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Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
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1 changed files with 1 additions and 1 deletions
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@ -5273,7 +5273,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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player->secondjump = 0;
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player->pflags &= ~PF_THOKKED;
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}
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else if (player->pflags & PF_SLIDING || (gametype == GT_CTF && player->gotflag))
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else if (player->pflags & PF_SLIDING || (gametype == GT_CTF && player->gotflag) || player->pflags & PF_SHIELDABILITY)
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;
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/*else if (P_SuperReady(player))
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{
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