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Merge branch 'deadstuff' into 'master'
Matters of mortality See merge request STJr/SRB2Internal!558
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commit
07afb52a2a
4 changed files with 4 additions and 5 deletions
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@ -355,7 +355,7 @@ static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NUL
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consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}};
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consvar_t cv_coopstarposts = {"coopstarposts", "Teamwork", CV_NETVAR|CV_CALL|CV_CHEAT, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_coopstarposts = {"coopstarposts", "Per-player", CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}};
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consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@ -3099,7 +3099,7 @@ boolean G_GametypeUsesLives(void)
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// Coop, Competitive
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if ((gametype == GT_COOP || gametype == GT_COMPETITION)
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&& !(modeattacking || metalrecording) // No lives in Time Attack
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//&& !G_IsSpecialStage(gamemap)
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&& !G_IsSpecialStage(gamemap)
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&& !(maptol & TOL_NIGHTS)) // No lives in NiGHTS
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return true;
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return false;
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@ -2525,7 +2525,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
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;
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else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && (target->player->lives != INFLIVES)
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else if (!target->player->bot && !target->player->spectator && (target->player->lives != INFLIVES)
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&& G_GametypeUsesLives())
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{
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target->player->lives -= 1; // Lose a life Tails 03-11-2000
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@ -9501,7 +9501,6 @@ static void P_DeathThink(player_t *player)
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}
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else if ((netgame || multiplayer) && player->deadtimer >= 8*TICRATE)
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{
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INT32 i, deadtimercheck = INT32_MAX;
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// In a net/multiplayer game, and out of lives
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@ -9666,7 +9665,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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fixed_t f1, f2;
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// We probably shouldn't move the camera if there is no player or player mobj somehow
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if (!player || !player->mo)
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if (!player || !player->mo || player->playerstate == PST_REBORN)
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return true;
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mo = player->mo;
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