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@ -1519,7 +1519,7 @@ static void gld_BuildSky(int row_count, int col_count)
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vertex_p = &vbo->data[0];
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vbo->loopcount = 0;
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for (yflip = 0; (UINT8)yflip < 2; yflip++)
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for (yflip = 0; yflip < 2; yflip++)
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{
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vbo->loops[vbo->loopcount].mode = GL_TRIANGLE_FAN;
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vbo->loops[vbo->loopcount].vertexindex = vertex_p - &vbo->data[0];
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