kicked).
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*/
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else
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pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
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}
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}
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}
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@ -4783,10 +4819,13 @@ static inline void PingUpdate(void)
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realpingtable[i] = 0; //Reset each as we go.
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}
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// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
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netbuffer->u.pingtable[MAXPLAYERS] = cv_maxping.value;
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//send out our ping packets
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for (i = 0; i < MAXNETNODES; i++)
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if (nodeingame[i])
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HSendPacket(i, true, 0, sizeof(INT32) * MAXPLAYERS);
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HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
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pingmeasurecount = 1; //Reset count
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}
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@ -4816,7 +4855,7 @@ void NetUpdate(void)
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if (server)
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{
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if (netgame && !(gametime % 255))
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if (netgame && !(gametime % 35)) // update once per second.
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PingUpdate();
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// update node latency values so we can take an average later.
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for (i = 0; i < MAXPLAYERS; i++)
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@ -255,6 +255,7 @@ typedef struct
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INT32 health;
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angle_t angle;
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angle_t rollangle;
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fixed_t x;
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fixed_t y;
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fixed_t z;
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@ -423,9 +424,9 @@ typedef struct
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serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
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askinfo_pak askinfo; // 61 bytes
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msaskinfo_pak msaskinfo; // 22 bytes
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plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
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UINT32 pingtable[MAXPLAYERS]; // 128 bytes
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plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
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UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK doomdata_t;
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@ -487,6 +488,7 @@ extern tic_t jointimeout;
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extern UINT16 pingmeasurecount;
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extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
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@ -87,6 +87,7 @@ static void JoinTimeout_OnChange(void);
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static void CoopStarposts_OnChange(void);
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static void CoopLives_OnChange(void);
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static void ExitMove_OnChange(void);
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static void Ringslinger_OnChange(void);
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static void Gravity_OnChange(void);
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@ -341,6 +342,14 @@ consvar_t cv_nettimeout = {"nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons
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static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
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consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
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consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
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static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
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consvar_t cv_showping = {"showping", "Warning", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// Intermission time Tails 04-19-2002
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static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
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consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -353,9 +362,12 @@ consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_C
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static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
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consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
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consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -514,6 +526,7 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_inttime);
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CV_RegisterVar(&cv_advancemap);
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CV_RegisterVar(&cv_playersforexit);
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CV_RegisterVar(&cv_exitmove);
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CV_RegisterVar(&cv_timelimit);
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CV_RegisterVar(&cv_playbackspeed);
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CV_RegisterVar(&cv_forceskin);
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@ -577,6 +590,8 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_skipmapcheck);
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CV_RegisterVar(&cv_sleep);
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CV_RegisterVar(&cv_maxping);
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CV_RegisterVar(&cv_pingtimeout);
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CV_RegisterVar(&cv_showping);
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#ifdef SEENAMES
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CV_RegisterVar(&cv_allowseenames);
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@ -3778,6 +3793,17 @@ static void CoopLives_OnChange(void)
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}
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}
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static void ExitMove_OnChange(void)
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{
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if (!(netgame || multiplayer) || gametype != GT_COOP)
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return;
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if (cv_exitmove.value)
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CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
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else
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CONS_Printf(M_GetText("Players can no longer move after completing the level.\n"));
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}
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UINT32 timelimitintics = 0;
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/** Deals with a timelimit change by printing the change to the console.
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|
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@ -94,7 +94,7 @@ extern consvar_t cv_recycler;
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extern consvar_t cv_itemfinder;
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extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit;
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extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit, cv_exitmove;
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extern consvar_t cv_overtime;
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extern consvar_t cv_startinglives;
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|
@ -106,6 +106,9 @@ extern consvar_t cv_ringslinger, cv_soundtest;
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extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
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extern consvar_t cv_maxping;
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extern consvar_t cv_pingtimeout;
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extern consvar_t cv_showping;
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extern consvar_t cv_skipmapcheck;
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|
|
|
@ -151,6 +151,7 @@ typedef enum
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/*** misc ***/
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PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
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PF_CANCARRY = 1<<29, // Can carry another player?
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PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
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// up to 1<<31 is free
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} pflags_t;
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|
|
|
@ -1201,6 +1201,14 @@ static void readlevelheader(MYFILE *f, INT32 num)
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word2 = tmp += 2;
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i = atoi(word2); // used for numerical settings
|
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|
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|
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if (fastcmp(word, "LEVELNAME"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
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sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
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strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
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continue;
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}
|
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// CHEAP HACK: move this over here for lowercase subtitles
|
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if (fastcmp(word, "SUBTITLE"))
|
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{
|
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|
@ -1344,12 +1352,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
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}
|
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|
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// Strings that can be truncated
|
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else if (fastcmp(word, "LEVELNAME"))
|
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{
|
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deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
|
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sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
|
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strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
|
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}
|
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else if (fastcmp(word, "SELECTHEADING"))
|
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{
|
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deh_strlcpy(mapheaderinfo[num-1]->selectheading, word2,
|
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|
@ -5343,6 +5345,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
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"S_FSGNA",
|
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"S_FSGNB",
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"S_FSGNC",
|
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"S_FSGND",
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|
||||
// Black Eggman (Boss 7)
|
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"S_BLACKEGG_STND",
|
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|
@ -7499,6 +7502,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
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"S_POPHAT_SHOOT1",
|
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"S_POPHAT_SHOOT2",
|
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"S_POPHAT_SHOOT3",
|
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"S_POPHAT_SHOOT4",
|
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"S_POPSHOT",
|
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"S_POPSHOT_TRAIL",
|
||||
|
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"S_HIVEELEMENTAL_LOOK",
|
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"S_HIVEELEMENTAL_PREPARE1",
|
||||
|
@ -8363,6 +8369,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_PENGUINATOR",
|
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"MT_POPHAT",
|
||||
"MT_POPSHOT",
|
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"MT_POPSHOT_TRAIL",
|
||||
|
||||
"MT_HIVEELEMENTAL",
|
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"MT_BUMBLEBORE",
|
||||
|
@ -8572,6 +8579,7 @@ static const char *const PLAYERFLAG_LIST[] = {
|
|||
/*** misc ***/
|
||||
"FORCESTRAFE", // Translate turn inputs into strafe inputs
|
||||
"CANCARRY", // Can carry?
|
||||
"FINISHED",
|
||||
|
||||
NULL // stop loop here.
