P_PlayerHitsPlayer is too big for inline, and these other functions are getting there

This commit is contained in:
James R 2019-12-26 14:59:31 -08:00
parent 75a5142aad
commit dd1ca69f54

View file

@ -2962,7 +2962,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
Graue 12-22-2003 */
}
static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
static void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
{
player_t *player = target->player;
tic_t oldnightstime = player->nightstime;
@ -3028,7 +3028,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
}
}
static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
player_t *player = target->player;
(void)damage; //unused parm
@ -3132,7 +3132,7 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
return true;
}
static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
player_t *player = target->player;