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P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
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1 changed files with 3 additions and 3 deletions
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@ -2962,7 +2962,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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Graue 12-22-2003 */
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}
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static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
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static void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
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{
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player_t *player = target->player;
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tic_t oldnightstime = player->nightstime;
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@ -3028,7 +3028,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
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}
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}
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static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
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static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
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{
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player_t *player = target->player;
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(void)damage; //unused parm
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@ -3132,7 +3132,7 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
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return true;
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}
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static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
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static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
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{
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player_t *player = target->player;
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