|
||||
};
|
||||
|
|
|
@ -98,6 +98,9 @@ void I_FinishUpdate (void)
|
|||
if (cv_ticrate.value)
|
||||
SCR_DisplayTicRate();
|
||||
|
||||
if (cv_showping.value && netgame && consoleplayer != serverplayer)
|
||||
SCR_DisplayLocalPing();
|
||||
|
||||
//blast it to the screen
|
||||
// this code sucks
|
||||
//memcpy(dascreen,screens[0],screenwidth*screenheight);
|
||||
|
|
|
@ -1388,10 +1388,13 @@ void F_StartGameEvaluation(void)
|
|||
// Credits option in secrets menu
|
||||
if (cursaveslot == -1)
|
||||
{
|
||||
S_FadeOutStopMusic(2*MUSICRATE);
|
||||
F_StartGameEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
S_FadeOutStopMusic(5*MUSICRATE);
|
||||
|
||||
G_SetGamestate(GS_EVALUATION);
|
||||
|
||||
// Just in case they're open ... somehow
|
||||
|
@ -1638,7 +1641,7 @@ void F_StartEnding(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
S_StopMusic(); // todo: placeholder
|
||||
S_StopMusic();
|
||||
S_StopSounds();
|
||||
|
||||
finalecount = -10; // what? this totally isn't a hack. why are you asking?
|
||||
|
@ -1719,6 +1722,9 @@ void F_EndingTicker(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (finalecount == -8)
|
||||
S_ChangeMusicInternal((goodending ? "_endg" : "_endb"), false);
|
||||
|
||||
if (goodending && finalecount == INFLECTIONPOINT) // time to swap some assets
|
||||
{
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_LEVEL);
|
||||
|
@ -2148,7 +2154,6 @@ void F_StartGameEnd(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
S_StopMusic();
|
||||
S_StopSounds();
|
||||
|
||||
// In case menus are still up?!!
|
||||
|
|
30
src/g_game.c
30
src/g_game.c
|
@ -2833,6 +2833,31 @@ void G_AddPlayer(INT32 playernum)
|
|||
P_DoPlayerExit(p);
|
||||
}
|
||||
|
||||
boolean G_EnoughPlayersFinished(void)
|
||||
{
|
||||
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
||||
INT32 total = 0;
|
||||
INT32 exiting = 0;
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
total++;
|
||||
if (players[i].pflags & PF_FINISHED)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (exiting)
|
||||
return exiting * 4 / total >= numneeded;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void G_ExitLevel(void)
|
||||
{
|
||||
if (gamestate == GS_LEVEL)
|
||||
|
@ -4031,7 +4056,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
|||
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
|
||||
if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
|
||||
{
|
||||
zonetext = M_GetText("ZONE");
|
||||
zonetext = M_GetText("Zone");
|
||||
len += strlen(zonetext) + 1; // ' ' + zonetext
|
||||
}
|
||||
if (actnum > 0)
|
||||
|
@ -5194,7 +5219,10 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
{ // But wait, there's more!
|
||||
xziptic = READUINT8(metal_p);
|
||||
if (xziptic & EZT_FLIP)
|
||||
{
|
||||
metal->eflags ^= MFE_VERTICALFLIP;
|
||||
metal->flags2 ^= MF2_OBJECTFLIP;
|
||||
}
|
||||
if (xziptic & EZT_SCALE)
|
||||
{
|
||||
metal->destscale = READFIXED(metal_p);
|
||||
|
|
|
@ -208,6 +208,7 @@ boolean G_GametypeHasSpectators(void);
|
|||
boolean G_RingSlingerGametype(void);
|
||||
boolean G_PlatformGametype(void);
|
||||
boolean G_TagGametype(void);
|
||||
boolean G_EnoughPlayersFinished(void);
|
||||
void G_ExitLevel(void);
|
||||
void G_NextLevel(void);
|
||||
void G_Continue(void);
|
||||
|
|
|
@ -4068,6 +4068,7 @@ static gr_vissprite_t *HWR_NewVisSprite(void)
|
|||
return HWR_GetVisSprite(gr_visspritecount++);
|
||||
}
|
||||
|
||||
#ifdef GLBADSHADOWS
|
||||
// Finds a floor through which light does not pass.
|
||||
static fixed_t HWR_OpaqueFloorAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
|
@ -4098,6 +4099,7 @@ static fixed_t HWR_OpaqueFloorAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t hei
|
|||
|
||||
return floorz;
|
||||
}
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
|
||||
//
|
||||
// HWR_DoCulling
|
||||
|
@ -4139,6 +4141,7 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifdef GLBADSHADOWS
|
||||
static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float this_scale)
|
||||
{
|
||||
FOutVector swallVerts[4];
|
||||
|
@ -4311,6 +4314,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
|
|||
HWD.pfnDrawPolygon(&sSurf, swallVerts, 4, PF_Translucent|PF_Modulated|PF_Clip);
|
||||
}
|
||||
}
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts)
|
||||
|
@ -4386,6 +4390,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
#ifdef GLBADSHADOWS
|
||||
// Draw shadow BEFORE sprite
|
||||
if (cv_shadow.value // Shadows enabled
|
||||
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
|
@ -4401,6 +4406,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
////////////////////
|
||||
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
|
||||
}
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
|
||||
baseWallVerts[0].x = baseWallVerts[3].x = spr->x1;
|
||||
baseWallVerts[2].x = baseWallVerts[1].x = spr->x2;
|
||||
|
@ -4788,6 +4794,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
#ifdef GLBADSHADOWS
|
||||
// Draw shadow BEFORE sprite
|
||||
if (cv_shadow.value // Shadows enabled
|
||||
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
|
@ -4803,6 +4810,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
////////////////////
|
||||
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
|
||||
}
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
if (spr->dispoffset) {
|
||||
|
|
|
@ -2322,13 +2322,14 @@ void HU_Erase(void)
|
|||
//
|
||||
// HU_drawPing
|
||||
//
|
||||
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
|
||||
{
|
||||
UINT8 numbars = 1; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 35; // color we use for the bars (green, yellow or red)
|
||||
SINT8 i = 0;
|
||||
SINT8 yoffset = 6;
|
||||
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping), V_ALLOWLOWERCASE)/2);
|
||||
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping),
|
||||
V_ALLOWLOWERCASE|flags)/2);
|
||||
|
||||
if (ping < 128)
|
||||
{
|
||||
|
@ -2342,13 +2343,13 @@ void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
|
|||
}
|
||||
|
||||
if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
|
||||
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE, va("%dms", ping));
|
||||
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE|flags, va("%dms", ping));
|
||||
|
||||
for (i=0; (i<3); i++) // Draw the ping bar
|
||||
{
|
||||
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31);
|
||||
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31|flags);
|
||||
if (i < numbars)
|
||||
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor);
|
||||
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
|
||||
|
||||
yoffset -= 2;
|
||||
}
|
||||
|
@ -2379,7 +2380,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
|
||||
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
|
||||
}
|
||||
|
@ -2443,7 +2444,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].exiting)
|
||||
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
|
||||
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
|
||||
|
||||
if (gametype == GT_RACE)
|
||||
|
@ -2578,7 +2579,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true);
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
}
|
||||
|
@ -2702,7 +2703,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false);
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
}
|
||||
|
@ -2733,7 +2734,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
|
||||
strlcpy(name, tab[i].name, 7);
|
||||
if (!(tab[i].num == serverplayer))
|
||||
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false);
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
||||
|
@ -2747,7 +2748,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
|
||||
|
||||
if (players[tab[i].num].exiting)
|
||||
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
|
||||
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
|
||||
|
||||
// Draw emeralds
|
||||
|
@ -2841,7 +2842,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true);
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
// Level title font
|
||||
#define LT_FONTSTART '!' // the first font characters
|
||||
#define LT_FONTEND 'Z' // the last font characters
|
||||
#define LT_FONTEND 'z' // the last font characters
|
||||
#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
|
||||
|
||||
#define CRED_FONTSTART '!' // the first font character
|
||||
|
@ -113,7 +113,7 @@ void HU_Drawer(void);
|
|||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext); // Lat': Ping drawer for scoreboard.
