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Fix conditionset-based unlocks on the Sound Test.
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@ -1685,7 +1685,7 @@ boolean S_PrepareSoundTest(void)
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soundtestdefs[pos++] = def;
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if (def->soundtestcond > 0 && !(mapvisited[def->soundtestcond-1] & MV_BEATEN))
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continue;
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if (def->soundtestcond < 0 && !M_Achieved(1-def->soundtestcond))
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if (def->soundtestcond < 0 && !M_Achieved(-1-def->soundtestcond))
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continue;
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def->allowed = true;
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}
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