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Optimize mipmaps
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parent
ce61b17117
commit
cc12496e9c
6 changed files with 35 additions and 20 deletions
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@ -804,15 +804,17 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
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// Free image data from memory.
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if (next->grInfo.data)
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Z_Free(next->grInfo.data);
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next->grInfo.data = NULL;
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// Free the old colormap from memory.
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// Free the old colormap mipmap from memory.
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free(next);
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}
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}
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void HWR_FreeTextureCache(void)
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void HWR_FreeMipmapCache(void)
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{
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INT32 i;
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// free references to the textures
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HWD.pfnClearMipMapCache();
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@ -822,10 +824,15 @@ void HWR_FreeTextureCache(void)
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Z_FreeTag(PU_HWRCACHE_UNLOCKED);
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// Alam: free the Z_Blocks before freeing it's users
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// free all patch colormaps after each level: must be done after ClearMipMapCache!
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for (i = 0; i < numwadfiles; i++)
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M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
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}
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void HWR_FreeTextureCache(void)
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{
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// free references to the textures
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HWR_FreeMipmapCache();
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// now the heap don't have any 'user' pointing to our
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// texturecache info, we can free it
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@ -838,13 +845,8 @@ void HWR_FreeTextureCache(void)
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gr_numtextures = 0;
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}
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void HWR_PrepLevelCache(size_t pnumtextures)
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void HWR_LoadTextures(size_t pnumtextures)
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{
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// problem: the mipmap cache management hold a list of mipmaps.. but they are
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// reallocated on each level..
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//sub-optimal, but 1) just need re-download stuff in hardware cache VERY fast
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// 2) sprite/menu stuff mixed with level textures so can't do anything else
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// we must free it since numtextures changed
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HWR_FreeTextureCache();
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@ -856,7 +858,7 @@ void HWR_PrepLevelCache(size_t pnumtextures)
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// Doesn't tell you which it _is_, but hopefully
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// should never ever happen (right?!)
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if ((gr_textures == NULL) || (gr_flats == NULL))
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I_Error("HWR_PrepLevelCache: ran out of memory for OpenGL textures. Sad!");
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I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
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}
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void HWR_SetPalette(RGBA_t *palette)
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@ -100,6 +100,7 @@ void HWR_FreePolyPool(void);
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// --------
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void HWR_InitTextureCache(void);
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void HWR_FreeTextureCache(void);
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void HWR_FreeMipmapCache(void);
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void HWR_FreeExtraSubsectors(void);
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void HWR_GetLevelFlat(levelflat_t *levelflat);
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@ -6687,6 +6687,7 @@ void HWR_Shutdown(void)
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CONS_Printf("HWR_Shutdown()\n");
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HWR_FreeExtraSubsectors();
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HWR_FreePolyPool();
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HWR_FreeMipmapCache();
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HWR_FreeTextureCache();
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HWD.pfnFlushScreenTextures();
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}
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@ -47,7 +47,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale
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void HWR_MakePatch(const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
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void HWR_CreatePlanePolygons(INT32 bspnum);
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void HWR_CreateStaticLightmaps(INT32 bspnum);
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void HWR_PrepLevelCache(size_t pnumtextures);
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void HWR_LoadTextures(size_t pnumtextures);
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void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
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void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 actualcolor, UINT8 strength);
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void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32 actualcolor); // Lat: separate flags from color since color needs to be an uint to work right.
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@ -3019,8 +3019,17 @@ boolean P_SetupLevel(boolean skipprecip)
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P_SpawnPrecipitation();
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#ifdef HWRENDER // not win32 only 19990829 by Kin
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if (rendermode != render_soft && rendermode != render_none)
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if (rendermode == render_opengl)
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{
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// Lactozilla (December 8, 2019)
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// Level setup used to free EVERY mipmap from memory.
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// Even mipmaps that aren't related to level textures.
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// Presumably, the hardware render code used to store textures as level data.
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// Meaning, they had memory allocated and marked with the PU_LEVEL tag.
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// Now, only mipmaps that AREN'T level textures are freed between levels.
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// Level textures are only reloaded after R_LoadTextures, which is
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// when the texture list is loaded.
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HWR_FreeMipmapCache();
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#ifdef ALAM_LIGHTING
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// BP: reset light between levels (we draw preview frame lights on current frame)
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HWR_ResetLights();
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@ -3203,14 +3212,6 @@ boolean P_SetupLevel(boolean skipprecip)
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// Fab : 19-07-98 : start cd music for this level (note: can be remapped)
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I_PlayCD((UINT8)(gamemap), false);
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// preload graphics
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#ifdef HWRENDER // not win32 only 19990829 by Kin
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if (rendermode != render_soft && rendermode != render_none)
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{
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HWR_PrepLevelCache(numtextures);
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}
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#endif
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P_MapEnd();
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// Remove the loading shit from the screen
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@ -3540,6 +3541,7 @@ boolean P_AddWadFile(const char *wadfilename)
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#ifdef HWRENDER
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HWR_ReloadModels();
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HWR_FreeMipmapCache();
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#endif
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// reload status bar (warning should have valid player!)
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@ -32,6 +32,10 @@
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#include <malloc.h> // alloca(sizeof)
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#endif
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#ifdef HWRENDER
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#include "hardware/hw_main.h" // HWR_LoadTextures
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#endif
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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@ -872,6 +876,11 @@ void R_LoadTextures(void)
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i++;
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}
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_LoadTextures(numtextures);
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#endif
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}
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static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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