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
|
||||
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
|
||||
|
|
51
src/info.c
51
src/info.c
|
@ -1488,6 +1488,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FSGN, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNA
|
||||
{SPR_FSGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNB
|
||||
{SPR_FSGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNC
|
||||
{SPR_FSGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGND
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
|
||||
|
@ -3726,9 +3727,12 @@ state_t states[NUMSTATES] =
|
|||
{SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_SLIDE5
|
||||
|
||||
{SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK}, // S_POPHAT_LOOK
|
||||
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
|
||||
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
|
||||
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT3
|
||||
{SPR_POPH, 1, 0, {A_MultiShotDist}, (MT_SPINDUST<<16)|4, 24, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
|
||||
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
|
||||
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT4}, // S_POPHAT_SHOOT3
|
||||
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT4
|
||||
{SPR_POPH, 3, 3, {A_SpawnObjectRelative}, 0, MT_POPSHOT_TRAIL, S_POPSHOT}, // S_POPSHOT
|
||||
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_SPINDUST1}, // S_POPSHOT_TRAIL
|
||||
|
||||
{SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_LOOK
|
||||
{SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2}, // S_HIVEELEMENTAL_PREPARE1
|
||||
|
@ -6119,11 +6123,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_FSGNC, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
S_FSGND, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
124*FRACUNIT, // radius
|
||||
640*FRACUNIT, // height
|
||||
74*FRACUNIT, // radius
|
||||
320*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
0, // damage
|
||||
|
@ -19993,10 +19997,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_POPSHOT
|
||||
-1, // doomednum
|
||||
S_ROCKCRUMBLEI, // spawnstate
|
||||
S_POPSHOT, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_cannon, // seesound
|
||||
sfx_kc4c, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
|
@ -20004,9 +20008,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_SONIC3KBOSSEXPLOSION1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
sfx_cybdth, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
|
@ -20018,6 +20022,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_POPSHOT_TRAIL
|
||||
-1, // doomednum
|
||||
S_POPSHOT_TRAIL,// spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_HIVEELEMENTAL
|
||||
127, // doomednum
|
||||
S_HIVEELEMENTAL_LOOK, // spawnstate
|
||||
|
|
|
@ -1658,6 +1658,7 @@ typedef enum state
|
|||
S_FSGNA,
|
||||
S_FSGNB,
|
||||
S_FSGNC,
|
||||
S_FSGND,
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
S_BLACKEGG_STND,
|
||||
|
@ -3815,6 +3816,9 @@ typedef enum state
|
|||
S_POPHAT_SHOOT1,
|
||||
S_POPHAT_SHOOT2,
|
||||
S_POPHAT_SHOOT3,
|
||||
S_POPHAT_SHOOT4,
|
||||
S_POPSHOT,
|
||||
S_POPSHOT_TRAIL,
|
||||
|
||||
S_HIVEELEMENTAL_LOOK,
|
||||
S_HIVEELEMENTAL_PREPARE1,
|
||||
|
@ -4701,6 +4705,7 @@ typedef enum mobj_type
|
|||
MT_PENGUINATOR,
|
||||
MT_POPHAT,
|
||||
MT_POPSHOT,
|
||||
MT_POPSHOT_TRAIL,
|
||||
|
||||
MT_HIVEELEMENTAL,
|
||||
MT_BUMBLEBORE,
|
||||
|
|
|
@ -1165,6 +1165,17 @@ static int lib_pElementalFire(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pDoPlayerFinish(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoPlayerFinish(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pDoPlayerExit(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -2674,6 +2685,13 @@ static int lib_gSetCustomExitVars(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gEnoughPlayersFinished(lua_State *L)
|
||||
{
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_EnoughPlayersFinished());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gExitLevel(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
|
@ -2869,6 +2887,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_DoBubbleBounce",lib_pDoBubbleBounce},
|
||||
{"P_BlackOw",lib_pBlackOw},
|
||||
{"P_ElementalFire",lib_pElementalFire},
|
||||
{"P_DoPlayerFinish",lib_pDoPlayerFinish},
|
||||
{"P_DoPlayerExit",lib_pDoPlayerExit},
|
||||
{"P_InstaThrust",lib_pInstaThrust},
|
||||
{"P_ReturnThrustX",lib_pReturnThrustX},
|
||||
|
@ -2981,6 +3000,7 @@ static luaL_Reg lib[] = {
|
|||
{"G_BuildMapName",lib_gBuildMapName},
|
||||
{"G_DoReborn",lib_gDoReborn},
|
||||
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
|
||||
{"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished},
|
||||
{"G_ExitLevel",lib_gExitLevel},
|
||||
{"G_IsSpecialStage",lib_gIsSpecialStage},
|
||||
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
||||
|
|
45
src/m_menu.c
45
src/m_menu.c
|
@ -1224,32 +1224,33 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
NULL, "HUD Transparency", &cv_translucenthud, 66},
|
||||
{IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76},
|
||||
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to.
