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Patch slight camera turn when airbraking
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1 changed files with 4 additions and 1 deletions
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@ -1571,7 +1571,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (camadjustfactor)
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{
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INT32 anglediff = player->drawangle + drawangleoffset - *myangle;
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INT32 anglediff =
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// This check to potentially use angleturn fixes the judder when holding back in the air to brake
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((alt && (forward || side) && !P_IsObjectOnGround(player->mo)) ? (cmd->angleturn<<16) : player->drawangle)
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+ drawangleoffset - *myangle;
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if (alt)
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{
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