|
||||
#ifdef SEENAMES
|
||||
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 81},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86},
|
||||
#endif
|
||||
|
||||
{IT_HEADER, NULL, "Console", NULL, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 96},
|
||||
{IT_STRING | IT_CVAR, NULL, "Text Size", &cv_constextsize, 101},
|
||||
{IT_HEADER, NULL, "Console", NULL, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101},
|
||||
{IT_STRING | IT_CVAR, NULL, "Text Size", &cv_constextsize, 106},
|
||||
|
||||
{IT_HEADER, NULL, "Chat", NULL, 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 116},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Width", &cv_chatwidth, 121},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Height", &cv_chatheight, 126},
|
||||
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 131},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 136},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 141},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat background tint", &cv_chatbacktint, 146},
|
||||
{IT_HEADER, NULL, "Chat", NULL, 115},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 121},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Width", &cv_chatwidth, 126},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Height", &cv_chatheight, 131},
|
||||
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 136},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 141},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 146},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat background tint", &cv_chatbacktint, 151},
|
||||
|
||||
{IT_HEADER, NULL, "Level", NULL, 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 161},
|
||||
{IT_STRING | IT_CVAR, NULL, "Weather Draw Dist.", &cv_drawdist_precip, 166},
|
||||
{IT_STRING | IT_CVAR, NULL, "NiGHTS Hoop Draw Dist.", &cv_drawdist_nights, 171},
|
||||
{IT_HEADER, NULL, "Level", NULL, 160},
|
||||
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 166},
|
||||
{IT_STRING | IT_CVAR, NULL, "Weather Draw Dist.", &cv_drawdist_precip, 171},
|
||||
{IT_STRING | IT_CVAR, NULL, "NiGHTS Hoop Draw Dist.", &cv_drawdist_nights, 176},
|
||||
|
||||
{IT_HEADER, NULL, "Diagnostic", NULL, 180},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 186},
|
||||
{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 191},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 196},
|
||||
{IT_HEADER, NULL, "Diagnostic", NULL, 184},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 190},
|
||||
{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 195},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 200},
|
||||
};
|
||||
|
||||
static menuitem_t OP_VideoModeMenu[] =
|
||||
|
@ -7175,7 +7176,7 @@ static void M_DrawSoundTest(void)
|
|||
titl = va("%s - ", curplaying->title);
|
||||
}
|
||||
else
|
||||
titl = "NONE - ";
|
||||
titl = "None - ";
|
||||
|
||||
i = V_LevelNameWidth(titl);
|
||||
|
||||
|
@ -7189,7 +7190,7 @@ static void M_DrawSoundTest(void)
|
|||
while (x > y)
|
||||
{
|
||||
x -= i;
|
||||
V_DrawLevelTitle(x, 24, 0, titl);
|
||||
V_DrawLevelTitle(x, 22, 0, titl);
|
||||
}
|
||||
|
||||
if (curplaying)
|
||||
|
|
|
@ -4070,19 +4070,28 @@ bossjustdie:
|
|||
mobj_t *pole = P_SpawnMobj(
|
||||
mo->tracer->x - P_ReturnThrustX(mo->tracer, mo->tracer->angle, speed*time),
|
||||
mo->tracer->y - P_ReturnThrustY(mo->tracer, mo->tracer->angle, speed*time),
|
||||
mo->tracer->floorz + 4*FRACUNIT,
|
||||
mo->tracer->floorz + (256+1)*FRACUNIT,
|
||||
MT_FSGNB);
|
||||
P_SetTarget(&pole->tracer, P_SpawnMobj(
|
||||
pole->x, pole->y,
|
||||
pole->z - 256*FRACUNIT,
|
||||
MT_FSGNB));
|
||||
P_SetTarget(&pole->tracer->tracer, P_SpawnMobj(
|
||||
pole->x + P_ReturnThrustX(pole, mo->tracer->angle, FRACUNIT),
|
||||
pole->y + P_ReturnThrustY(pole, mo->tracer->angle, FRACUNIT),
|
||||
pole->z + 256*FRACUNIT,
|
||||
MT_FSGNA));
|
||||
pole->angle = mo->tracer->angle;
|
||||
pole->tracer->angle = pole->angle - ANGLE_90;
|
||||
pole->tracer->flags |= MF_NOCLIPTHING;
|
||||
P_SetScale(pole, (pole->destscale = 2*FRACUNIT));
|
||||
P_SetScale(pole->tracer, (pole->tracer->destscale = 2*FRACUNIT));
|
||||
pole->angle = pole->tracer->angle = mo->tracer->angle;
|
||||
pole->tracer->tracer->angle = pole->angle - ANGLE_90;
|
||||
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
|
||||
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
|
||||
pole->tracer->momx = pole->momx;
|
||||
pole->tracer->momy = pole->momy;
|
||||
pole->tracer->tracer->momx = pole->momx;
|
||||
pole->tracer->tracer->momy = pole->momy;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -5121,7 +5130,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins)
|
||||
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= MAXTRANSLATIONS)
|
||||
return;
|
||||
|
||||
// if no face overlay, spawn one
|
||||
|
@ -5148,26 +5157,9 @@ void A_SignPlayer(mobj_t *actor)
|
|||
if (signcolor)
|
||||
;
|
||||
else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
|
||||
{
|
||||
signcolor = skin->prefoppositecolor;
|
||||
/*
|
||||
If you're here from the comment above Color_Opposite,
|
||||
the following line is the one which is dependent on the
|
||||
array being symmetrical. It gets the opposite of the
|
||||
opposite of your desired colour just so it can get the
|
||||
brightness frame for the End Sign. It's not a great
|
||||
design choice, but it's constant time array access and
|
||||
the idea that the colours should be OPPOSITES is kind
|
||||
of in the name. If you have a better idea, feel free
|
||||
to let me know. ~toast 2016/07/20
|
||||
*/
|
||||
signframe += (15 - Color_Opposite[Color_Opposite[skin->prefoppositecolor - 1][0] - 1][1]);
|
||||
}
|
||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
{
|
||||
signcolor = Color_Opposite[actor->target->player->skincolor - 1][0];
|
||||
signframe += (15 - Color_Opposite[actor->target->player->skincolor - 1][1]);
|
||||
}
|
||||
else
|
||||
signcolor = SKINCOLOR_NONE;
|
||||
}
|
||||
|
@ -5188,10 +5180,10 @@ void A_SignPlayer(mobj_t *actor)
|
|||
skinnum = P_RandomKey(skincount);
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
{
|
||||
if (skincheck(skincount))
|
||||
skinnum++;
|
||||
if (skincount > skinnum)
|
||||
break;
|
||||
if (skincheck(skincount))
|
||||
skinnum++;
|
||||
}
|
||||
}
|
||||
else // otherwise, advance 1 skin
|
||||
|
@ -5203,42 +5195,46 @@ void A_SignPlayer(mobj_t *actor)
|
|||
skin = &skins[skinnum];
|
||||
}
|
||||
else // specific skin
|
||||
{
|
||||
skin = &skins[locvar1];
|
||||
}
|
||||
|
||||
facecolor = skin->prefcolor;
|
||||
if (signcolor)
|
||||
;
|
||||
else if (skin->prefoppositecolor)
|
||||
{
|
||||
signcolor = skin->prefoppositecolor;
|
||||
}
|
||||
else
|
||||
{
|
||||
else if (facecolor)
|
||||
signcolor = Color_Opposite[facecolor - 1][0];
|
||||
}
|
||||
signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
|
||||
}
|
||||
|
||||
if (skin != NULL && skin->sprites[SPR2_SIGN].numframes) // player face
|
||||
if (skin && skin->sprites[SPR2_SIGN].numframes) // player face
|
||||
{
|
||||
ov->color = facecolor;
|
||||
ov->skin = skin;
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
actor->tracer->color = signcolor;
|
||||
actor->tracer->frame = signframe;
|
||||
}
|
||||
else // Eggman face
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if (signcolor)
|
||||
actor->tracer->color = signcolor;
|
||||
else
|
||||
actor->tracer->color = signcolor = SKINCOLOR_CARBON;
|
||||
actor->tracer->frame = signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
|
||||
if (!signcolor)
|
||||
signcolor = SKINCOLOR_CARBON;
|
||||
}
|
||||
|
||||
actor->tracer->color = signcolor;
|
||||
/*
|
||||
If you're here from the comment above Color_Opposite,
|
||||
the following line is the one which is dependent on the
|
||||
array being symmetrical. It gets the opposite of the
|
||||
opposite of your desired colour just so it can get the
|
||||
brightness frame for the End Sign. It's not a great
|
||||
design choice, but it's constant time array access and
|
||||
the idea that the colours should be OPPOSITES is kind
|
||||
of in the name. If you have a better idea, feel free
|
||||
to let me know. ~toast 2016/07/20
|
||||
*/
|
||||
if (signcolor && signcolor < MAXSKINCOLORS)
|
||||
signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
|
||||
actor->tracer->frame = signframe;
|
||||
}
|
||||
|
||||
// Function: A_OverlayThink
|
||||
|
|
|
@ -2741,7 +2741,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
|
||||
case MT_EGGTRAP:
|
||||
// Time for birdies! Yaaaaaaaay!
|
||||
target->fuse = TICRATE*2;
|
||||
target->fuse = TICRATE;
|
||||
break;
|
||||
|
||||
case MT_MINECART:
|
||||
|
@ -3002,6 +3002,10 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
|
|||
P_SetPlayerMobjState(target, S_PLAY_NIGHTS_STUN);
|
||||
S_StartSound(target, sfx_nghurt);
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
player->mo->rollangle = 0;
|
||||
#endif
|
||||
|
||||
if (oldnightstime > 10*TICRATE
|
||||
&& player->nightstime < 10*TICRATE)
|
||||
{
|
||||
|
|
|
@ -172,6 +172,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle);
|
|||
void P_DoPityCheck(player_t *player);
|
||||
void P_PlayerThink(player_t *player);
|
||||
void P_PlayerAfterThink(player_t *player);
|
||||
void P_DoPlayerFinish(player_t *player);
|
||||
void P_DoPlayerExit(player_t *player);
|
||||
void P_NightserizePlayer(player_t *player, INT32 ptime);
|
||||
|
||||
|
|
28
src/p_map.c
28
src/p_map.c
|
@ -592,6 +592,9 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
if (!(tails->pflags & PF_CANCARRY))
|
||||
return;
|
||||
|
||||
if (sonic->pflags & PF_FINISHED)
|
||||
return;
|
||||
|
||||
if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP))
|
||||
return; // Both should be in same gravity
|
||||
|
||||
|
@ -658,31 +661,32 @@ static void P_SlapStick(mobj_t *fang, mobj_t *pole)
|
|||
momx2 = fang->momx/dist;
|
||||
momy2 = fang->momy/dist;
|
||||
|
||||
pole->tracer->momx = momx1 + (dist-1)*momx2;
|
||||
pole->tracer->momy = momy1 + (dist-1)*momy2;
|
||||
pole->tracer->tracer->momx = momx1 + (dist-1)*momx2;
|
||||
pole->tracer->tracer->momy = momy1 + (dist-1)*momy2;
|
||||
fang->momx = (dist-1)*momx1 + momx2;
|
||||
fang->momy = (dist-1)*momy1 + momy2;
|
||||
#undef dist
|
||||
|
||||
P_SetMobjState(pole, pole->info->deathstate);
|
||||
|
||||
P_SetObjectMomZ(pole->tracer, 6*FRACUNIT, false);
|
||||
pole->tracer->flags &= ~(MF_NOGRAVITY|MF_NOCLIP);
|
||||
pole->tracer->movedir = ANGLE_67h;
|
||||
if ((R_PointToAngle(fang->x - pole->tracer->x, fang->y - pole->tracer->y) - pole->angle) > ANGLE_180)
|
||||
pole->tracer->movedir = InvAngle(pole->tracer->movedir);
|
||||
P_SetObjectMomZ(pole->tracer->tracer, 6*FRACUNIT, false);
|
||||
pole->tracer->tracer->flags &= ~(MF_NOGRAVITY|MF_NOCLIP);
|
||||
pole->tracer->tracer->movedir = ANGLE_67h;
|
||||
if ((R_PointToAngle(fang->x - pole->tracer->tracer->x, fang->y - pole->tracer->tracer->y) - pole->angle) > ANGLE_180)
|
||||
pole->tracer->tracer->movedir = InvAngle(pole->tracer->movedir);
|
||||
|
||||
P_SetObjectMomZ(fang, 14*FRACUNIT, false);
|
||||
fang->flags |= MF_NOGRAVITY|MF_NOCLIP;
|
||||
P_SetMobjState(fang, fang->info->xdeathstate);
|
||||
|
||||
pole->tracer->tics = pole->tics = fang->tics;
|
||||
pole->tracer->tracer->tics = pole->tracer->tics = pole->tics = fang->tics;
|
||||
|
||||
var1 = var2 = 0;
|
||||
A_Scream(pole->tracer);
|
||||
A_Scream(pole->tracer->tracer);
|
||||
S_StartSound(fang, sfx_altdi1);
|
||||
|
||||
P_SetTarget(&pole->tracer->tracer, NULL);
|
||||
P_SetMobjState(pole->tracer, pole->info->xdeathstate);
|
||||
P_SetTarget(&pole->tracer, NULL);
|
||||
P_SetMobjState(pole, pole->info->deathstate);
|
||||
}
|
||||
|
||||
static void P_PlayerBarrelCollide(mobj_t *toucher, mobj_t *barrel)
|
||||
|
@ -1086,7 +1090,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // overhead
|
||||
if (thing->z + thing->height < tmthing->z)
|
||||
return true; // underneath
|
||||
if (!thing->tracer)
|
||||
if (!thing->tracer || !thing->tracer->tracer)
|
||||
return true;
|
||||
P_SlapStick(tmthing, thing);
|
||||
// no return value was used in the original prototype script at this point,
|
||||
|
|
|
@ -8227,7 +8227,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
break;
|
||||
case MT_EGGTRAP: // Egg Capsule animal release
|
||||
if (mobj->fuse > 0 && mobj->fuse < 2*TICRATE-(TICRATE/7))
|
||||
if (mobj->fuse > 0)// && mobj->fuse < TICRATE-(TICRATE/7))
|
||||
{
|
||||
INT32 i;
|
||||
fixed_t x,y,z;
|
||||
|
@ -8236,9 +8236,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj_t *flicky;
|
||||
|
||||
z = mobj->subsector->sector->floorheight + FRACUNIT + (P_RandomKey(64)<<FRACBITS);
|
||||
for (i = 0; i < 2; i++)
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
const angle_t fa = (P_RandomByte()*FINEANGLES/16) & FINEMASK;
|
||||
const angle_t fa = P_RandomKey(FINEANGLES) & FINEMASK;
|
||||
ns = 64 * FRACUNIT;
|
||||
x = mobj->x + FixedMul(FINESINE(fa),ns);
|
||||
y = mobj->y + FixedMul(FINECOSINE(fa),ns);
|
||||
|
|
|
@ -4675,7 +4675,7 @@ DoneSection2:
|
|||
{
|
||||
INT32 lineindex;
|
||||
|
||||
P_DoPlayerExit(player);
|
||||
P_DoPlayerFinish(player);
|
||||
|
||||
P_SetupSignExit(player);
|
||||
// important: use sector->tag on next line instead of player->mo->subsector->tag
|
||||
|
|
67
src/p_user.c
67
src/p_user.c
|
@ -636,6 +636,10 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
player->marebonuslap = 0;
|
||||
player->flyangle = 0;
|
||||
player->anotherflyangle = 0;
|
||||
#ifdef ROTSPRITE
|
||||
player->mo->rollangle = 0;
|
||||
#endif
|
||||
|
||||
P_SetTarget(&player->mo->target, NULL);
|
||||
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
|
||||
|
||||
|
@ -762,6 +766,9 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
player->secondjump = 0;
|
||||
player->flyangle = 0;
|
||||
player->anotherflyangle = 0;
|
||||
#ifdef ROTSPRITE
|
||||
player->mo->rollangle = 0;
|
||||
#endif
|
||||
|
||||
player->powers[pw_shield] = SH_NONE;
|
||||
player->powers[pw_super] = 0;
|
||||
|
@ -2124,6 +2131,30 @@ void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
|
|||
P_SetTarget(&mobj->target, player->mo); // the one thing P_SpawnGhostMobj doesn't do
|
||||
}
|
||||
|
||||
/** Called when \p player finishes the level.
|
||||
*
|
||||
* Only use for cases where the player should be able to move
|
||||
* while waiting for others to finish. Otherwise, use P_DoPlayerExit().
|
||||
*
|
||||
* In single player or if ::cv_exitmove is disabled, this will also cause
|
||||
* P_PlayerThink() to call P_DoPlayerExit(), so you do not need to
|
||||
* make a special cases for those.
|
||||
*
|
||||
* \param player The player who finished the level.
|
||||
* \sa P_DoPlayerExit
|
||||
*
|
||||
*/
|
||||
void P_DoPlayerFinish(player_t *player)
|
||||
{
|
||||
if (player->pflags & PF_FINISHED)
|
||||
return;
|
||||
|
||||
player->pflags |= PF_FINISHED;
|
||||
|
||||
if (netgame)
|
||||
CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
//
|
||||
// P_DoPlayerExit
|
||||
//
|
||||
|
@ -2158,12 +2189,14 @@ void P_DoPlayerExit(player_t *player)
|
|||
player->pflags |= P_GetJumpFlags(player);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
|
||||
}
|
||||
else if (player->pflags & PF_STARTDASH)
|
||||
{
|
||||
player->pflags &= ~PF_STARTDASH;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
|
||||
}
|
||||
player->powers[pw_underwater] = 0;
|
||||
player->powers[pw_spacetime] = 0;
|
||||
P_RestoreMusic(player);
|
||||
|
||||
if (playeringame[player-players] && netgame && !circuitmap)
|
||||
CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
#define SPACESPECIAL 12
|
||||
|
@ -7704,9 +7737,9 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
I_Assert(!P_MobjWasRemoved(player->mo));
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale);
|
||||
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_SPINFIRE].height - 1, player->mo->scale);
|
||||
else
|
||||
ground = player->mo->floorz;
|
||||
ground = player->mo->floorz + 1;
|
||||
|
||||
if (cropcircle)
|
||||
{
|
||||
|
@ -9892,10 +9925,20 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
pviewheight = FixedMul(41*player->height/48, mo->scale);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
z = mo->z + mo->height - pviewheight - camheight + distz;
|
||||
if (sign)
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
z = sign->ceilingz - pviewheight - camheight;
|
||||
else
|
||||
z = sign->floorz + pviewheight + camheight;
|
||||
}
|
||||
else
|
||||
z = mo->z + pviewheight + camheight + distz;
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
z = mo->z + mo->height - pviewheight - camheight + distz;
|
||||
else
|
||||
z = mo->z + pviewheight + camheight + distz;
|
||||
}
|
||||
|
||||
// move camera down to move under lower ceilings
|
||||
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
|
@ -11403,6 +11446,14 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
if (player->pflags & PF_FINISHED)
|
||||
{
|
||||
if (cv_exitmove.value && !G_EnoughPlayersFinished())
|
||||
player->exiting = 0;
|
||||
else
|
||||
P_DoPlayerExit(player);
|
||||
}
|
||||
|
||||
// check water content, set stuff in mobj
|
||||
P_MobjCheckWater(player->mo);
|
||||
|
||||
|
|
|
@ -123,8 +123,12 @@ consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChan
|
|||
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
consvar_t cv_shadow = {"shadow", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif //#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
#ifdef GLBADSHADOWS
|
||||
consvar_t cv_shadowoffs = {"offsetshadows", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -1172,8 +1176,12 @@ void R_RegisterEngineStuff(void)
|
|||
|
||||
CV_RegisterVar(&cv_chasecam);
|
||||
CV_RegisterVar(&cv_chasecam2);
|
||||
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
CV_RegisterVar(&cv_shadow);
|
||||
#endif //#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
#ifdef GLBADSHADOWS
|
||||
CV_RegisterVar(&cv_shadowoffs);
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
CV_RegisterVar(&cv_skybox);
|
||||
|
||||
CV_RegisterVar(&cv_cam_dist);
|
||||
|
|
|
@ -76,7 +76,12 @@ extern consvar_t cv_showhud, cv_translucenthud;
|
|||
extern consvar_t cv_homremoval;
|
||||
extern consvar_t cv_chasecam, cv_chasecam2;
|
||||
extern consvar_t cv_flipcam, cv_flipcam2;
|
||||
extern consvar_t cv_shadow, cv_shadowoffs;
|
||||
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
extern consvar_t cv_shadow;
|
||||
#endif
|
||||
#ifdef GLBADSHADOWS
|
||||
extern conscar_t cv_shadowoffs;
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
extern consvar_t cv_translucency;
|
||||
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
|
||||
extern consvar_t cv_skybox;
|
||||
|
|
|
@ -1196,20 +1196,20 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
#ifdef ROTSPRITE
|
||||
sprinfo = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (rot >= sprdef->numframes)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
|
||||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
if (!thing->skin)
|
||||
if (rot >= sprdef->numframes)
|
||||
{
|
||||
thing->state->sprite = thing->sprite;
|
||||
thing->state->frame = thing->frame;
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
|
||||
if (thing->sprite == thing->state->sprite && thing->frame == thing->state->frame)
|
||||
{
|
||||
thing->state->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->state->frame = states[S_UNKNOWN].frame;
|
||||
}
|
||||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
11
src/screen.c
11
src/screen.c
|
@ -428,6 +428,17 @@ void SCR_DisplayTicRate(void)
|
|||
lasttic = ontic;
|
||||
}
|
||||
|
||||
void SCR_DisplayLocalPing(void)
|
||||
{
|
||||
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
|
||||
if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
|
||||
{
|
||||
INT32 dispy = cv_ticrate.value ? 180 : 189;
|
||||
HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SCR_ClosedCaptions(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
|
|
@ -167,5 +167,6 @@ FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
|
|||
// move out to main code for consistency
|
||||
void SCR_DisplayTicRate(void);
|
||||
void SCR_ClosedCaptions(void);
|
||||
void SCR_DisplayLocalPing(void);
|
||||
#undef DNWH
|
||||
#endif //__SCREEN_H__
|
||||
|
|
|
@ -1180,6 +1180,9 @@ void I_FinishUpdate(void)
|
|||
{
|
||||
if (cv_ticrate.value)
|
||||
SCR_DisplayTicRate();
|
||||
|
||||
if (cv_showping.value && netgame && consoleplayer != serverplayer)
|
||||
SCR_DisplayLocalPing();
|
||||
}
|
||||
|
||||
if (rendermode == render_soft && screens[0])
|
||||
|
|
|
@ -779,7 +779,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"kc49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop-shot"},
|
||||
{"kc4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power up"},
|
||||
{"kc4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
|
|
@ -1177,7 +1177,7 @@ void ST_drawLevelTitle(tic_t titletime)
|
|||
lvlttlxpos -= V_LevelActNumWidth(actnum);
|
||||
|
||||
ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl);
|
||||
zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE"));
|
||||
zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("Zone"));
|
||||
ttlnumxpos++;
|
||||
|
||||
if (lvlttlxpos < 0)
|
||||
|
@ -1204,7 +1204,7 @@ void ST_drawLevelTitle(tic_t titletime)
|
|||
else
|
||||
{
|
||||
fixed_t z = ((titletime - 105)<<FRACBITS)/7;
|
||||
INT32 zoneh = V_LevelNameHeight(M_GetText("ZONE"));
|
||||
INT32 zoneh = V_LevelNameHeight(M_GetText("Zone"));
|
||||
zoney = (MIDZONEY + zoneh - MIDDIFF)*(FRACUNIT - z) - (zoneh<<FRACBITS);
|
||||
lvlttly = ((MIDTTLY + MIDDIFF)<<FRACBITS) + ((200 - (MIDTTLY + MIDDIFF))*z);
|
||||
}
|
||||
|
@ -1239,7 +1239,7 @@ void ST_drawLevelTitle(tic_t titletime)
|
|||
V_DrawLevelTitle(lvlttlxpos, lvlttly, V_PERPLAYER, lvlttl);
|
||||
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
||||
V_DrawLevelTitle(zonexpos, zoney, V_PERPLAYER, M_GetText("ZONE"));
|
||||
V_DrawLevelTitle(zonexpos, zoney, V_PERPLAYER, M_GetText("Zone"));
|
||||
|
||||
if (lvlttly+48 < 200)
|
||||
V_DrawCenteredString(subttlxpos, lvlttly+48, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
|
||||
|
@ -2106,7 +2106,7 @@ static void ST_drawTextHUD(void)
|
|||
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
|
||||
}
|
||||
|
||||
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && stplyr->exiting)
|
||||
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
|
||||
{
|
||||
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
||||
if (numneeded)
|
||||
|
@ -2121,7 +2121,7 @@ static void ST_drawTextHUD(void)
|
|||
continue;
|
||||
|
||||
total++;
|
||||
if (players[i].exiting)
|
||||
if (players[i].exiting || (players[i].pflags & PF_FINISHED))
|
||||
exiting++;
|
||||
}
|
||||
|
||||
|
|
|
@ -2899,7 +2899,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
continue;
|
||||
}
|
||||
|
||||
c = toupper(*ch) - LT_FONTSTART;
|
||||
c = *ch - LT_FONTSTART;
|
||||
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
||||
{
|
||||
cx += 16*dupx;
|
||||
|
@ -2934,7 +2934,7 @@ INT32 V_LevelNameWidth(const char *string)
|
|||
{
|
||||
if (string[i] & 0x80)
|
||||
continue;
|
||||
c = toupper(string[i]) - LT_FONTSTART;
|
||||
c = string[i] - LT_FONTSTART;
|
||||
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
||||
w += 16;
|
||||
else
|
||||
|
@ -2953,7 +2953,7 @@ INT32 V_LevelNameHeight(const char *string)
|
|||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
c = toupper(string[i]) - LT_FONTSTART;
|
||||
c = string[i] - LT_FONTSTART;
|
||||
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
||||
continue;
|
||||
|
||||
|
|
|
@ -371,6 +371,9 @@ void I_FinishUpdate(void)
|
|||
if (cv_ticrate.value)
|
||||
SCR_DisplayTicRate();
|
||||
|
||||
if (cv_showping.value && netgame && consoleplayer != serverplayer)
|
||||
SCR_DisplayLocalPing();
|
||||
|
||||
//
|
||||
if (bDIBMode)
|
||||
{
|
||||
|
|
|
@ -399,10 +399,13 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
// draw the "got through act" lines and act number
|
||||
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
|
||||
V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
|
||||
{
|
||||
INT32 h = V_LevelNameHeight(data.coop.passed2);
|
||||
V_DrawLevelTitle(data.coop.passedx2, 49+h+2, 0, data.coop.passed2);
|
||||
|
||||
if (data.coop.actnum)
|
||||
V_DrawLevelActNum(244, 57, 0, data.coop.actnum);
|
||||
if (data.coop.actnum)
|
||||
V_DrawLevelActNum(244, 42+h, 0, data.coop.actnum);
|
||||
}
|
||||
|
||||
bonusy = 150;
|
||||
// Total
|
||||
|
@ -485,10 +488,10 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
if (drawsection == 1)
|
||||
{
|
||||
const char *ringtext = "\x82" "50 RINGS, NO SHIELD";
|
||||
const char *tut1text = "\x82" "PRESS " "\x80" "SPIN";
|
||||
const char *tut2text = "\x82" "MID-" "\x80" "JUMP";
|
||||
ttheight = 16;
|
||||
const char *ringtext = "\x82" "50 rings, no shield";
|
||||
const char *tut1text = "\x82" "press " "\x80" "spin";
|
||||
const char *tut2text = "\x82" "mid-" "\x80" "jump";
|
||||
ttheight = 8;
|
||||
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
|
||||
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
|
||||
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
|
||||
|
@ -497,9 +500,9 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
ttheight = 108;
|
||||
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext);
|
||||
ttheight += V_LevelNameHeight(ringtext) + 2;
|
||||
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
|
||||
ttheight += V_LevelNameHeight(tut1text) + 2;
|
||||
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
|
||||
ttheight += V_LevelNameHeight(tut2text) + 2;
|
||||
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text);
|
||||
}
|
||||
else
|
||||
|
@ -1384,21 +1387,21 @@ void Y_StartIntermission(void)
|
|||
// too long so just show "YOU GOT THROUGH THE ACT"
|
||||
if (strlen(skins[players[consoleplayer].skin].realname) > 13)
|
||||
{
|
||||
strcpy(data.coop.passed1, "YOU GOT");
|
||||
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
|
||||
strcpy(data.coop.passed1, "you got");
|
||||
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
|
||||
}
|
||||
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
|
||||
else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
|
||||
{
|
||||
strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
|
||||
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "PASSED ACT" : "PASSED THE ACT");
|
||||
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act");
|
||||
}
|
||||
// length is okay for normal use
|
||||
else
|
||||
{
|
||||
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s GOT",
|
||||
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got",
|
||||
skins[players[consoleplayer].skin].realname);
|
||||
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
|
||||
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
|
||||
}
|
||||
|
||||
// set X positions
|
||||
|
@ -1498,7 +1501,7 @@ void Y_StartIntermission(void)
|
|||
// set up the "got through act" message according to skin name
|
||||
if (stagefailed)
|
||||
{
|
||||
strcpy(data.spec.passed2, "SPECIAL STAGE");
|
||||
strcpy(data.spec.passed2, "Special Stage");
|
||||
data.spec.passed1[0] = '\0';
|
||||
}
|
||||
else if (ALL7EMERALDS(emeralds))
|
||||
|
@ -1507,13 +1510,13 @@ void Y_StartIntermission(void)
|
|||
sizeof data.spec.passed1, "%s",
|
||||
skins[players[consoleplayer].skin].realname);
|
||||
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
|
||||
strcpy(data.spec.passed2, "GOT THEM ALL!");
|
||||
strcpy(data.spec.passed2, "got them all!");
|
||||
|
||||
if (players[consoleplayer].charflags & SF_SUPER)
|
||||
{
|
||||
strcpy(data.spec.passed3, "CAN NOW BECOME");
|
||||
strcpy(data.spec.passed3, "can now become");
|
||||
snprintf(data.spec.passed4,
|
||||
sizeof data.spec.passed4, "SUPER %s",
|
||||
sizeof data.spec.passed4, "Super %s",
|
||||
skins[players[consoleplayer].skin].realname);
|
||||
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
|
||||
}
|
||||
|
@ -1523,13 +1526,13 @@ void Y_StartIntermission(void)
|
|||
if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
|
||||
{
|
||||
snprintf(data.spec.passed1,
|
||||
sizeof data.spec.passed1, "%s GOT",
|
||||
sizeof data.spec.passed1, "%s got",
|
||||
skins[players[consoleplayer].skin].realname);
|
||||
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
|
||||
}
|
||||
else
|
||||
strcpy(data.spec.passed1, "YOU GOT");
|
||||
strcpy(data.spec.passed2, "A CHAOS EMERALD");
|
||||
strcpy(data.spec.passed1, "You got");
|
||||
strcpy(data.spec.passed2, "a Chaos Emerald");
|
||||
if (P_GetNextEmerald() > 6)
|
||||
{
|
||||
data.spec.passed2[15] = '?';
|
||||
|
|
Loading…
Reference in a new issue